• Title/Summary/Keyword: 인재개발 교육프로그램

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The Teaching Materials Development for the Advance of the Creative Problem Solving Skill about the Information Education in the Elementary School (창의적 문제해결력 신장을 위한 초등 정보 교육 교재 개발)

  • Koh, Hyung-Cheol;Song, Kyung-Cheol;Kim, Jong-Hoon;Kim, Jong-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.61-66
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    • 2008
  • 급속도로 발전하고 있는 정보화 사회는 당면한 문제를 창의적인 방법으로 해결하는 능력을 갖춘 인재를 필요로 하고 있다. 허나 응용 소프트웨어 활용에 치우친 정보교육은 획일화된 컴퓨터 활용 능력을 갖추게 하고 있으며, 사고의 단순화를 초래하고 있다. 이에 본 연구는 초등학생 수준에서 일상생활의 문제를 컴퓨터 과학 원리와 접목시켜 학생들의 창의적 문제해결력을 신장시키기에 적합한 교재를 개발하고, 교재를 활용한 프로그램 운영을 통해 창의적인 인재를 양성하는데 기여하고자 한다.

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Development of Scratch learning Program Based on PBL. (PBL기반 스크래치 학습 프로그램 개발)

  • Yang, Hwan-Geun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.201-203
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    • 2019
  • 본 연구는 4차 산업혁명에 적합한 창의적 인재 양성의 필요성이 강조됨에 따라 SW관련 프로그래밍 교육과 문제중심학습을 결합하여 기존의 강의식학습에서 효과적인 학습전이를 위한 역량중심의 스스로 학습을 강조하는데 목적이 있다. PBL은 암기를 통한 주입식 교육에서 자기주도적 성장학습을 통해 필요한 기술을 개발한다는 이점과 블록기반 공개용 프로그램인 스크래치는 학습자들의 흥미 유발, 몰입도 향상을 하며 습득 교육에 중점을 둔다. 또한 풍부한 미디어 활용 및 뛰어난 공유성을 기반하고 있으며 단순 반복과 암기가 아닌 창의적 수업이 가능하다는 장점이 있다. 고찰능력과 사고력을 향상시키고자 PBL과 스크래치를 결합한 교수-학습법을 개발하였으며, 그에 상응하는 유의점 및 학습단계를 개발하였고 이를 활용하여 학습자의 논리적사고 함양에 이바지 한다.

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Exploring the Perception of Integrated STEAM Secondary Teachers on Engineering Design (융합 인재 교육 경험을 가진 중등 과학 교사들의 공학적 설계에 대한 인식 탐색)

  • Choi, Yunhee
    • Journal of Science Education
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    • v.45 no.3
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    • pp.364-378
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    • 2021
  • This study explores the perception of Engineering Design of teachers who have long experience in the Integrated STEAM education. The teachers participating in this study were 12 elementary and secondary teachers with more than five years of experience in the Integrated STEAM Education. The study conducted semi-structured interviews. Interview questions focused on experiences of Integrated STEAM Education and recognition of Engineering Design, whether or not to reflect the curriculum of Engineering Design, and actual cases of Integrated STEAM Education with Engineering Design. As a result of this study, the teachers who participated in this study recognized that 'identification and coexistence of concepts for science, technology, and engineering' about Engineering Design, 'Creative design is possible when creativity is added to Engineering Design', 'Engineering Design is to analyze the economic feasibility and utility of the output created through the creative design process', 'Engineering Design is only for students who choose a career in science and engineering'. Based on this research, We need to establish and present correct concepts for science, technology, and engineering, and make an effort to include Engineering Design for solving scientific problems in the curriculum. In addition, we will have to develop and spread the Integrated STEAM Education program including Engineering Design and apply it in the field. Through this, we will have to find concrete action plans to improve the perception of science and engineering Integrated STEAM programs and Engineering Design among novice teachers and preservice teachers.

