• Title/Summary/Keyword: 잉여기억

Search Result 8, Processing Time 0.039 seconds

A Study on the Narration Characteristics of <The Book of Fish> Using the Analysis Frame of Historical Drama (역사극의 분석틀을 활용한 영화 <자산어보>의 내레이션 특성에 관한 연구)

  • Hee Sang Chae
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.351-356
    • /
    • 2023
  • The purpose of this study is to analyze how the movie <The Book of Fish> (2021) represents Joseon, which is slowly collapsing with the Neo-Confucian order of the 19th century shaking, and to discuss its meaning. Prior to the analysis, the analysis framework of the historical drama was presented considering the narration characteristics of the historical drama. Using the analysis framework of historical dramas, we confirmed that <The Book of Fish> is representing the image of Jeong Yak-jeon and Jang Chang-dae living their lives as independent individuals between the limitations and possibilities of the times based on the plot structure of the narrative of exile. Through the central memory and surplus memory created through plot and style elements such as contrast between black and white and color images, voice-over narration, chinese poetry subtitles and music, the film asks us universal questions about what it takes to live as an independent individual.

A study on the application of redundancy in information design (정보디자인의 잉여성적용 연구)

  • Oh, Byung-Keun;Hong, Suk-Il
    • Archives of design research
    • /
    • v.18 no.1 s.59
    • /
    • pp.49-58
    • /
    • 2005
  • Focusing on the information sender, message, channel, and receiver, the existing information theory deals with the noise, information contents, and probability of choice, which involve in the process of information transmission. In the current digital environment, besides simply conveying information itself through media, the important issue is how to efficiently convey information. Therefore, we need to analyze the theory in different perspective, and to research the Information redundancy for the methodology of information design. The redundancy causes the receiver to have attraction to the information and to reduce its contents due to its supplement and repetition. So it can play a role of efficient communication method. The concept of redundancy is applied to the communication of art such as literature, architecture, painting, and design to accomplish efficient communication. In order to get persuasive information design for the receiver's perspective we need to make use of this concept. The redundancy can be applied with the technical aspect of multimedia and Interaction, which add supplemental expression, or sort of event for the receiver's experience and memory. In the process of constructing information it can be applied with the structure of gaming redundancy, entropy, the accumulating communication code using entertaining feature, and storytelling methodology. The noise and entropy could be used for the means of making redundancy, not the obstacle to information. The redundancy gives the receiver attraction on the information and makes them have strong will of interpreting it so that the purpose of conveying information will be accomplished efficiently.

  • PDF

Relationship between Urban Identity and Time and Space - Focusing on , Zhang Lu's Film (도시 정체성과 시공간 구조의 관계 -장률(張律)의 영화 <군산: 거위를 노래하다>를 중심으로)

  • Cho, Myung-Ki
    • Journal of Popular Narrative
    • /
    • v.27 no.3
    • /
    • pp.151-191
    • /
    • 2021
  • This paper examines what is the content of Gusan's urban identity, represented by the film and how the contents and aspects of this city's identity interact with the structure of the films' discourse. weaves Gunsan and Seoul into continuously reorganized cities based on an interactive relation, rather than literal ones. Seoul in which the time for a film narrative is closed is converted into the starting point for tour to Gunsan. The both points in which audiences' ex post return occurs are the starting point for the time for the film discourse and the other point in which the title is suggested. The journey-type of the narrative structure in this film is a3-dimensional spiral-shaped, rather than a 2-dimensional circular regression. embodies the characteristics and the identity and apriority of two cities, based on such a spiral-shaped temporal and spatial structure. Seoul severs the relation between grand narrative/collective memory and small narrative/individual memory as an agnostic one, in other words, it is a city that cuts off cities, relations and memory and rejects the continuity of memory. On the other hand, Gunsan is a city in which both grand and small narrative and collective and individual memory coexist and both split and isolated mind are cured and mutually consoled. It describes Gunsan as the surplus space as a being for others, while expressing its identity as robust and literal thing. The film describes it as the field in which oppositional concepts such as historical interruption and continuity and spatial being for others and originality become 3-dimensional spiral ones, through the reciprocity between the narrative and the discourse structure. This paper has an implication, in that it examines how temporal and spatial relationship constituting the urban identity interacts with the structure of the film narrative.

