• Title/Summary/Keyword: 장소 추천

Search Result 113, Processing Time 0.028 seconds

Design and Implementation of a Interesting Place Recommendation service Using Ontology & LBS (온톨로지와 위치기반서비스를 활용한 주변 관심사 위치검색 서비스 설계 및 구현)

  • Cho, Yang-Hyun;Park, Sun-Sik;Youn, Hui-Yong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2009.11a
    • /
    • pp.899-900
    • /
    • 2009
  • 오늘날 모바일 기기를 이용한 무선인터넷의 속도와 품질이 향상되어 언제 어디서든 인터넷을 사용할 수 있게 되었다. 기존의 인터넷에서 서비스되던 지역별 맛 집, 뮤지컬 공연 검색 등 위치 검색 서비스를 이제 모바일에서도 제공 받을 수 있게 되었다. 하지만 모바일 기기의 작은 화면과 상대적으로 느린 속도는 신속하게 원하는 주변 장소를 찾아내기 어렵게 만들기 때문에 위치기반서비스와 온톨로지를 이용하여 가깝고 또 사용자가 선호도하는 추천장소를 빠르게 제공하기 위한 방법을 연구한다.

Map-based location information Application (지도 기반 위치정보 저장 어플리케이션)

  • Oh, Ji-Seon;Lee, Su-Jin;Hyeon, Ga-Young
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2017.11a
    • /
    • pp.478-479
    • /
    • 2017
  • 위치 정보의 카테고리 지정 및 메모 추가, 어플리케이션 간의 공유 기능을 통해서 보다 빠른 위치 정보 저장, 현재 위치를 기반으로 하는 장소 추천 기능을 포함하는 위치 정보 저장 어플리케이션을 개발하고자 한다.

The Effects of Characteristics of Media Facade on Customer's Preference (미디어파사드 특성이 문화예술공간의 선호도에 미치는 영향 연구)

  • Lee, Chul Soo;Nam, Sang Moon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.1
    • /
    • pp.335-341
    • /
    • 2020
  • As life, once immersed in labor, changes with values and lifestyles, individuals consume or participate in culture and arts for learning, meeting of intellectual needs, pleasure, and exchange. As culture and art spaces have increased in recent times, these spaces have been transformed into places to create, view and exchange culture and art, and to consume cultural goods. Culture and art spaces have created and developed new genres and technologies that give viewers the opportunity to communicate and participate, allowing them to understand and accumulate works of media. A media façade thus gives a preference to places for visitors by giving an impression over a short period of time in culture and art spaces that are not areas for exhibitions and performances, and providing an opportunity to more easily approach and understand works and culture and art spaces. A media façade is a type of medium that imparts aesthetics and information by installing LED lighting on the exterior wall of a building for the realization of media functions. In order to analyze the effect of the media façade on preferences for culture and art spaces, a research model was established with media façade characteristics as independent variables and preferences for culture and art spaces as dependent variables. As a result, media façade design and media features influenced satisfaction, while the media characteristics of the media façade influenced recommendation and revisiting, suggesting that many changes will take place in culture and art spaces.

The Impact of the Wayfinding Ability to Use Satisfaction and Intention to Revisit, Recommendation: Focusing on COEX Mall (길찾기 능력이 이용 만족도 및 재방문 의도, 추천의도에 미치는 영향: 코엑스몰을 중심으로)

  • Park, Kyoung-Ha;Youm, Dongsup
    • Journal of Digital Convergence
    • /
    • v.11 no.8
    • /
    • pp.109-117
    • /
    • 2013
  • This study was to evaluate the impact of the wayfinding ability of the individual visitor attitudes. These wayfinding ability to analyze the preceding literature, were examined for the ability to determine whether any relationship and the attitude of the place for visitors. Firstly, the users' wayfinding abilities were identified as partially affecting the use satisfaction. Second, users' wayfinding abilities were identified as partially affecting revisit. Third, users' wayfinding abilities were identified as partially affecting recommendations. Finally, revisit and recommend to influence users' satisfaction were identified. Than the results of this study considering the structural characteristics of the space underground commercial facilities with the ground and the need for other forms of communication design, marketing strategy, especially considering the key aspects of complex commercial facility services space with the need for practical significance for can be said to have.