Developing Systems Thinking-based STEAM Programs and Analyzing its Effects on Middle School Students (중학생을 위한 시스템 사고 기반 STEAM 교육 프로그램의 개발 및 효과 분석)

  • Kim, Yuran;Jeon, Jaedon;Eom, Jooyoung;Lee, Hyonyong
    • Journal of the Korean earth science society
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    • v.41 no.1
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    • pp.75-91
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    • 2020
  • The purposes of this study are 1) to develop a pre-education program for teaching the basic concepts of systems thinking and STEAM program based on systems thinking and 2) to investigate the effects of the program on middle school students' systems thinking. The subjects were 4 seventh-graders and 4 ninth-graders in a middle school located in the province of Gyeongsangbuk-do. Data related to students' systems thinking was analyzed using the rubrics developed by Hung(2008). The results were reviewed by experts to verify the validity of the rubrics and the reliability of students' system thinking. In addition, the data analyzed with the rubrics, students' awareness of systems thinking, word associations, causal maps and interviews were systematically analyzed to investigate the effects of the program on students' systems thinking. The findings of this study were as follows: First, a pre-education program and teachers' guidebook for teaching and learning the concept of systems thinking and causal maps were developed. The pre-education program consisted of familiar TV entertainment program-Infinite Challenge (Muhandojeon)-with a theme of Global Warming. Second, a STEAM education program based on systems thinking which was composed of 5 steps: Analysis-Design-Build-Assessment-Systems thinking. The major theme of the program was an air extinguisher. The developed STEAM education program had positive effects on improving middle school students' systems thinking abilities such as understanding systems, relations within a system and system generalization. Therefore, it was concluded that the STEAM program could be instrumental for cultivating students' STEAM literacy with improved systems thinking.

The Development of Student Portfolio Management Program to Aid Engineering Education (공학교육지원 학생 포트폴리오 관리프로그램의 개발)

  • Hahn Song-Yop;Lee Myung-Sik
    • Journal of Engineering Education Research
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    • v.8 no.4
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    • pp.20-30
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    • 2005
  • The purpose of this study is the development of SPMP(Student Portfolio Management Program) to aid performance of student program outcomes related to program educational objectives. SPMP is developed to manage accreditation conditions, student materials, academic results through system database and to provide synthetic data for engineering education through statistical process. There are three functions to construct SPMP. First, the function of student information management is organized on various input data related to academic program, resume, etc. Second, the function of accreditation condition management is identified by the evaluation of program outcomes, subject grades, etc. Third, the function of course work data management is made by the operation of the academic reports and productions. The result of this study is expected to effectively provide constructive directions for continuous management in accreditation of engineering education and to support student portfolio for submission in required application.

Developing Local Human Resources Program by Analyzing the Preference Factors for Enrollment of Higher Education in Seoul-Metropolitan Area: Focused on High School Students in Jeonbuk (수도권대학 진학 선호 요인 분석을 통한 지역인재 양성 프로그램의 방향 모색: 전북지역 고등학생을 중심으로)

  • Pak, Sungsine;Kim, Seok-soon
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.205-217
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    • 2022
  • For high school students in Jeonbuk, this study aims to identify the problems caused by outflow of local youth population and their preference factors to enter university in Seoul-metropolitan area, and to draw out the direction of local human resources program, through questionnaire investigation and focused group interview. The main findings are as follows: First, 68.8% of high school students, especially the top grade students prefer to enter university in metropolitan area. The metropolitan cultural characteristics, such as reputation of universities and ranking, openness and anonymity, and urban infrastructure attract students. Second, there is a close relationship between the individual background, growth area - enrollment area - employment area, and the location dependency without return migration is very strong. Third, local human resources program was evaluated as a meaningful activity for high school students, in order to understand the further education and career, and have an interest in local universities. Therefore, it is necessary to discover industries consistent with local identity, create networks, develop and implement programs considering the actual educational conditions. The gender-free program, supplement program for the integrated curriculum, and contents that to supplement science subjects should be developed. Additionally, this issue could be resolved expanding the perspective of balanced national development and improve the local environment to enhance the urban attraction points.

