• Title/Summary/Keyword: 인터넷콘텐츠

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Analysis on the Perception of the Cyber Dysfunction in the Intelligent Information Society According to the Introduction of the Bright Internet Trust Network (Bright Internet 신뢰네트워크 도입에 따른 지능정보사회의 사이버 역기능 해소에 대한 인식 분석)

  • Gyoo Gun Lim;Jae Ik Ahn
    • Information Systems Review
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    • v.22 no.3
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    • pp.99-118
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    • 2020
  • At present, our society is developing into the intelligent information society in the wave of the 4th industrial revolution, and this change will have the positive effect of innovating all industry fields. However, due to the duality of technology, there will be positive and negative effects. With intelligence, threats to cyber dysfunction such as hacking, terrorism, privacy infringement, and illegal content distribution will become more serious. Until now, the security system of the Internet has been a proactive security system, but in recent years, a proposal for a trust network, a preventive security system, has been introduced. Therefore, this study aims to analyze the possibility of resolving cyber dysfunction of intelligent information society about Bright Internet, one of trust network technologies. This study defines the cyber dysfunction of the intelligent information society and analyzes the perceptions of changes in the cyber dysfunction of the intelligent information society on the introduction of the five principles of the Bright Internet. The change of cyber dysfunction severity of the intelligent information society due to the introduction of the trust network is analyzed to reflect the technical and social demands. This work will guide the structure of the trust network and the direction of practical technological introduction and its influence.

A Study on Metaverse Framework Design for Education and Training of Hydrogen Fuel Cell Engineers (수소 연료전지 엔지니어 양성을 위한 메타버스 교육훈련 플랫폼에 관한 연구)

  • Yang Zhen;Kyung Min Gwak;Young J. Rho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.207-212
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    • 2024
  • The importance of hydrogen fuel cells continues to be emphasized, and there is a growing demand for education and training in this field. Among various educational environments, metaverse education is opening a new era of change in the global education industry, especially to adapt to remote learning. The most significant change that the metaverse has brought to education is the shift from one-way, instructor-centered, and static teaching approaches to multi-directional and dynamic ones. It is expected that the metaverse can be effectively utilized in hydrogen fuel cell engineer education, not only enhancing the effectiveness of education by enabling learning and training anytime, anywhere but also reducing costs associated with engineering education.In this research, inspired by these ideas, we are designing a fuel cell education platform. We have created a platform that combines theoretical and practical training using the metaverse. Key aspects of this research include the development of educational training content to increase learner engagement, the configuration of user interfaces for improved usability, the creation of environments for interacting with objects in the virtual world, and support for convergence services in the form of digital twins.

A Study on Colour Properties for Colour Recognition in Digital Media Environments (디지털 미디어 환경에서 색상을 인지하는 색채 속성 연구)

  • Ji-Young Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.9-14
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    • 2024
  • Hue, value, and chroma are the fundamental colour components used in colour property research to identify colour in the digital media environment. In the Munsell colour system, which is based on the characteristics of visual perception, the basic properties are classified into hue, value, and chroma. The methods for recording these three properties can be divided into the colour appearance system and the colour mixing system: in the former, they are documented based on a colour chart that focuses on visual perception, and in the latter, accurate numerical records are kept without concern for discolouration. Colour terminology is crucial for conveying and expressing colours, and colours can be classified and defined according to the combination of hue, value, and chroma. With the development of various media, it has become possible to represent a range of colours previously unachievable, necessitating basic research into the characteristics of colour perception by further subdividing digital-oriented colour studies. In this study, we conducted psychophysical experiments to identify and analyse the categories of value and chroma needed to recognise each colour among the ten representative colours of the Munsell colour system, based on visual perception on a display. This study analyses the results of these experiments, defines their significance as foundational research data on colour perception characteristics, and suggests directions for future research.

