• 제목/요약/키워드: 잡기

검색결과 294건 처리시간 0.031초

Different of Physical Activity Using Visual Stimulation Smart Device on Children's Athletic Ability and Attention Concentration (시각자극 스마트기기를 활용한 체육활동에 따른 유아의 운동능력과 주의 집중력의 차이)

  • Lim, DONG-HO;LEE, SO-MI
    • Journal of Digital Convergence
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    • 제16권2호
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    • pp.415-420
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    • 2018
  • The purpose of this study was to examine the effects of physical activity using visual stimulation smart devices on the athletic performance and attention - The conclusion is as follows. The physical activity using visual stimulation smart device was applied to the infant. The pre - and post - experiment results showed that the infants of the experimental group were higher than those of the control group. Specifically, the ability of the infant to participate in physical activity using the visual stimulation smart device was improved by sit-up bending and centering ability. Also, physical activity using visual stimulation smart device helped to improve attention of infants. In other words, it was confirmed that information and communication technology (ICT) and physical activity affect both physical and cognitive development of infants. Therefore, in order to improve the athletic ability and concentration of children more effectively, it is possible to maximize the educational effect by teaching the contents using various contents that can motivate the infant rather than the same teaching method.

Silhouette-based motion recognition for young children using an RBF network (RBF 신경망을 이용한 실루엣 기반 유아 동작 인식)

  • Kim, Hye-Jeong;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • 제8권3호
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    • pp.119-129
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    • 2007
  • To recognition a human motion, in this paper, we propose a neural approach using silhouettes in video frames captured by two cameras placed at the front and side of the human body. To extract features of the silhouettes for motion estimation, the proposed system computes both global and local features and then groups these features into static and dynamic features depending on whether features are in a static frame. Extracted features are in a static frame. Extracted features are used to train a RBF network. The neural system uses static features as the input of the neural network and dynamic features as additional features for recognition. In this paper, the proposed method was applied to movement education for young children. The basic movements for such education consist of locomotor movements, such as walking, jumping, and hopping, and non-locomotor movements, including bending, stretching, balancing and turning. The system demonstrated the effectiveness of motion recognition for movement education generated by the proposed neural network. The proposed system dan be extended to the system for movement education which develops the spatial sense of young children.

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Development of Two-Finger Force Measuring System to Measure Two-Finger Gripping Force and Its Characteristic Evaluation (단축 힘센서를 이용한 두 손가락 잡기 힘측정장치 개발 및 특성평가)

  • Kim, Hyeon-Min;Shin, Hi-Suk;Yoon, Joung-Won;Kim, Gab-Soon
    • Journal of Sensor Science and Technology
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    • 제20권3호
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    • pp.172-177
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    • 2011
  • Finger patients can't use their hands because of the paralysis their fingers. Their fingers are recovered by rehabilitating training, and the rehabilitating extent can be judged by measuring the pressing force to be contacted with two fingers(thumb and first finger, thumb and middle finger, thumb and ring finger, thumb and little finger). At present, most hospitals have used a thin plastic-plate for measuring the two-finger grasping force, and we can only judge that they can grasp the plate with their two-finger through it, because the plate can't measure the two-finger grasping force. But, recently, the force measuring system for measuring two-finger grasping force was developed using three-axis force sensor, but it is very expensive, because it has a three-axis force sensor. In this paper, two-finger force measuring system with a one-axis force sensor which can measure two-finger grasping force was developed. The one-axis force sensor was designed and fabricated, and the force measuring device was designed and manufactured using DSP(Digital Signal Processing). Also, the grasping force test of men was performed using the developed two-finger force measuring system, it was confirmed that the grasping forces of men were different according to grasping methods, and the system can be used for measuring two-finger grasping force.

Insect Diversity on the Paddy Field Wetland, Gonggeom-ji, Sangju, first designed by Ministry of Environment, Korea (국내 최초 환경부 지정 논 습지 지역인 공검지의 곤충 다양성)

  • Kim, Myeong-Hwan;Hwang, Jeong-Ho;Choi, Eun-Young;Park, Jinyoung;Park, Jong-Kyun
    • Journal of Wetlands Research
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    • 제19권1호
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    • pp.155-163
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    • 2017
  • This study was conducted to know the wetland insect diversity at Gonggeom-ji in Sangju city which is the first designated paddy field wetland protection by the Ministry of Environment of Korea in 2011. Data was collected at four times from March to November in 2014 using by Searching, Sweeping and Pitfall trap methods. In this study a total of 227 species of 205 genera belonging to 78 families from 8 orders were collected and individuals were 1,327. Among them, the order of Coleoptera was the most species-rich (42.73%), Hemiptera was the second order (22.47%). In the total diversity index (H') was 6.339 that means highly positive. Dominant Index (DI) was 0.143, Evenness index (EI) was 0.810. Over all survey periods, interspecies competitiveness was high, and community stability was also high. Therefore Gonggeom-ji wetland revealed stable and positive environmental situation.

