• Title/Summary/Keyword: 인물 검색 서비스

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Development of a National R&D Knowledge Map Using the Subject-Object Relation based on Ontology (온톨로지 기반의 주제-객체관계를 이용한 국가 R&D 지식맵 구축)

  • Yang, Myung-Seok;Kang, Nam-Kyu;Kim, Yun-Jeong;Choi, Kwang-Nam;Kim, Young-Kuk
    • Journal of the Korean Society for information Management
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    • v.29 no.4
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    • pp.123-142
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    • 2012
  • To develop an intelligent search engine to help users retrieve information effectively, various methods, such as Semantic Web, have been used, An effective retrieval method of such methods uses ontology technology. In this paper, we built National R&D ontology after analyzing National R&D Information in NTIS and then implemented National R&D Knowledge Map to represent and retrieve information of the relationship between object and subject (project, human information, organization, research result) in R&D Ontology. In the National R&D Knowledge Map, center-node is the object selected by users, node is subject, subject's sub-node is user's favorite query in National R&D ontology after analyzing the relationship between object and subject. When a user selects sub-node, the system displays the results from inference engine after making query by SPARQL in National R&D ontology.

A Study on Video Search Method using the Image map (이미지 맵을 이용한 동영상 검색 제공방법에 관한 연구 - IPTV 환경을 중심으로)

  • Lee, Ju-Hwan;Lea, Jong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.298-303
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    • 2008
  • Watching a program on IPTV among the numerous choices from the internet requires a burden of searching and browsing for a favorite one. This paper introduces a new concept called Mosaic Map and presents how it provides preview information of image map links to other programs. In Mosaic Map the pixels in the still image are used both as shading the background and as thumbnails which can link up with other programs. This kind of contextualized preview of choices can help IPTV users to associate the image with related programs without making visual saccades between watching IPTV and browsing many choices. The experiments showed that the Mosaic Map reduces the time to complete search and browsing, comparing to the legacy menu and web search.

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Design and Implementation of an Interactive Streaming Platform for Supporting Instant Retrieval of Product Information in Product Placement Advertisement (간접광고에서 제품 정보의 즉각적 검색을 지원하는 인터렉티브 동영상 플랫폼 설계 및 구현)

  • Im, Hyeon-Jin;Cho, Dae-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.931-938
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    • 2020
  • Recently, with the expansion of the use of cross media, the public is not just watching the broadcast, but is also consuming various information about actor, stories, products, etc. that appears during the broadcast. However, the devices used for viewing and the devices used for searching are different, which is inconveniences, and due to the differences between the point in time when the desired information is provided through the search, the public has difficulty in obtaining detailed information of the target product after encountering product placement advertisement. In addition, it is difficult for advertisers to confirm the effect of product placement advertising through the reaction of viewers who have encountered product placement advertising. In this paper, we intend to propose an interactive streaming platform that supports the instant retrieval of product information to users by including product placement advertisement information in broadcasting. Through this, viewers can quickly receive detailed information of products on the screen by giving an event when a product of interest comes out while watching the broadcast, and advertisers can check the effectiveness of product placement advertisements by receiving interactive responses from viewers.

Analysis of Major Changes in Press Articles Related to 'High School Credit System'

  • Kwon, Choong-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.7
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    • pp.183-191
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    • 2020
  • The purpose of this study is to objectively analyze the trend of media articles related to the 'high school credit system' (2017~2019: 3 years), which has become the biggest concern among Korean education policies, through BIGKinds, a news data big data analysis service for media companies. The main research methodologies were BIGKinds system's specific search term news search, news trend analysis, keyword extraction and wordcloud implementation, network analysis and network picture presentation. The research results are as follows; First, the number of articles related to the high school credit system that appeared in major media outlets in Korea for 3 years from 2017 to 2019 was 3,649. The number of articles was sharply increased at a certain point about 4 times, based on the government's announcement of related policies. It showed an increasing news trend. Second, the top 20 keywords that emerged from the press articles related to the high school credit system for 3 years of analysis were presented, and it was confirmed that the keyword change by year appeared. Third, the network of media articles related to the high school credit system was visualized and presented in different ways by person, institution, and keyword. The results of this study confirmed that the high school credit system education policy was adopted as the representative education policy of the Moon Jae-in government, and is proceeding in the policy decision stage and policy implementation stage.

Standardization Strategy on 3D Animation Contents (3D 애니메이션 콘텐츠의 SCORM 기반 표준화 전략)

  • Jang, Jae-Kyung;Kim, Sun-Hye;Kim, Ho-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.218-222
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    • 2006
  • In making 3D animation with digital technology, it is necessary to increase productivity and reusability by managing production pipeline systematically through standardization of animation content. For this purpose, we try to develop the animation content management system that can manage all kind of information on the production pipeline, based on SCORM of e-teaming by considering production, publication and re-editing. A scene as the unit of visual semantics is standardize into an object that contains meta-data of place, cast, weather, season, time and viewpoint about the scene. The meta-data of content includes a lot of information of copyright, publication, description, etc, so that it plays an important role on the management and the publication. If an effective management system of meta-data such as ontology will be implemented, it is possible to search multimedia contents powerfully. Hence, it will bring on production and publication of UCC. Using the meta-data of content object, user and producer can easily search and reuse the contents. Hence, they can choose the contents object according to their preference and reproduce their own creative animation by reorganizing and packaging the selected objects.

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