• Title/Summary/Keyword: 재미요인

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Comparison of the Mathematics Educational Values between Pre-service and In-service Elementary School Teachers (수학교육적 가치에 대한 예비 초등교사와 현직 초등교사의 인식 비교)

  • Yim, MinJae;Cho, SooYun;Pang, JeongSuk
    • Communications of Mathematical Education
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    • v.34 no.3
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    • pp.277-297
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    • 2020
  • The purpose of this study was to identify and compare the mathematics educational values of pre-service and in-service elementary school teachers. For this purpose, we implemented a questionnaire investigating mathematics educational values and used principal component analysis which resulted in six components. These components were named as fun, problem-solving, representation, computation, ability, and explanation through systematic labeling processes. Both pre-service and in-service elementary school teachers considered problem-solving the most important and there was no statistical difference between the teacher groups. They also considered fun the least important and in-service elementary school teachers regarded it more important than pre-service counterparts did. All value components except explanation were regarded as important by in-service elementary school teachers, fourth-year pre-service teachers, and first-year pre-service teachers in order. The result of noticeable differences between pre-service and in-service elementary school teachers implies that actual teaching experience may affect teachers' mathematics educational values more than teacher preparation programs. Based on these findings, we need to discuss what should be regarded as important and worthwhile in teacher preparation programs to establish mathematics educational values for pre-service teachers. We also need to confirm whether the mathematics educational values by in-service elementary school teachers may be in line with what has been pursued in the national mathematics curriculum.

Analysis of Relative Importance of Board Game Development Models (보드게임 개발 모형의 상대적 중요도 분석)

  • Kim, Ji-Hye;Ho, Ryu Seuc
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.257-263
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    • 2022
  • In the current era of Corona, the positive potential of board games is emerging as the 'untact' is accelerating. This situation can be seen as an opportunity to have a positive impact on the development of the board game industry depending on how to develop board games in a more interesting, high-quality and educational way than before. To this end, this study intends to present a methodology for deriving the relative importance of important factors in board game development among the preceding studies and methodologies for more advanced board game development by board game developers and experts. This study is to derive the relative importance of important factors in board game development. To this end, important factors in board game development for board game developers and experts were derived through the Delphi method, and the Delphi method in the ranking format was used to rank the relative importance of the derived factors. This study focused on the development model of playing cards among board games. Priority analysis result, development and planning composition, prior research analysis, draft production, production, validation, application, and review in order of importance were derived(were derived in the order of importance). The results of this study are expected to provide practical guidelines for companies to prioritize and utilize development according to their importance when developing board games.

Relationship of Acculturation to Demographics and Dietary Habits Among Korean Americans (재미 한인의 문화 적응도에 미치는 인구통계학적 요인과 식생활 습관과의 관련성)

  • 김정선;심영자
    • Korean Journal of Community Nutrition
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    • v.6 no.2
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    • pp.243-249
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    • 2001
  • This study investigated how acculturation varies with demographic variables and is related to dietary habits among Korean Americans. The respondents were 162 Korea Americans aged at least 18 years old residing in the Greater New York metropolitan area. The level of acculturation was measured using a modified Suinn-Lew Asian Self-Identity Acculturation(SL-ASIA) scale. Acculturation was operationally defined to be composed of 6 factors, which are language, media use, friendship, food, pride, and ethnic self-identity. Each factor in the level of acculturation was identified by how it is related to demographics and dietary habits in the method of correlation coefficients and stepwise multiple regressions analyses. The reliability of the modified SL-ASIA scale was high as measured by Cronbach alpha of .92. The level of acculturation was related to place of birth, age, length of residence in the U.S., and education. The younger, the longer they had lived in the U.S., and the more they were educated, the more acculturated. Acculturation could be predictable for 52% of its variance with all demographic variables. Among the 6 factors in the level of acculturation, five of them, language, media use friendship, food, and ethnic self-identity were correlated with dietary habit changes after immigration and type of meals. All 6 acculturation factors could predict 21% of change in dietary habits. the information from this study can be used to describe usual describe usual dietary habits according to various aspects of acculturation to better understand the dynamics among acculturation, demographics, and dietary habits.

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Effect of Storytelling Marketing in Publishing Company: Focused on Facebook Case (출판사의 스토리텔링 마케팅 효과 연구: 페이스북을 중심으로)

  • Bae, Jun-Young;Oh, Kyung-Soo
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.92-104
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    • 2015
  • Many publishing companies go to storytelling marketing through facebook in these days. Because storytelling marketing through facebook is thought for publishing company as useful marketing method in accordance with the increase of social media user. Thus, this study classified storytelling marketing type by episode, experience, anniversary, information and also analyzed the difference of cognitive reaction, emotional reaction and variables which effect to purchase intention according to each storytelling marketing type. As the results, anniversary type and information type got more positive reaction from responses rather than episode type and experience type with respect to likability, reliability, informativeness, engagement. Also engagement, likability, informativeness are revealed as major variables which effect to purchase intention of each storytelling type. Thus, storytelling marketing of publishing company through facebook need to focus on anniversary type and information type. And it is important to combine naturally the information regarding to book that publishing company want to sell with the fun, pleasure factors that story can give.

