• Title/Summary/Keyword: 자가 생성 지도 학습 알고리즘

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Bio-marker Detector and Parkinson's disease diagnosis Approach based on Samples Balanced Genetic Algorithm and Extreme Learning Machine (균형 표본 유전 알고리즘과 극한 기계학습에 기반한 바이오표지자 검출기와 파킨슨 병 진단 접근법)

  • Sachnev, Vasily;Suresh, Sundaram;Choi, YongSoo
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.509-521
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    • 2016
  • A novel Samples Balanced Genetic Algorithm combined with Extreme Learning Machine (SBGA-ELM) for Parkinson's Disease diagnosis and detecting bio-markers is presented in this paper. Proposed approach uses genes' expression data of 22,283 genes from open source ParkDB data base for accurate PD diagnosis and detecting bio-markers. Proposed SBGA-ELM includes two major steps: feature (genes) selection and classification. Feature selection procedure is based on proposed Samples Balanced Genetic Algorithm designed specifically for genes expression data from ParkDB. Proposed SBGA searches a robust subset of genes among 22,283 genes available in ParkDB for further analysis. In the "classification" step chosen set of genes is used to train an Extreme Learning Machine (ELM) classifier for an accurate PD diagnosis. Discovered robust subset of genes creates ELM classifier with stable generalization performance for PD diagnosis. In this research the robust subset of genes is also used to discover 24 bio-markers probably responsible for Parkinson's Disease. Discovered robust subset of genes was verified by using existing PD diagnosis approaches such as SVM and PBL-McRBFN. Both tested methods caused maximum generalization performance.

MORPHEUS: A More Scalable Comparison-Shopping Agent (MORPHEUS: 확장성이 있는 비교 쇼핑 에이전트)

  • Yang, Jae-Yeong;Kim, Tae-Hyeong;Choe, Jung-Min
    • Journal of KIISE:Software and Applications
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    • v.28 no.2
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    • pp.179-191
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    • 2001
  • Comparison shopping is a merchant brokering process that finds the best price for the desired product from several Web-based online stores. To get a scalable comparison shopper, we need an agent that automatically constructs a simple information extraction procedure, called a wrapper, for each semi-structured store. Automatic construction of wrappers for HTML-based Web stores is difficult because HTML only defines how information is to be displayed, not what it means, and different stores employ different ways of manipulating customer queries and different presentation formats for displaying product descriptions. Wrapper induction has been suggested as a promising strategy for overcoming this heterogeneity. However, previous scalable comparison-shoppers such as ShopBot rely on a strong bias in the product descriptions, and as a result, many stores that do not confirm to this bias were unable to be recognized. This paper proposes a more scalable comparison-shopping agent named MORPHEUS. MORPHEUS presents a simple but robust inductive learning algorithm that antomatically constructs wrappers. The main idea of the proposed algorithm is to recognize the position and the structure of a product description unit by finding the most frequent pattern from the sequence of logical line information in output HTML pages. MORPHEUS successfully constructs correct wtappers for most stores by weakening a bias assumed in previous systems. It also tolerates some noises that might be present in production descriptions such as missing attributes. MORPHEUS generates the wrappers rapidly by excluding the pre-processing phase of removing redundant fragments in a page such as a header, a tailer, and advertisements. Eventually, MORPHEUS provides a framework from which a customized comparison-shopping agent can be organized for a user by facilitating the dynamic addition of new stores.

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Kindergarten space design based on BP (back propagation) neural network (BP 신경 망 기반 유치원 공간 설계)

  • Liao, PengCheng;Pan, Younghwan
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.1-10
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    • 2021
  • In the past, designers relied primarily on past experience and reference to industry standard thresholds to design spaces. Such design often results in spaces that do not meet the needs of users. The purpose of this paper is to investigate the process and way of generating design parameters by constructing a BP neural network algorithm for spatial design. From the perspective. This paper adopts an experimental research method to take a kindergarten with a large number of complex needs in space as the object of study, and through the BP neural network algorithm in machine learning, the correlation between environmental behavior parameters and spatial design parameters is imprinted. The way of generating spatial design parameters is studied. In the future, the corresponding spatial design parameters can be derived by replacing specific environmental behavior influence factors, which can be applied to a wider range of scenarios and improve the efficiency of designers.

Automatic Meeting Summary System using Enhanced TextRank Algorithm (향상된 TextRank 알고리즘을 이용한 자동 회의록 생성 시스템)

  • Bae, Young-Jun;Jang, Ho-Taek;Hong, Tae-Won;Lee, Hae-Yeoun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.5
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    • pp.467-474
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    • 2018
  • To organize and document the contents of meetings and discussions is very important in various tasks. However, in the past, people had to manually organize the contents themselves. In this paper, we describe the development of a system that generates the meeting minutes automatically using the TextRank algorithm. The proposed system records all the utterances of the speaker in real time and calculates the similarity based on the appearance frequency of the sentences. Then, to create the meeting minutes, it extracts important words or phrases through a non-supervised learning algorithm for finding the relation between the sentences in the document data. Especially, we improved the performance by introducing the keyword weighting technique for the TextRank algorithm which reconfigured the PageRank algorithm to fit words and sentences.

