• Title/Summary/Keyword: 자세균형조절

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Effects of Game-based Visual Feedback Training on Postural Balance Control (게임기반의 시각 피드백 훈련이 자세균형 조절에 미치는 영향)

  • Yi, Jeong-Won;Yu, Mi;Jeong, Gu-Young;Lee, Nak-Bum;Kwon, Tae-Kyu
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.25-33
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    • 2012
  • In this study, we analyzed the effects of game-based visual feedback training on postural balance control in young adults. We provided postural balance training for four weeks in fifth minute a day and three days a week using training system of postural balance based forceplate. We evaluated the ability of postural balance using balance SD(Biodex, medicalscience Inc., USA) for the validation of game contents based visual feedback training program. The results showed that postural stability and limits of stability were improved significantly before and after the training(p<0.05). Our study indicates that postural balance training of visual feedback based game could be adapted for improving postural balance. Also, for application of this game-based visual feedback training in older adults, we could develope of various game contents for disease types and conduct quantitative analysis and data collection of postural balance in the aged.

Postural Control During Virtual Moving Surround Stimulation in Patients with Brain Injury (뇌기능 장애 환자의 가상 환경 움직임(Virtual Moving Surround) 자극에 따른 자세 균형 제어)

  • 김연희;최종덕;이성범;김종윤;이석준;박찬희;김남균
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.67-75
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    • 2002
  • The purpose of this study is to assess the ability of balance control in virtual moving surround stimulation using head mount display (HMD) device and force platform in patients with brain injury. Fifteen patients with stroke (mean age 54.47 yrs) and fifteen healthy normal persons participated. COP parameters were obtained total path distance, frequency of anterior-posterior and medial-lateral component by FFT analysis, weight-spectrum analysis in the two different conditions; (1) during comfortable standing with opened or closed eyes, (2) during virtual moving surround stimulation delivered using HMD with four different moving pattern. Moving patterns consisted of close-far, superior-inferior lilting (pitch) , right-left tilting (roll) and horizontal rotation (yaw) movement. In all parameters, the test-retest reliability was high. Also, the construct validity of virtual moving surround stimulation was excellent (p<0.05). A posturographic balance assessment system equiped with virtual moving surround stimulation using HMD is considered clinically useful in evaluation of balance control in patients with brain injury.

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Effects of Postural Balance at Game-based Visual Feedback Training of the Elderly (고령자의 게임기반 시각피드백 훈련에 따른 자세 균형 효과)

  • Yi, Jeong-Won;Yu, Mi;Lee, Ah-Reum;Kwon, Tae-Kyu
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.9-18
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    • 2013
  • In this paper, we analyzed the effects of game-based visual feedback training on postural balance control in young adults and older adults. We provided postural balance training by 23 young adults and 14 older adults and for four weeks in fifth minute a day and three days a week using IBalance(Cybermedic Inc., Korea). We evaluated the ability of postural balance using balance SD(Biodex, medicalscience Inc., USA) for the validation of game contents based on visual feedback training program. The results showed that postural stability and limits of stability of young adults and older adults were improved significantly before and after the training(p<0.05). Thus, the games of postural balance encouraged anterior, posterior, medial, lateral and multidirectional weight shifting regarding postural balance. Our study indicates that postural balance training of visual feedback based game could be adapted for improving postural balance. Moreover, we could develope of game contents for individuals and various ages for effective application of this game-based visual feedback training.

Effects of Mechanical Horseback Riding Training on Trunk Control and Balance function in Stroke patients (뇌졸중 환자의 체간조절, 균형능력에 기계적 승마치료가 미치는 영향)

  • Song, Myung-Soo;Kang, Tae-Woo;Kim, Su-Mi;Noh, Hyeon-Jeong
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.487-494
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    • 2013
  • The purpose of this study was to determine the effect of mechanical horseback riding training on trunk control, balance function in stroke patients. 15 stroke patients were recruited for this study. The subjects were randomly assigned to two groups: experimental(n=7) and control(n=8). All subjects received a routine physical therapy. The mechanical horseback riding training was for 30 min in the case of the EG subjects. This study was carried out approximately 8 weeks from March 4 to May 3. The assessment tools of this study involved the trunk control test, postural assessment scale for stroke, Berg balance scale and timed up and go test. The measurements were recorded before the intervention and after the intervention. In the cases of the EG subjects and CG subjects, the variables measured after the intervention significantly differed from trunk control test, postural assessment scale for stroke, Berg balance scale and timed up and go test before the intervention (p<.05). Also, there were significant differences in trunk control test, postural assessment scale for stroke, Berg balance scale and timed up and go test at post test between the 2 groups (p<.05). The findings indicate that mechanical horseback riding training exerts a positive effect on trunk control, balance function in stroke patients. Further studies are required to generalize the result of this study.

