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A Study on the Motion Control of 3D Printed Fingers (3D 프린팅 손가락 모형의 동작 제어에 관한 연구)

  • Jung, Imjoo;Park, Ye-eun;Choi, Young-Rim;Kim, Jong-Wook;Lee, Sunhee
    • Fashion & Textile Research Journal
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    • v.24 no.3
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    • pp.333-345
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    • 2022
  • This study developed and evaluated the motion control of 3D printed fingers applied to smart gloves. Four motions were programmed by assembling the module using the Arduino program: cylindrical grasping, spherical grasping, tip-to-tip pinch gripping, and three-jaw pinch gripping. Cap and re-entrant (RE) strip types were designed to model the finger. Two types of modeling were printed using filaments of thermoplastic elastomer (TPE) and thermoplastic polyurethane (TPU). The prepared samples were evaluated using three types of pens for cylidrical grasping, three types of balls for spherical grasping, and two types of cards for tip-to-tip pinch gripping and three-jaw pinch gripping. The motion control of fingers was connected using five servo motors to the number of each control board. Cylindrical and spherical grasping were moved by controlling the fingers at 180° and 150°, respectively. Pinch gripping was controlled using a tip-to-tip pinch motion controlled by the thumb at 30° and index-middle at 0° besides a three-jaw pinch motion controlled by the thumb-index finger-middle at 30°, 0°, and 0°, respectively. As a result of the functional evaluation, the TPE of 3D-printed fingers was more flexible than those of TPU. RE strip type of 3D-printed fingers was more suitable for the motion control of fingers than the 3D-printed finger.

Innovative Business Model from the Perspective of Digital Cultural Industry -Centered on the Virtual Idol "Hatsune Miku" (디지털 문화 산업의 시각에 따른 혁신적 비즈니스 모델: 가상 아이돌 '하츠네 미쿠'를 중심으로)

  • DOUXIAOWEI, DOUXIAOWEI;Yang, Jonghoon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.823-831
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    • 2021
  • In the Internet age, the digital cultural industry is booming, start-up companies want to win a place in the fiercely competitive red sea market of the Internet, innovative business models have become an important challenge and opportunity for countless companies. Taking the virtual idol "Hatsune Miku" as the example, the analysis is carried out at the levels of technological innovation, value proposition, resource combination, operation process and marketing model. By comparing the differences between the first-generation software Meiko of Crypton and the second-generation software "Hatsune Miku", we will study the components of the business model to explore the characteristics and advantages of this business model, and in-depth operation models and innovations. The analysis is expected to provide a substantial reference for other electronic product and software development companies in their business models.

A study on the convergence of K-pop and world music (케이팝과 월드뮤직의 융합에 관한 연구)

  • Park, Beom-geun;Cho, Tae-seon
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.399-406
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    • 2022
  • The purpose of this study is to increase the development possibility of K-pop music by analyzing K-pop music and analyzing the use of world music in it. As a research method, we will first look at the world music elements Puerto Rico's reggaeton, Jamaica's toasting, and the melody of Indian music. After that, we analyze two songs, Hyo-yeon's and Hyun-A & Dawn's , with rhythm and melody elements to find out the utilization of World Music. As a result of the study, it was found that it rhythmically showed the type of Dembow rhythm derived from Puerto Rico's reggaeton, and melody followed the form of Jamaican toasting and the melody of Arabic music. This study is meaningful in presenting the possibility of development and various directions of K-pop in the future by analyzing the use of world music used in K-pop music. Through the convergence of various world music and K-pop, I hope that K-pop music will become a culture that is supported by a wider public.

A Inquiry of Happiness Pursuit through Sports activity (스포츠와 행복추구)

  • Soojung Park
    • Korean Journal of Culture and Social Issue
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    • v.15 no.1
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    • pp.241-250
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    • 2009
  • This study examines that how can we pursuit the happiness through sport activities. For achieves this purpose, focusing specifically on what is happiness, physical happiness process and psychological happiness process. Therefore, this study was started that sport have an influence of individual's physical and psychological health. The conclusions of this study are like that: Individual's participation in sport is very important. Sport experience requires understanding of inherent meaning attached to sport and ongoing efforts to acquire wisdom to capitalize on sport in an appropriate manner. Sport experience should be deemed as a means of serious activities and pursuit of happiness. In sport participants, someone's age is not meaningful. As getting old, a sport participate rates and happiness are increasing. Especially, In aging society, This facts are very meaningful. Therefore Sport participation is closely related to the perceived quality of life and happiness. It can be further suggested that physically active sport-leisure participation rather than passive or sedentary leisure involvement increases perceived quality of life and happiness. Happiness is life itself.