A Study on Security Authentication Vector Generation of Virtualized Internal Environment using Machine Learning Algorithm (머신러닝 알고리즘이 적용된 가상화 내부 환경의 보안 인증벡터 생성에 대한 연구)

  • Choi, Do-Hyeon;Park, Jung Oh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.6
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    • pp.33-42
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    • 2016
  • Recently, the investment and study competition regarding machine running is accelerating mainly with Google, Amazon, Microsoft and other leading companies in the field of artificial intelligence. The security weakness of virtualization technology security structure have been a serious issue continuously. Also, in most cases, the internal data security depend on the virtualization security technology of platform provider. This is because the existing software, hardware security technology is hard to access to the field of virtualization and the efficiency of data analysis and processing in security function is relatively low. This thesis have applied user significant information to machine learning algorithm, created security authentication vector able to learn to provide with a method which the security authentication can be conducted in the field of virtualization. As the result of performance analysis, the interior transmission efficiency of authentication vector in virtualization environment, high efficiency of operation method, and safety regarding the major formation parameter were demonstrated.

Learning of Rules for Edge Detection of Image using Fuzzy Classifier System (퍼지 분류가 시스템을 이용한 영상의 에지 검출 규칙 학습)

  • 정치선;반창봉;심귀보
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.3
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    • pp.252-259
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    • 2000
  • In this paper, we propose a Fuzzy Classifier System(FCS) to find a set of fuzzy rules which can carry out the edge detection of a image. The FCS is based on the fuzzy logic system combined with machine learning. Therefore the antecedent and consequent of a classifier in FCS are the same as those of a fuzzy rule. There are two different approaches, Michigan and Pittsburgh approaches, to acquire appropriate fuzzy rules by evolutionary computation. In this paper, we use the Michigan style in which a single fuzzy if-then rule is coded as an individual. Also the FCS employs the Genetic Algorithms to generate new rules and modify rules when performance of the system needs to be improved. The proposed method is evaluated by applying it to the edge detection of a gray-level image that is a pre-processing step of the computer vision. the differences of average gray-level of the each vertical/horizontal arrays of neighborhood pixels are represented into fuzzy sets, and then the center pixel is decided whether it is edge pixel or not using fuzzy if-then rules. We compare the resulting image with a conventional edge image obtained by the other edge detection method such as Sobel edge detection.

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Development of Game Programming Education Model 4E for Pre-Service Teachers (예비교사를 위한 게임 프로그래밍 교육모델 4E 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.561-571
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    • 2019
  • Programming education generally includes problem analysis process, automation through algorithms and programming, and generalization process. It is a good software education method for students in improving computing thinking. However, it was found that beginners had difficulties in understanding instruction usage, writing algorithms, and implementing programming. In this study, we developed a game programming education model and curriculum for programming education of pre-service teachers. The 4E model consisted of empathy, exploration, engagement and evaluation. In addition, it is configured to learn game core elements and core command blocks by each stage. To help the pre-service teachers understand the use of various programming blocks, a three-step teaching and learning method was presented, consisting of example learning, self-game creation, and team-based projects. As a result of applying and verifying the curriculum for 15 weeks, it showed significant results in the 4E model and pre-service teachers' perception of block programming competence and the level of computational thinking on the submitted game project results was also high.

Semantic-based Automatic Open API Composition Algorithm for Easier-to-use Mashups (Easier-to-use 매쉬업을 위한 시맨틱 기반 자동 Open API 조합 알고리즘)

  • Lee, Yong Ju
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.5
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    • pp.359-368
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    • 2013
  • Mashup is a web application that combines several different sources to create new services using Open APIs(Application Program Interfaces). Although the mashup has become very popular over the last few years, there are several challenging issues when combining a large number of APIs into the mashup, especially when composite APIs are manually integrated by mashup developers. This paper proposes a novel algorithm for automatic Open API composition. The proposed algorithm consists of constructing an operation connecting graph and searching composition candidates. We construct an operation connecting graph which is based on the semantic similarity between the inputs and the outputs of Open APIs. We generate directed acyclic graphs (DAGs) that can produce the output satisfying the desired goal. In order to produce the DAGs efficiently, we rapidly filter out APIs that are not useful for the composition. The algorithm is evaluated using a collection of REST and SOAP APIs extracted from ProgrammableWeb.com.

Intelligent Balancing Control of Inverted Pendulum on a ROBOKER Arm Using Visual Information (영상 정보를 이용한 ROBOKER 팔 위의 역진자 시스템의 지능 밸런싱 제어 구현)

  • Kim, Jeong-Seop;Jung, Seul
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.5
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    • pp.595-601
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    • 2011
  • This paper presents balancing control of inverted pendulum on the ROBOKER arm using visual information. The angle of the inverted pendulum placed on the robot arm is detected by a stereo camera and the detected angle is used as a feedback and tracking error for the controller. Thus, the overall closed loop forms a visual servoing control task. To improve control performance, neural network is introduced to compensate for uncertainties. The learning algorithm of radial basis function(RBF) network is performed by the digital signal controller which is designed to calculate floating format data and embedded on a field programmable gate array(FPGA) chip. Experimental studies are conducted to confirm the performance of the overall system implementation.

Applying SeqGAN Algorithm to Software Bug Repair (소프트웨어 버그 정정에 SeqGAN 알고리즘을 적용)

  • Yang, Geunseok;Lee, Byungjeong
    • Journal of Internet Computing and Services
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    • v.21 no.5
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    • pp.129-137
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    • 2020
  • Recently, software size and program code complexity have increased due to application to various fields of software. Accordingly, the existence of program bugs inevitably occurs, and the cost of software maintenance is increasing. In open source projects, developers spend a lot of debugging time when solving a bug report assigned. To solve this problem, in this paper, we apply SeqGAN algorithm to software bug repair. In detail, the SeqGAN model is trained based on the source code. Open similar source codes during the learning process are also used. To evaluate the suitability for the generated candidate patch, a fitness function is applied, and if all test cases are passed, software bug correction is considered successful. To evaluate the efficiency of the proposed model, it was compared with the baseline, and the proposed model showed better repair.