The effect of auction frequency and transaction volume on auction performance in internet auction (인터넷 경매에서 경매빈도와 거래규모가 경매 성과에 미치는 영향)

  • Park, Jong-Han;Kim, Hyun-Woo
    • Journal of Internet Computing and Services
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    • 제12권5호
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    • pp.159-170
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    • 2011
  • In procurement auctions, auction frequency and transaction volume per auction have been analyzed as important factors in determining auction performance. However, there is no empirical study on the effect of auction frequency and transaction volume in procurement auction. Current studies mainly focus on bidder behavior analysis and new system design in procurement auction. In the study, we analyze the effect of two factors on relative winning price empirically by using real auction data from MRO procurement outsourcing company in Korea. From the results, we find the winning price is lower when the frequency of auction with same item category is lower. The low frequency of auctions means participating bidders have limited information of previous auctions and they bid their best price to win the current auction due to less opportunity of reopening the auction in near future. The larger purchase amounts of MRO items didn’t results in lower winning price, contrary to our hypothesis. The possible reason is that the price of MRO items already reflects the economy of scales and the increased volume per auction do not cause the further discount of MRO items from the auction.

Improvements of pursuit performance using episodic parameter optimization in probabilistic games (에피소드 매개변수 최적화를 이용한 확률게임에서의 추적정책 성능 향상)

  • Kwak, Dong-Jun;Kim, H.-Jin
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • 제40권3호
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    • pp.215-221
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    • 2012
  • In this paper, we introduce an optimization method to improve pursuit performance of a pursuer in a pursuit-evasion game (PEG). Pursuers build a probability map and employ a hybrid pursuit policy which combines the merits of local-max and global-max pursuit policies to search and capture evaders as soon as possible in a 2-dimensional space. We propose an episodic parameter optimization (EPO) algorithm to learn good values for the weighting parameters of a hybrid pursuit policy. The EPO algorithm is performed while many episodes of the PEG are run repeatedly and the reward of each episode is accumulated using reinforcement learning, and the candidate weighting parameter is selected in a way that maximizes the total averaged reward by using the golden section search method. We found the best pursuit policy in various situations which are the different number of evaders and the different size of spaces and analyzed results.

An Exploratory Study on the Development Progress and the Strategies of the Major Ports and the Busan New Port (주요항만과 부산 신항의 개발현황과 운영전략에 대한 탐사적 연구)

  • Park, Chan-Hi;Kim, In-Kyung
    • Journal of Korea Port Economic Association
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    • 제26권1호
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    • pp.234-258
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    • 2010
  • This research attempts to explore the competitive advantage of the Busan New Port based on the comparative analysis against the major ports. The competitive environment of the global shipping business poses a variety of challenges for the port authorities. Pursuing the hub position in the Northeast Asia, Busan new port needs an in-depth competitive analysis against the major ports in Singapore and China. This research proposes the strategies to exploit the locational advantage of the port while upgrading the operational efficiency. The recent development of the information technology suggests a viable solution for the Busan port.

The EFFECT of HAND-SPLINT for 2 CASES (두 사례에 의한 수부 스프린트 효과)

  • Chae, Soo-Gyung;Kim, Ho-Bang
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • 제9권2호
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    • pp.13-23
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    • 2003
  • 본 연구의 목적은 손 기능에 문제가 있는 환자들을 중심으로 splint의 효과를 알아보기 위한 기초조사로써 2명의 환자를 제주 한마음병원(Case1, 2)에서 2001년 6월부터 11월까지 조사하였다. 2명의 환자는 다음과 같다. i) 사례 1 : 뇌성마비 아동(4세, 남, 오른손)으로 한쪽 손목과 엄지손가락에 강직으로 인하여 잡기 기능에 제한이 있는 편마비 아동이다. ii) 사례 2 : 전기화상(56세, 남, 왼손)으로 4-5번째 손가락의 M.P joint와 I.P joint에 관절운동 제한으로 완전하게 주먹을 질 수가 없다. 연구를 위하여 손 기능의 평가는 표준화가 되어있는 Jebsen-hand function test, Total passive Motion(TPM)을 사용하였으며, 환자들의 만족도를 알아보기 위해서는 Canadian Occupational Performance Measure(COPM)을 사용하였다. i) 사례 1 : 두 가지 splint를 적용하였다. 즉 낮 동안에는 splint 1, 밤 동안에는 splint 2를 6시간 이상 착용하도록 하였으며 작업치료는 시행하지 않았다. ii) 사례 2 : 이 환자에게는 작업치료가 끝나는 동시에 splint. 3을 6시간 이상 착용하도록 하였으며, M.P joint와 I.P joint의 관절 변화를 조절하도록 특별히 고안된 splint를 적용하였다. 그 결과 사례 1의 Jebsen-hand function test시 초기에는 측정을 할 수가 없었으나, splint착용 후 크고 가벼운 물건 옮기기(44.15), 크고 무거운 물건 옮기기(42.66), 적목쌓기(44.63), 먹기 흉내내기(54.47) 등에서 처음 동작만 도와주면 측정이 가능할 수 있도록 진전을 보였다(그래프1), 사진(착용 전과 착용 후). 사례 2의 경우 Jebsen-hand function test의 적목쌓기와 먹기 흉내기가 가장 높았으며, 글씨 쓰기가 가능했다. 손의 관절가동 변화에서도 splint 착용전의 측정치와 착용 후 관절 가동 범위의 변화 폭이 약 $30_{\circ}$이를 보여주었다(그래프 2), (그래프3). 결론적으로 손 기능 회복에 직접적인 재활 치료뿐만 아니라, 치료 후에도 splint를 착용하여 가정에서도 계속적인 치료가 될 수 있도록 하는 것이 손의 기능회복에 도움이 됨을 알 수 있었다. 그러므로 각 환자의 문제점을 파악하여 적절한 splint를 제작해 줄 필요가 있다고 사료된다. 이 기초조사를 시작으로 하여 더 많은 환자들을 대상으로 splint가 손 기능 회복에 어떠한 영향을 미치는지 그 효과에 대하여 계속적인 연구가 필요할 것이다.

