• Title/Summary/Keyword: 읽기 매체

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The Reading Promotion Campaigns for Children of Public Libraries in Other Countries (공공도서관의 어린이 독서진흥활동 - 다른 나라 사례를 중심으로 -)

  • Yoon, Cheong-Ok
    • Journal of Korean Library and Information Science Society
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    • v.38 no.2
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    • pp.165-184
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    • 2007
  • The purpose of this study is to examine the characteristics of several reading promotion campaigns for children carried out by public libraries in other countries. "Listen Out! - The Stuttgart Reading Project" in Germany, "Chatterbooks" in the U.K., "Born to Read, Read to Bond" in Singapore and "Grandparents and Books(GAB)" in the U.S.A. are examined. While the first three campaigns started in the 2000s, GAB has been carried out by Los Angeles Public Library since 1989. The characteristics of these campaigns are as follow: First, reading books with adults is emphasized. Second, it is important to get some support and sponsor from organigations and individuals in the community. Third, various media, program and activities related to books are used to promote interests in reading. Fourth, discussion and reading are equally emphasized. Fifth, the geographical boundaries of reading campaigns can be extended in the global community.

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Hollywood in Print -Movie Programmes of a Korean Theater in Ethnically Segregated Kyǒngsǒng in the 1920s and the Reception of Hollywood Prestige Pictures (활자와 이미지로 읽는 할리우드 -1920년대 조선극장의 영화관 프로그램과 미국 '특작'영화 경쟁)

  • Ahn, Sejung
    • Journal of Popular Narrative
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    • v.27 no.1
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    • pp.53-98
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    • 2021
  • This paper examines the ways in which Hollywood feature films produced and widely circulated with the establishment of the studio system was consumed in the ethnically segregated Korean movie theaters in Kyǒngsǒng in the 1920s. Focusing on how those theaters appropriated what Hollywood represented, this paper has three objectives. First, from a historical and economic perspective, I will historicize the emergence of so-called prestige pictures and how movies became a branded product in that process. Second, I will also loot at how Chosǒn Theater, one of the earliest movie theaters in the Korean-resident area in Kyǒngsǒng who sought to be a prestigious movie palace actively exploited Hollywood brand, by foregrounding its Paramount connection, in particular. Lastly, through a close reading of weekly programmes and handbills, I will examine how these promotional print materials, as an intermediating medium, helped to supplement the audiences' viewing of Hollywood movies while creating loyal audiences.

An Analysis of Media in Advanced Learning Activities of Middle School Special Korean Textbooks by the Information Processing Model (정보처리모형을 활용한 중학교 특수 국어 교과서 심화 학습활동 수록 매체 분석)

  • Song, Gi-Ho;Noh, Jeong-Im
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.3
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    • pp.29-50
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    • 2020
  • The purpose of this study is to analyze the characteristics of the media contained in textbooks for students with disabilities based on the information processing model, and to find ways to utilize library materials for class improvement for them. To this end, the media included in the in-depth learning activities of the Korean language textbooks of the 2015 revised special education basic curriculum were analyzed. As a result of the analysis, it was found that students with disabilities received information mainly through vision, process information through understanding, and use language intelligence to produce results. Specifically, they accepts learning contents through illustrations and texts, processes the contents based on understanding such as reasoning and explanation, and then uses linguistic intelligence such as writing and speaking to produce results. Based on the results of this analysis, a practical method to utilize library materials in the Korean language class of students with disabilities was proposed as follows. Developing a variety of input mediums based on reading stages and collection mapping for students with disabilities. Providing book materials through reading and listening. Teaching appropriate methodological knowledge to self-directly solve advanced learning activities. In addition, developing types of writing and writing strategies that can help various production activities.

