• Title/Summary/Keyword: 자유 소프트웨어

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A Study on Prediction of Overriding Behavior Leading Vehicle in Train Collision (철도차량 충돌시 선두차량의 타고오름량 예측 연구)

  • Kim, Jun Woo;Koo, Jeong Seo;Kim, Geo Young;Park, Jeong Pil
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.8
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    • pp.711-719
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    • 2016
  • In this study, we derived an theoretical equation, using a simplified spring-mass model for the rolling stock, to obtain the overriding behavior of a leading vehicle, which is considered as the main factor in train accidents. To verify the derived equation, we created a simple 2D model based on the theoretical model, and a simple 3D model considering the characteristics of the power bogie. We then compared the theoretical results with the simulation results obtained using LS-DYNA. The maximum relative derivations in the vertical displacements at the first end-buffer, which is the most important point in overriding, were 3.5 [%] and 1.7 [%] between the two results. Further, we evaluated collision-induced overriding displacements using the theoretical equation for a rubber draft gear, a hydraulic buffer under various collision conditions. We have suggested a theoretical approach for the realization of overriding collision accidents or the energy absorption design of the front end of trains.

A Study on The User Acceptance And Variation of Attitude Change in Product Form 1. -Concentrated on External Form Embodiment of Product Semantic by internal and external Reaction of User- (제품의 형태에 있어서 사용자의 수용과 태도변화에 관한 연구 1. -사용자의 귀인적 반응에 대한 제품형태의미의 외형구현을 중심으로-)

  • 정도성;안철홍
    • Archives of design research
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    • v.15 no.1
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    • pp.369-388
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    • 2002
  • 21th century that is repealing change is making the world that can enjoy human spiritual character and freedom wholeheartedly. Therefore, meet hereupon arid design may have to bring conversion to position of beginning that can be software at position that is hardware look raw and result look who is wrapping last result arts provide cause. Therefore, user supposes that do difficult form in that recognize things form, and that difference about attribution reaction may do differ and contradictory attribution reaction while specially 40s and 50s recognize product form laying stress on external form embodiment of product form meaning by guess and this research compares and investigates attribution process for human's attribution reaction instinct and attribution reaction type through scientific, theoretical considerations about form and things theoretically and defined cause reasoning in design. And designed product that things are recognized whether felt thing in product form is what hearing example relation sex between analysis and form of meaning induction by attribution leading person about subjective estimation reaction through literature arrange, and analyze and defined if cause some effect to designed product because drawing urea about attribution reaction through an experiment. And presented model about design access method and forward pratical use possibility and hereafter subject together with conclusion.

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A Study on Social Media Sentiment Analysis for Exploring Public Opinions Related to Education Policies (교육정책관련 여론탐색을 위한 소셜미디어 감정분석 연구)

  • Chung, Jin-Myeong;Yoo, Ki-Young;Koo, Chan-Dong
    • Informatization Policy
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    • v.24 no.4
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    • pp.3-16
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    • 2017
  • With the development of social media services in the era of Web 2.0, the public opinion formation site has been partially shifted from the traditional mass media to social media. This phenomenon is continuing to expand, and public opinions on government polices created and shared on social media are attracting more attention. It is particularly important to grasp public opinions in policy formulation because setting up educational policies involves a variety of stakeholders and conflicts. The purpose of this study is to explore public opinions about education-related policies through an empirical analysis of social media documents on education policies using opinion mining techniques. For this purpose, we collected the education policy-related documents by keyword, which were produced by users through the social media service, tokenized and extracted sentimental qualities of the documents, and scored the qualities using sentiment dictionaries to find out public preferences for specific education policies. As a result, a lot of negative public opinions were found regarding the smart education policies that use the keywords of digital textbooks and e-learning; while the software education policies using coding education and computer thinking as the keywords had more positive opinions. In addition, the general policies having the keywords of free school terms and creative personality education showed more negative public opinions. As much as 20% of the documents were unable to extract sentiments from, signifying that there are still a certain share of blog posts or tweets that do not reflect the writers' opinions.

TF-IDF Based Association Rule Analysis System for Medical Data (의료 정보 추출을 위한 TF-IDF 기반의 연관규칙 분석 시스템)

  • Park, Hosik;Lee, Minsu;Hwang, Sungjin;Oh, Sangyoon
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.3
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    • pp.145-154
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    • 2016
  • Because of the recent interest in the u-Health and development of IT technology, a need of utilizing a medical information data has been increased. Among previous studies that utilize various data mining algorithms for processing medical information data, there are studies of association rule analysis. In the studies, an association between the symptoms with specified diseases is the target to discover, however, infrequent terms which can be important information for a disease diagnosis are not considered in most cases. In this paper, we proposed a new association rule mining system considering the importance of each term using TF-IDF weight to consider infrequent but important items. In addition, the proposed system can predict candidate diagnoses from medical text records using term similarity analysis based on medical ontology.

