• Title/Summary/Keyword: 인지초점

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Case Studies on Deceptive Data Visualization (기만적 데이터 시각화 사례 연구)

  • Kim, Si-Hyun;Park, Jin-Wan
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.521-528
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    • 2018
  • Data visualization has become a useful tool to effectively communicate information and is widely used not only by experts but also at a general level. However, it is dangerous that it is as efficient as it is to transmit false information. All data visualizations have hidden intent with powerful messages by editor. Building a system that grasps these intentions helps to understand the thoughts of groups and individuals. Most of the existing research focuses on effective data visualization methods and methods of expression. The more various visualization methods, the more likely the data will be distorted. In this paper, we present an analysis of deceptive data visualization in a goal-oriented environment. Based on the vulnerability of human cognitive processing, we classify the attack types and identify what tricks occur in the context of data visualization. This study suggests the first step in studying the case of aggressive visualization and opens the way for further research.

Secondary mathematics teachers' recognition of the affective domain and analysis od condition in mathematics teaching (중등 수학 교사들의 정의적 특성에 대한 인식과 수업 실태 분석)

  • Han, Hye-Sook;Choi, Kye-Hyen
    • Journal of the Korean School Mathematics Society
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    • v.14 no.4
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    • pp.491-518
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    • 2011
  • According to a number of recent studies, Korean students' affective achievement was at much lower level than cognitive achievement, which indicated the needs for nationwide researches. Although a variety of effort was put into finding ways to improve students' affective achievement, few researches focused on teachers was being underway. Thus, this study was conducted with 327 secondary school mathematics teachers in Gyeonggi-do- by survey method to investigate on how teachers feel affective domain in their teaching practice, how much they it into account at class, and what their wills or plans are to put it into action. According to the results, there existed a distinctive gap between teachers and students in affective domain.

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Effects of Message Sidedness of Fashion Salespersons on Consumer Behavior -Focusing on the Mediating Effects of Salespersons' Trust and Cognitive Effort- (패션점포 판매원 메시지의 측면성이 소비자 행동에 미치는 영향 -판매원 신뢰와 인지노력의 매개효과를 중심으로-)

  • Kwon, Ki Yong;Choo, Ho Jung;Lee, Mi Ah
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.1
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    • pp.88-103
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    • 2018
  • Message sidedness of fashion salespersons on consumer behavior with the consideration of the mediating roles of trust and cognitive efforts, and the moderation of a regulatory focus of consumers. Two scenarios were devised, a single message in which a salesperson explains only the advantages of a product to customers, and the second with a double message that explains both the advantages and drawbacks of the product. The results showed that participants trusted a fashion salesperson more and perceived stronger cognitive effort for two-sided messages. The two-sided messages mediated the consumer's trust in the salesperson and cognitive effort, and influenced consumers' buying behavior. This study also found that salesperson trust was stronger in the two-sided messages scenario than in the one-sided message scenario, regardless of consumers' focused preference, and that it was more effective for promotion focus customers. The analysis of the results on consumers' cognitive effort indicated that prevention focused customers did not exhibit any difference in cognitive effort concerning two-sided messages. However, promotion focused customers exhibited an increased cognitive effort in the two-sided message scenario than in the one-sided message scenario. Marketing implications were discussed based on the findings.

Improved X-ray Center Beam Alignment Evaluation Method (개선된 X선 중심선속정렬평가 측정법)

  • Choi, Seokyoon
    • Journal of the Korean Society of Radiology
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    • v.14 no.6
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    • pp.827-832
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    • 2020
  • X-ray equipment, which is frequently used in radiology and treatment, is the most common and most used equipment in clinical practice. Equipment must provide accurate information to patients through continuous quality control. In case of manual quality control measurement, reproducibility may be poor and there may be a problem with reliability of evaluation results. In this study, an automated program was developed and attempted to measure how much the central ray between the focus of the X-ray tube and the variable aperture of the diagnostic X-ray generator used in clinical practice coincides. As a result of the experiment, it succeeded in calculating the coordinates of the two center points, and the distance between the two points was calculated in pixels and applied to the judgment and the automatic judgment value for whether the center line coincidence is within the normal angle or the abnormal angle is presented. The results of this study are considered to be very helpful in the quality control of the X-ray apparatus.

Smart LED Push Notification System based on Android (안드로이드 기반 스마트 LED 푸시 알람 시스템)

  • Hyeong, Jae-Ho;Jeon, Ho-Seok;Shin, Chang-Hoon;Chang, Min-Ho;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.97-102
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    • 2016
  • In this paper, we propose an Android-based smart LED push notification system. The main feature and contribution of the proposed system are as follows. First, because it notifies messages using LED lights, it is possible to check anywhere in the house without carrying the smartphone. Second, the external control using Web2py can not only manages simple LED control but one can also add notification system indicating various conditions inside the house such as motion recognition sensor, temperature sensor. Performance evaluation of the proposed system is executed by two kinds of view point as: First, how to response instantly according to the incoming signal of LED control and notification in the given networks. Second, how to recognize the change of LED light. The results of experiment show that the efficiency and convenience of the proposed system is verified from the user's point of view.