A Case Study of Bootcamp Program for Software Developer (소프트웨어 개발 인재 양성을 위한 부트캠프 사례 연구)

  • Kwak, Chanhee;Lee, Junyeong
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.11-18
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    • 2022
  • As the need for software development manpower increases, various educational programs appear and the popularity of bootcamp style education program for software development increases. However, despite the operations and forms of bootcamp education programs are completely different from the existing software development education programs, there is a lack of research in understanding bootcamp as a software education program. Therefore, this study tried to derive the core elements of the education program through a case study on bootcamp software developer education program. After conducting interviews of 7 members who have completed a series of bootcamp software developer education program X, seven characteristics of bootcamp-type software development education program were derived: intensive theory education, sense of growth and achievement, team project-based learning, community characteristics, peer pressure, stress and fatigue due to short-term learning, and contact-free specialty. Based on the derived characteristics, the advantages and improvements of bootcamp-type education were described, and the direction of the bootcamp-type education program for software developer was discussed.

Program Develope and Class Design for Convergence ICT and Character Education (ICT와 인성교육 융합 프로그램 개발 및 수업설계)

  • Lee, Myung-Suk;Jang, Jin-Young
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.9-18
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    • 2016
  • ICT is still lacking relevant studies and efforts even though it needs to be accompanied by character education. Against this backdrop, this study has developed and operated an education program that combines ICT with character education and conducted surveys on its accomplishments. The research findings are as follows. The analysis of theme-based correlations has revealed that individual's character has not significantly affected character for others and global character and that building character for others have made a significant impact on establishing global character with a high level of correlations. Therefore, I have found that a program involving a group of people together such as team-based task has a positive effect on fostering problem-solving talents with global leadership. It is hard to obtain tangible results in character education in a short period of time but I would like to contribute to laying the foundation for cultivating and fostering talents equipped with global leadership while respecting oneself and caring for others in everyday life through these classes. There is a study on convergence of character education and different subjects, left behind of this study.

사내교육의 재직기간에 대한 영향 연구

  • Jang, Mun-Gyeong;Kim, Ju-Ho;Yu, Byeong-Jun
    • 한국벤처창업학회:학술대회논문집
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    • 2016.04a
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    • pp.232-234
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    • 2016
  • 본 연구의 목적은 사내교육이 직원들의 재직기간에 미치는 영향에 대한 연구로, 실제 사설경비업체의 데이터를 이용하여 생존분석방법으로 퇴직 확률을 추정함으로써 다양한 시사점을 제공해주고 있다. 결론적으로 사내교육에 참여한 직원들이 그렇지 않은 직원들에 비해 퇴직할 확률이 더 낮은 것으로 나타났다. 구체적으로 교육의 종류(직무교육과 마인드교육)에 따라 재직기간에 상이한 영향을 끼치며, 이를 바탕으로 회사는 장기적인 관점에서 적절한 사내교육 프로그램을 개발하여 직원을 교육시킴으로써 우수 인재의 경쟁사로의 이직을 방어할 수 있을 것이다.

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Study on the modeling of human resource development in webtoon authors (웹툰작가의 인적자원개발 모델링 연구 : 창의인재동반사업을 중심으로)

  • Kang, Eun-won;Lee, Sung-jin
    • Cartoon and Animation Studies
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    • s.46
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    • pp.129-150
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    • 2017
  • With the change in educational environment of cartoon creation and diversification of webtoon platforms, various ways of engaging webtoon authors have been suggested. Under this situation, Korea Manhwa Contents Agency(KOMACON) and Korea Creative Content Agency(KOCCA) provide support to webtoon authors directly and indirectly to nurture professional webtoon talents. Contents creative human resource joint project being carried out by KOCCA is mainly to nurture and support contents experts by developing their creativity through tight training between mentors and mentees, creating job opportunities, building the support system for creative activities, and supporting commercialization during the project. Undergoing the process of recruitment and selection, the participants of this project are educated, trained and developed according to education programs provided by the hosting agency, and this project has a model to compensate for creative activities for a ceratin period of time. However, there has been a problem that it is difficult to constantly keep and manage webtoon talents who are cultivated by human resource management of less than one-year project. This study analyzed creative human resource joint project which is a human resource development model, using human recourse theory and suggested a strategic human resource model based on webtoon authors' human resource model development.