• Title/Summary/Keyword: 인터넷 환경

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A Systematic Review on Concept-based Image Retrieval Research (체계적 분석 기법을 이용한 의미기반 이미지검색 분야 고찰에 관한 연구)

  • Chung, EunKyung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.4
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    • pp.313-332
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    • 2014
  • With the increased creation, distribution, and use of image in context of the development of digital technologies and internet, research endeavors have accumulated drastically. As two dominant aspects of image retrieval have been considered content-based and concept-based image retrieval, concept-based image retrieval has been focused in the field of Library and Information Science. This study aims to systematically review the accumulated research of image retrieval from the perspective of LIS field. In order to achieve the purpose of this study, two data sets were prepared: a total of 282 image retrieval research papers from Web of Science, and a total of 35 image retrieval research from DBpia in Kore for comparison. For data analysis, systematic review methodology was utilized with bibliographic analysis of individual research papers in the data sets. The findings of this study demonstrated that two sub-areas, image indexing and description and image needs and image behavior, were dominant. Among these sub-areas, the results indicated that there were emerging areas such as collective indexing, image retrieval in terms of multi-language and multi-culture environments, and affective indexing and use. For the user-centered image retrieval research, college and graduate students were found prominent user groups for research while specific user groups such as medical/health related users, artists, and museum users were found considerably. With the comparison with the distribution of sub-areas of image retrieval research in Korea, considerable similarities were found. The findings of this study expect to guide research directions and agenda for future.

The Success Factors and Strategy of Social Network Online Game in Korea: A Case Study of Nexon (국내 Social Network Online Game(SNOG)의 성공 요인 및 전략: Nexon 사례 연구)

  • Yoo, Byung-Joon;Kim, Kwan-Soo
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.127-138
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    • 2011
  • The creation and interchange of information through the Internet network forms online community and makes Social Network Game (SNG) as a new entertainment by grafting it onto the most popular online games. SNG means the service which amalgamates social network service (e.g., Facebook, Twitter, etc) strong points and the fun of online game. It promotes the intimacy of relation between the friends above social network service and the gaming amusement for users. The domestic SNG market is currently fast changing according to the smart environment which is quickly shifted. The existing online game field will continuously maintain a market size. SNOG will be more developed because it is competitive from the business perspective of managing cost and production cost when compares with the existing online game. In relation to Facebook, Twitter, etc. overseas SNS platform base SNOG service, the domestic competition for launching SNG is expected to heat up as NHN, Daum and SK Communication introduce open type SNS. This study examines the successful factors and strategy for domestic SNOG by studying the case of MapleStory Adventures successful possibility. The possible successful factors are combing SNS on the existing popular online game, marketing through the existing users, and solving the platform problem of a failure factor of NexonStar. This case study is expected to contribute to the domestic SNOG industry development by providing several implications for the successful factors and strategy of SNOG which will be continuously developed.

Design and Implementation of Automatic Fan On/Off for Energy Saving (에너지 절감을 위한 선풍기 자동 ON/OFF 기능의 설계 및 구현)

  • Jang, Junewoo;Park, Seongjin;Ko, Hyeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.5-8
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    • 2018
  • Recently, global warming and tropical nights have caused the use of electric fans to explode. Under these circumstances, running the fan for long periods of time is not only a risk of explosion due to overloading the power but also a small amount of electricity and environmental pollution. Therefore, the research was conducted to develop devices that automatically turn fans on and off according to room temperature, reducing the risk of explosion as well as saving energy. This study suggested that electric fans turn on and off automatically and display temperature in mobile applications. The ability to turn on and off allows the fan to turn on itself if the indoor temperature rises above a certain level. Conversely, if the indoor temperature drops below a certain level, the fan should be turned off. Second, the temperature display function checks indoor temperature through mobile applications. The automatic on/off capabilities proposed in this study could contribute to reducing the risk of explosion and saving energy. However, if the indoor temperature rises above a certain temperature even though there is no one inside, the fan can be turned on. The expectation from this study is that the ability of fans to operate and turn off at appropriate temperatures can reduce the risk of explosion, electrical charges, and environmental pollution.

