• Title/Summary/Keyword: 인지작업분석

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A Study on the Ship's Performance of T.S. HANBADA(II) - The Evaluation of Boarding Comfort with Vertical Acceleration - (실습선 한바다호의 운항성능에 관한 연구(II) - 상하가속도를 이용한 승선감 평가 -)

  • Jung, Chang-Hyun;Lee, Yun-Sok
    • Journal of Navigation and Port Research
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    • v.32 no.5
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    • pp.333-339
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    • 2008
  • When a vessel is underway in a heavy weather, passengers and crew suffer from seasickness caused by ship motions such as pitch, heave or roll, or all combined Sickness induces drowsiness, dizziness, headache, stomachache etc, in extreme conditions, they are met with a serious trouble which is physiologically unrecoverable. It results in weakening of spiritual activities or making errors from decrease of motivation, dropping off skills, poor recognition and poor judgement. In this paper, it was examined the international standards concerning the occurrence of sickness and the execution of works, also evaluated the boarding comfort by conducting several times of questionnaire on cadets boarding on the training ship HANBADA As a result, it was confirmed that the main factor of occurring the sickness was the vertical acceleration and the level was more than 0.2g. Also, it was presented the way how to reduce the sickness by changing the speed and/or course in relation to the encounter period.

A Formal Framework for Context-Aware System Modeling (상황인식 시스템 모델링을 위한 정형화 프레임워크)

  • Cho, Eun-Sun;Min, Young-Mok
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.114-123
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    • 2009
  • Context-aware systems are reactive computing systems, aware of external context. Considering various sensors and actuators connected, application programming on top of such systems is known to be much more complex than in contentional ones. This paper suggests a formal framework for context-aware systems, by extracting their common properties. That makes a useful birds-eye view for the behaviors of a whole complex system, as a base for a convenient developing environment and systematic analysis. In this framework, reactive-ness is handled by event-condition-action rules and global state-transitions, which are essential in a lot of context-aware applications. In addition, behaviors of each elementary device are modelled with its own state-transitions, and tightly bound to the entire task.

A Development of Weapon System Test Set's Display Using an Ecological Interface Design Methodology (생태학적 인터페이스 디자인(EID) 기법을 활용한 무기체계점검장비(WSTS) 디스플레이 개발)

  • Park, Jae-Eun;Seo, Yang-Woo;Kim, Ko-Kyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.4147-4157
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    • 2015
  • The weapon system has developed by adding various functions because of the warfare change. And, an weapon system test set (WSTS) that is used to test and judge the condition of weapon system also deal with a lot of complex information. However, almost WSTS is developed on the basis of developer-centric. Because of it, it is hard to make a result by apprehending information on WSTS's display. Thus, I proposed a new display of WSTS by adapting the Ecological Interface Design(EID) Methodology to reduce operator's cognitive workload and assure safe testing. WSTS's Display is developed through Information Requirement and Work Domain Model as a result of Work Domain Analysis. The most powerful thing in the new display is that operator can identify his testing and status of WSTS directly. I expect that it reduces operator's cognitive workload and helps safe testing.

Performance in subtests of Intelligence Scale Based on HOME environment Stimuli and Age (가정환경 특성과 연령에 따른 지능검사 소검사에서의 수행)

  • Kim, Yeonsoo
    • Journal of the Korea Convergence Society
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    • v.10 no.6
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    • pp.251-257
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    • 2019
  • The purpose of this study was to inquire into performance of Wechsler Intelligence Scale for Children based on HOME environment stimuli and age. For the purpose of this, a trained tester carried out K-WISC-IV oriented to 128 children aged 6-16, and this study conducted HOME to mothers. Regarding participants' full Scale IQ and 4 index score(Verbal Comprehension, Perceptual Reasoning, Working Memory, Processing Speed) and HOME, they were analyzed by age group of two: a group of children aged 6-10 and another group of children aged 11-16. According to the analysis results, both age groups showed a significant positive correlation between Full Scale IQ, Verbal Comprehension Index, and HOME environment stimuli. The results of this study were discussed and proposed the necessity of studies in relation to performance of diverse subtests in accordance with amendment of future intelligence scales.

