• Title/Summary/Keyword: 장르화

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Strategies and difficulties of making Jeokbyeok-ga into Changguk (<적벽가> 창극화의 전략과 한계)

  • Lee, Jin-Joo
    • (The) Research of the performance art and culture
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    • no.39
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    • pp.31-67
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    • 2019
  • This thesis examines the difficulties of utilizing the narrative and music of Pansori: 판소리 in Changguk: 창극. For this examination, I consider that the reason for the difficulty of making Changguk is the difference between Pansori and Changguk as the genres. Most of the Changguk based on the traditional five Pansori works perform the narration and songs of Pansori literally. However, the original narrative of Pansori has a distinctive dual structure since the formation of its first and second half is created separately. As the drama genre visualizes the story and emphasizes the consistency of action, unlike Pansori, the duality of the original narrative can be seen as the inconsistency of the action. In addition, since the sounds of the original Pansori are rather explanatory than dramatic even in the climax scenes of Jeokbyeok battlefields, it is difficult to produce dramatic scenes in Changguk. The voices of the military, not in the original works, play important roles in revealing the hidden theme effectively in Changguk. However It is impossible to relocate the original text of Pansori into Changguk, as even the voices of the military lack verisimilitude in terms of narrative. Changguk can only be developed as its own work by actively researching and dismantling Pansori .

A Personalized Recommendation System Using Machine Learning for Performing Arts Genre (머신러닝을 이용한 공연문화예술 개인화 장르 추천 시스템)

  • Hyung Su Kim;Yerin Bak;Jeongmin Lee
    • Information Systems Review
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    • v.21 no.4
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    • pp.31-45
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    • 2019
  • Despite the expansion of the market of performing arts and culture, small and medium size theaters are still experiencing difficulties due to poor accessibility of information by consumers. This study proposes a machine learning based genre recommendation system as an alternative to enhance the marketing capability of small and medium sized theaters. We developed five recommendation systems that recommend three genres per customer using customer master DB and transaction history DB of domestic venues. We propose an optimal recommendation system by comparing performances of recommendation system. As a result, the recommendation system based on the ensemble model showed better performance than the single predictive model. This study applied the personalized recommendation technique which was scarce in the field of performing arts and culture, and suggests that it is worthy enough to use it in the field of performing arts and culture.

Performance Improvement of a Movie Recommendation System using Genre-wise Collaborative Filtering (장르별 협업필터링을 이용한 영화 추천 시스템의 성능 향상)

  • Lee, Jae-Sik;Park, Seog-Du
    • Journal of Intelligence and Information Systems
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    • v.13 no.4
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    • pp.65-78
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    • 2007
  • This paper proposes a new method of weighted template matching for machine-printed numeral recognition. The proposed weighted template matching, which emphasizes the feature of a pattern using adaptive Hamming distance on local feature areas, improves the recognition rate while template matching processes an input image as one global feature. Template matching is vulnerable to random noises that generate ragged outlines of a pattern when it is binarized. This paper offers a method of chain code trimming in order to remove ragged outlines. The method corrects specific chain codes within the chain codes of the inner and the outer contour of a pattern. The experiment compares confusion matrices of both the template matching and the proposed weighted template matching with chain code trimming. The result shows that the proposed method improves fairly the recognition rate of the machine-printed numerals.

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Types and Characteristics of Traditional Music Performance of the 1920s - Focused on the mixed performances type in the western-style genre - (1920년대 전통음악공연의 형태와 특징 - 서양식 장르와의 혼성공연형태를 중심으로 -)

