• Title/Summary/Keyword: 인터페이스장치

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Development of the Digital Dimmer System (디지털 디머 시스템 개발 연구)

  • Jung, Seung-Hwan;Choy, Ick;Choi, Ju-Yeop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.5
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    • pp.108-115
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    • 2008
  • Recently, a demand of the digital dimmer system is increasing steadily, but domestic research is not sufficient to the expectation. In this paper, a digital dimmer equipment is developed and resented to compose a system. Digital dimmer system compose console and dimmer rack. Console controls of user interface and a total system, and dimmer rack controls brightness of lighting equipment by a way of phase angle control with each illumination level to get from console.

Design and Implementation of con01 system and Kernel module of USB MP3 Player for Linux Environment (리눅스 환경을 위한 USB MP3 Player의 커널 모듈과 제어 시스템의 설계 및 구현)

  • 이준택;신동헌;조수현;김영학
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.139-141
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    • 2003
  • PC의 주변장지를 사용하기 위한 운영체제의 디바이스 드라이버의 구현은 하드웨어에 대한 정확한 명세가 없으면, 많은 노력과 비용이 요구된다. 현재 대부분의 PC 주변장치를 생산하는 업체는 리눅스를 위해서 별도의 디바이스 드라이버와 사용자 인터페이스 프로그램을 제공하고 있지 않다. 본 논문에서는 윈도우 운영체제에서 사용하기 위해 만들어진 MP3 Player의 디바이스 드라이버 및 사용자 프로그램이 윈도우 상에서 작동되는 내부적인 과정을 분석하고 리눅스의 proc 파일 시스템을 이용하여 하드웨어의 명세 및 프로토콜을 조사하였다. 그리고 여기에서 얻은 장치의 정보를 리눅스를 위만 디바이스 드라이버 린 사용자 프로그램의 구현에 응용하여, 리눅스 환경에서 적은 비용과 시간을 들여 디바이스 드라이버를 개발하는 방법을 제안한다.

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Development of 3D Joystick for Flight Simulator using Gyro Sensor (자이로 센서를 활용한 비행 시뮬레이터용 3D 조이스틱 개발)

  • Cha-Hun Park;Sung-Ho Lee;Myeong-Chul Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.333-334
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    • 2023
  • 비행시뮬레이터는 ICT 및 SW 응용분야에 속하는 기술로 항공기의 환경을 재현하는 시뮬레이션 환경을 제공한다. 시뮬레이터의 조종 장치인 일반적인 조이스틱을 대체한 기존 VR장비의 컨트롤러는 허공에 들고 조종하므로 정확하고 정교한 실제 항공기 조종에 사용하기에는 많은 문제점이 있다. 본 연구에서는 비행시뮬레이터와 VR분야에서 사용될 수 있는 가속도 센서와 진동 센서를 적용한 3D 조이스틱을 제안한다. 이를 위하여 3축 센싱과 정보를 표시하는 디스플레이 및 와이파이 통신을 위한 보드를 설계하고 유니티 기반의 가상 환경을 구현하여 적용 가능성을 확인하였다. 정상적으로 통신 인터페이스를 통하여 조종 장치가 동작하였고 게임 및 구현된 보드에서 확인한 센싱값이 일치함을 확인하였다. 연구의 결과물은 비행시뮬레이터 외에도 VR 및 다양한 메타버스 관련 콘텐츠에 사용될 수 있을 것으로 판단한다.

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A Study on the Tangible Interface Design System -With Emphasis on the Prototyping & Design Methods of Tangibles - (실체적 인터페이스 디자인 시스템에 관한 연구 - 텐저블즈의 설계 및 프로토타입 구현을 중심으로 -)

  • 최민영;임창영
    • Archives of design research
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    • v.17 no.2
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    • pp.5-14
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    • 2004
  • Introducing human capacities of control and sensation which have been overlooked into Human-Computer Interaction(HCI), Ubiquitous computing, Augmented Reality and others have been researched recently. New vision of HCI has embodied in Tangible User Interface(TUI). TUI allows users to grasp and manipulate bits with everyday physical object and architectural surface and also TUI enables user to be aware of background object at the periphery of human perception using ambient display media such of light, sound, airflow and water movement. Tangibles, physical object which constitutes TUI system, is the physical object embodied digital bit. Tangibles is not only input device but also the configuration of computing. To get feedback of computing result, user controls the system with Tangibles as action and the system represents reaction in response to User's action. User appreciates digital representation (sound, graphic information) and physical representation (form, size, location, direction etc.) for reaction. TUI's characters require the consideration about both user's action and system's reaction. Therefore we have to need the method to be concerned about physical object and interaction which can be combined with action, reaction and feedback.

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Gesture Recognition based on Mixture-of-Experts for Wearable User Interface of Immersive Virtual Reality (몰입형 가상현실의 착용식 사용자 인터페이스를 위한 Mixture-of-Experts 기반 제스처 인식)

  • Yoon, Jong-Won;Min, Jun-Ki;Cho, Sung-Bae
    • Journal of the HCI Society of Korea
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    • v.6 no.1
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    • pp.1-8
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    • 2011
  • As virtual realty has become an issue of providing immersive services, in the area of virtual realty, it has been actively investigated to develop user interfaces for immersive interaction. In this paper, we propose a gesture recognition based immersive user interface by using an IR LED embedded helmet and data gloves in order to reflect the user's movements to the virtual reality environments effectively. The system recognizes the user's head movements by using the IR LED embedded helmet and IR signal transmitter, and the hand gestures with the data gathered from data gloves. In case of hand gestures recognition, it is difficult to recognize accurately with the general recognition model because there are various hand gestures since human hands consist of many articulations and users have different hand sizes and hand movements. In this paper, we applied the Mixture-of-Experts based gesture recognition for various hand gestures of multiple users accurately. The movement of the user's head is used to change the perspection in the virtual environment matching to the movement in the real world, and the gesture of the user's hand can be used as inputs in the virtual environment. A head mounted display (HMD) can be used with the proposed system to make the user absorbed in the virtual environment. In order to evaluate the usefulness of the proposed interface, we developed an interface for the virtual orchestra environment. The experiment verified that the user can use the system easily and intuituvely with being entertained.

