• Title/Summary/Keyword: 자동정보 추출

Search Result 1,995, Processing Time 0.029 seconds

Blurred Image Enhancement Techniques Using Stack-Attention (Stack-Attention을 이용한 흐릿한 영상 강화 기법)

  • Park Chae Rim;Lee Kwang Ill;Cho Seok Je
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.12 no.2
    • /
    • pp.83-90
    • /
    • 2023
  • Blurred image is an important factor in lowering image recognition rates in Computer vision. This mainly occurs when the camera is unstablely out of focus or the object in the scene moves quickly during the exposure time. Blurred images greatly degrade visual quality, weakening visibility, and this phenomenon occurs frequently despite the continuous development digital camera technology. In this paper, it replace the modified building module based on the Deep multi-patch neural network designed with convolution neural networks to capture details of input images and Attention techniques to focus on objects in blurred images in many ways and strengthen the image. It measures and assigns each weight at different scales to differentiate the blurring of change and restores from rough to fine levels of the image to adjust both global and local region sequentially. Through this method, it show excellent results that recover degraded image quality, extract efficient object detection and features, and complement color constancy.

A Steganography-Based Covert Communication Method in Roblox Metaverse Environment (로블록스 메타버스 환경에서의스테가노그래피기반은닉통신기법)

  • Dokyung Yun;Youngho Cho
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.33 no.1
    • /
    • pp.45-50
    • /
    • 2023
  • Roblox, the world's No. 1 metaverse platform, has more than 3 billion subscription accounts and more than 150 millionmonthly active users (MAU). Despite such high interest in metaverse, existing studies on analyzing the risk of cyberattacks and security in the metaverse environment is insufficient. Therefore, in this paper, we propose a new steganography-basedcovert communication method in Roblox. In our proposed method, a secret message is hidden into an image by using a function provided in the Roblox Experience environment and then the image is automatically stored in the RobloxExperience participants' devices (PC or Smartphone) so that a malicious software can extract the hidden message fromthe image. By our experiments in the Roblox metaverse environment, we validated our proposed method works and thus want to inform our proposed method can be used in various cyberattacks and crimes such as the spread of secret commands, the establishment of a steganography botnet, and the mass distribution of malicious malware in metaverse platforms.

An App-based Evolving Medical Nomogram Service System (앱기반 진화 의료 노모그램 서비스 시스템)

  • Lee, Keon-Myung;Hwang, Kyoung-Soon;Kim, Wun-Jae
    • Journal of Korea Entertainment Industry Association
    • /
    • v.4 no.4
    • /
    • pp.72-76
    • /
    • 2010
  • Clinical nomogram is a graphical representation of numeric formula, constructed from clinical cases database of followed patients' treatment, which is used for medical predication. For a clinical nomogram to contribute patient care, it is required to accumulate as many as clinical cases and to extract medical prediction knowledge. It needs to be equipped with an effective method to build medical nomogram with high predication accuracy. It is desirable for medical nomogram to be accessible at patient care point. This paper proposes a medical nomogram service system architecture which takes into account the above-mentioned issues. The proposed system architecture includes a web-based database subsystem to maintain and keep track of clinical cases. On the periodic basis, a new clinical nomogram is reconstructed for the updated clinical database. For the convenient use of patient care practice environment, an app-based program is provided which makes prediction based on the most recent clinical nomogram constructed in the service system. The proposed method has been applied to a clinical nomogram service system development for recurrence and survival prediction in bladder cancer patients.

Virtual Reality Contents for Rehabilitation Training Utilizing Skeletal Data and Foot Pressure Mat (골격 데이터와 발 압력매트를 활용한 재활 훈련용 가상 현실 콘텐츠)

  • Jongwook Si;Hyeri Jeong;Sangjin Lee;Sungyoung Kim
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.17 no.5
    • /
    • pp.330-338
    • /
    • 2024
  • With the growing interest in rehabilitation therapy and exercise programs, there is an increasing need for smart content that simultaneously addresses both health and engagement. Particularly, exercises performed in a state of physical imbalance carry a high risk of injury, making it essential to detect and integrate balance into the training process. This paper proposes Rehabilitation Training program that combines a pressure platform with virtual reality (VR) technology to address this issue. The program enables users to perform exercises such as squats, stationary walking, and forward-backward walking in a VR environment, utilizing real-time foot pressure data captured through a pressure mat. Additionally, an algorithm based on YOLOv8-pose extracted skeletal coordinates is proposed to assess body balance and automatically count squat repetitions. The experimental results showed an average accuracy of 87.9% for each posture, confirming that users can be provided with a safer, more efficient, and immersive training experience through this approach.

