• Title/Summary/Keyword: 적극적 상호작용

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The Geographical Concepts Development and its ZPD through the Collaborative Interaction - A Case Study on the Concept of GSMA in the Middle School - (협동적 상호작용을 통한 지리개념 발달과 근접발달영역에 관한 연구 - 중학생의 수도권 개념을 사례로 -)

  • 강창숙
    • Journal of the Korean Geographical Society
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    • v.37 no.4
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    • pp.425-441
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    • 2002
  • This study focused on the geographical concepts development and its zone of proximal development(ZPD) through the collaborative interaction. Among the conclusions are: 1) Students who have higher cognitive structure represented the Creator Seoul Metropolitan Area(GSMA) as a geographical concepts, not as a spontaneous concepts. The concepts is developed from concrete facts, subordinate element concept to basic element concept hierarchically. The most difficult concept that the learner should internalize was represented as the basic element concept. 2) Although ZPD of GSMA is individualized, it could be divided into 9 types. The ZPD was developed differently according to the qualitative differences how much more and how systematically represented the geographical concepts. The characteristics shown in this development procedure was that there was a quality change based on quantity extensive.

A Design and Implementation of Off-line Search System with Dissemination of Information (정보를 배포하는 오프라인 검색 시스템 설계 및 구현)

  • 이혜정;박두순
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.70-74
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    • 2001
  • 컴퓨터와 인터넷 기술의 비약적인 발전으로 인해 인터넷상에서의 비즈니스가 현실화되어감에 따라 컴퓨터 통신망상에서 광고, 발주, 상품과 서비스의 구매 등 기업이나 소비자의 모든 경제 활동이 가능해지고 있다. 실물 위주의 경제 체제에서 시·공간적 한계를 뛰어 넘어 실현되기 때문에 특히 인터넷 쇼핑몰은 소비자와 다른 물과의 상호작용을 가능하게 하여 소비자에게 더욱 폭넓은 상품선택의 기회를 제공한다. 때문에 인터넷상의 쇼핑몰이 증가할수록 소리자가 자신이 원하는 상품을 정색하기 위해서는 꽤 많은 시간과 노력이 요구되어지고 있는 실정이다. 따라서 사용자의 다양한 요구 및 최신의 컴퓨터 기술을 충분히 활용한 새로운 상품검색 방식의 변모가 요구됨에 따라 본 논문에서는 상품검색에 있어 보다 적극적인 정보 서비스를 위한 오프라인 검색 시스템을 설계하고 구현하였다.

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Software for Korean Rap Songwriting based on Deep Learning (딥러닝 기반 한국어 랩 작사 소프트웨어)

  • Choi, Kwanghee;Park, Sojin;Kwon, Taeguk;Koo, Myoung-Wan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.287-289
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    • 2021
  • 해당 소프트웨어는 딥러닝 기반의 언어 모델을 이용하여 한국어 랩을 더 효과적으로 작성할 수 있도록 돕는다. 이 소프트웨어는 단순히 가사를 생성하는 데에 그치지 않고, 라임을 맞추고자 하는 대상 단어와 앞뒤 문맥이 주어졌을 때, 라임과 맥락에 맞는 단어 목록을 추천한다. 작사가는 사용자 친화적인 문서 편집 인터페이스를 통하여 언어 모델과 적극적으로 상호작용을 해 나가며 효율적으로 가사를 만들어나갈 수 있다.

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Augmented Reality Based Interactive Tourism Content Development Case Study (증강현실 기반 인터랙티브 관광 콘텐츠 발전사례연구 - 중국 지역도시 구랑위를 중심으로)

  • Zhou, Zhihua;Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.379-386
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    • 2021
  • The tourism industry and AR act as important factors to diversify the tourism industry by combining them with one another. Currently, the advent of mobile smartphones and AR interactive is expected to play a major role in improving tourists' experiences and promoting tourism. AR's high entertainment characteristics, realism and strong interaction can be actively used as a major advantage in promoting tourism. This paper presents some appropriate examples of how AR interactive design is used in tourism marketing through various use cases where AR interactive design is used in tourism. Furthermore, a detailed analysis of the Magical Gulangyu verifies the descriptions listed in the text and presents the direction of future research.