  • Keum, Yong-woong
    • (The) Research of the performance art and culture
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    • no.35
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    • pp.61-92
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    • 2017
  • During the Japanese colonial era, traditional music performances were gradually diminishing and weakening in the particular condition of colonization. Meanwhile, from the time of enlightenment, Western genre performances were becoming vitalized with the influence of Western civilization that began to be spread steadily throughout the society. In that situation, traditional music performances tended to be mixed performances accompanied by Western ones, not independent performances. Mostly, they were accompanied by Western music, and also, they were performed along with other genres like plays, lectures, movies, dances, or magic, too. Such form of mixed performances accompanied by Western genres became even more vitalized in the 1920's and came to be positioned as a form of traditional music performances. Therefore, research on the forms of mixed performances between Western genres and traditional music is meaningful in examining the forms of traditional music performances that have not been studied in the history of Korean modern music and understanding the trends of traditional music performances which were generally found in the Japanese colonial era. However, such research has hardly been conducted concretely yet. Accordingly, concerning the forms of mixed performances between Western genres and traditional music in the 1920's, this author considered the background of vitalizing mixed performances between Western genres and traditional music mainly with newspaper articles of the time and their formal characteristics. Regarding the background of vitalizing the forms of mixed performances between Western genres and traditional music, from the 1920's, the forms of mixed performances between Western genres and traditional music became more vitalized than before. The causes of that may include the increase of groups hosting or sponsoring such performances from the 1920's and also the dramatic increase of such performances in general. Moreover, the increased performances were conducted in the forms of mixed performances mainly in order to satisfy the people's needs becoming diversified with the distribution of Western civilization. Concerning the formal characteristics of mixed performances between Western genres and traditional music, this researcher classified western genres performed with traditional music and examined what characteristics were found in such mixed performances of tradition music by the types of Western genres respectively. First, in the mixed performances type of western-type genre and traditional music, the number of programs for the western music had significant portion in general, and there were certain ensemble of the western music and traditional musical instrument that was rare at this period of time, and it also had the characteristics of classifying two genres to perform for each title or date. Second, in the mixed performances type of the drama and traditional music, the traditional music is directly participated in the drama with the similar type to the theater, or performed independently from the drama with the role of interlude performance for the stage conversion of the drama to have the characteristics of performing in audience publicity or entertainment. Third, in the mixed performances type of the lecture and traditional music, the traditional music is played before or after the lecture to play the role to set the atmosphere and entertainment for the lecture as displaying the feature to perform for the audience attraction. And, fourth, in the mixed performances type of the movie and traditional music, the traditional music sometimes directly participated in the movie or had the features of independent performance, and there was a characteristic to perform for the entertainment after showing a movie.

Mood and Color Distribution Characteristics of Music Genres (음악 장르에 따른 분위기와 색상 분포의 특성)

  • Moon, Chang-Bae;Kim, Hyun-Soo;Song, Min-Kyun;Kim, Byeong-Man
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.59-72
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    • 2011
  • Since stress can cause a variety of diseases, the relaxation of stress is an important factor for preventing diseases. One way to relieve stress is to use auditory or visual materials. If auditory and visual ones are used together, the effect of stress relaxation will be maximized. In this context, we analyze mood distribution of genre of music and color distribution of mood from the mood data for musics and color data for mood words collected directly from volunteers. Based on these two distributions, we also perform the $X^2$-test with Minitab for checking that color distributions are different from genre to genre. The results show that a different genre has a different color distribution and that the distributions of color, brightness and saturation depend on mood (P<0.0001). The results will be used to develop an emotional lighting system which plays lighting according to music mood, which can be applied to psychotherapy but more data and analysis are needed for clinical trials.

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Factors Affecting the Popularity of Video Clip: The Case of Naver TV (영상클립의 인기요인에 대한 실증 연구: 네이버 TV를 중심으로)

  • Yang, Gimun;Chung, Sun Hyung;Lee, Sang Woo
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.706-718
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    • 2018
  • This study analyzed Naver TV users' pattern of video clip watching, and analyzed the factors affecting the popularity of Naver TV's video clip. We selected 572 individual video clips that were ranked 50th in Naver TV rankings from September 10th to September 24th in 2017. We classified video clip's characteristics into several factors, including the number of likes, the number of subscriber, genre, video clip's types, and star appearances. We indexed the popularity of video clip, which implies the degree of popularity for each video clip. The results showed that the number of likes for video clips and the number of subscribers for each video clip were positively related to the popularity of video clip. Video clip's genre, video clip's type and star power positively affected the popularity of video clip. The effect of extras genre on the popularity of video clip was the lowest, followed by entertainment, music, and drama genre. but the difference among entertainment, music and drama genre was not statistically significant. Web-only video and non-broadcast video positively affected the popularity of video clip. Finally, the popularity of video clip was higher when stars appeared in the video clip.