A Study of a Teaching and Learning Process of the Information and Communication Ethics Based on Creative Problem Solving Method (창의적 문제해결 과정 기반의 정보통신 윤리교육 교수-학습과정 연구)

  • Kwon, Jungin;Ahn, Seongjin
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.41-48
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    • 2013
  • It is not easy to find out well organized teaching and learning methodology as the adverse effects of the internet have made a lot of problems because we realize the importance of the information/cyber ethic education. In this paper, I suggest the teaching and learning process of the information/cyber ethic education as applying the creative problem solving process of the six-step model proposed by A. Osborn and S. Parnes. We divided fifth grade 54 elementary school students into two groups, a experimental group and a control group, and conducted the the teaching and learning experimental methods. The experimental group, conducted educational teaching and learning methods for information ethics education using creative problem solving process, got a better result compared to the other group. It must be one of the systematic approach to lead changes of learners'; recognition, focusing on the ethics problem-solving process.

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A study on Nature of the Fixed Idea and the Activation of the Brain for Creative Thinking (고정관념의 정체와 창조적 사고를 위한 두뇌활용법 연구)

  • 유재춘
    • Archives of design research
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    • v.13 no.1
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    • pp.157-166
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    • 2000
  • Since the cognitive science developed as a brandl of academic researdl, studies on human brains have flourished. Emotional features have been centered on the field of design, and the development of the design process has been diversified that makes use of the factors. The purpose of this study is to reflect the current trend and to convert the results into a method for designing. The researdl is based on the mind map techniques which spread like a trendy fashion, and tries to supply a theoretical explanation of how to overcome the fixed idea. Recognizing the importance of learned information in approaching a problem, I regarded the roles of left and right brain as analogue and digital images interpreting them by freely crossing language(digital images) and visual thought (analogue images), using mapping tedlniques. I pursued the research goal of the techniques focusing on the idea of using mapping. As a result of this. I established a logic system [figure 8] in that a proposition which starts as a problem introduction goes on until a problem solution, which is visualized with concept presentation, using a brainstorming technique. According to the suggested concept. I concluded that idea proliferation as a design demand can be solved by applying mapping techniques like one shown in figure 12.

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Analysis of LEGO Mindstorm Activity Levels Based on the Van Hiele Levels of Development in Geometry (Van Hiele 기하 학습 수준 이론에 따른 LEGO 마인드스톰 활동 수준 분석)

  • Rim, Haemee;Choi, Inseo
    • Journal of the Korean School Mathematics Society
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    • v.22 no.3
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    • pp.257-275
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    • 2019
  • Technology-based convergence education is being emphasized for students in the era of the fourth industrial revolution. In math education, students need to increase their capabilities in the future by having them experience mathematical problems using robots and sensors, a key technology in the era of the fourth industrial revolution. To this end, it is necessary to present educational uses for educational robots in relation to math and curriculum from a 'mathematics education perspective' and analyze its educational use in relation to the mathematics and curriculum, considering the role of mathematics at the base of the process of exploring real-world phenomena and solving problems. Based on the analysis of Van Hiele levels of development in geometry and the LOGO activity level of Olson et al.(1987), this study analyzed and presented the level of LEGO Mindstorm activity, a representative educational Robot capable of collecting and analyzing data and programming in the form of block language, in the first to fourth level.

A Case Study on Math Clinical Counseling based on Connection with Class (수업과 연계한 수학 클리닉 상담 사례 연구)

  • Kim, Hong-Kyeom;Ko, Ho Kyoung
    • Communications of Mathematical Education
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    • v.32 no.2
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    • pp.113-129
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    • 2018
  • The importance of mathematics is increasing as human beings are entering the 4th industrial revolution era from the information society. In response to this trend, the government is also paying a lot of attention to math education by addressing 2012 mathematics education as 'the year of mathematics education.' However, many students are still suffering from mathematics and they feel math is difficult and even give up math. For this cause, students who give up math are showing up a lot in middle and high schools. For these math low achievers, the government, educational institutions, research institutes, and schools are creating and implementing a lot of programs. Among these programs, there is also a program called Math Clinic counseling. However, most of these math clinic counseling end up in a one-time events or are not linked to class because counselors and math teachers are different. So, this research focuses on this fact : gap between math clinical counseling and real mathematics class. The study analyze the reasons of the cause of low level of self-confidence in math and high level of math anxiety from the students. And it suggests some strategies for the individual students base on their difficulties. Applying these strategies to the students, the study mainly focused on how the strategies are presented in real class by observing practical classes.

The Understanding of a Social Enterprise from the Christian Perspective: Focused on a Missional Church (기독교적 관점에서 본 사회적 기업 이해: 선교적 교회를 중심으로)

  • Bong, Won Young
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.387-401
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    • 2017
  • The purpose of this study was to show how to utilize social enterprise in the Christian aspect, especially from the view of the missional church, and to show how to help the community develop. Social enterprises appeared when the government and non-governmental organizations felt limitation in dealing with social issues such as rapid urbanization, unemployment, and economic polarization that occurred due to high industrialization. Because social enterprises differ from countries and there are various kinds of social enterprises even in each country, there is no common international definition; it is not easy to define it with one word. However, several common values could be found through this study. As social enterprises developed in the world, the missional church was introduced to a Christian world around the same time. Through analysis of social enterprises and the missional church, A researcher found five common elements between them: time of first appearance, background of appearance, business value, focus of activities, and base elements. In addition, I discussed applicable suggestions that the missional church cooperated with social enterprises to make a healthier community.