Developments of Local Festival Mobile Application and Data Analysis System Applying Beacon (비콘을 활용한 위치기반 지역축제 모바일 애플리케이션과 데이터 분석 시스템 개발)

  • Kim, Song I;Kim, Won Pyo;Jeong, Chul
    • Korea Science and Art Forum
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    • v.31
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    • pp.21-32
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    • 2017
  • Local festivals form the regional cultures and atmosphere of communication; they increase the demand of domestic tourism businesses and thus, have an important role in ripple effects (e.g. regional image improvement, tourist influx, job creation, regional contents development, and local product sales) and economic revitalization. IoT (Internet of Thing) technologies have been developed especially, beacon-one of the IoT services has been applied as plenty of types and forms both domestically and internationally. However, notwithstanding expansion of current digital mobile technologies, it still remains as difficult for the individual to track the information about all the local festivals and to fulfill the tourists' needs of enjoying festivals given the weak strategic approaches and advertisement activities. Furthermore, current festival-related mobile applications don't function well as delivering information and have numerous contents issues (e.g. ways of information delivery within the festival places, independent application usage for each festival, one time usage due to one time event). This research, based on the background mentioned above, aims to develop the local festival mobile application and data analysis system applying beacon technology. First of all, three algorithms were developed, namely, 'festival crowding algorithm', 'visitor stats algorithm', and 'customized information algorithm', and then beta test was followed with the developed application and data analysis system. As a result, they could form the database of visitors' types and behaviors, and provide functions and services, such as personalized information, waiting time for festival contents, and 'hot place' function. Besides, in Google Play store, they also got the titles given with more than 13,000 downloads within first three months and as the most exposed application related with festivals; and, thus, got credited with their marketability and excellence. This research follows this order: chapter 2 shows the literature review of local festival related with technology development, beacon service, and festival application. In Chapter 3, design plans and conditions are described of developing local festival mobile application and data analysis system with beacon. Chapter 4 evaluates the results of the beta performance test to verify applicability of the developed application and data analysis system, and lastly, chapter 5 explains the conclusion and suggests the future research.

Comparison and Analysis of Web Accessibility for the Korea, USA, and Japan's Broadcast Web Sites (한·미·일 지상파 방송사의 웹 접근성 비교·분석)

  • Park, Seong-Je;Kim, Yung-Keun;Kim, Jong-Weon
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.4
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    • pp.105-117
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    • 2014
  • Acquisition of information through the broadcast media is essential for modern life and each broadcaster has progressed its service over the internet with the development of digital technology. Under this circumstance, this study presented the results which compared and analyzed the web accessibility evaluation for Korea, USA, and Japan's leading broadcaster web sites. According to the study results, there was no significant difference in the level of accessibility in all web sites of three countries, but accessibility compliance rate such as alternate text, skip-navigation of repeated region, and title was somewhat insufficient for Korean web sites. In addition, accessibility errors in the brightness contrast of the text contents, the run of the functions that a user doesn't have any intention, the clear statement of the default language, and the label provision were investigated. Therefore, Korean broadcasters should urgently improve and modify these errors and problems for effective web accessibility.

Consideration for cognitive effects in smart environments for effective UXD(User eXperience Design) (스마트환경의 효과적인 UXD를 위한 인지작용 고찰)

  • Lee, Chang Wook;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.397-405
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    • 2013
  • The development of the technology of the 21st century, wireless Internet technology development in smart environments, was rapidly settled. In such an environment, the user is faced with many smart devices and smart content. This study is the analysis of the smart environment and smart devices, and user-to-user cognitive out about the effects reported. Cognitive effects observed behavior, technology, and user-centered system design, and plays a very important role to play in educating the users. And theoretical consideration about the UX (User eXperience) and UXD (User eXperience Design), by case analysis on the technical aspects of 'effective' visual aspect of interoperation aspects (interaction), and the cognitive effects of UXD (User eXperience Design) examined. As a result, on the visual aspects of the user experience based on the design that can be used to know, and be sound or through interaction with the user of the machine-to-machine interaction (and interaction) that must be provided, such as location-based or speech recognition technology will help you through the convenience of the user. Through this research, the smart environment and helping act of understanding, effective UXD (User eXperience Design) to take advantage of to help.