The Effects of Biofeedback Fusion Postural Control Training using Functional Electrical Stimulation on the Muscle Activity and Balance Ability of the Stroke Patient (기능적 전기 자극을 이용한 생체되먹임 융합 자세조절 훈련이 뇌졸중 환자의 근활성도와 균형 능력에 미치는 영향)

  • Kim, Je-Ho;Uhm, Yo-Han
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.319-327
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    • 2019
  • The muscle activity and balance ability of the acute stroke patient has been checked by the functional electrical stimulation using biofeedback fusion postural control training in this study. Functional electrical stimulation using biofeedback fusion postural control training have been implemented on 15 trainees and general biofeedback fusion postural control training have been implemented on another 15 trainees for 30 minutes at 5 times per week during 8 weeks, and vastus lateralis, vastus medialis, rectus femoris and biceps femoris have been measured using the biceps femoris to evaluate the muscle activity of the lower extremity. The moving surface area, whole path length and limited of stability have been measured using biorecue to measure the balance ability. There was statistically meaningful difference on the vastus lateralis, vastus medialis, rectus femoris and biceps femoris in the muscle activity of the lower extremity and there was statistically meaningful difference on surface area, whole path length and limited of stability in the balancing ability. Based on above, it is realized that the functional electrical stimulation using biofeedback fusion postural control training is more effective than the general biofeedback fusion postural control training on the improvement of the muscle activity of the lower extremity and the balance ability.

Impact of Virtual Reality Based Neuromuscular Postural Control Fusion Training on Balance Ability and Jump Performance of Soccer Players with Functional Ankle Instability (가상현실 기반 자세조절 융합 훈련이 기능적 발목 불안정성 축구선수들의 균형과 점프에 미치는 영향)

  • Yang, Dae-Jung;Park, Seung-Kyu;Uhm, Yo-Han
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.357-367
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    • 2016
  • In this study, we examined the impact on balance ability and jump performance of soccer players with functional ankle instability using virtual reality based neuromuscular posture control fusion training. Soccer players were divided into 15 people of virtual reality-based neuromuscular posture control fusion training group and 15 people of common treadmill training group and performed for 30 minutes three times a week for 8 weeks. In order to evaluate the balance of ability, using biorescue, it measured surface area, whole path length, limit of stability. In order to measure jump performance, it measured counter movement jump with arm swing and standing long jump. The results showed the statistically significant difference in the balance comparison of surface area, whole path length, limited of stability and the jump performance comparison of counter movement jump with arm swing, standing long jump. As a result, virtual reality-based neuromuscular posture control fusion training was found to be more effective to improve its balance ability and jump performance than common treadmill training.

The Effect of Balance Exercise on Postural Control and Shooting Record in Archers (균형훈련이 양궁선수들의 자세조절 및 Shooting기록에 미치는 영향)

  • Kim, Jae-Pil
    • Korean Journal of Applied Biomechanics
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    • v.18 no.2
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    • pp.65-74
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    • 2008
  • The purpose of this study was to investigate the effect on postural control and shooting record by archers of the balance exercise program for 12-weeks based on sprinter/skater pattern. the subject were 12 female archers(the control group 6, the experimental group 6) and the motion was measured using active balance system. the results were as follows. 1. Static postural controllability of archers was improved to reduce the whole path length and the sway of the COBx, COBy after the balance exercise program for 12-weeks based on sprinter/skater pattern. 2. Dynamic postural controllability of archers was improved to reduce the whole path length after the balance exercise program for 12-weeks based on sprinter/skater pattern. 3. Archers' postural controllability was improved when shooting after 12-week balance exercise program based on sprinter/skater pattern. but not effect shooting record.

The Effect of Balance Training using Force Platform on Postural Control and Central Somatosensory Pathway in Adults with C. N. S. Disorders (Force Platform을 이용한 평형성 훈련이 중추신경계 손상자의 자세조절 및 중추 감각신경전도로에 미치는 영향)