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Fast Stream Cipher AA32 for Software Implementation (소프트웨어 구현에 적합한 고속 스트림 암호 AA32)

  • Kim, Gil-Ho;Park, Chang-Soo;Kim, Jong-Nam;Cho, Gyeong-Yeon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.6B
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    • pp.954-961
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    • 2010
  • Stream cipher was worse than block cipher in terms of security, but faster in execution speed as an advantage. However, since so far there have been many algorithm researches about the execution speed of block cipher, these days, there is almost no difference between them in the execution speed of AES. Therefore an secure and fast stream cipher development is urgently needed. In this paper, we propose a 32bit output fast stream cipher, AA32, which is composed of ASR(Arithmetic Shifter Register) and simple logical operation. Proposed algorithm is a cipher algorithm which has been designed to be implemented by software easily. AA32 supports 128bit key and executes operations by word and byte unit. As Linear Feedback Sequencer, ASR 151bit is applied to AA32 and the reduction function is a very simple structure stream cipher, which consists of two major parts, using simple logical operations, instead of S-Box for a non-linear operation. The proposed stream cipher AA32 shows the result that it is faster than SSC2 and Salsa20 and satisfied with the security required for these days. Proposed cipher algorithm is a fast stream cipher algorithm which can be used in the field which requires wireless internet environment such as mobile phone system and real-time processing such as DRM(Digital Right Management) and limited computational environments such as WSN(Wireless Sensor Network).

Design and Implementation of Geographical Handoff System Using GPS Information (GPS정보를 이용한 위치기반 핸드오프 시스템의 설계 및 구현)

  • Han, Seung-Ho;Yang, Seung-Chur;Kim, Jong-Deok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1A
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    • pp.33-43
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    • 2010
  • Recently, users want to use real-time multimedia services, such as internet, VoIP, etc., using their IEEE 802.11 wireless lan mobile stations. In order to provide such services, a handoff among access points is essential to support the mobility of a node, in such an wide area. However, the legacy handoff methods of IEEE 802.11 technology are easy to lose connections. Also, the recognition of a disconnection and channel re-searching time make the major delay of the next AP to connect. In addition, because IEEE 802.11 decides the selection of an AP depending only on received signal strength, regardless of a node direction, position, etc., it cannot guarantee a stable bandwidth for communication. Therefore, in order to provide a real-time multimedia service, a node must reduce the disconnection time and needs an appropriate algorithm to support a sufficient communication bandwidth. In this paper, we suggest an algorithm which predicts a handoff point of a moving node by using GPS location information, and guarantees a high transmission bandwidth according to the signal strength and the distance. We implemented the suggested algorithm, and confirmed the superiority of our algorithm by reducing around 3.7ms of the layer-2 disconnection time, and guaranteed 24.8% of the communication bandwidth.

A Study on the Implementation of Historical and Cultural Information System based on Web GIS for Youngsan River Area (Web GIS 기반의 영산강유역권 역사문화정보시스템 구축 연구)

  • Jang, Mun-Hyun;Lee, Jeong-Rock
    • Spatial Information Research
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    • v.17 no.3
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    • pp.329-339
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    • 2009
  • A historical and cultural map needs an overall reflection of the links based on time and space among the various composite factors, instead of requiring a simple collection of the respective relics in a particular region. The study of history, culture and living environment of river system area, a place that is known to as a cradle of civilization, will be able to undertake a role in the research and comparison with other cultural regions, reaching beyond the regional units until now and moreover investigation the international and intercontinental history of civilization. In this context, this research focuses on the establishment of a cultural information system for the public use and the insight to the regional identity and materialization of culture based on Korea's peculiar history and culture. Thus, the information system for Youngsan River area aims to create a form of electronic map that contains various cultural and historical information on river system area, which is a integrated information system based on Web GIS that is open to public use through the internet. The above mentioned system is a combined product from the basic research data on various fields of study, including archaeology, architecture, arts, ecological environment, history, folk customs, literature, and food, while it aims for not only its utilization in interdisciplinary studies but also creating new value as a public database. As a result, the expected effects due to the establishment of historical and cultural information system based on Web GIS of Youngsan River area are as follows: First, the study can contribute to verify a road map of the study on Youngsan River area. Second, it will take a role to stimulate the academical research on the dynamic structure and characteristics of the Youngsan River area. Third, we can also expect an effect of gaining a full foothold in providing an electronic academic source specialized for the study of the historical and cultural map.

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Self-Directed MITS Based on the Web -The main theme is operation of numeral in primary school mathematics - (웹을 기반으로 한 자기 주도적 MITS -초등 수학 수와 연산 영역 중심-)

  • Kim, Dong-Hyuk;Goh, Byung-Oh;Choi, Eui-In
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.335-349
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    • 2004
  • Recently, there is change the environment of education due to development of Science Technology Specially, As education information on web increased by internet, using education web data by mean of medium that aids learning by computer. Also It studied method that used the Computer as learning medium through the CAI(Computer Assisted Instruction), ICAI(Intelligent CAI), and ITS(Intelligent Tutoring System). But legacy system are not support efficient method that learns to vary learner suitable learning method by individual level. Specially It is not suitable the education course to direct current course of education, and not consider different of student capability, aptitude, need, interesting, not maximized the individual growable power and effect of education. To solve the this problem, our paper suggest the web-based self-directed MITS(Multimedia ITS) that supply the needed the information on web, make the environment that can self-directed learning. To maximized effect of individual learning, our paper structured coursed, characterized, related learning contents in region of numeral at mathematics of primary school. And then integrated contents and class, design and implement the web-based MITS that consist of 4 module to escape from limitation of learner grade, learning time, learning place.

