• Title/Summary/Keyword: 인터넷 사용행태

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Factors associated with internet use time among adolescents: focused on convergent implications (청소년의 인터넷 사용시간에 영향을 미치는 요인: 융복합적 함의를 중심으로)

  • Park, So-Youn;Yang, So-Nam
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.387-395
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    • 2015
  • The aim of this study was to investigate effects of socio-demographic, household, social support, health-related factors on adolescent internet use time. Multiple regression analysis was conducted to examine factors affecting adolescent internet using time, and this study used the 2014 10th Korean Youth Health Risk Behavior On-line Survey data by Centers for Disease and Prevention. Results show that as for socio-demographic factors, being male, lower economic status, being middle school student, and having poor academic grade were; as for household factors, youth-led, one-parent, grandparent(s), multicultural, and North Korean defectors family were; as for social support factors, the absence of family support, the absence of friend support and the absence teacher support were; and as for health-related factors, less exercise, higher level of stress, and lower level of subjective happiness were associated with increased internet using time. Based on these results, convergent implications about effective intervention strategies that adolescents can use internet appropriately were discussed in the section of conclusion.

The Convergence Effect of Internet Usage Levels on Oral Symptoms of Adolescents (청소년의 인터넷 사용 수준이 구강증상에 미치는 융합 영향)

  • Kang, Hyun-Joo
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.77-85
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    • 2019
  • The purpose of this study was to analyze the effects of adolescents' Internet Usage Levels on their oral symptoms using the data from 60,040 students in the 14th Korea Youth Risk Behavior Web-Based Survey in 2018. The logistic regression for the effects of Internet Usage Level on the oral symptoms were analyzed using a logistic regression method. Symptoms of toothache when eating and throbbing symptoms, and gum pain symptoms showed high levels of stress, and high awareness of pain when lower daily frequency of tooth-brushing. In addition, the less time spent on the Internet, the more subjective health awareness, the higher sleep satisfaction, the less smoking and drinking experience, Results were significantly lower. In conclusion, health education that mitigates adolescents' excessive use of the Internet is believed to enable proper health practices and is intended to help develop health education programs that can prevent such oral symptoms.

A Study on Proposal of Emotional expression for Online instant Messenger (온라인 인스턴트 메신저의 감정표현 방법 제안에 관한 연구)

  • Kim, Ju-Yong;Soh, Yeon-Jung
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.48-54
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    • 2007
  • 컴퓨터 네트워크의 발달로 인터넷이 실생활이 되면서, 온라인에서 인스턴트 메신저를 이용한 커뮤니케이션 방식이 확대되고 있다. 이러한 메신저에서는 이모티콘 및 플래시콘 혹은 윙크 등 과 같은 다양한 방식을 통해 감정을 표현할 수 있도록 제안하고 있다. 하지만, 아직까지 온라인의 감정표현은 흥미위주이며, 오프라인의 다양한 감정표현에 비해서 제한적이다 따라서 오프라인에서의 다양한 사용자 감정표현을 온라인에서 표현해 줄 수 있는 새로운 형태의 감성 커뮤니케이션 방법이 필요하다. 본 연구에서는 온라인 인스턴트 메신저의 사용행태 이해를 통해서 사용자들의 요구사항을 파악하고 이를 통해 제안할 수 있는 커뮤니케이션 방법을 모색하고자 한다. 실생활에서 사용자의 감정표현 방법을 바탕으로 온라인 메신저에 적용하여 새로운 감성 커뮤니케이션 방법을 제안하는 연구로, 감정어휘와 표현방법의 사용자 조사를 통해 감정표현 방법에 대한 컨셉을 제안하였다. 우선 메신저 사용 행태와 요구사항 도출을 위한 사용자 FGI를 진행하였다. 사용자 FGI로 얻어진 사용자들의 메신저 사용행태를 통해, 텍스트와 모션을 활용하는 '텍스트콘'을 컨셉 아이디어로 도출하였다. 아이디어에 적용하기 위해 모션을 감정으로 인해 파생되는 행동과 체감각 요소로 구분하였다. 구체적인 표현방법 및 적용 요소를 추출하기 위한 방법으로 온라인 설문조사를 실시하였으며 감정어휘와 표현방법(행동, 체감각)을 추출하였다. 추출된 내용은 '사용자 참여 관찰' 기법을 활용하여, 사용어휘와 행동을 정리하고 구제화하여 그 결과를 '텍스트콘'에 적용하였다. 본 연구는 사용자들이 메신저를 이용한 감정표현에 있어 텍스트를 선호하고 텍스트에 대한 요구사형에 있음을 확인하였으며, 감정표현 컨셉 아이디어 '텍스트콘'을 도출하였다. '사용자 참여 관찰' 기법을 활용하여 기존의 이모티콘으로 대표되는 그래픽 아이콘 중심의 사용자 감정표현 방법을 보조해줄 수 있는 방법으로 실생활에서 사용자가 표현하고 받아들이는 신체언와 행동을 적용하였다는 것에 그 의의가 있다. 또한, 감정에 의한 생리적 반응 요소를 외적인 반응과 내적인 반응으로 구분하여, '체감각'이라고 하는 내적반응을 중심표현방법으로 삼아, 기존과는 다른 시각으로 접근할 수 있었다.