Pre/Post processor for structural analysis simulation integration with open source solver (Calculix, Code_Aster) (오픈소스 솔버(Calculix, Code_Aster)를 통합한 구조해석 시뮬레이션 전·후처리기 개발)

  • Seo, Dong-Woo;Kim, Jae-Sung;Kim, Myung-Il
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.9
    • /
    • pp.425-435
    • /
    • 2017
  • Structural analysis is used not only for large enterprises, but also for small and medium sized ones, as a necessary procedure for strengthening the certification process for product delivery and shortening the time in the process from concept design to detailed design. Open-source solvers that can be used atlow cost differ from commercial solvers. If there is a problem with the input data, such as with the grid, errors or failures can occur in the calculation step. In this paper, we propose a pre- and post-processor that can be easily applied to the analysis of mechanical structural problems by using the existing structural analysis open source solver (Caculix, Code_Aster). In particular, we propose algorithms for analyzing different types of data using open source solvers in order to extract and generate accurate information,such as 3D models, grids and simulation conditions, and develop and apply information analysis. In addition, to improve the accuracy of open source solvers and to prevent errors, we created a grid that matches the solver characteristics and developed an automatic healing function for the grid model. Finally, to verify the accuracy of the system, the verification and utilization results are compared with the software used.

FPGA Implementation of RVDT Digital Signal Conditioner with Phase Auto-Correction based on DSP (RVDT용 DSP 기반 위상 자동보정 디지털 신호처리기 FPGA 구현)

  • Kim, Sung-mi;Seo, Yeon-ho;Jin, Yu-rin;Lee, Min-woong;Cho, Seong-ik;Lee, Jong-yeol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.6
    • /
    • pp.1061-1068
    • /
    • 2017
  • A RVDT is a sensor that measures angular displacement and the output signal of RVDT is a DSBSC-AM signal. For this reason, a DSBSC-AM demodulation processor is required to determine the angular displacement from the output signal. In this paper, DADC(Digital Angle to DC) which extracts the angular displacement from the output signal of a RVDT is implemented based-on modified Costas Loop usually used in the demodulation of DSBSC-AM signal by using FPGA. DADC can used with both 4-wire and 5-wire RVDTs and can exactly compensate the phase difference between the input excitation and output signals of a RVDT unlike the conventional analog RVDT signal conditioners which require external components. Since digital signal processing technique that can enhance the linearity is exploited, DADC shows 0.035% linearity error, which is smaller than 0.005% that of a conventional analog signal conditioner. The DADC are tested in an integrated experimental environment which includes a commercial RVDT sensor, ADC and an analog output block.

Effect of Rule Identification in Acquiring Rules from Web Pages (웹 페이지의 내재 규칙 습득 과정에서 규칙식별 역할에 대한 효과 분석)

  • Kang, Ju-Young;Lee, Jae-Kyu;Park, Sang-Un
    • Journal of Intelligence and Information Systems
    • /
    • v.11 no.1
    • /
    • pp.123-151
    • /
    • 2005
  • In the world of Web pages, there are oceans of documents in natural language texts and tables. To extract rules from Web pages and maintain consistency between them, we have developed the framework of XRML(extensible Rule Markup Language). XRML allows the identification of rules on Web pages and generates the identified rules automatically. For this purpose, we have designed the Rule Identification Markup Language (RIML) that is similar to the formal Rule Structure Markup Language (RSML), both as pares of XRML. RIML is designed to identify rules not only from texts, but also from tables on Web pages, and to transform to the formal rules in RSは syntax automatically. While designing RIML, we considered the features of sharing variables and values, omitted terms, and synonyms. Using these features, rules can be identified or changed once, automatically generating their corresponding RSML rules. We have conducted an experiment to evaluate the effect of the RIML approach with real world Web pages of Amazon.com, BamesandNoble.com, and Powells.com We found that $97.7\%$ of the rules can be detected on the Web pages, and the completeness of generated rule components is $88.5\%$. This is good proof that XRML can facilitate the extraction and maintenance of rules from Web pages while building expert systems in the Semantic Web environment.