Efficient Spatial Index Structure for GIS and VLSI Design (GIS와 VLSI Design을 위한 효율적인 공간 색인구조)

  • Bang Kapsan
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.11a
    • /
    • pp.129-132
    • /
    • 2004
  • 공간 색인구조는 공간 데이터를 효율적으로 관리하기 위한 도구로써, GIS와 같은 공간 데이터베이스의 성능을 결정하는 중요한 요소라 하겠다. 대부분의 응용분야에서 공간 데이터베이스는 보조기억장치에 저장된 방대한 양의 공간데이터 처리를 요구하므로 디스크 접근의 수를 줄이는 것이 전체 데이터베이스의 성능을 향상시키는데 중요한 요소이다. 이 논문에서는 SMR-tree라는 공간색인구조의 여러 응용분야에서 활용 가능성을 기존의 색인구조들과의 비교를 통해 확인한다. SMR-tree는 R-tree 계열의 구조로써 기존의 R-tree계열의 구조들과 동일한 노드의 형태를 가지고 있으나, 여러 개의 data space를 사용하여 data object를 배분함으로써 $R^{+}-tree$의 말단노드 내에 존재하는 잉여공간을 제거하면서 R-tree의 단점인 색인노드들 사이에 중첩을 허용치 않는다. SMR-tree의 성능은 여러 종류의 테스트 데이터(VLSI layout data, Tiger/Line file data)를 사용하여 R-tree, $R^{+}-tree,\;R^{\ast}-tree$와 비교된다. SMR-tree는 높은 공간 활용도와 다른 색인구조에 비해 빠른 질의 성능을 보임으로써 GIS와 같은 공간 데이터베이스를 위한 효율적인 색인구조로 사용이 될 것으로 기대된다.

  • PDF

한국제지 50주년 발자취 - 산은 푸르게 경영은 투명하게-조림 1위 기업

  • Kim, Sang-Ho
    • 프린팅코리아
    • /
    • s.71
    • /
    • pp.126-127
    • /
    • 2008
  • 올해로 창립 50주년을 맞은 한국제지는 건실한 성장으로 지난해 매출 4000억 원을 돌파한 인쇄용지 전문생산기업이다. 지난 1958년 설립 이래 다양한 인쇄용지를 개발하고 품질제일주의 정신으로 국내 인쇄용지 시장을 선도해 왔으며 2006년에는 고급 복사지 브랜드 '하이퍼 CC'를 출시하여 국내 복사지 시장 진화를 선도하는 등 과감한 마케팅을 시도하고 있다. 재무구조도 우수, 유보율(자본금 대비 잉여금 보유비율)이 1000% 이상에 이르는 등 안정적이고 신용도가 높은 우량기업으로 굳게 자리매김했다. 지난 2월 50주년을 맞아 한국제지는 국민기업으로서 역사에 기억될 수 있도록 창의적인 사고와 도전정신을 앞세워 새로운 50년을 준비하자고 다짐했다. 50주년 기념행사로 사진으로 보는 한국제지 발전사 50년 전시회 관람, 다과회 등 의미 있는 행사들이 진행되었으며, 노동조합의 주관으로 한마음축제가 열려 새로운 50년을 향한 힘찬 출발을 자축하기도 했다. 한국제지 창립 50주년을 맞아 사진으로 50년사를 되돌아 본다.

  • PDF

The Attributes of high-functional Information - Based on the Safety Information of Airlines (고기능성 정보의 속성에 관한 연구 -Airline Safety information을 중심으로)

  • Han, Ji-Ae;You, Si-Cheon
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2010.05a
    • /
    • pp.135-137
    • /
    • 2010
  • 본 연구는 여러 정보환경 또는 정보 디자인 유형 중에서 짧은 정보 노출 시간에 비해 정보 전달력이 강해야 하는 정보유형의 인지력을 높이는 방법을 모색하기 위해 진행되었다. 이와 같은 정보를 본 연구에서는 '고기능성 정보(High-Functional Information)'라고 정의하고, 연구를 위해 7개 항공기에서 사용되고 있는 Safety Information을 중심으로, 고기능성 정보의 주요 속성과 그에 따른 거시적 정보 표현 방법에 대해서 연구하였다. 본 연구는 상황, 순서, 흐름, 구조 표현으로서의 정보디자인인 Safety Information을 기능변수에 대한 활용이 중요한 '고기능성 정보'라고 정의하고, 이에 대한 주요 정보 속성을 Accessibility, Errorless, Understandable, Timeliness로 제시하였다. 고기능성 정보는 맥락에 따라, 시각적 재현 측면에서 Understandable, Accessibility 속성이 충족되어야 하며, 사용자 조작 측면에서는 Errorless, Timeliness 속성이 충족되어야 한다. 각 측면에서의 거시적 표현 방법으로써, 시각적 재현 측면에서 독특 속성을 기반으로 한 속성이론, 도상화를 통한 "현실감지" 최대화, 정보 주도성(Proactivity), 잉여정보와 노이즈 정보의 최소화를 제시하였으며, 사용자 조작측면에서 맥락효과, 일차적 독특성을 중심으로 한 기억부호화, 이중부호화 및 표현 방법 등을 제시하였다. 본 연구에서의 개괄적인 연구 내용을 토대로 앞으로 정보환경 또는 디자인 유형과 속성에 따른 정보 표현방법에 관한 연구가 추진될 예정이다.

