• Title/Summary/Keyword: 인형놀이

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Implementation of Samulnori play system based on Digitalization Traditional Music (디지타이즈된 전통 음악 기반의 사물놀이 연주 시스템의 구현)

  • Lee, Ho-Chul;Lee, Yong-Woong;Cho, Jong-Sik;Ju, Jong-Gil;Hwang, Jeong-Hwan;Lee, Meong-Hun;Yoe, Hyun;Shin, Chang-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.421-424
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    • 2010
  • 지금까지 전통음악분야의 현대적 구현은 민간 연주자들에 의하여 음악을 계승 발전시켜왔다. 특히 농악놀이에 현대적 해석을 가미한 사물놀이는 전통음악 현대화의 일등공신이다. 그러나 전통문화에 대한 공학적 분석은, 에밀레종의 맥놀이 분석, 징의 RIM깊이에 따른 음향의 변화 등 다양한 분야에서 이루어지고 있으나, 전통문화와 IT의 융합은 접근하는 사례가 전무한 실정이다. 본 논문에서는 전통음악을 현대화시킨 사물놀이를 사물놀이 고유의 풍모를 살린 전통인형과 함께 임베디드 시스템으로 제작하고, 사물놀이 연주가 수록된 정간보를 디지털악보로 변환하여 악보 내용을 바탕으로 사물놀이 인형들이 각각 사물놀이 악기를 연주하여 사물놀이 본연의 조화를 이룰 수 있는 시스템을 구현하였다.

A study on the three dimensional paper doll development with augmented reality technology (증강현실기술이 적용된 3D 인형놀이 개발에 대한 연구)

  • Kim, Tae-Eun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.3
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    • pp.297-302
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    • 2014
  • The AR(Augmented Reality) is the technique that make the fusion between real world and virtual object. The augmented object on real world can provide the visualization of digital information to user. Also, the real-time AR system makes the interaction between user and computers. Therefore, the immersion of user be increasing and help the information transfer to user with AR system. In this paper, we implement the AR system with the modeled VRML as a three-dimensional object using programming language. The application technique is proposed that augment the various virtual clothes to three-dimensional avatar. Moreover, we propose the novel interface by using marker that can be increase the immersion of user.

The Characteristics of Fashion Design as a Playing through a Doll (인형 놀이에 나타난 패션 디자인의 특성)

  • Lee, Ji-Hyun;Kim, Young-In
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.86-99
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    • 2007
  • In this study, the concept of play as an entertainment is redefined and applicable method of fashion design as a play are suggested by analyzing the feature of doll's costume design based on the play pattern. In literary study, the role of playing doll Is described and has been examined by the analysis of scholars' opinions. In positive study, the pattern and costume design of sample costume dolls are analyzed using 624 samples of the representative images collected from the literatures and real figures, and they are classified as collection dolls or fashion dolls in order to analyze the feature of fashion design in playing dolls. As a result of the analysis of doll's costumes based on its use, the costumers are divided into a real world costume which is similar to what human wear in daily life and a virtual costume which is used in the movie or play and the costumes only worn by the dolls. The examination of the type of costume worn by dolls, dress is principally dominant costume in collection doll, whereas in fashion doll, dress is still mainly worn but shirt blouse & pants, shirt blouse k skirt, jacket, coat, bathing suit. etc. are shown dispersedly as well. In the costume silhouette of dolls, collection doll uses mostly A line silhouette meanwhile fit and flare is mostly used in the fashion doll but other silhouettes are also relatively shown a lot. In the means of the color of the costume worn by dolls, collection doll is more similar to those in actual fashion design. On the contrary, the color of the costume that fashion doll is put on is more free and more various because the trendy rotors such as green, yellow, purple, etc are used.

A study on the modernization of 'Kokdugaksinorum' (<꼭두각시놀음>의 현재화 방안 연구 - 극단 '사니너머'의 <돌아온 박첨지 시즌2>를 중심으로 -)

  • Choe, Yunyoung
    • (The) Research of the performance art and culture
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    • no.32
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    • pp.71-106
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    • 2016
  • This study analyzes the current work of the traditional theater around 'Back Parkcheomji(season2)' of theatre troupe 'Saninomou'. 'Back Parkcheomji(season2)' has proved that it is possible modernization while at the same time preserving the traditional theater. As a result, 'Back Parkcheomji(season2)' regained the spirit of contemporary social criticism and reality inherent in Kokdugaksinorum. The performance are beyond the traditional production method, which has created a new performance aspects. 'Back Parkcheomji(season2)' has created the puppets like this 'Kimga' 'Seweolho' 'Ryukbang' 'Chourani'. Traditional and creative dolls has criticized our modern society at the same stage. On the other hand, plays such as tightrope, Pungmul, Burna confirmed the spirit of Namsadangpae, and gave a dramatic fun. 'Back Parkcheomji(season2)' has dual stage. The dual stage will produce a magnificent spectacle, and has provided a variety of attractions. 'Back Parkcheomji(season2)' re-created the traditional theater of Namsadangpae in vivid contemporary version. The performance has made the opportunity to think again about the value of classical and allowed to recognize the new phase of classical theater.