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Climbing Motion Synthesis using Reinforcement Learning (강화학습을 이용한 클라이밍 모션 합성)

  • Kyungwon Kang;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.2
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    • pp.21-29
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    • 2024
  • Although there is an increasing demand for capturing various natural motions, collecting climbing motion data is difficult due to technical complexities, related to obscured markers. Additionally, scanning climbing structures and preparing diverse routes further complicate the collection of necessary data. To tackle this challenge, this paper proposes a climbing motion synthesis using reinforcement learning. The method comprises two learning stages. Firstly, the hanging policy is trained to grasp holds in a natural posture. Once the policy is obtained, it is used to extract the positions of the holds, postures, and gripping states, thus forming a dataset of favorable initial poses. Subsequently, the climbing policy is trained to execute actual climbing maneuvers using this initial state dataset. The climbing policy allows the character to move to the target location using limbs more evenly in a natural posture. Experiments have shown that the proposed method can effectively explore the space of good postures for climbing and use limbs more evenly. Experimental results demonstrate the effectiveness of the proposed method in exploring optimal climbing postures and promoting balanced limb utilization.

A study for the standardization of dental hygiene terms (치위생 용어 표준화를 위한 방안 연구)

  • Hwang, Ji-Young;Cho, Min-Jeong;Park, Young-Nam;Lim, Soon-Ryun;Hwang, Soo-Jeong;Oh, Sang-Hwan
    • Journal of Korean society of Dental Hygiene
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    • v.10 no.4
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    • pp.627-633
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    • 2010
  • Objectives : The purpose of this study was to compare and analyse periodontal terminology of 16 dental hygiene textbooks including periodontology, dental prophylaxis for the standardization. Methods : 16 kinds of major publications were classified into the following criteria. - the standardization of translation, orthography, classification Results : 1. There are twelve cases, all told, of words with same origin used as different explanation and interpretation. Mucogingival Junction is most translated as '치은점막 경계' with high percentage of 53.8%, while Probe is translated as '치주낭 측정기' with 41.7% and Acquired Pellicle is translated as '획득피막' with 57.1%. In addition, Stippling is interpreted as '점몰' with high percentage of 70%, and Supine Position is interpreted as '수평자세' or '앙와위' with 33.3%. Yet, Pen Grasp is explained differently in all five books, whereas Modified Pen Grasp is explained as '변형 연필 잡기법' with 57.1%. The rest, Palm Thumb Grasp and Adaptation, have different interpretation in books, requiring unified interpretation of terms. 2. There are two cases of loanwords expressed according to orthography. Implant is expressed as '임플란트'(87.5%) and '임프란트'(12.5%). Scaling is expressed as '스켈링'(40.0%) and '스케일링'(60.0%). 3. There are four cases of same terms classified in a different way. Classification of 'Probing시 압력' and '치주인대섬유군' concurs only 50.0% in six books. '치석제거 시술자의 위치' is classified differently in all six books, while '정상치은 열구 깊이' concurred 45.5% in books. Conclusions : In conclusion, related academic majors and writers should provide cohesive explanation and interpretation of terms for unification of terminology in the field of periodontics as well as higher level of understanding and learning opportunities for students. Furthermore, description of all terms should be reviewed and analyzed comprehensively based on existing classification criteria in order to provide best standard explanation.

Diet of the Korean Wrinkled Frog (Rana rugosa) (한국산 옴개구리 (Rana rugosa)의 식이물 분석)

  • Han, Sang Ho;Park, Chan Jin;Kim, Dae Han;Min, Mi-Sook;Gye, Myung Chan
    • Korean Journal of Environmental Biology
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    • v.33 no.3
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    • pp.338-344
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    • 2015
  • In an effort to restore the amphibians in urban freshwater system the characteristics of feeding activity of Rana rugosa living in Gyeonggi-provinces (Yangpyeong-gun and Namyangju-si) was analyzed from 2013 to 2014. The stomach contents of R. rugosa was analyzed non-invasively and compared to organisms captured by sweeping and trapping in their habitat. As a result, Hymenoptera and Cleoptera were primarily preyed by R. rugosa. Particularly, the proportion of Formicidae was more than 98% among the preyed Hymenoptera. Trapped insects in the habitat of R. rugosa's in Namyangju were Hymenoptera (58%, Formicidae 99%), Collembola (17%), Orthoptera (10%) and Diptera (9%) in order in order. In Yangpyeong, trapped insects were Collembola (49%), Orthoptera (14%), Arachnida (9%), Diptera (9%), Cleoptera (7%) and Hymenoptera (3%). Even though Hemiptera and Diptera species are abundant in the streamside zones, R. rugosa could easily hunt Formicidae or Coleoptera on rocks or grassland at streamside. R. rugosa consume small sized ground-insects that are easily found rather than searching for the specific prey. Prey resource of urban stream may be not a limiting factor of R. rugosa inhabitation.