Effect of Motion-beat and Rhythm exercise on Health promoting behaviors of Obese Women Through Convergence (융복합을 활용한 모션비트와 리듬운동이 비만여성들의 건강증진행위에 미치는 영향)

  • Shin, Hye-Sun;Seo, Su-Yeun
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.457-466
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    • 2017
  • The present study is to observe changes of health promoting behaviors of obese women by applying 8 weeks of motion-beat on rhythm exercise program. The effects of the obese women's motion-beat in rhythm exercise were summarized in the following conclusions: For changes in their health promoting behaviors, according to the application of motion-beat to the eight-week rhythm exercise, it was noted that the application of motion-beat was effective in the factor of stress management. Therefore, since the exercise applying motion-beat maximizes fun and interest, it has been developed as a program on sports for all, appropriate and efficient for obese women, and it is expected that positive changes in health promoting behaviors can be suggested as a measure for the facilitation of their continuous participation in the exercise.

Effects of Ecotourism Village Attributes on Tourists' Satisfaction -Focused on Comparison of Adults and Children- (생태체험마을 속성이 방문객의 만족에 미치는 영향 -성인과 초등학생 비교를 중심으로-)

  • Kim, Kyung Hee;Lee, Sun Min
    • Journal of Agricultural Extension & Community Development
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    • v.21 no.4
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    • pp.909-937
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    • 2014
  • Ecotourism activity is a rapidly growing proportion of the tourism industry as a growing awareness of the natural environment. The purpose of this study was to examine the effects of ecotourism village attributes on tourists' satisfaction focused on comparison of adults and children. For this study, an onsite survey was conducted to tourists of eight ecotourism villages. A total of 506 samples were collected and analyzed using SPSS 20.0. Through factor analysis, three dimensions of selection attribute were identified from 13 variables: 'program service', 'facility' and 'environment'. The multiple regression analysis was conducted to identify the factors effects of ecotourism village attributes on tourists' satisfaction. Whereas 'program service', 'facility' factors among ecotourism village attributes had positive effects on satisfaction in the adults group, 'program service', 'facility' and 'environment' were important factors for children. The study suggested that it was important for ecotourism village managers to develop effective marketing techniques that could have a lasting impact on customer retention.

Exploration on Stress Solution and Change of their School Record according to Dance Sports Participation (교양댄스스포츠 참여 대학생의 스트레스해소 및 학업성적변화 탐색)

  • Kim, Yee-Jeung;Song, Kang-Young
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.398-408
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    • 2013
  • The purpose of this study was to discuss how college students who participated in a liberal dancesports class were to relieve stress and academic performance was affected. The participants was conducted on eight college students who took part in a liberal dancesports class. The data was collected via in-depth interviews and participant observation from $19^{th}$ April to $20^{th}$ August 2012. The interviews was flexible, lasting between one and two hours. The results are as follows: First, the students were motivated to take the classes because they were fun and joy, inspiration from the mass media, and the encouragement of fellow participants. Second, the students enjoyed dancing together in a spirited and energetic manner. Third, the students stated that major causes of stress were over gaining suitable employment, long distance commuting and tuition fees ets. While this study has provided positive conclusions, it is suggested that any future research in this field should target male and female students from a variety of geographical regions with a wide range of concerns and interests.

Visual factor and Style Analysis of Web Design (웹사이트 화면디자인의 시각요소와 스타일 분석)

  • 이현정;이지수
    • Archives of design research
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    • v.15 no.1
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    • pp.135-142
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    • 2002
  • To show the analytic approach to website sue, this paper discusses style's function that is immediately related to users emotional and aesthetic satisfaction. And we make an analysis of several websites based on various visual factors. Style provides emotion, a shared experience, context that makes the message arts function immediately apparent, and interests. It is a principle design feature that parallels cognitive function. Visual factors of website interface could be extracted from various aspects which are organization level, medial level, and formative level. Based on the extracted visual factors, we analyze the style which convey emotional idea. We select several sites which are opposite side in the image map with son-hard and warm-cool axis, and then make an analysis of them in two points which are organization and formative factors and communication means for emotional effect. To understand the systematic approach to website style could be helpful for figuring out the design problems and bringing out many solutions. It could be base for concrete guideline for website page design.

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A Study on Children's Book Selection Behavior (어린이 독자의 도서선택에 관한 연구)

  • Chung, Jin-Soo
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.1
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    • pp.417-437
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    • 2011
  • The purpose of the study was to understand how children age 10-13 select books in libraries and to identify their attitudes toward reading itself and library as a space for reading. The study was conducted within the framework of a qualitative study, and the data was collected from 32 children who visited urban public libraries in Seoul during the summer of 2010 through individual interviews. The data collected were analyzed with QSR NVivo9. The results show that (1) children seem to consider libraries as reading places, (2) children seem to understand that reading is an activity conducive to their learning, (3) children themselves selected their books for reading, (4) children used browsing and keyword searching to find the books they like to read, (5) children mentioned the importance of "their interests" and "appropriateness" in selecting books, and (6) there were a variety of factors affecting children's book selection; titles, cover images and illustrations, accessibility of books, genres and subject areas, treatment, favorite authors and books, and publishers.

Strategic Errors Detection in Gameplay by the Inspection of Payoff Matrices (보수행렬 검사를 통한 게임플레이의 전략적 오류 검출)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.13-18
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    • 2011
  • Sid Meier said, "A game is a series of interesting choices." This means the interesting choices make the game funny. In this paper, we define the no interesting options in the gameplay as strategic errors of the gameplay and suggest a detection method of these errors of the gameplay. The suggested method detects the strategic errors of the gameplay by the inspection of the payoff matrices. This method can detect the options of no strategies of the opponent, dominant options, dominated options, similar options with almost same payoffs in the case of the inspection of the payoff matrices. Additionally it can detect the options of the expected payoff with excessively high, the options of the expected payoff with excessively low, the options of the usage probability with excessively high, and the options of the usage probability with excessively low in the case of the inspection of the payoff matrices with the corresponding frequency rates.