Evaluation of Human Demonstration Augmented Deep Reinforcement Learning Policies via Object Manipulation with an Anthropomorphic Robot Hand (휴먼형 로봇 손의 사물 조작 수행을 이용한 사람 데모 결합 강화학습 정책 성능 평가)

  • Park, Na Hyeon;Oh, Ji Heon;Ryu, Ga Hyun;Lopez, Patricio Rivera;Anazco, Edwin Valarezo;Kim, Tae Seong
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.5
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    • pp.179-186
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    • 2021
  • Manipulation of complex objects with an anthropomorphic robot hand like a human hand is a challenge in the human-centric environment. In order to train the anthropomorphic robot hand which has a high degree of freedom (DoF), human demonstration augmented deep reinforcement learning policy optimization methods have been proposed. In this work, we first demonstrate augmentation of human demonstration in deep reinforcement learning (DRL) is effective for object manipulation by comparing the performance of the augmentation-free Natural Policy Gradient (NPG) and Demonstration Augmented NPG (DA-NPG). Then three DRL policy optimization methods, namely NPG, Trust Region Policy Optimization (TRPO), and Proximal Policy Optimization (PPO), have been evaluated with DA (i.e., DA-NPG, DA-TRPO, and DA-PPO) and without DA by manipulating six objects such as apple, banana, bottle, light bulb, camera, and hammer. The results show that DA-NPG achieved the average success rate of 99.33% whereas NPG only achieved 60%. In addition, DA-NPG succeeded grasping all six objects while DA-TRPO and DA-PPO failed to grasp some objects and showed unstable performances.

An Evaluation Technique for the Path-following Control Performance of Autonomous Surface Ships (자율운항선박의 항로추정성능 평가기법 개발에 관한 연구)

  • Daejeong Kim;ChunKi Lee;Jeongbin Yim
    • Journal of Navigation and Port Research
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    • v.47 no.1
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    • pp.10-17
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    • 2023
  • A series of studies on the development of autonomous surface ships have been promoted in domestic and foreign countries. One of the main technologies for the development of autonomous ships is path-following control, which is closely related to securing the safety of ships at sea. In this regard, the path-following performance of an autonomous ship should be first evaluated at the design stage. The main aim of this study was to develop a visual and quantitative evaluation method for the path-following control performance of an autonomous ship at the design stage. This evaluation technique was developed using a computational fluid dynamics (CFD)-based path-following control model together with a line-of-sight (LOS) guidance algorithm. CFD software was utilized to visualize waves around the ship, performing path-following control for visual evaluation. In addition, a quantitative evaluation was carried out using the difference between the desired and estimated yaw angles, as well as the distance difference between the planned and estimated trajectories. The results demonstrated that the ship experienced large deviations from the planned path near the waypoints while changing its course. It was also found that the fluid phenomena around the ship could be easily identified by visualizing the flow generated by the ship. It is expected that the evaluation method proposed in this study will contribute to the visual and quantitative evaluation of the path-following performance of autonomous ships at the design stage.

Economic Impact of HEMOS-Cloud Services for M&S Support (M&S 지원을 위한 HEMOS-Cloud 서비스의 경제적 효과)

  • Jung, Dae Yong;Seo, Dong Woo;Hwang, Jae Soon;Park, Sung Uk;Kim, Myung Il
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.10
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    • pp.261-268
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    • 2021
  • Cloud computing is a computing paradigm in which users can utilize computing resources in a pay-as-you-go manner. In a cloud system, resources can be dynamically scaled up and down to the user's on-demand so that the total cost of ownership can be reduced. The Modeling and Simulation (M&S) technology is a renowned simulation-based method to obtain engineering analysis and results through CAE software without actual experimental action. In general, M&S technology is utilized in Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Multibody dynamics (MBD), and optimization fields. The work procedure through M&S is divided into pre-processing, analysis, and post-processing steps. The pre/post-processing are GPU-intensive job that consists of 3D modeling jobs via CAE software, whereas analysis is CPU or GPU intensive. Because a general-purpose desktop needs plenty of time to analyze complicated 3D models, CAE software requires a high-end CPU and GPU-based workstation that can work fluently. In other words, for executing M&S, it is absolutely required to utilize high-performance computing resources. To mitigate the cost issue from equipping such tremendous computing resources, we propose HEMOS-Cloud service, an integrated cloud and cluster computing environment. The HEMOS-Cloud service provides CAE software and computing resources to users who want to experience M&S in business sectors or academics. In this paper, the economic ripple effect of HEMOS-Cloud service was analyzed by using industry-related analysis. The estimated results of using the experts-guided coefficients are the production inducement effect of KRW 7.4 billion, the value-added effect of KRW 4.1 billion, and the employment-inducing effect of 50 persons per KRW 1 billion.