Moderating Effect of Learning styles on the relationship of quality and satisfaction of e-Learning context (이러닝의 품질특성과 만족도에 관한 학습유형의 조절효과)

  • Ahn, Tony Donghui
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.35-45
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    • 2017
  • This study aims to explore the effect of quality factors and learning styles on users' satisfaction in e-Learning context. For this purpose, statistical methods such as reliability test, factor analysis, ANOVA, regression analysis were carried out using the survey data from university students. The quality factors of e-Learning were classified into contents, system, service, and interpersonal activities while learning styles were classified into positive-cooperative, self-directed, environmental-dependent, and passive styles. The results showed that each quality factors of e-Learning has a strong positive effect on user satisfaction, and self-directed group has higher satisfaction than other groups. Learning styles have moderating effects on the quality-satisfaction relationship, and especially, the group of passive learning style has a strong moderating effect on the interpersonal activities. Theoretical and practical implications and future research directions are drawn from these findings.

Homeless Risk Factors through the life courses : Focusing on the childhood adverse experiences (생애과정에 걸친 노숙 위험요인에 관한 탐색적 연구 : 성장기 불행한 경험을 중심으로)

  • Kim, Soyoung
    • Korean Journal of Social Welfare Studies
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    • v.48 no.1
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    • pp.143-171
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    • 2017
  • This study aims to examine experiences of homeless risk factor before becoming the homeless focusing during their childhood period. This study underscore their victimization experience in their previous life with life history interviews of 60 homeless adults. As a result, this study identified various individual homeless risk factors they experienced for a long time. Also the risk factors were interactive, amplified and affect becoming homeless in the end. Moreover the results proved different characteristics between the group according how often they experienced homeless risk factors. These results show that the individual factors emerging homeless also start early stages of their life and those were invincible misfortune and victimization. These findings suggest that the government policy and proactive intervention in order to prevent homeless in the early stage need to be established and have more concerns about high risk youth.

The Influence of Open Banking Characteristics on Intention to Use Open Banking (오픈 뱅킹의 특성이 오픈 뱅킹의 사용의도에 미치는 영향 )

  • Oh, Eun-Hae
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.312-321
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    • 2021
  • With the full implementation of open banking in which both banks and fintech companies participate, changes in the whole society such as new types of products, services, and businesses are taking place. Whenever new systems and environments change, research on technology acceptance by system users has been continued, and this study also verified how the characteristics of open banking affect the perceived ease of use and usefulness of the Technology Acceptance Model, and the intention to use open banking. As a result of the study, it was found that both information provision, service interactivity, and system stability had a significant effect on perceived ease of use, usefulness, and intention to use open banking. In the future, open banking may bring significant benefits to data sharing, financial access, banking infrastructure, product innovation and pricing, but it is also expected to bring unexpected damage. Therefore, domestic financial institutions should actively cope with the situation where the business environment is greatly changing due to the digital environment change, and at the same time actively foster fintech companies and promote innovation in the financial industry.

Analysis of Verbal Interaction within a Homogeneous Group in Inquiry Activity of the 'Use of Lenses' Unit in Elementary School (초등학교 '렌즈의 이용' 단원 탐구활동에서 나타나는 동질 모둠별 언어적 상호작용의 특징 분석)

  • Chung, Hee-Jung;Kwon, Gyeong-Pil
    • Korean Journal of Optics and Photonics
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    • v.28 no.6
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    • pp.327-333
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    • 2017
  • The purpose of this research was to analyze characteristics of verbal interactions of each homogeneous group in the learning of the 6th grade's 'Use of Lenses' Unit. For this research, six learning sessions were conducted in one 6th grade class composed of a high-academic-achievement group, an intermediate-academic-achievement group, and a low-academic-achievement group. All lessons were recorded, to analyze the verbal interactions of each group, and the transcribed data were analyzed using the verbal-interaction analytic framework. Results included: In the upper group, although opinions were presented more frequently, there were many negative verbal interactions in completing the tasks. The middle group was observed more specifically to accept peer opinions critically in their observational activities. The middle group's members were more active in presenting their opinions than listening to others' opinions. The lower group had difficulties in drawing conclusions because of a lack of ability to persuade peers or to respect the opinions of peers, even though the frequency of verbal interactions was higher than in other groups. Therefore, a homogeneous group structure is good for a simple activity involving a simple inquiry or an exchange of opinions, while a heterogeneous group structure is more effective in activities focused on understanding scientific concepts and knowledge.