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Hash-chain-based IoT authentication scheme suitable for small and medium enterprises (중소기업 환경에 적합한 해쉬 체인 기반의 IoT 인증 기법)

  • Jeong, Yoon-Su;Yon, Yong-Ho;Ku, Jin-Hee
    • Journal of Convergence for Information Technology
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    • v.7 no.4
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    • pp.105-111
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    • 2017
  • With the emergence of the fourth industrial revolution, more and more attempts have been made to apply IoT technology to the manufacturing process and launch the product. In this paper, we propose IoT authentication scheme based on hash chain which can easily apply IoT device to small and medium enterprises in Korea. In the proposed method, the companies that installed IoT devices suitable for the manufacturing environment are selected to maintain the linkage between IoT devices so that product information and release information can be efficiently collected and managed during the entire manufacturing process. In addition, the proposed scheme is characterized in that it does not require an additional encryption / decryption algorithm because the authentication information of the IoT device is constructed based on a hash chain. As a result of the performance evaluation, the efficiency of the manufacturing process was improved by 18.5% and the processing of the manufacturing process with the IoT device was shortened by 20.1% on the average according to the application of the IoT device. In addition, the labor cost reduction costs in the manufacturing process decreased by an average of 30.7%.

Development of Livestock Traceability System Based on Implantable RFID Sensor Tag with MFAN (MFAN/RFID 생체 삽입형 센서 태그 기반 가축 이력 관리 시스템 개발)

  • Won, Yun-Jae;Kim, Young-Han;Lim, Yongseok;Moon, Yeon-Kug;Lim, Seung-Ok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.12
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    • pp.1318-1327
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    • 2012
  • With the recent increased risk of livestock disease spread and human infection, livestock disease control has become very important. Consequently, there has been an increased attention on an implantable real-time monitoring and traceability system for individual cattle. Therefore, we have developed a robust monitoring and traceability system based on an implantable MFAN/RFID sensor tag. Our design combines the MFAN technology that is capable of robust wireless communication within cattle sheds and the 900MHz RFID technology that is capable of wireless communication without battery. In MFAN/RFID implantable sensor tag monitoring system, UHF sensor tag is implanted under the skin and accurately monitors the body temperature and biological changes without being affected by external environment. In order to acquire power needed by the tag, we install a MFAN/RFID tranceiver on the neck of cattle. The MFAN coordinator passes through the MFAN node and the RFID-reader-combined MFAN/RFID transceiver and transmits/receives the data and power for the sensor tag. The data stored in the MFAN coordinator is transmitted via the internet to the livestock history monitoring system, where it is stored and managed. By developing this system, we hope to alleviate the problems related to livestock disease control.

Implementation of Adaptive Transmission Middleware for Video Streaming (비디오 스트리밍을 위한 적응적 전송 미들웨어의 구현)

  • 김영주
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.637-644
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    • 2004
  • This paper proposed and implemented the adaptive transmission middleware for video streaming, which is able to support the adaptive transmission of video data to the fluctuating changes of network environment in the packet-based network and the properties of transmitted video data. The adaptive transmission middleware is made up SR-RTP-based transfer module and TFRC(TCP Friendly Rate Control)-based transfer-rate control module. The SR-RTP-based transfer module supports RTP-based real-time transfer of video data and packet retransmission scheme retransmitting the high-priority packets selectively in the damaged video data to reduce the error induced by the packet loss. Sharing the transmission bandwidth of network with the TCP-based data transfer, the TFRC-based transfer-rate control module controls the transfer rate of video data according to the most allowable transmission bandwidth in the network, so that the transfer rate is controlled adaptively to the fluctuating changes of transmission bandwidth. This paper, for the experiment, applied the adaptive transmission middleware to video streaming in the external Internet environment, and analyzed the effective frame transfer rate and the degree of the streaming jitter to evaluate the performance of packet-loss recovery and adaptive transfer rate control. In the external Internet environment where the packet-loss rate is high a bit, the relatively high streaming performance was showed compared with the case that didn't apply the adaptive transmission middleware.