• Title/Summary/Keyword: 임무경로계획

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3-Dimensional UAV Path Optimization Based on Battery Usage Prediction Model (배터리 사용량 예측 모델 기반 3차원 UAV 경로 최적화)

  • Kang, Tae Young;Kim, Seung Hoon;Park, Kyung In;Ryoo, Chang-Kyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.12
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    • pp.989-996
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    • 2021
  • In the case of an unmanned aerial vehicle using a battery as a power source, there are restrictions in performing the mission because the battery capacity is limited. To extend the mission capability, it is important to minimize battery usage while the flight to the mission area. In addition, by using the battery usage prediction model, the possibility of mission completeness can be determined and it can be a criterion for selecting an emergent landing point in the mission planning stage. In this paper, we propose a battery usage prediction model considering as one of the environmental factors in the three-dimensional space. The required power is calculated according to the flight geometry of an unmanned aerial vehicle. True battery usage which is predicted from the required power is verified through the comparison with the battery usage prediction model. The optimal flight trajectory that minimizes battery usage is produced and compared with the shortest travel distance.

Distributed Task Assignment Algorithm for SEAD Mission of Heterogeneous UAVs Based on CBBA Algorithm (CBBA 기반 SEAD 임무를 위한 이종무인기의 분산형 임무할당 알고리듬 연구)

  • Lee, Chang-Hun;Moon, Gun-Hee;Yoo, Dong-Wan;Tahk, Min-Jea;Lee, In-Seok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.11
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    • pp.988-996
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    • 2012
  • This paper presents a distributed task assignment algorithm for the suppression of enemy air defense (SEAD) mission of heterogeneous UAVs, based on the consensus-based bundle algorithm (CBBA). SEAD mission can be modeled as a task assignment problem of multiple UAVs performing multiple air defense targets, and UAVs performing SEAD mission consist of the weasel for destruction of enemy's air defense system and the striker for the battle damage assessment (BDA) or other tasks. In this paper, a distributed task assignment algorithm considering path-planning in presence of terrain obstacle is developed for heterogeneous UAVs, and then it is applied to SEAD mission. Through numerical simulations the performance and the applicability of the proposed method are tested.

Mission Oriented Global Path Generation for Unmanned Combat Vehicle Based on the Mission Type and Multiple Grid Maps (임무유형과 다중 격자지도 기반의 임무지향적 전역경로 생성 연구)

  • Lee, Ho-Joo;Lee, Young-Il;Lee, Myung-Chun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.2
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    • pp.180-187
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    • 2010
  • In this paper, a global path generation method is suggested using multiple grid maps connected with the mission type of unmanned combat vehicle(UCV). In order to carry out a mission for UCV, it is essential to find a global path which is coincident with the characteristics of the mission. This can be done by considering various combat circumstances represented as grid maps such as velocity map, threat map and communication map. Cost functions of multiple grid maps are linearly combined and normalized to them simultaneously for the path generation. The proposed method is realized using $A^*$, a well known search algorithm, and cost functions are normalized in the ratio of the traverse time which is one of critical information should be provided with the operators using the velocity map. By the experiments, it is checked found global paths match with the mission type by reflecting input data of grid maps properly and the computation time is short enough to regenerate paths in real time as combat circumstances change.