Diversity of Insect Fauna in Junam Wetland of Korea (주남 습지대의 곤충다양성)

  • Ahn, Soo Jeong;Chiluwal, Kashinath;Choi, Sung Hwan;Park, Chung Gyoo
    • Korean journal of applied entomology
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    • v.56 no.2
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    • pp.135-145
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    • 2017
  • A sampling survey was conducted at three reservoirs of Junam wetland ($6.02km^2$) in Korea to identify the wetland insect fauna along with their dominance, diversity, richness and evenness. Methods of monitoring were visual inspection and sweeping in 2010, Malaise trapping in 2011, light trapping and pitfall trapping in 2012. In total, 9,269 individuals (36.3% coleopterans, 21.3% lepidopterans and 13.9% odonates) were collected, belonging to 574 species, 141 families and 14 orders. For the number of species, lepidopterans shared the highest (31.2%), followed by coleopterans (28.0%) and hemipterans (12.9%). Dominant species were Enochrus simulans (Coleoptera) (7.9% of total individuals) followed by Hydaticus grammicus (Coleoptera) (4.3%), Galerucella nipponensis (Coleoptera) (4.1%), Elophila interruptalis (Lepidoptera) (3.1%) and Apis mellifera (Hymenoptera) (2.2%). Total counts of coleopterans, lepidopterans and odonates in the three reservoirs were quite high, but the counts were not significantly different among the reservoirs. Insect diversity index (H') and richness index (RI) of the Junam wetland were 5.04 and 59.10, respectively.

A Faunistic Study of Insects and Arenaceous Insects variation by Oil Spill Accidents of Taeanhaean National Park (태안해안국립공원 곤충상 및 유류오염 사고에 따른 사질성 곤충상 변동에 관한 연구)

  • Kang, Seung-Ho;Lee, Jong-Eun;Hong, Eui-Jeong;Kim, Young-Jin;Jeong, Jong-Chul
    • Korean Journal of Environment and Ecology
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    • v.31 no.6
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    • pp.500-507
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    • 2017
  • The study of insect fauna in Taeanhaean National Park in Korea began with the first survey of natural resources in 1996, and then the surveys were conducted seasonally from 2005 to 2014. The surveyed sites were mostly coastal areas, sand dunes, and back grasslands. Insects were collected by sweeping with insect net, suction, pitfall trap, light trap, and Malaise trap. As a result, a total of 1,540 species of 215 families belonging to 17 orders were identified. Lepidoptera was the most populous group at 34.2% and followed by Coleoptera at 28.3%, Hemiptera at 12.7%, Diptera at 8.5%, Hymenoptera at 7.1%, Orthoptera at 4.7%, Odonata at 2.0%, and others. The analysis of change of arenaceous insect fauna before and after the accident by the Hebei Spirit that spilt oil in Taean in December 2007 showed that 45 arenaceous insect species, mostly belonging to Coleoptera, were observed through the whole survey period. The impact of oil spill on the number of arenaceous insect species appearing in the area was minor.

The Effects of Novel Engineering on Improvement of Creative Problem-Solving Ability (노벨 엔지니어링이 창의적 문제해결력 향상에 미치는 효과)

  • Hong, Ki-Cheon;Lee, Woo-Jin;Kim, Semin
    • Journal of Industrial Convergence
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    • v.18 no.3
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    • pp.83-89
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    • 2020
  • This paper describes the effects of Novel Engineering(NE) on improvement of creative problem-solving abilities. We performed two classes for control and experience group. They are all 5th grade students. Core concept of the NE lesson is ecosystem and interaction with 8 hours long. We designed a lesson able to integrate subjects like Korean, Science and Practical Arts. Then we performed pre-and-post t-test on creative problem-solving ability. The experimental results showed that NE lesson has a high effects on 4 sub-elements like self conviction and independence, diffusion thinking, critical thinking and motivational component. The research showed that NE class is a good teaching-learning method to cultivate various competencies for our children. NE is a convergence learning model integrating various problem-solving paradigms ever researched. Thus we expect that NE is a foundation for convergence curriculum model to lead our children to their future and get settled to all schools.