  • PDF

Attributes and Expression of STM(Short-term Memorable) Information (STM(Short-term Memorable) Information의 속성 및 정보표현)

  • Han, Ji-Ae;You, Si-Cheon
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.9
    • /
    • pp.201-211
    • /
    • 2010
  • The aim of this study is to investigate the method to enhance user cognition for "STM information(Short-term Memorable Information)" that is relatively accessible to information in a short period of time in information design types. What stands out from this study is the design attributes and expression method of information in a broad perspective. By 4 visualization attributes of function variable; 'Operations', 'Events', 'Methods' and 'Use cases', STM information should be satisfied by the attribute of 'Understandable' and 'Accessibility' from the point of view of visual representation and by the attribute of 'Errorless' and 'Timeliness' from the point of view of user operation. As the expression method of each perspectives, I suggested "Attribution theory", "Cognitive model", "Maximization of Proactivity", "Minimization of surplus information" and "Using dual-code" in the point of view of visual representation, and "Context effect", "Using memory code" and "Two methods of information scanning" in the point of view of user operation. I assured that above-mentioned methods are efficient and cognitive pattern of user for STM information is found out by survey and interview.

A Study on Repetition and Multiplicite of Superhero Comics (슈퍼히어로 코믹의 반복과 다양체적 형식에 관한 연구)

  • Park, Seh-Hyuck
    • Cartoon and Animation Studies
    • /
    • s.28
    • /
    • pp.27-53
    • /
    • 2012
  • American superhero comics are being produced in numerous different forms for multiple, and cross-platform media. In cinema, films based on superhero comics top the list of all time box office records. The same phenomenon of the 'Invasion of Superhero' is duplicated in Korean box office 2012, however, the korean fans are not familiar with the superheroes from the publication which provides the original source of characters and stories for other superhero related media products. Based on observing the multiple and vastness of world building characteristics of superhero comic, this paper attempts to associate the continuous creative nature and the infinite repetition of superheroes and comic texts with the identity of superhero on ontological level. First, chapter 2 examines how one superhero exists in multiple and different worlds individually by utilizing the concept of 'multi-universe' or 'multiverse' in comic texts. Initially, duplicating a superhero on multiple settings and series destroyed continuity and allowed contradiction and paradox confused narrative as a whole, but it also gave chances for comics to be more vibrant and experimental with their stories and characters. Chapter 3 analyzes the superhero comic texts in the light of repetition, concept developed by french philosopher Gilles Deleuze, and make the argument that the superheroes and texts are not repeated to generate surplus of source for economic utilitarian purposes, but it is, first and foremost, a repetition of creativeness and capability. Many concepts introduced by Deleuze in his early masterpiece, $\acute{e}$rence et R$\acute{e}$p$\acute{e}$tition> are taken to support this argument. Mainly, his critical views on generality of the identity and his effort to replace the Plato's system of representation with vibrant creative, and renewal energy of r$\acute{e}$p$\acute{e}$tition. According to Deleuze, repetition is similar concept, if not identical, to what Nietzsche called the 'eternal return' which allows the return of the Overhuman or the Superhuman, and he extends his idea that the returning Overhuman is the singular simulacre which opposes the generalization of identity, in the likes of Plato's Idea. Thus, the superhero's identity is ever changing, ever returning, and ever renewing Overhuman. The superhero must be repeated to fully actualize his/her existence. Also, based on Deleuze's reading of Bergson's texts on the Virtual, the superhero, for example Superman, is actualization of his/her multiplisit$\acute{e}$, the internally multiple, and differentiated variations from itself. These every Supermans' multiplisit$\acute{e}$ shares common memory, past, and duration, thus the Virtual of Superman. Superman becomes himself only by actualizing the movement and differentiation from these multiplisit$\acute{e}$ in his virtual on the surface of reality. On chapter 4, a popular Korean comic book character Oh, Hae-Sung's r$\acute{e}$p$\acute{e}$tition and multiplist$\acute{e}$ are analyzed, and makes comparison to that of Superman to distinguish the repetition from r$\acute{e}$p$\acute{e}$tition, and multiplicit$\acute{e}$ from diversity.