무인항공기의 제어기술개발 동향

  • Gang, Yeong-Sin;Park, Beom-Jin;Yu, Chang-Seon
    • Current Industrial and Technological Trends in Aerospace
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    • v.4 no.2
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    • pp.55-67
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    • 2006
  • 20세기에 탄생한 동력비행기는 인간의 이동능력을 비약적으로 향상시켰다. 인류의 미개척지였던 항공분야의 발전은 지속적인 기술개발을 통해 더 빨리, 더 멀리, 더 높이 향하기 위해서 계속 나아가고 있다. 이러한와중에 최근에 괄목할 만한 성장을 이룬 컴퓨터와 소프트웨어 산업의 발전은 비행임무에 따라 위험성이 높거나, 사람이 하기 힘든 반복적이고 지루한 비행을 대신하기위한 로봇 비행체 즉, 무인항공기의 개발을 가능하게 하였다. 무인항공기의 탄생 초기에는 조종사의 희생을 줄이기 위해 군사 분야에서 주로 사용되었으나, 산림감시나 해안정찰, 기상관측, 재난관측, 조난자 수색 등 민수분야의 임무로 점차 활동영역이 넓혀지고 있다. 현재 무인항공기에 탑재된 인공지능의 수준은 안정된 비행이 가능하도록 하는 자동조종(autopilot)과 주어진 비행경로를 추종하기위한 항법유도(Navigation & Guidance)정도이며, 비행 중 발생하는 비상상황에 대처하기 위한 의사판단은 지상의 조종자에 의해 결정된다. 앞으로는 계획되지 않은 상황을 맞이했을 때 무인기 스스로 판단하여 경로를 변경하고, 동시에 여러 무인기들과 협력하여 임무를 수행함으로써 임무효율을 높이는 방향으로 인공지능의 수준이 향상될 것이다. 본 논문에서는 최근의 무인항공기 개발추세와 이들 무인기에 고려되고 있는 제어기에 대해 살펴보고, 향후 무인항공기에 적용될 자율비행 알고리듬과 제어기 시스템의 개발동향에 대해 고찰하였다.

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Three-dimensional Energy-Aware Path Planning for Quadcopter UAV (쿼드콥터 소모 에너지를 비용함수로 하는 3차원 경로계획)

  • Kim, Hyowon;Jeong, Jinseok;Kang, Beomsoo
    • Journal of Aerospace System Engineering
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    • v.14 no.5
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    • pp.9-17
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    • 2020
  • Mobile robots, including UAVs perform missions with limited fuel. Therefore, the energy-aware path planning is required to maximize efficiency when the robot is operated for a long time. In this study, we estimated the power consumption for each maneuver of a quadcopter UAV in the 3D environment and applied to the cost functions of D Lite. The simulations were performed in a 3D environment that is similar to the industrial sites. The efficiency of path generation was high when the energy-aware path planning with simplified heuristic was applied. In addition, the energy-aware path was generated 19.3 times faster than the shortest path with a difference within 3.2%.

A Development of Simulation System for 3D Path Planning of UUV (무인잠수정의 3차원 경로계획을 위한 시뮬레이션 시스템 개발)

  • Shin, Seoung-Chul;Seon, Hwi-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.701-704
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    • 2010
  • In studying an autonomous navigation technique of UUV(Unmaned Underwater Vehicle), one of the many fundamental techniques is to plan a 3D path to complete the mission via realtime information received by sonar showing landscapes and obstacles. The simulation system is necessary to verify the algorithm in researching and developing 3D path planning of UUV. It is because 3D path planning of UUV should consider guide control, the dynamics, ocean environment, and search sonar models on the basis of obstacle avoidance technique. The simulation system developed in this paper visualizes the UUV's movement of avoiding obstacles, arriving at the goal position via waypoints by using C++ and OpenGL. Plus, it enables the user to setup the various underwater environment and obstacles by a user interface. It also provides a generalization that can verify path planning algorithm of UUV studied in any developing environment.

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Web-based ITS fort Training Computer Security (컴퓨터 보안 훈련을 위한 웹 기반 교수 시스템)