A study on user experience design research of interactive TV for children. (사용자경험 리서치를 통한 유아용 인터렉티브 TV 연구)

  • Jeon, Eun-Yong;Eune, Ju-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.818-825
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    • 2009
  • Edutainment is the one of important factors to study interactive TV for children, and it is a big portion in kid's marketing and education market as well. The aim of this study is to design interactive TV for children to maximize edutainment effects by researching children's behaviors. The analysis of children's behaviors with educational effects should be focused to apply designing user experience to propose new ideas of interactive TV. Through observing children's behaviors and interaction with other media, such as books, CD players, digital camera, and so on, TV can be reanalyzed as reliable media, which is creative interactive TV for children with proposals of user experience structure and interaction solution. TV has been changed from analog TV to IPTV and it will be different with network and interactive solution.

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Flash-aware Page Management Policy of the Mobile DBMS for Incremental Map Update (점진적 맵 업데이트를 위한 모바일 DBMS의 플래시메모리 페이지 관리 기법)

  • Min, Kyoung Wook;Choi, Jeong Dan;Kim, Ju Wan
    • Spatial Information Research
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    • v.20 no.5
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    • pp.67-76
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    • 2012
  • Recently the mobile DBMS (Database Management System) is popular to store and manage large data in a mobile device. Especially, the research and development about mobile storage structure and querying method for navigation map data in a mobile device have been performed. The performance of the mobile DBMS in which random data accesses are most queries if the NAND flash memory is used as storage media of the DBMS is degraded. The reason is that the performance of flash memory is good in writing sequentially but bad in writing randomly as the features of the NAND flash memory. So, new storage structure and querying policies of the mobile DBMS are needed in the mobile DBMS in which a flash memory is used as storage media. In this paper, we have studied the policy of the database page management to enhance the performance of the frequent random update and applied this policy to the navigation-specialized mobile DBMS which supports incremental map update. And also we have evaluated the performance of this policy by experiments.

Analyzing animation techniques used in webtoons and their potential issues (웹툰 연출의 애니메이션 기법활용과 문제점 분석)

  • Kim, Yu-mi
    • Cartoon and Animation Studies
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    • s.46
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    • pp.85-106
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    • 2017
  • With the media's shift into the digital era in the 2000s, comic book publishers attempted a transition into the new medium by establishing a distribution structure using internet networks. But that effort shied from escaping the parallel-page reading structure of traditional comics. On the other hand, webtoons are showing divers changes by redesigning the structure of traditional sequential art media; they tend to separate and allot spaces according to the vertical scroll reading method of the internet browser and include animations, sound effects and background music. This trend is also in accordance with the preferences of modern readers. Modern society has complicated social structures with the development of various media; the public is therefore exposed to different stimuli and shows characteristics of differentiated perceptions. In other words, webtoons display more relevant and entertaining characteristics by inserting sounds and using moving texts and characters in specific frames, while traditional comics require an appreciation of withdrawal and immersion like other published media. Motions in webtoons are partially applied for dramatic tension or to create an effective expression of action. For example, hand-drawn animation is adopted to express motions by dividing motion images into many layers. Sounds are also utilized, such as background music with episode-related lyrics, melodies, ambient sounds and motion-related sound effects. In addition, webtoons provide readers with new amusement by giving tactile stimuli via the vibration of a smart phone. As stated above, the vertical direction, time-based nature of animation motions and tactile stimuli used in webtoons are differentiated from published comics. However, webtoons' utilization of innovative techniques hasn't yet reached its full potential. In addition to the fact that the software used for webtoon effects is operationally complex, this is a transitional phenomenon since there is still a lack of technical understanding of animation and sound application amongst the general public. For example, a sound might be programmed to play when a specific frame scrolls into view on the monitor, but the frame may be scrolled faster or slower than the author intended; in this case, sound can end before or after a reader sees the whole image. The motion of each frame is also programmed to start in a similar fashion. Therefore, a reader's scroll speed is related to the motion's speed. For this reason, motions might miss the intended timing and be unnatural because they are played out of context. Also, finished sound effects can disturb the concentration of readers. These problems come from a shortage of continuity; to solve these, naturally activated consecutive sounds or animations, like the simple rotation of joints when a character moves, is required.