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The Effect of Adolescents' Health Behavior on Obesity (청소년들의 건강행태가 비만에 미치는 영향)

  • Hong, Min-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.295-302
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    • 2019
  • This study was conducted to investigate the effects of adolescent health behavior on obesity using an online health behavior survey. The subjects of this study were 12,090 middle school students and 14,248 high school students among 26,338 Korean youths that responded to an online survey of youth health behaviors in 2018 (14th). There were significant differences in lifestyle, mental factors, exercise habits, and sitting habits as health behavior factors. The risk of obesity was higher in smokers (p<0.001), drinkers (p<0.001), those who ate breakfast less than four times a week (p<0.001), those who consumed fruit less than four times a week (p<0.001) and those who ate fast food less than two times a week (p<0.001). The obesity rate was higher in people with high-stress (p<0.05). Exercise habit as a factor was higher in the obesity rate than in physical activity by three times as much (p<0.001), whereas students categorized as muscular (p<0.01) had one to two times more physical activity (p<0.001). Students who had less than six hours of learning purpose were found to have higher obesity rates than those with more than six hours of learning purpose (p<0.001). In conclusion, the obesity rate did not increase with prolonged sitting habits, but did increase with longer sitting time except for those who studied purpose folly. Therefore, it is necessary to have a set time for internet use, as well as to educate schools about proper lifestyle, and to promote healthy exercise habits.

A Convergence Study on association of Internet Use Time with Perceived Status in Adolescents (청소년 인터넷 사용시간이 청소년 주관적 상태에 미치는 영향에 대한 융합연구)

  • Baek, Seung Hee;Kim, Ji hyun
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.153-159
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    • 2018
  • The purpose of this study is to grasp the internet use time that young people use for purposes other than learning purpose, to grasp the perceived status of the youth according to internet use time and to grasp the interrelationships of them. Using the 2016 youth health behavior online survey, the odds ratios and 95% confidence intervals of perceived status according to internet use time were calculated by binary logistic regression analysis. The main results are as follows. In perceived health and perceived oral health the odds ratios of perceived who feel that they are perceived and unhealthy as the time spent using the Internet increased significantly compared to those who did not use the Internet for learning purposes. In the perceived body type, the odds ratio of being overweight increased significantly with longer internet use time. The odds ratios of perceived happiness were 1.19 times (CI = 1.10-1.30) higher than the perceived expectation of unhappiness when using the Internet for over 300 minutes. The use of the internet for a long time other than the purpose of learning may have a negative effect on the health and happiness of the youth, so we think that the recommended time for using the internet is necessary.

Relationship between Demographic Characteristics, Health and Internet Addiction and Drug Uses among the Korean High School Students (중고생의 인구학적 특성, 건강, 인터넷 중독과 약물사용과의 관계)

  • Lee, Hyun-Sook;Kim, Kwang-Sun;Kim, Kwang-Hoi;Nam, Gil-Woo;Min, Kyeong-Won;Lee, Sam-Soon;Jeong, Chan-Hee;Lee, Hong-Jik;Park, Ji-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.963-969
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    • 2013
  • This study aimed to examine the relationships between demographic characteristics, health, and internet addiction factors and drug uses among the Korean high school students. The 2009 Korean Youth Health Risk Behavior On-line Survey data was used for this study. It selected 73,238 cases of junior and senior high school students from the raw dataset and conducted a secondary data analysis. Frequency analysis and chi-square test were conducted for this study. Gender, living with parents, economic status, school level, academic record, subjective health status, subjective well-being, level of stress, level of depression and internet addiction were significantly associated with their drug uses. Findings may be used for developing strategies to cope with drug uses among the Korean high school students.