A Method for Calculating Exposure Risks of Privacy Information based on Website Structures (웹사이트의 구조를 고려한 개인정보 노출 위험도 계산 기법)

  • Lee, Sue Kyoung;Son, Jin Sik;Kim, Kwanho
    • The Journal of Society for e-Business Studies
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    • v.21 no.1
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    • pp.1-14
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    • 2016
  • This research proposes a method that aims to evaluate the risk levels of websites based on exposure risks of privacy information. The proposed method considers two aspects as follows. First, we define the risk levels of each privacy information according to its own inherent risk. Second, we calculate the visiting probability of a webpage to measure the expected of the actual exposure of privacy information on that webpage. In this research, we implemented an system to prove that automatically collects websites and calculates their risk levels. For the experiments, we used a real world dataset consisting of a total of websites for 4 categories such as university, bank, central government agency, and education. The experiment results show that the websites in the bank category are relatively well managed, while the others are needed to cope with the exposure of privacy information. Finally, the proposed method in this research is expected to be further utilized in establishing a priority-based approach to alleviate of the privacy information exposure problems.

The QoS guaranteed seamless mobile multicast handover mechanism using probing based CAC and PMIPv6 (Probing 기반 수락제어와 PMIPv6를 이용한 품질보장 Seamless 모바일 멀티캐스트 핸드오버 메커니즘)

  • Kang, Hyun-Myoung;Choi, Hoan-Suk;Rhee, Woo-Seop
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7B
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    • pp.1018-1033
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    • 2010
  • Recently, as the use of mobile terminal is generalized, the needs of high-speed Internet mobile service is increased. Also users want to receive the multimedia contents what they want through the various terminals in anywhere, anytime via wired and wireless integrated environment. Therefore, various mechanisms that support the mobility are proposed. However, these mechanisms are difficult to support seamless mobility and QoS awareness on the mobile multicast environment. In this paper, we propose a QoS aware handover mechanism that is able to provide the high-quality and real-time services such as mobile IPTV in an integrated environment for these requests of users. Proposed mechanism manages the multicast admission control and multicast handover using the 2-layer multicast information management at the wired and wireless integrated network that extended the service guaranteed methods through the probing based admission control of the wired network to the wireless network based on PMIPv6. We present a performance evaluation results and features analyzed by the simulations using the ㎱-2.

Analysis of Usage Behaviors for the Electronic Resources of Undergraduates in a Smart Mobile Environment: Focused on the Usage Statistics of the A-Academic Library (스마트 모바일 환경에서 대학생의 전자자료 이용행태 분석 - A대학도서관 이용통계를 중심으로 -)

  • Kim, Sung-Jin
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.4
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    • pp.53-82
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    • 2020
  • With the increase in smartphone ownership and Internet usage using smartphones, the information environment is shifting from the existing PC to the smart mobile. The current undergraduate students are called Generation Z who prefer smartphones to PCs and video contents to texts. This study attempted to understand their usage behaviors of electronic resources in an academic library in a smart mobile environment. This study conducted a usage statistics analysis with 61,433 usage records of e-books, audiobooks, and e-learning contents and 1,595 records of users in the A academic library during 3 years from 2016 to 2018. The scope of the data includes the date of use, the subject, the year of publication, the channel of use, and each user's gender, affiliation, status, admission date, and graduation date. This study investigated not only the general characteristics of electronic resource use, but also the usage behaviors according to the user's demographic characteristics. Based on the findings, this study suggested practical service plans that are applicable in the near future and reflect changing circumstances.

A Study on the Web-Based Representation of Thematic Maps Using GeoWeb Platform (GIS와 지오웹 플랫폼을 활용한 웹기반 주제도 표현에 관한 연구)

  • Kim, Nam-Shin;Jin, Shizhu
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.1
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    • pp.107-117
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    • 2011
  • This study aimed to inquire into possibilities of the web-based representation of thematic maps by geo-information mashup in the geoweb platform. In the Web2.0, Google platform leads the geoweb by offering effective mashup functions for geo-information. Geo-information mashup is opening a new horizon of map applications in fusion with a great of data in the Internet. Geo-information mashup by the available data method can be classified as two type; one is linkage of sources of platform itself(satellite images) and external data, the other is linkage of platform itself and user created contents. This study made heatmap, proportional map, and choropleth map based on Google satellite images by the linkage of platform itself and external data. As a result, thematic map of Google mashup expected to give us to a flexibility for difference interpretations of geographical distribution by representing overlap with satellite images.