A Study on the Reading Efficiency of Comics (만화의 독서 효용성에 관한 연구)

  • Ryu, Ban-Dee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.2
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    • pp.123-139
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    • 2011
  • This study focuses on how the characteristics of the comics make the medium a useful reading material. To highlight how the characteristics of comics enhance the media's capacity for reading, this study analyzed several patterns of adaptation from a comic to other media. The usefulness of comics as a reading text can be summarized as follows: First, comics have alternate phases of immersion and concentration. Second, comics provide the whole view as well as speed. These two factors make the comics as an interesting reading material.

Trend and Significance of 'One Book, One City' Reading Campaign: With a Focus on Cases of Other Countries ('한 책, 한 도시' 독서운동의 동향과 의의 - 해외 사례를 중심으로 -)

  • Yoon Cheong-Ok
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.3
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    • pp.45-66
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    • 2004
  • The purpose of this study is to examine the trend and characteristics of 'One Book. One City' reading campaign by studying cases of four communities; 'If Ail of Seattle Read the Same Book'(Seattle), 'One Book One Chicago' (Chicago), 'Reading' 'The Grapes of Wrath (California) and 'Canada Reads'(Canada), and analyzing objectives, selected books, discussion guides, and programs of 239 'One Book' campaigns. 'One Book' readng campaign can be characterized to be successful for combining various media and events with reading and discussion of written text and largely dependent upon cooperation between public libraries and communities and their diversity in selecting books and conducting programs.

An Automated Procedure for Word Balloon Placement in Cinema Comics ("영화 만화" 생성을 위한 말풍선 자동 배치 기법)

  • Hwang, Won-Il;Chun, Bong-Kyung;Ryu, Dong-Sung;Cho, Hwan-Gue
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.1
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    • pp.27-36
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    • 2006
  • 영화와 같은 사실적인 영상은 너무 많은 정보를 포함하고 있어서 때로는 사용자에게 제작자의 의도를 쉽게 전달하기 어려울 수 있다. 이와 달리 만화와 같은 비사실적인 영상은 중요하지 않은 부분을 아주 간단하게 표현하거나 혹은 중요한 부분만을 강조해서, 작가의 의도를 직관적으로 훨씬 잘 전달해 준다. 만화는 스피드라인, 말풍선, 배경 텍스쳐 등과 같은 만화 고유의 표현 기법들을 통하여 일반 정지영상들보다 많은 부가적인 정보를 전달해 준다. 특히, 말풍선은 장면 내의 인물들의 대사를 전달하는 매체로, 올바른 내용 전달을 위해 읽기순서(reading order)에 따른 말풍선간의 관계 및 말풍선과 인물간의 관계를 고려하여 적절한 위치에 배치 되어야 한다. 본 논문에서는 비디오 영상에서 추출된 장면의 만화적 변환을 위한 기법들 중에서 말풍선 자동 배치 방법을 제안한다. 제안한 방법은 지도에서 지명을 배치할 때 흔히 사용하는 특징점 라벨 배치(Point-Feature Label Placement) 방법에 기반하였다. 또한, 본 논문에서는 말풍선 배치가 얼마나 잘 되었는가를 평가하기 위한 객관적인 평가 함수를 제안하였다. "Love Actually", "살인의 추억"등의 다양한 영화 장면들을 이용하여 실험한 결과, 제안한 방법의 말풍선 배치 결과가 사람이 수작업으로 배치한 것과 비교해 크게 부족함이 없는 것을 알 수 있었다.

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Performance Analysis of Clustering and Non-clustering Methods in Flash Memory Environment (플래시 메모리 환경에서 클러스터링 방법과 비 클러스터링 방법의 성능 분석)

  • Bae, Duck-Ho;Chang, Ji-Woong;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.6
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    • pp.599-603
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    • 2008
  • Flash memory has its unique characteristics: the write operation is much more costly than the read operation and in-place updating is not allowed. In this paper, we analyze how these characteristics of flash memory affect the performance of clustering and non-clustering in record management, and shows that non-clustering is more suitable in flash memory environment, which does not hold in disk environment. Also, we discuss the problems of the existing non-clustering method, and identify considerable designing factors of record management method in flash memory environment.