• Title/Summary/Keyword: 읽기발달

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Research on the Participation Types and Strategies for Facilitating Learning based on the Analyses of Social Media Contents (소셜 미디어 콘텐츠 분석에 따른 참여유형 및 학습촉진방안 탐구)

  • Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.495-509
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    • 2011
  • According to the rapid technological development such as ubiquitous environments, there has been growing interest in learning with social media as known as social learning. This study was conducted to analyze various participation types of social media contents aiming to explore strategies for facilitating learning. Specifically, the research model was established by two aspects in using social media contents. First was classified by writings and readings in contents, which consists of prosumers, producers, consumers, and non-participants. Second criterion was categorized by instruction-related and instruction-nonrelated, which is learning contents, learning management, emotional expression, and social activities. In order to acquire empirical data, a set of fourteen undergraduate students participated in this research for eight weeks using a microblog. Based on the analyses on the data through learning activities, three learning strategies were suggested to facilitate social media based learning: analysis on learners, role of the instructor, and instructional model design.

In-Memory File System Backed by Cloud Storage Services as Permanent Storages (클라우드 스토리지를 최종 저장 장치로 사용하는 인메모리 파일 시스템)

  • Lee, Kyungjun;Kim, Jiwon;Ryu, Sungtae;Han, Hwansoo
    • Journal of KIISE
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    • v.43 no.8
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    • pp.841-847
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    • 2016
  • As network technology advances, a larger number of devices are connected through the Internet. Recently, cloud storage services are gaining popularity, as they are convenient to access anytime and anywhere. Among cloud storage services, object storage is the representative one due to their characteristics of low cost, high availability, and high durability. One limitation of object storage services is that they can access data on the cloud only through the HTTP-based RESTful APIs. In our work, we resolve this limitation with the in-memory file system which provides a POSIX interface to the file system users and communicates with cloud object storages with RESTful APIs. In particular, our flush mechanism is compatible with existing file systems, as it is based on the swap mechanism of the Linux kernel. Our in-memory file system backed by cloud storage reduces the performance overheads and shows a better performance than S3QL by 57% in write operations. It also shows a comparable performance to tmpfs in read operations.

A Study on Improvement Plans for Library Policy to Strengthen the Reading Ability of Children and Young Adults with Disabilities (장애 아동 및 청소년의 독서역량 강화를 위한 도서관정책 개선 방안에 관한 연구)

  • Lee, Jungyeoun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.33 no.1
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    • pp.279-299
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    • 2022
  • This study tried to identify the reading and library use and requirements of children and young adults with disabilities in school age, and to suggest improvements in library policy, centered on the National Library for the Disabled Unlike the library policy centered on the creation of alternative materials and the establishment of an integrated cataloging system for alternative materials, children and young adults with disabilities mainly use paper books, and 80% of them hardly use the library. This study established a system centered on the special school library and proposed to establish a foundation for enjoying reading culture through curation of books by disability type and developmental age. In addition, based on the development of international standardization of multimedia collections, cooperation with the National Library for Children and Young Adults, and the expansion of librarian, collections, and budgets of special school libraries, linkage with students with disabilities in special classes of general schools was suggested.

A study on linguistic the validity of characteristics and picture test inventories to persons with developmental disabilities (발달장애인의 언어적 특성과 그림검사의 타당도 연구)

  • Lee, Dal-Yob;Noh, Im-Dae;Lee, Seung-Wook
    • 한국사회복지학회:학술대회논문집
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    • 2002.04a
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    • pp.497-531
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    • 2002
  • It is very important for rehabilitation to deal with psychological aspects of persons with disabilities, as well as efforts improving the institutional and environmental conditions. A majority of persons with severe disabilities in the situation of Korea have difficulty in having and maintaining a job. Work should and would be a source of self-respect and material well-being in this modern society. Therefore, Vocational rehabilitation services are measures in restoration of family functions and social participation of persons with disabilities. This study aims at investigating linguistic characteristics and the validity of constructional concepts of picture interest test Inventories that have been utilized for the segregated groups of people such as persons with developmental disabilities. Picture interest test inventories seemed to be valid for measuring psychological traits and characteristics of people with mental retardation, and this finding can be extended to the group of other developmental disabilities, such as learning disabilities and mild/moderate behavioral deficits. The Holland classification system seemed to be best fitted for developing a comprehensive and accurate vocational interest inventory.