A Fusion Context-Aware Model based on Hybrid Sensing for Recommendation Smart Service (지능형 스마트 서비스를 위한 하이브리드 센싱 기반의 퓨전 상황인지 모델)

  • Kim, Svetlana;Yoon, YongIk
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.2 no.1
    • /
    • pp.1-6
    • /
    • 2013
  • Variety of smart devices including smart phone have become and essential item in user's daily life. This means that smart devices are good mediators to get collecting user's behavior by sensors mounted on the devices. The information from smart devices is important clues to identify by analyzing the user's preferences and needs. Through this, the intelligent service which is fitted to the user is possible. This paper propose a smart service recommendation model based on user scenario using fusion context-awareness. The information for recommendation services is collected to make the scenario depending on time, location, action based on the Fusion process. The scenarios can help predict a user's situation and provide the services in advance. Also, content categories as well as the content types are determined depending on the scenario. The scenario is a method for providing the best service as well as a basis for the user's situation. Using this method, proposing a smart service model with the fusion context-awareness based on the hybrid sensing is the goal of this paper.

A Developer Recommendation Technique Based on Topic Model and Social Network (토픽 모델과 소셜 네트워크를 이용한 개발자 추천방법)

  • Yang, Geunseok;Zhang, Tao;Lee, Byungjeong
    • Journal of KIISE:Software and Applications
    • /
    • v.41 no.8
    • /
    • pp.557-568
    • /
    • 2014
  • Recently, software projects have been increasing and getting complex. Due to the large number of submitted bug reports, developers' workload increases. Generally in bug triage process, the triagers assign the bug report to fixer (developer) in order to resolve the bug. However, bug reports have been reassigned to other developers because fixers are not suitable. This is why the triagers did not correctly check and understand the bug report and decide the appropriate developers to fix the bug. This results in increase of developers' time and efforts in software maintenance. To resolve these problems, in this paper, we propose a novel method for developer recommendation based on topic model and social network. First, we build a basis of topic(s) from bug reports. Next, when a new bug report (test data set) comes, we select the most similar topic(s) and extract the participated developers from the topic(s). Finally, by applying social network, we analyze the developers' behavior (comment and commit activity) and recommend the appropriate developers. In this paper we compare our work with related studies through performance experiments on open source projects. The results show that our approach is more effective than other studies in bug triage.

Big Data based Diet Analysis and Relevant Product Recommendation Online-mall API (빅 데이터 기반의 식습관 분석 및 관련 상품 추천 온라인 몰 API)

  • Jang, Soe-Un;Kim, Moon-Hyun;Na, Ji-Hyun;Hong, Jang-Eui
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2019.10a
    • /
    • pp.1129-1132
    • /
    • 2019
  • 최근 현대인들은 식습관이 불규칙하고 서구화되면서, 건강상의 많은 문제를 겪고 있다. 이와 더불어 1인 가구의 증가와 간단한 구매 방법 등으로 인해 온라인 몰 사용자가 늘어나고 있다. 본 프로젝트는 이러한 추세를 바탕으로, 사용자가 자주 사용하는 온라인 몰에 축적된 데이터를 기반으로 사용자의 식습관을 분석한다. 뿐만 아니라, 이를 바탕으로 구매 패턴을 분석하여 사용자의 영양 상태를 개선시킬 수 있는 상품 추천 서비스를 제공한다. 사용자는 자주 사용하는 온라인 쇼핑몰에서 상품 구매를 함과 동시에 구매한 상품에 대해 시각화된 영양소 분석 결과와 구매 패턴 분석 결과를 제공받을 수 있다. 본 논문에서는 개발한 API를 통해 사용자는 부족한 영양소를 쉽게 파악하여 효율적으로 건강관리를 할 수 있게 된다. 더 나아가, 자신의 구매 패턴을 파악할 수 있게 되어 현명한 소비 습관을 만드는 데에 기여할 수 있다.

A Study on Correlation Analysis and Preference Prediction for Point-of-Interest Recommendation (Point-of-Interest 추천을 위한 매장 간 상관관계 분석 및 선호도 예측 연구)

  • Park, So-Hyun;Park, Young-Ho;Park, Eun-Young;Ihm, Sun-Young
    • Journal of Digital Contents Society
    • /
    • v.19 no.5
    • /
    • pp.871-880
    • /
    • 2018
  • Recently, the technology of recommendation of POI (Point of Interest) related technology is getting attention with the increase of big data related to consumers. Previous studies on POI recommendation systems have been limited to specific data sets. The problem is that if the study is carried out with this particular dataset, it may be suitable for the particular dataset. Therefore, this study analyzes the similarity and correlation between stores using the user visit data obtained from the integrated sensor installed in Seoul and Songjeong roads. Based on the results of the analysis, we study the preference prediction system which recommends the stores that new users are interested in. As a result of the experiment, various similarity and correlation analysis were carried out to obtain a list of relevant stores and a list of stores with low relevance. In addition, we performed a comparative experiment on the preference prediction accuracy under various conditions. As a result, it was confirmed that the jacquard similarity based item collaboration filtering method has higher accuracy than other methods.