  • Kim Yoo-Sub;Kang Hyo-Young;Kim Tae-Yoon
    • The Journal of Korean Physical Therapy
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    • v.11 no.3
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    • pp.71-79
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    • 1999
  • 본 연구의 목적은 균형 훈련이 중추신경계 손상자들의 자세 조절 및 중추감각신경전도로에 미치는 영향을 규명하는데 있다. 연구대상자는 중추신경계 손상자로써 실험군 10명, 통제군 10명 등 총 20명을 선정하였으며, 실험군은 본 연구의 훈련 프로그램에 따라 12주간 force platform을 이용하여 균형훈련을 실시토록하였다. 자세조절 변인의 측정은 운동처치 전, 처치 후 8주 및 12주 후에 대상자들의 동적 및 정적 자세에서의 흔들림을 Dynamic Balance System을 이용하여 측정하였고, 체성감각 유발전위의 말초신경 근위부 유발전위$(N_9)$ 잠복기, 척수 유발전위$(N_{13})$ 잠복기, 뇌 유발전위 $(N_{20})$ 잠복기는 Neurotec을 이용하여 측정 분석한 결과 다음과 같은 결론을 얻었다. 1. 정적 자세 조절 요인의 경우, 좌우 흔들림과 전후 흔들림은 실험군에서 8주 후부터 유의하게 (p<.05) 감소하였고, 실험군이 통제군에 비해 운동처치 8주 및 12주 후에 각각 유의하게(P<.05, P<.01) 흔들림이 감소하였다. 2. 전후 이동면과 전후 기울기면에서 동적 자세 조절의 변화는 전후 이동면에서 좌우 흔들림과 전후 흔들림은 실험군에서 8주 후부터 유의하게 (P<.05) 감소하였으며, 실험군이 통제군에 비해 운동처치 8주 및 12주 후에 각각 유의하게 (P<.05, p<.01) 흔들림이 감소하였다. 3. 체성감각 유발전위의 잠복기 변화는 실험군과 통제군에 있어서 말초신경 근위부 유발전위$(N_9)$ 잠복기와 척수 유발전위$(N_{13})$ 잠복기가 다소 증가하였으나 유의한 차이는 나타나지 않았으며, 실험군에 있어서 뇌 유발전위 $(N_{20})$ 잠복기는 8주 후부터 유의하게 (P<.05) 증가하였다. 이상의 결과를 종합해 볼 때, 12주의 균형 훈련은 자세 조절에 있어서 전후와 좌우의 흔들림을 감소시킴으로써 정적인 상태나 동적인 상태에서의 자세 안정성을 증가시킬 수 있음을 시사하고 있다. 이는 자세 조절에 필요한 항중력근의 긴장성 수축을 유발시킬 뿐만 아니라 근육 긴장분포를 조절할 수 있다는 것으로 신경근 조절 기능의 향상을 의미하는 것으로 사료된다. 또한 뇌 유발전위 $(N_{20})$ 잠복기의 증가는 중추신경계의 감각기능의 신경학적 회복을 의미하는 것으로 중추신경계의 감각 운동통합에도 영향을 미쳐 운동기능의 향상을 기대할 수 이을 것으로 사료된다.

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Posturography System using Multiple Motion Gaming Devices (다중 체감형 게임 장치를 이용한 자세검사 시스템)

  • Lee, Eun-Young;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.868-870
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    • 2016
  • 균형 조절 능력 저하를 진단하고 치료하기 위해서는 자세 조절 능력을 객관적으로 평가하는 것이 매우 중요하다. 임상에서 사용하는 자세검사기는 고감도 압력센서를 사용하기 때문에 종래의 임상적 검사보다 객관적이고 정량적으로 자세 불안정성을 평가할 수 있다. 하지만 일반적으로 사용하는 자세검사기는 차지하는 공간이 크고 비싼 가격 때문에 소규모 병원이나 개인이 사용하기에는 어려움이 있다. 이에 본 논문에서는 키넥트와 위 밸런스 보드에서 획득한 정보를 이용하여 자세 불안정성을 평가하는 저비용 자세검사 시스템을 제안한다. 본 논문에서 제안한 자세검사 시스템을 실제 임상 환경에 적용한다면 간편하고 정량적으로 자세 조절 능력을 평가할 수 있는 환경을 제공할 수 있을 것이다.

Quantitative Analysis of Postural Balance Training using Virtual Bicycle System (가상 자전거 시스템을 이용한 자세균형 훈련의 정량적 분석)

  • 김종윤;송철규;홍철운;김남균
    • Journal of Biomedical Engineering Research
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    • v.23 no.3
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    • pp.207-216
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    • 2002
  • This Paper describes a quantitative analysis of Postural balance training using virtual bicycle system. We have used a virtual bicycle system that combines virtual reality technology with a bicycle . In this experiment, 20 normal adults were tested to investigate the influencing factors on Postural balance. Several factors including cycling time. cycling velocity. number of times of Path deviation, center of Pressure(COP) . and weight shift were extracted and evaluated to quantify the extent of control. Also, To improve the effect of balance training, we investigated the usefulness of visual feedback information by weight shift The results showed that the system was effective Postural balance rehabilitation training device and. in addition. the analysis method might have a wider applicability to the rehabilitation field.