  • PDF

Skeleton Code Generation for Transforming an XML Document with DTD using Metadata Interface (메타데이터 인터페이스를 이용한 DTD 기반 XML 문서 변환기의 골격 원시 코드 생성)

  • Choe Gui-Ja;Nam Young-Kwang
    • The KIPS Transactions:PartD
    • /
    • v.13D no.4 s.107
    • /
    • pp.549-556
    • /
    • 2006
  • In this paper, we propose a system for generating skeleton programs for directly transforming an XML document to another document, whose structure is defined in the target DTD with GUI environment. With the generated code, the users can easily update or insert their own codes into the program so that they can convert the document as the way that they want and can be connected with other classes or library files. Since most of the currently available code generation systems or methods for transforming XML documents use XSLT or XQuery, it is very difficult or impossible for users to manipulate the source code for further updates or refinements. As the generated code in this paper reveals the code along the XPaths of the target DTD, the result code is quite readable. The code generating procedure is simple; once the user maps the related elements represented as trees in the GUI interface, the source document is transformed into the target document and its corresponding Java source program is generated, where DTD is given or extracted from XML documents automatically by parsing it. The mapping is classified 1:1, 1:N, and N:1, according to the structure and semantics of elements of the DTD. The functions for changing the structure of elements designated by the user are amalgamated into the metadata interface. A real world example of transforming articles written in XML file into a bibliographical XML document is shown with the transformed result and its code.

Application of Flood Discharge for Gumgang Watershed Using GIS-based K-DRUM (GIS기반 K-DRUM을 이용한 금강권 대유역 홍수유출 적용)

  • Park, Jin-Hyeog;Hur, Young-Teck
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.18 no.1
    • /
    • pp.11-20
    • /
    • 2010
  • The distributed rainfall-runoff model which is developed in the country requires a lot of time and effort to generate input data. Also, it takes a lot of time to calculate discharge by numerical analysis based on kinematic wave theory in runoff process. Therefore, most river basins using the distributed model are of limited scale, such as small river basins. However, recently, the necessity of integrated watershed management has been increasing due to change of watershed management concept and discharge calculation of whole river basin, including upstream and downstream of dam. Thus, in this study, the feasibility of the GIS based physical distributed rainfall-runoff model, K-DRUM(K-water hydrologic & hydraulic Distributed RUnoff Model) which has been developed by own technology was reviewed in the flood discharge process for the Geum River basin, including Yongdam and Daecheong Dam Watersheds. GIS hydrological parameters were extracted from basic GIS data such as DEM, land cover and soil map, and used as input data of the model. Problems in running time and inaccuracy setting using the existing trial and error method were solved by applying an auto calibration method in setting initial soil moisture conditions. The accuracy of discharge analysis for application of the method was evaluated using VER, QER and Total Error in case of the typhoon 'Ewiniar' event. and the calculation results shows a good agreement with observed data.

Design of Narrative Text Visualization Through Character-net (캐릭터 넷을 통한 내러티브 텍스트 시각화 디자인 연구)

  • Jeon, Hea-Jeong;Park, Seung-Bo;Lee, O-Joun;You, Eun-Soon
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.2
    • /
    • pp.86-100
    • /
    • 2015
  • Through advances driven by the Internet and the Smart Revolution, the amount and types of data generated by users have increased and diversified respectively. There is now a new concept at the center of attention, which is Big Data for assessing enormous amount of data and enjoying new values therefrom. In particular, efforts are required to analyze narratives within video clips and to study how to visualize such narratives in order to search contents stored in the Big Data. As part of the research efforts, this paper analyzes dialogues exchanged among characters and offers an interface named "Character-net" developed for modelling narratives. The interface Character-net can extract characters by analyzing narrative videos and also model the relationships between characters, both in the automatic manner. This signifies a possibility of a tool that can visualize a narrative based on an approach different from those used in existing studies. However, its drawbacks have been observed in terms of limited applications and difficulty in grasping a narrative's features at a glace. It was assumed that Character-net could be improved with the introduction of information design. Against the backdrop, the paper first provides a brief explanation of visualization design found in the data information design area and investigates research cases focused on the visualization of narratives present in videos. Next, key ideas of Character-net and its technical differences from existing studies have been introduced, followed by methods suggested for its potential improvements with the help of design-side solutions.