  • 최진우;우종우
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.703-705
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    • 2002
  • 최근 컴퓨터 해킹이 커다란 사회적 문제로 대두되고 있다. 물론 시스템 보호를 위한 많은 상용 제품들이 존재하지만, 침입피해 상황에서는 대부분의 경우, 시스템 관리자의 현장 경험에 의존하는 실정이다. 따라서 시스템 관리자는 기존의 침입에 관한 해결방법 뿐만 아니라, 새로운 위협들에 대한 대처방안을 항상 준비 하여야 한다. 이러한 침입상황을 시스템 관리자들에게 교육하기 위하여, 본 논문에서는 모의 훈련환경을 설계하고 구현하였다. 본 시스템의 특징은 우선, 지식베이스로부터 동적으로 생성되는 학습 주제들로 이루어진 교과 과정을 학습자에게 제시한다. 학습자에 의해 선택된 학습 주제는 학습목표로 간주되고, 이 주제는 교수 계획에 의해 다수의 임무(mission)들을 생성한다. 학습자는 각 임무에서 주어진 상황을 가상의 UNIX명령어들을 직접 사용하여 모의 실험해 봄으로써 임무 완수에 필요한 지식을 숙지할 수 있게 된다. 시스템은 임무 완수에 요구되는 해 경로(solution paths)를 유지함으로써, 학습자의 문제 해결 과정을 감독할 수 있고, 도움을 요구하거나 실수를 할 때 적절한 힌트를 제공한다. 시스템은 웹 기반의 클라이언트/서버 구조로 설계되어, 학습자는 브라우저만으로도 학습이 가능하고, 자바 애플릿으로 이루어진 가상 운영체제 하에서 직접 침입대처 상황을 학습 할 수 있다.

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A study on the requirement of drone acquisition for the efficient dronebot combat system (효율적 드론봇 전투체계를 위한 드론 편제소요 도출에 관한 연구)

  • Cha, Dowan
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.31-37
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    • 2019
  • In this paper, we propose an approach to get the requirement of drone acquisition for the efficient dronebot combat system using brute force algorithm. We define parameters, such as width, depth, and important surveillance area for the surveillance mission in the Army battalion and company units based on real military operation environment and brute force algorithm with 4 steps including first, next, valid, output is applied to get the requirement of drone acquisition and each drone's path planning using computer simulation. As a result, we could get the requirement of drone acquisition and each drone's path planning, the Army could utilize our proposed approach in the Army dronebot combat system. In the future research, we will study on the reliability of our proposed approach to get the requirement of drone acquisition for the efficient dronebot combat system.

An Optimal Path Planning for Survival Rate Maximization of Submarine (잠수함 생존율 극대화를 위한 최적 이동경로 계획)

  • Kim, Ki-Tae;Park, Se-Hoon;Cho, Sung-Jin;Jeon, Geon-Wook
    • Journal of the military operations research society of Korea
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    • v.36 no.3
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    • pp.135-145
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    • 2010
  • The submarine is very threatening and secretive weapon system that achieves missions under the sea. However, the submarine is faced with danger that can be attacked from the enemy when is detected by sensor or rose to the surface. This study will be planned optimal path to maximize the survival rate that considers submarine navigation capability in underwater and search activity of hostile warships. A mathematical programming model and a heuristic algorithm will be suggested in this study. The mathematical programming model is verified by using ILOG CPLEX. The submarine path, unit time(distance) of navigation, survival rate, and computation time is computed by using a heuristic algorithm.

Movement Simulation on the Path Planned by a Generalized Visibility Graph (일반화 가시성그래프에 의해 계획된 경로이동 시뮬레이션)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.16 no.1
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    • pp.31-37
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    • 2007
  • The importance of NPC's role in computer games is increasing. An NPC must perform its tasks by perceiving obstacles and other characters and by moving through them. It has been proposed to plan a natural-looking path against fixed obstacles by using a generalized visibility graph. In this paper we develop the execution module for an NPC to move efficiently along the path planned on the generalized visibility graph. The planned path consists of line segments and arc segments, so we define steering behaviors such as linear behaviors, circular behaviors, and an arriving behavior for NPC's movements to be realistic and utilize them during execution. The execution module also includes the collision detection capability to be able to detect dynamic obstacles and uses a decision tree to react differently according to the detected obstacles. The execution module is tested through the simulation based on the example scenario in which an NPC interferes the other moving NPC.

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