PC User Segmentation based on user contextual inquiry interview analysis -Focusing on Soho, small and medium-sized businesses- (PC 사용자의 업무 행태분석을 통한 유형화 - 소호, 중소기업 사용자를 중심으로-)

  • Lee, Joung-Young;Moon, Hyun-Jung
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.193-198
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    • 2008
  • Now days with the significant grows of internet and PC hardware/software, most of the business, include small size business and soho, is worked by PC/Network. However these critical changes, all the PC/Network system or service is identical and these make user a inconvenient experience and unpleasant aspect to PC/Network. This research is to segment the user bases on the user context of using PC and all this segmentation was done in contextual design process. From Contextual Interview, all data of user context of environment, use case, needs, voices, break downs were captured and these data were interpreted and filtered to affinity notes and user modeling. After the interpretation, the consolidation was being held by affinity diagram, which could make ready to segment the user. For the result, 3 segmentation was evaluated and which are the 'Holistic Networker', 'Unplugged Controller' and 'Passive Reactor'.

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A Study on the Usability of Graphic User Interface by the User Behavior in a Mobile Music Streaming App (모바일 음악 스트리밍앱의 사용자 행태에 따른 GUI 사용성 연구)

  • Park, Il Kwun
    • Design Convergence Study
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    • v.14 no.2
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    • pp.151-168
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    • 2015
  • As the market of music download stores moved into the mobile epoch the market was growing explosively. Recently, the digital music market tends to move from the mp3 download market to streaming service and the users can use the service on their mobile devices without reference to any inconvenient download and limited storage capacity. It was found that they mainly use the recommendation music playlist, instant player, main player and sharing of the functions of the streaming service from the user behavior research. This is noticeable features that set apart from the mp3 download service. However, the interface design of the streaming app followed the previous service and it needs the optimization of its UI design. In this study, the usability of high ranked three mobile streaming apps was evaluated. The result of the test was that Naver music and Bugs had high scores overall in four sections of the streaming service features. On the other hand, the Melon had primarily high score in color application on the service. The aim of this study is to suggest the direction of the UI design of music streaming service through the understanding of essence of streaming service and evaluation the usability test.

The Impact of Perception on the Difference Between Mobile and Stationary Internet Toward the Intention to Use Mobile Internet (모바일 인터넷과 PC 인터넷의 특성 차이에 대한 인식이 모바일 인터넷 사용 의도에 미치는 영향에 대한 연구)

  • Shin, Hyun-Sik;Song, Yong-Uk;Sung, Nahk-Hyun
    • The Journal of Society for e-Business Studies
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    • v.15 no.3
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    • pp.99-129
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    • 2010
  • The objective of this research is to identify the factors which influence users' intention to use mobile Internet. There are lots of researches based on Technology Acceptance Model trying to identify the factors which have influence on accepting mobile Internet and its related services. These researches, however, have some limitation in the sense that they focus only on the features of mobile Internet itself while users make overall decision after the comparison of a new service channel with existing service channels in many directions. Therefore, we are going to analyze the impact of users' perception on the difference between mobile and stationary Internet toward their intention to use mobile Internet. We identified the features like ubiquitous availability, context awareness, compatibility, friendliness, and economic value from literature review and developed a structural model about the impact of users' perception on the differences of these features between mobile and stationary Internet toward their intention to use mobile Internet through mediate variables such as perceived ease of use, perceived playfulness, and perceived usefulness. After that, we conducted an experimental analysis for the model, and addressed a solution to rev up the usage of mobile Internet based on the results of the analysis.

A TV Viewer's Modality-based Searching System Designed for Running on TV Set (시청자의 TV 시청 행태를 고려한 멀티미디어 디지털 방송데이터 방송 표준 기반의 TV상 검색 서비스)

  • Ko, Kwang-Il
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.291-298
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    • 2010
  • Although searching service is popularized in the PC-based internet environment, it is not (or rarely) supported on TV, which is the major multimedia equipment in the living room. Several trials are made to port established PC-based searching systems onto TV-set but failed to get popularity among viewers as they did not consider the viewers' modality. Operating the searching system should not disturb viewers in watching TV (for example, TV screen should not be (even partially) covered by the searching system's graphics) and the number of pushing the remote controller's buttons should be minimized so that viewers can keep watching TV without glancing at the searching system's graphics. In this paper, the author introduces a new searching system running on TV-set, which is designed to reflect properly the viewers' modality. The searching system is also compatible with the data service standard adopted by the domestic broadcasting networks so that it can be easily implemented by them.