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Analyzing animation techniques used in webtoons and their potential issues (웹툰 연출의 애니메이션 기법활용과 문제점 분석)

  • Kim, Yu-mi
    • Cartoon and Animation Studies
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    • s.46
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    • pp.85-106
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    • 2017
  • With the media's shift into the digital era in the 2000s, comic book publishers attempted a transition into the new medium by establishing a distribution structure using internet networks. But that effort shied from escaping the parallel-page reading structure of traditional comics. On the other hand, webtoons are showing divers changes by redesigning the structure of traditional sequential art media; they tend to separate and allot spaces according to the vertical scroll reading method of the internet browser and include animations, sound effects and background music. This trend is also in accordance with the preferences of modern readers. Modern society has complicated social structures with the development of various media; the public is therefore exposed to different stimuli and shows characteristics of differentiated perceptions. In other words, webtoons display more relevant and entertaining characteristics by inserting sounds and using moving texts and characters in specific frames, while traditional comics require an appreciation of withdrawal and immersion like other published media. Motions in webtoons are partially applied for dramatic tension or to create an effective expression of action. For example, hand-drawn animation is adopted to express motions by dividing motion images into many layers. Sounds are also utilized, such as background music with episode-related lyrics, melodies, ambient sounds and motion-related sound effects. In addition, webtoons provide readers with new amusement by giving tactile stimuli via the vibration of a smart phone. As stated above, the vertical direction, time-based nature of animation motions and tactile stimuli used in webtoons are differentiated from published comics. However, webtoons' utilization of innovative techniques hasn't yet reached its full potential. In addition to the fact that the software used for webtoon effects is operationally complex, this is a transitional phenomenon since there is still a lack of technical understanding of animation and sound application amongst the general public. For example, a sound might be programmed to play when a specific frame scrolls into view on the monitor, but the frame may be scrolled faster or slower than the author intended; in this case, sound can end before or after a reader sees the whole image. The motion of each frame is also programmed to start in a similar fashion. Therefore, a reader's scroll speed is related to the motion's speed. For this reason, motions might miss the intended timing and be unnatural because they are played out of context. Also, finished sound effects can disturb the concentration of readers. These problems come from a shortage of continuity; to solve these, naturally activated consecutive sounds or animations, like the simple rotation of joints when a character moves, is required.

Oral History as a Record of Dance (무용 기록으로서의 구술사)

  • Lee, Eunjoo
    • Trans-
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    • v.6
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    • pp.43-78
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    • 2019
  • Dance is an art that includes not only art historical facts, but also a series of processes for dancers' body, choreography, and the creation of entire process of dances and their lives. In other words, dance is the art of embodying the experience and consciousness of the dancer as the subject, and embodying it through the physical body, and therefore, the existing empirical study which relies solely on the literature in the history of dance study is difficult to deliver a complete history. Oral history is a new methodology historical writing that overcomes the limitations of research methods based on literature centered documents. Oral history in the field of dance is that the dancer becomes the subject of the history of dance's narrative. The memory and testimony of a dancer can become a history, complement the missing parts of the documentary record, and amount to analysis and interpretation to attempt the history of dance from various perspectives. The history of dance through oral history analysis thus generates another view from the literature. The oral history is acted as a prism that can explore the sociocultural discourse of the time and the history of dance. As a new academic challenge for the history of dance field, I expect to be able to review the artistic, social, and cultural functions and roles of dance beyond the limit of existing literature-oriented history study and to be able to progress to various the history of dance.