Paper Doll Bending Metaphor for Avatar Mot ion Control (아바타 모션제어를 위한 종이인형 굽힘 메타포어)

  • 이은우;남양희
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.606-608
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    • 2003
  • 본 논문에서는 사용자가 제공하는 2차원의 캐릭터 스케치를 3차원의 시각적 이야기 저작 시스템의 아바타로 활용하기 위해, 어린이들이 종이 인형을 가지고 굽히거나 펴서 동작을 만들며 놀이를 하던 방법을 입력 매타포어로 사용하는 것을 제안하였다. 2차원 영상을 3차원화 하는 기존의 연구들은 카메라 파라미터의 복원 등 복잡한 시스템을 필요로 하며 일반 사용자가 이야기 저작시 쉽게 적용하기 어려운 데 반해, 본 메타포어를 기반으로 한 시스템은 정교하지는 않으나 일반인이 쉽게 이해할 수 있는 아바타 제어 방법을 제공한다.

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The Play World Structure of EBS Character "Pengsu" (EBS 캐릭터 '펭수'의 놀이세계 구조)

  • Kim, Jeong-Seob
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.267-275
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    • 2020
  • Even ordinary-looking plays can have a profound meaning. Based on this assumption, Eugene Pink (1960) has established an analytical model of play with five elements, namely "delight", "meaning", "community", "rules" and "tools." It was an effort to reflect on the true meaning of play beyond the cortical entertaining nature of play. In this study, it was carried out that all the texts containing images and performance from the EBS character "Pengsu" were selected, since he emerged as a new star in 2019. And also his play structure was analyzed by applying the Pink's model. As a result, Pengsu's play structure was confirmed to be systematic and complete as a play prototype because it was well-organized with five elements of play. It was regarded as a successful character that skillfully attracts participants to the play world. Among the components of the play, "fun" was found to be his funny appearance, sudden and unconventional behavior, "meaning" was the elimination of authoritarianism, self-esteeming and energizing, "community" was a multi-platform media user who crossed off-on-line, analog-digital-line, "rules" was to set his concept fixed as a young stranger with an ego to unreveal his identity, and "tools" was shown as his character itself and continual discourse. It shows that until now, Pengsu has a social net function of quite spreading the positive meaning of encouragement and comfort, advice and guide, consideration and forgiveness, introspection and nirvana to all members of our society, including the youth who are struggling with uncertainty and anxiety by showing rather exaggerated and stimulating performance that precisely combines these play elements.

멀티미디어 기술을 이용한 유아용 사물인지 시스템의 설계

  • Lee, Gwang-Hyeong;Jeong, Yong-Hun
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.461-464
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    • 2009
  • 본 논문은 지능의 발달 싯점인 유아기의 학습을 유아가 가장 흥미 있어하는 완구를 통하여 학습할 수 있도록 하는 시스템의 설계이다. 유아가 가장 좋아하는 인형이나 동물, 사물에 칩을 내장하여 ID를 읽을 수 있는 리더기 근처에 가면 장난감에 대한 설명뿐만 아니라 현재 인식된 장난감과 화면을 통하여 놀이를 함으로써 재미와 학습을 동시에 할 수 있는 시스템을 설계한다.

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THE MEASUREMENT OF ATTACHMENT (애착의 평가)

  • Lee, Kyung-Sook
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.15 no.1
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    • pp.28-39
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    • 2004
  • The author reviewed various psychological measures of attachment types and variation on developmental stage approaches. Also, the point of reliabilities and validities of the measures were reviewed. SSP and AQS introduced first in infancy. Cassidy-Marvin's attachment type system, Crittenden's PAA, Main & Cassidy's attachment system, Doll play techniques and Family drawing analyses of attachment types introduced secondly for preschooler. IPPA for parent and peer attachment introduced for Childhood/Adolescence. Finally, AAI and ASQ for romantic attachment explained for adulthood.

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