A Study of Ambient Art as Public Art (공공예술로서의 앰비언트 아트 연구)

  • Kim, You-Suk;Kim, Jae-Young;Kim, Seon-Ju;Sung, Jung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.442-445
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    • 2008
  • 현대 도시의 새로운 이미지 창출을 위해서 공공예술은 중요한 요소이다 과거 조형적 작품으로 이루어지던 공공예술은 미디어아트, 인터렉티브 아트등 새로운 예술분야로의 접목이 늘어나는 경향이 나타난다. 그러나 인터렉티브 아트가 공공예술로 정착되기에는 가기고 있는 문제점이 있다. 이를 보완하기 위해서 본 논문에서는 엠비언트 아트(Ambient Art)를 활용하였다. 엠비언트 인텔리전스(Ambient Intelligence)에서 파생된 개념으로의 엠비언트 아트는 Ambient Display와 Ambient Media 등을 사용하여 사용자의 주의 없이도 환경정보를 활용하여 인터렉션을 일으켜 작품에 생명력을 부여하는 예술장르를 말한다. 기존 연구에 의하면, 엠비언트 아트는 상황인지, 개인화, 분위기, 상호작용, 자가성장의 5가지 특성을 지닌다. 그러나 엠비언트 아트가 공공예술로 사용되기 위해선 소통, 보안, 선택권의 3가지 요소가 필요하다. 공공공간이 지니고 있는 특성과 공공예술이 가지는 파급효과를 고려하면, 3가지 요소가 중요하다. 보다 높은 수준의 소통과 과도한 관객의 상황정보 수집으로부터의 보호, 관객의 작품 참여 선택권은 엠비언트 아트가 가져할 구성요소이다. 본 논문에서는 3가지 요소를 포함하는 새로운 장르의 공공예술(New Genre Public Art)의 공공 엠비언트 아트(Public Ambient Art)를 제시하여 대안을 마련하는데 의의가 있다.

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A Novel Recommendation System using Collaborative Filtering and Personal Propensity (협업 필터링과 개인 성향을 이용한 개인화 소설 추천 시스템)

  • Sim, Dae-Soo;Jang, Tae-Hoon;Park, Doo-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.455-457
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    • 2016
  • 스마트 시대에 돌입함에 따라 사람들이 여가를 즐기는 방법은 다양해졌고 그 중에서 독서는 아직까지도 사랑받고 있는 여가 방법 중 하나이다. 그에 따라 수많은 문학도서가 출판되고 있으며 다양해 지고 있는 장르 중에서 소설의 출판량은 다른 타 장르에 비해 가히 압도적이다. 이러한 상황 속에서 사용자에게 적합한 소설을 추천하기란 어려운 일이다. 따라서 본 논문에서는 사용자의 개인 성향과 협업 필터링 방법을 이용하여 각각의 개인 성향에 적합한 소설을 추천하는 시스템을 제안한다.

Research of the difference between the east and west of the point of view of the background design of the game (게임 배경디자인의 동서양 관점의 차이 연구)

  • Hwang, Yi-seul;Kang, Hyo-soon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.933-936
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    • 2014
  • Game design, has grown by adding to the development speed of the game market. When appeal a game to overseas users including the domestic market, the effect of design gives also large. Therefore, understanding of the background elements of design and design during the localization process is very important. In this paper, I will research the differences between the design of the game background of Eastern and Western design and various backgrounds.

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Suggestion of development for domestic game market through big data analysis of global game trend (글로벌 게임 트렌드의 빅데이터 분석을 통한 국내 게임 시장의 발전 방향성 제시)

  • Song, Junhyup;Lim, Minwoo;Kim, Hansoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.161-164
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    • 2022
  • 게임 산업은 기술의 발전과 비대면 서비스 수요 증가로 해마다 발전하고 있다. 본 연구는 사용자들의 수요를 조사하기 위하여 대중성이 가장 높은 온라인 게임 플랫폼에서 이용 시간이 많은 게임 정보를 확인하였다. HTML 파싱(parsing) 라이브러리를 통해 해당 게임들의 리뷰를 크롤링하여 엑셀 파일로 데이터베이스화하였고, 자연어 처리 라이브러리를 활용하여 데이터를 정제하였다. 총 5개 장르에 대하여 분석한 결과 각 장르에 해당하는 대표적인 키워드를 확인할 수 있었다. 취득한 키워드는 범용 시각화 패키지를 활용하여 워드 클라우드 형태로 한눈에 알아볼 수 있도록 시각화하였다.

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