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The development and evaluation of Home Economics teaching.learning process plans by Gagne's instructional events using scaffolding - Focusing on 'nutrition and meal of adolescents' unit in middle school- (가네의 수업사태(instructional event)별 비계설정(scaffolding) 교수전략에 따른 가정과 교수.학습 과정안 개발 및 평가 - 중학교 '청소년의 영양과 식사' 단원을 중심으로 -)

  • Sea, Su-Yeon;Park, Mi-Jeong;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.23 no.2
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    • pp.37-54
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    • 2011
  • The purpose of this study was to develop home economics(HE) teaching learning process plans by Gagne's instructional events using scaffolding of 'nutrition and meal of adolescents' unit according to the 2007 revised middle school HE curriculum. To achieve this purpose, the teaching learning process plans and worksheets using scaffolding according to Gagne's instructional event were developed for 5 periods, implemented to the 71 middle school students in Busan city, and evaluated by 21 home economics(HE) teachers and 71 middle school students. The content of the teaching learning process plans were composed of the subjects, 'impotance of nutrition and wellness', 'types of function of nutrients, 'Korean dietary reference intakes and characteristics of adolescent nutrition', 'nutrition problems, eating habits, and diet of adolescents', and 'future health and jobs'. HE teachers evaluated that the content of the teaching learning process plans were suitable to the middle school students, teacher's questions were accurate, and the teaching learning process plans were suitable, usable, and easy to implement in middle school HE class. The students who participated in the class were satisfied with the instruction by Gagne's events using scaffolding. They perceived that the contents and process of the instruction were understandable and interesting.

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An Analysis of Media in Advanced Learning Activities of Middle School Special Korean Textbooks by the Information Processing Model (정보처리모형을 활용한 중학교 특수 국어 교과서 심화 학습활동 수록 매체 분석)

  • Song, Gi-Ho;Noh, Jeong-Im
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.3
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    • pp.29-50
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    • 2020
  • The purpose of this study is to analyze the characteristics of the media contained in textbooks for students with disabilities based on the information processing model, and to find ways to utilize library materials for class improvement for them. To this end, the media included in the in-depth learning activities of the Korean language textbooks of the 2015 revised special education basic curriculum were analyzed. As a result of the analysis, it was found that students with disabilities received information mainly through vision, process information through understanding, and use language intelligence to produce results. Specifically, they accepts learning contents through illustrations and texts, processes the contents based on understanding such as reasoning and explanation, and then uses linguistic intelligence such as writing and speaking to produce results. Based on the results of this analysis, a practical method to utilize library materials in the Korean language class of students with disabilities was proposed as follows. Developing a variety of input mediums based on reading stages and collection mapping for students with disabilities. Providing book materials through reading and listening. Teaching appropriate methodological knowledge to self-directly solve advanced learning activities. In addition, developing types of writing and writing strategies that can help various production activities.

Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.11-18
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    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

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Development and Implementation of Teaching-Learning Plan for 'Residence and Living Environment' of Home Economics applied with Portfolio Assessment (포트폴리오 평가를 적용한 가정과 주생활 교수.학습 과정안 개발 및 실행 -'주거와 거주환경' 단원을 중심으로 -)

  • Lee, Min-Jeong;Cho, Jea-Soon
    • Journal of Korean Home Economics Education Association
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    • v.24 no.3
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    • pp.225-239
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    • 2012
  • The purpose of this study was to develope and implement a teaching learning process plan applied with portfolio assessment for 'housing and residential environment' section of Technology Home Economics in a middle school. The teaching learning process plan consisting of 8-session lessons had been developed and implemented according to the ADDIE model mixed with 6 portfolio-development stages. In the development stage, 19 activity materials(5 reading texts, 6 individual and 2 group activity sheets, and 3 subject activity sheets) and 27 teaching learning materials(8 sets of pictures & photos and 19 moving pictures) were developed for the 8-session lessons. The plans applied to 2 classes 74 students in the third grade of K middle school in Gyeonggi-do during May 16th-17th of June, 2011. The results from survey and portfolio showed that the 8-session lessons had overall achieved the general goal of the teaching learning process plan applied with portfolio assessment, which was to stimulate students in the class through working with portfolio elements of activity materials. The students evaluated the whole process of 8 lessons were adequate and helpful. Students also reported they highly accomplished the goal of each lesson and actively participated in the lesson. The 3 subject activity sheets as well as other materials in the portfolio were excellently done with the average of over 90% points. These results supported that a teaching learning process plan applied with portfolio assessment was a combined lesson with evaluation and also an alternative to qualitative evaluation over the whole units. This plan might apply to other parts of housing as well as various other areas.

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