Offline Friend Recommendation using Mobile Context and Online Friend Network Information based on Tensor Factorization (모바일 상황정보와 온라인 친구네트워크정보 기반 텐서 분해를 통한 오프라인 친구 추천 기법)

  • Kim, Kyungmin;Kim, Taehun;Hyun, Soon. J
    • KIISE Transactions on Computing Practices
    • /
    • v.22 no.8
    • /
    • pp.375-380
    • /
    • 2016
  • The proliferation of online social networking services (OSNSs) and smartphones has enabled people to easily make friends with a large number of users in the online communities, and interact with each other. This leads to an increase in the usage rate of OSNSs. However, individuals who have immersed into their digital lives, prioritizing the virtual world against the real one, become more and more isolated in the physical world. Thus, their socialization processes that are undertaken only through lots of face-to-face interactions and trial-and-errors are apt to be neglected via 'Add Friend' kind of functions in OSNSs. In this paper, we present a friend recommendation system based on the on/off-line contextual information for the OSNS users to have more serendipitous offline interactions. In order to accomplish this, we modeled both offline information (i.e., place visit history) collected from a user's smartphone on a 3D tensor, and online social data (i.e., friend relationships) from Facebook on a matrix. We then recommended like-minded people and encouraged their offline interactions. We evaluated the users' satisfaction based on a real-world dataset collected from 43 users (12 on-campus users and 31 users randomly selected from Facebook friends of on-campus users).

The Research on Recommender for New Customers Using Collaborative Filtering and Social Network Analysis (협력필터링과 사회연결망을 이용한 신규고객 추천방법에 대한 연구)

  • Shin, Chang-Hoon;Lee, Ji-Won;Yang, Han-Na;Choi, Il Young
    • Journal of Intelligence and Information Systems
    • /
    • v.18 no.4
    • /
    • pp.19-42
    • /
    • 2012
  • Consumer consumption patterns are shifting rapidly as buyers migrate from offline markets to e-commerce routes, such as shopping channels on TV and internet shopping malls. In the offline markets consumers go shopping, see the shopping items, and choose from them. Recently consumers tend towards buying at shopping sites free from time and place. However, as e-commerce markets continue to expand, customers are complaining that it is becoming a bigger hassle to shop online. In the online shopping, shoppers have very limited information on the products. The delivered products can be different from what they have wanted. This case results to purchase cancellation. Because these things happen frequently, they are likely to refer to the consumer reviews and companies should be concerned about consumer's voice. E-commerce is a very important marketing tool for suppliers. It can recommend products to customers and connect them directly with suppliers with just a click of a button. The recommender system is being studied in various ways. Some of the more prominent ones include recommendation based on best-seller and demographics, contents filtering, and collaborative filtering. However, these systems all share two weaknesses : they cannot recommend products to consumers on a personal level, and they cannot recommend products to new consumers with no buying history. To fix these problems, we can use the information which has been collected from the questionnaires about their demographics and preference ratings. But, consumers feel these questionnaires are a burden and are unlikely to provide correct information. This study investigates combining collaborative filtering with the centrality of social network analysis. This centrality measure provides the information to infer the preference of new consumers from the shopping history of existing and previous ones. While the past researches had focused on the existing consumers with similar shopping patterns, this study tried to improve the accuracy of recommendation with all shopping information, which included not only similar shopping patterns but also dissimilar ones. Data used in this study, Movie Lens' data, was made by Group Lens research Project Team at University of Minnesota to recommend movies with a collaborative filtering technique. This data was built from the questionnaires of 943 respondents which gave the information on the preference ratings on 1,684 movies. Total data of 100,000 was organized by time, with initial data of 50,000 being existing customers and the latter 50,000 being new customers. The proposed recommender system consists of three systems : [+] group recommender system, [-] group recommender system, and integrated recommender system. [+] group recommender system looks at customers with similar buying patterns as 'neighbors', whereas [-] group recommender system looks at customers with opposite buying patterns as 'contraries'. Integrated recommender system uses both of the aforementioned recommender systems to recommend movies that both recommender systems pick. The study of three systems allows us to find the most suitable recommender system that will optimize accuracy and customer satisfaction. Our analysis showed that integrated recommender system is the best solution among the three systems studied, followed by [-] group recommended system and [+] group recommender system. This result conforms to the intuition that the accuracy of recommendation can be improved using all the relevant information. We provided contour maps and graphs to easily compare the accuracy of each recommender system. Although we saw improvement on accuracy with the integrated recommender system, we must remember that this research is based on static data with no live customers. In other words, consumers did not see the movies actually recommended from the system. Also, this recommendation system may not work well with products other than movies. Thus, it is important to note that recommendation systems need particular calibration for specific product/customer types.