Clinical Benefit of Computerized Cognitive Therapy in Patients with Brain Disease : A Systematic Review and Meta-Analysis (뇌질환 환자에서 전산화 인지치료의 임상적 유용성 : 체계적 고찰 및 메타분석)

  • Song, Seungil;Park, Sowon
    • Journal of The Korean Society of Integrative Medicine
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    • v.8 no.4
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    • pp.277-289
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    • 2020
  • Purpose : This study aims to confirm the clinical usefulness of computerized cognitive therapy program for patients with brain diseases in Korea and to present basic data that can confirm the effectiveness of computerized cognitive therapy program to experts related to rehabilitation in the future. Methods : A systematic review and meta-analysis research method was used to confirm the clinical effectiveness of computerized cognitive therapy applied to patients with brain diseases in Korea. Based on the national institute of health and medical colleges association (NECA) systematic literature manual and preferred reporting items for systematic reviews and meta-analysis (PRISMA) guidelines for conducting research through systematic review and meta-analysis methods. Systematic review was PICOST-SD was used to research and select papers. For meta-analysis, the data was input and analyzed separately by literature result using the revman manager 5.3 program and the results were presented visually through tables and forest, funnel plot figure. Results : As a result of comprehensive analysis of the contents of the finally selected literature, it as found that studies on stroke and dementia were mainly conducted. In addition, through the evaluation of the quality of the literature, most of the existing computerized cognitive therapy studies were identified as high-quality studies, but the results were insufficient for randomization and blinding. And through meta-analysis, the clinical effectiveness of computerized cognitive therapy on cognitive function, activities of daily living, and visual perception function of patients with brain disease was found. Conclusion : The research literature that applied computerized cognitive therapy to brain disease subjects was comprehensively analyzed and identified. It is thought that this could be used as basic data on the characteristics of cognitive therapy that should be applied to patients with brain diseases in the future and the usefulness of computerized cognitive therapy program in actual clinical practice.

A Study on Planning Open Space between Civic Buildings as an Active Place (적극적 장소로서의 도심의 건물 외부 오픈 스페이스 환경 계획에 관한 연구)

  • 김혜원
    • Archives of design research
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    • v.14
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    • pp.141-150
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    • 1996
  • In recent years space planning for modern city has been accomplished through scientific high technique and computer supported collaborative work. Relatively human being is treated as a component of the space or whole building and according to the social structure people tend to prefer private space. The necessity of the open space as an active place is emphasized now because the interaction created between users of the space and the nature, surrounding environment can influence on improving quality of outdoor life and giving the place specific identity. In this paper three ways of analyses of components which compose the open space are studied. Especially through the process of analyses derived from differenet areas, the necessity of communication model in collaborative work is proposed.

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A Systematic Review of the Dual-Task Training for Stroke With Hemiplegia (뇌졸중 환자에게 적용한 이중과제 훈련이 미치는 효과에 대한 체계적 고찰)

  • Lee, Yei-Jin;Jung, Min-Ye
    • Therapeutic Science for Rehabilitation
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    • v.5 no.1
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    • pp.23-32
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    • 2016
  • Objective : To investigate the current international researches which identify the effect of stroke with hemiplegia after dual-task training Methods : We systematically examined journals published from 2007 to 2015, searching PubMed. Total 5 researches were selected for the analyses. Results : Selected studies were all in international journal and they used two group experimental design. In addition, all the paper got PEDro scores above 6. They conducted gait task for motor task, at the same time used various domain of cognitive task such as from sustain attention to working memory. The outcome measure tools used for evaluation by the standardized assessment tool and operational definition, further also included the assessment tool designed for the dual-task training such as a variety of tools make possible to assess various aspects of effect. Discussion : Dual-task training in this study was found to give a positive effect on the dual-task performance, as well as improving the motor and cognitive function in patients with stroke. However there were also limitation to the studies conducted so far. In order to apply the occupational therapy, this results can consider as the preliminary data which suggest supplement point and can be a evidence for effective treatment for stroke with hemiplegia.