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A Novel of Solar Heat Collection Device Prototype using Parabolic based on Solar Light Tracking (태양광 추적기반의 파라볼릭을 이용한 태양열 집열장치 프로토타입에 관한 연구)

  • Jung, Se-Hoon;Sim, Chun-Bo;Park, Sung-Kyun;Kim, Jong-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.4
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    • pp.411-420
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    • 2016
  • Efforts have continued in recent years to research and develop new alternative energy sources to replace coal and oil. These days interest is exploding in new pollution-free renewable energy due to the rising prices of finite energy sources. In the field of solar energy, one of new renewable energy that has been actively researched and commercialized, research efforts have been focused on solar light energy, whose efficiency has, however, reached a saturation point already. Thus, this paper proposed a solar tracking-type parabolic heat collection device to utilize solar thermal energy rather than solar light energy. The proposed device was designed in a parabolic form to collect solar heat effectively. The investigator made its prototype by incorporating a five-axis censor-based solar tracking technology in it to sense changes to the location of the sun according to the seasons and periods. In addition, an administrator interface was designed and implemented for the efficient management of heat collection device.

Implementation of Joystick for Flight Simulator using WiFi Communication

  • Myeong-Chul Park;Sung-Ho Lee;Cha-Hun Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.8
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    • pp.111-118
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    • 2023
  • In this paper, we propose a WiFi-based joystick with an acceleration sensor and a vibration sensor that can be used in flight simulators and VR fields. The flight simulator is a technology belonging to the ICT and SW application field and provides a simulation environment that reproduces the aircraft environment. Existing flight simulator control devices are fixed to a specific device and the user's activity area is limited. In this paper, a 3D space manipulation device was implemented for the user's free use of space. In addition, the proposed control device is designed as a WiFi communication board and display that displays information and performs 3-axis sensing for accurate and sophisticated control compared to existing VR equipment controllers. And the applicability was confirmed by implementing a Unity-based virtual environment. As a result of the implementation device verification, it was confirmed that the control device operates normally through the communication interface, It was confirmed that the sensing values in the game and the sensing values measured on the implemented board matched each other. The results of this study can be used for VR and various metaverse related contents in addition to flight simulators.

The Development of Interactive Tiled Display Applications Using the iTILE Framework (iTILE 프레임워크를 이용한 인터랙티브 타일드 디스플레이 응용프로그램 개발)

  • Kim, Seok-Hwan;Kim, Min-Young;Kim, Su-Hwa;Kim, Ji-Hyoun;Min, Chul-Kee;Cho, Yong-Joo;Park, Kyoung-Shin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.487-492
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    • 2009
  • There will be many large displays in common public places, and we expect that these displays will give users many convenient interactive services. However, due to the physical size, typical mouse and keyboard are not suitable for user interactions on large displays. Recently there are many studies investigating on new interaction techniques and input devices developed for user interactions in a large display. In this paper, we describe the iTILE framework designed to help develop the interactive tiled display applications. Then we describe two iTILE applications using the tape switch interface and the tangible interface with infrared camera and markers.

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Embedded Processor based PPP Implementation for Globalstar Satellite Modem (글로벌스타 위성 모뎀을 위한 임베디드 프로세서 기반 PPP(Point-to-Point Protocol) 구현)

  • Moon, Hyun-Geol;Lee, Myung-Eui
    • The KIPS Transactions:PartC
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    • v.15C no.5
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    • pp.409-418
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    • 2008
  • In this paper, we programed the PPP(Point-to-Point Protocol) used in embedded application environments for Globalstar Satellite Modem. There are number of satellite communication systems such as Orbcomm, Globalstar, Inmarsat and etc. But each satellite data service have provided a communication interface only for their own data links. A data communication link is needed to communicate with Globalstar satellite service. Globalstar communication system uses PPP to establish data communication link, so we implemented the embedded processor based PPP protocol. The user terminal equipment also designed in this paper has various input/output devices and sensors applicable to any user specific application. The proposed PPP program works well with Globalstar data communication link through experimental tests.

WPIF: The Integration Framework for the Convergence of Heterogeneous WPANs (WPIF: 이종 WPAN 연동을 위한 통합 프레임워크)

  • Kong In-Yeup;Je Dong-Guk;Sihn Gyung-Chul;Kim Dae-Sik;Hwang Won-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.7B
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    • pp.583-594
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    • 2006
  • WPANs (Wireless personal area networks) have developed as various forms according to requirements such as data rate, coverage, subscriber volume, and supported mobile velocity. And mobile device with multiple network interfaces is very common. To make these multi-mode devices communicate with any WPAN device at anytime, anywhere, the framework for heterogeneous wireless networks is essential. Therefore, we propose the integration framework to converge heterogeneous WPANs. In this paper, we explain the requirements and detailed design of our framework, and then present the emulation test results.