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PC 운영체제의 오늘과 내일

  • 유주진
    • The Magazine of the IEIE
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    • 제19권4호
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    • pp.1-7
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    • 1992
  • IBM이 16비트 PC를 처음 선보인 81년 이후 오늘에 이르기까지 10여년간의 운영체제(0S) 시장은 마이크로소프트(MS)사의 독주시대로 요약할 수 있다. 그러나 지금까지 이렇다 할 변화를 보이지 않던 OS제품은 90년대에 들어서면서 커다란 변화의 조짐에 횝싸이고 있다. 그동안 8086, 80286등의 마이크로프로세서를 탑재한 16비트 PC시장이 80386,80486등을 탑재한 32비트 시장으로 급변하기 시작했고 종전 데스크탑 일변도의 PC시장은 랩톱,노트북형 등의 휴대형컴퓨터와 펜컴퓨터,멀티미디어 등의 차세대 제품등으로 세분화되기 시작한 것이다. 또 32비트 시대가 다가오면서 한사람이 한 대의 PC로 일을 하는 종전 PC운용환경은 넷워킹과 멀티테스킹이 강조되는 다중작업 환경으로 전환되고 있으며 윈도즈(Windows) 3.0의 대히트로 IBM PC에서도 GUI(그래픽 사용자인터페이스) 환경을 요구, 이를 위한 새로운 05의 등장이 불가피해지고 있다. 게다가 지금까지 메인프레임을 중심으로 한 중앙집중방식의 컴퓨터환경이 다운사이징화 되면서 넷워크 환경을 기반으로 한 PC의 역할이 크게 강조, 이를 위한 운영체제 또한 새로운 영역으로 대두되고 있다. 불과 1∼2년 사이에 급진전되고 있는 이같은 변화의 물결은 필연적으로 다양한 운영체제의 개발을 가져왔고 이를 통해 차세대 PC시장을 주도하기 위한 업계의 패권다툼은 전쟁을 방불케할 만큼 치열해지고 있다. MS사의 전유물이었던 DOS 영역에서는 최근 노벨사와의 합병으로 전열을 가 다듬은 디지틀리서치사가 가세, 한판승부를 선언하고 나섰으며 고성능 PC시대의 패권을 잡기 위해 10년지기였던 IBM과 MS사는 각각 OS/2와 윈도즈를 내세우고 양보할 수 없는 힘겨루기에 들어갔다. 또 이들 양사는 펜컴퓨터,멀티미디어등 차세대제품의 운영체제 시장을 둘러싸고 일찍부터 격전에 들어갔으며 IBM과 MS사의 혼전을 틈타 썬마이크로시스템을 필두로한 워크스테이션 업체 및 유닉스진영까지 고성능 PC시장을 겨냥한 OS를 속속 개발, 90년대의 OS 전쟁은 한치 앞을 내다볼 수 없는 안개국면으로 접어들고 있다. DOS에서 32비트시대,펜컴퓨터, 멀티미디어에 이르는 차세대제품을 둘러싼 업계의 OS 쟁탈전을 통해 OS의 발전동향과 미래를 전망해 본다.

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Development of Adaptive Eye Tracking System Using Auto-Focusing Technology of Camera (눈동자 자동 추적 카메라 시스템 설계와 구현)

  • Wei, Zukuan;Liu, Xiaolong;Oh, Young-Hwan;Yook, Ju-Hye
    • Journal of Digital Contents Society
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    • 제13권2호
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    • pp.159-167
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    • 2012
  • Eye tracking technology tracks human eyes movements to understand user's intention. This technology has been improving slowly and should be used for a variety of occasions now. For example, it enables persons with disabilities to operate a computer with their eyes. This article will show a typical implementation of an eye tracking system for persons with disabilities, after introducing the design principles and specific implementation details of an eye tracking system. The article discussed the realization of self-adapting regulation algorithm in detail. The self-adapting algorithm is based on feedback signal controlling the lens movements to realize automatic focus, and to get a clear eyes image. This CCD camera automatic focusing method has self-adapting capacity for changes of light intensity on the external environment. It also avoids the trouble of manual adjustment and improves the accuracy of the adjustment.