A Study on the Influence of Interpersonal Dependency on Women's External Reactions toward Sexual Harassmwnt (여성의 대인 의존심이 성적 성가심 대응 반응에 미치는 영향)

  • Shin, Sung-Ja
    • Korean Journal of Social Welfare
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    • v.26
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    • pp.135-164
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    • 1995
  • 자료분석 결과 발견된 사실들을 정리해 보면 다음과 같다. 첫째, 직장에서 발생하는 성적 성가심에 대해 상대적으로 적극적으로 대응하는 여성들은 약 50.6%정도로 나타났다. 이 중에서도 성적 성가심에 대해서 불쾌하게 인식하는 정도도 상대적으로 높고, 불쾌감을 상대에게 표현하며 대응하는 정도도 상대적으로 높은 여성들은 전체 응답자(736명)중에서 약 40%(294명)정도 였다. 성적 성가심에 대하여 불쾌함을 인식하는 정도는 상대적으로 낮으나 상대에게 불쾌함을 표현하며 대응하는 수준은 상대적으로 높은 여성들이 약 10.7%(79명)로 나타났다. 반면에 성적 성가심에 대하여 불쾌하게 인식하는 정도도 상대적으로 낮고 불쾌함을 상대에게 표현하는 정도도 낮은 여성들이 약 32.8%(242명)나 되었다. 약 16.4%(121명)의 여성들은 성적 성가심 상황에서 불쾌하게 인식하는 정도가 상대적으로 높으면서도 상대에게 불쾌감을 표현하며 대응하는 정도는 상대적으로 낮았다. <표 4> 둘째, 직장에서 발생하는 성적 성가심 상황에서 여성이 상대에게 성적 성가심에 대한 자신의 불쾌함을 표현하며 대응하는 능력은 여성의 심리적 특성인 대인의존성과 밀접한 관계가 있다는 사실을 명백하게 확인하였다. 성적 성가심 상황에서 성적 성가심에 대해 상대적으로 불쾌하다고 인식하는 정도가 높으면서 불쾌감을 표현하고 대응하는 수준은 상대적으로 낮은 여성들은 대인 의존도가 상대적으로 높았고, 반대로 성적성가심에 대해 상대적으로 불쾌하게 인식하는 정도가 상대적으로 낮으면서 불쾌감을 표현하며 대응하는 수준은 상대적으로 높은 여성들은 대인 의존도가 상대적으로 높게 나타났는데 이는 주목할만한 사실이다. 세째, 성장시 부모의 상호작용 유형이 성적 성가심과 같은 이성과의 상황에서의 여성들의 대응 반응과 밀접한 관련성이 있음을 발견하였다. 성장시 아버지가 지배적이고 어머니가 순종적인 특성이 뚜렷한 가정에서 성장한 여성들은 부모의 상호작용 유형이 동등한 가정 분위기에서 양육된 여성들에 비해 성적 성가심 상황에서 불쾌함을 표현하며 상대에게 대응하는 수준(강도)자체가 훨씬 낮았고, 성적 성가심에 대해 자신이 불쾌하게 생각하는 정도보다 상대적으로 훨씬 약한 소극적인 대응반응을 보이는 사실도 확인되었다. 성적 성가심 상황에서 상대 남성에 대한 여성들의 대응 반응은 성장시 남성인 아버지에 대한 여성인 어머니의 태도 및 행동의 재현(reenactment)현상으로 나타났다고 해석할 수 있다. 이러한 발견은 특히 동성인 부모가 성역활 사회화의 가장 강력한 모델이라는 학습 이론가들의 주장을 거듭 뒷받침하여 준다.

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How is the Social Problem-Solving R&D Done? (사회문제 해결형 연구개발은 어떻게 수행되는가?)

  • Song, Wichin;Seong, Ji-Eun
    • Journal of Science and Technology Studies
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    • v.18 no.3
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    • pp.255-289
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    • 2018
  • The social problem-solving R&D is different from the goal and process in comparison with research aimed at scientific excellence and industrial innovation. It pursues social values and active participation of the end-user civil society. In this study, we try to derive its characteristics by analyzing the cases that are evaluated as successful social problem solving R&D project. In order to analyse the social problem-solving R & D case, these four variables are selected; 1) social and technological planning for problem solving 2) participatory technological development 3) law, system and delivery system development for innovation deployment 4) scale-up of new R&D process. Those are important issues identified through case studies: 1) the tools and support services needed to carry out social and technical planning effectively, 2) the role of the Living Lab to coordinate opinions with experts and users, 3) the legislative and institutional improvement activities as important as technological development, 4) researcher's change through interaction with end user.