The Effect of the Equity of the Objective Performance on the Cognitive Performance and the Behavioral Intention (객관적 성과의 형평성이 인지적 성과 및 게임 이용 행동 의도에 미치는 영향)

  • Choi, Dong-Seong;Choi, Bo-Reum;Lee, In-Seong;Kim, Jin-Woo
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.1-10
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    • 2007
  • Many game designers suggested that if players got many objective performance, they could have a fun experience while playing the MMORPG. Does a quantity of objective performance lead to player's fun experience in the MMORPG? According to the Equity Theory, the reason of players getting fun experience is not only that players get reasonable objective performances as many as efforts of theirs but also that amount of their objective performances were same as others. This study analysed that the equity of objective performances would have an effect on the player's fun experience. The results were that the equity of objective performances produced an effect on the players' behavioral intention, flow experience, and cognitive performance. Hence if game designers want that players are interested in the online game playing, they have to support the equity of objective performance to players.

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On the Sequences of Dialogue Acts and the Dialogue Flows-w.r.t. the appointment scheduling dialogues (대화행위의 연쇄관계와 대화흐름에 대하여 -[일정협의 대화] 중심으로)

  • 박혜은;이민행
    • Korean Journal of Cognitive Science
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    • v.10 no.2
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    • pp.27-34
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    • 1999
  • The main purpose of this paper is to propose a general dialogue flow in 'the a appointment scheduling dialogues' in German using the concept of dialogue acts. A basic a assumption of this research is that dialogue acts contribute to the improvement of a translation system. They might be very useful to solve the problems that syntactic and semantic module could not resolve using contextual knowledge. The classification of the dialogue acts was conducted as a work of VERBMOBIL project and was based on real dialogues transcribed by experts. The real dialogues were analyzed in terms of the dialogue acts. We empirically analyzed the sequences of the dialogue acts not only in a series of dialogue turns but also in one dialogue turn. We attempted to analyZe the sequences in one dialogue turn additionally because the dialogue data used in this research showed some difference from the ones in other existing researches. By examining the sequences in dialogue acts. we proposed the dialogue flowchart in 'the a appointment scheduling dialogues' 'Based on the statistical analysis of the sequences of the most frequent dialogue acts. the dialogue flowcharts seem to represent' the a appointment scheduling dialogues' in general. A further research is required on c classification of dialogue acts which was a base for the analysis of dialogues. In order to e extract the most generalized model. we did not subcategorize each dialogue acts and used a limited number of items of dialogue acts. However. generally defined dialogue acts need to be defined more concretely and new dialogue acts for specific situations should be a added.

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A Systematic Study of Computer-Based Driving Intervention Program for Elderly Drivers (노인 운전자에게 적용한 컴퓨터 기반 운전중재 프로그램에 관한 체계적 고찰)

  • Kim, Deok Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.293-302
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    • 2019
  • This study systematically analyzed computer-based driving intervention programs for seniors, to provide the academic background for driving intervention for seniors. Articles published from January 2009 till December 2018 were researched and analyzed. 'PubMed, Google Scholar, and Science Direct' were used to search articles published overseas, and 'RISS, KERIS, and KISS' searched for articles published in Korea. Based on the inclusion and exclusion criteria, totally 359 papers were retrieved, and 10 articles were finally analyzed; 8 articles (80%) were evidence level I, and 2 articles (20%) were evidence level III. Amongst the computer-based interventions, driving simulators (70%) were the most common, followed by two video image training (20%) and one Nintendo Wii program (10%). In most studies, driving simulators trained the cognitive and visual abilities of seniors and enhanced their abilities to cope with risk situations under various simulated circumstances. Other interventions were also reported to have a positive effect. For evaluating elderly drivers, the driving performance evaluation using a driving simulator was the most common; in addition, evaluations of attention, space-time ability, cognitive function, risk perception, depression and anxiety were also commonly used. We believe that it is appropriate to employ computer-based driving intervention programs for seniors to train and evaluate various domains. We expect that these interventions can be used as an effective tool for safe driving.