• Title/Summary/Keyword: 인공생명체

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Study on Water Stage Prediction using Neuro-Fuzzy with Genetic Algorithm (Neuro-Fuzzy와 유전자알고리즘을 이용한 수위 예측에 관한 연구)

  • Yeo, Woon-Ki;Seo, Young-Min;Jee, Hong-Kee
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.382-382
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    • 2011
  • 최근의 극심한 기상이변으로 인하여 발생되는 유출량의 예측에 관한 사항은 치수 이수는 물론 방재의 측면에서도 역시 매우 중요한 관심사로 부각되고 있다. 강우-유출 관계는 유역의 수많은 시 공간적 변수들에 의해 영향을 받기 때문에 매우 복잡하여 예측하기 힘든 요소이며, 과거에는 추계학적 예측모형이나 확정론적 예측모형 혹은 경험적 모형 등을 사용하여 유출량을 예측하였으나 최근에는 인공신경망과 퍼지모형 그리고 유전자 알고리즘과 같은 인공지능기반의 모형들이 많이 사용되고 있다. 하지만 유출량을 예측하고자 할 때 학습자료 및 검정자료로써 사용되는 유출량은 수위-유량 관계곡선식으로부터 구하는 경우가 대부분으로 이는 이렇게 유도된 유출량의 경우 오차가 크기 때문에 그 신뢰성에 문제가 있을 것으로 판단된다. 따라서 본 논문에서는 수위를 직접 예측함으로써 이러한 오차의 문제점을 극복 하고자 한다. Neuro-Fuzzy 모형은 과거자료의 입 출력 패턴에서 정보를 추출하여 지식으로 보유하고, 이를 근거로 새로운 상황에 대한 해답을 제시하도록 하는 인공지능분야의 학습기법으로 인간이 과거의 경험과 훈련으로 지식을 축적하듯이 시스템의 입 출력에 의하여 소속함수를 최적화함으로서 모형의 구조를 스스로 조직화한다. 따라서 수학적 알고리즘의 적용이 어려운 강우와 유출관계를 하천유역이라는 시스템에서 발생된 신호체계의 입 출력패턴으로 간주하고 인간의 사고과정을 근거로 추론과정을 거쳐 수문계의 예측에 적용할 수 있을 것이다. 유전자 알고리즘은 적자생존의 생물학 원리에 바탕을 둔 최적화 기법중의 하나로 자연계의 생명체 중 환경에 잘 적응한 개체가 좀 더 많은 자손을 남길 수 있다는 자연선택 과정과 유전자의 변화를 통해서 좋은 방향으로 발전해 나간다는 자연 진화의 과정인 자연계의 유전자 메커니즘에 바탕을 둔 탐색 알고리즘이다. 즉, 자연계의 유전과 진화 메커니즘을 공학적으로 모델화함으로써 잠재적인 해의 후보들을 모아 군집을 형성한 뒤 서로간의 교배 혹은 변이를 통해서 최적 해를 찾는 계산 모델이다. 이러한 유전자 알고리즘은 전역 샘플링을 중심으로 한 수법으로 해 공간상에서 유전자의 개수만큼 복수의 탐색점을 설정할 뿐만 아니라 교배와 돌연변이 등으로 좁아지는 탐색점 바깥의 영역으로 탐색을 확장할 수 있기 때문에 지역해에 빠질 위험성이 크게 줄어든다. 따라서 예측과 패턴인식에 강한 뉴로퍼지 모형의 해 탐색방법을 유전자 알고리즘을 사용한다면 보다 정확한 해를 찾는 것이 가능할 것으로 판단된다. 따라서 본 논문에서는 선행우량 및 상류의 수위자료로부터 하류의 단시간 수위예측에 관해 연구하였으며, 이를 위해 유전자 알고리즘을 이용항여 소속함수를 최적화 시키는 형태의 Neuro-Fuzzy모형에 대하여 연구하였다.

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Self-Recognition Algorithm of Artificial Immune System (인공면역계의 자기-인식 알고리즘)

  • 심귀보;선상준
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.9
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    • pp.801-806
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    • 2001
  • According as many people use a computer newly, damage of computer virus and hacking is rapidly increasing by the crucial users A computer virus is one of program in computer and has abilities of self reproduction ad destruction like a virus of biology. And hacking is to rob a person's data in a intruded computer and to delete data in a person s computer from the outside. To block hacking that is intrusion of a person s computer and the computer virus that destroys data, a study for intrusion-detection of system and virus detection using a biological immune system is in progress. In this paper, we make a model of positive selection and negative selection of self-recognition process that is ability of T-cytotoxic cell that plays an important part in biological immune system. So we embody a self-nonself distinction algorithm in computer, which is an important part when we detect an infected data by computer virus and a modified data by intrusion from the outside. The composed self-recognition process distinguishes self-file from the changed files. To prove the efficacy of self-recognition algorithm, we use simulation by a cell change and a string change of self file.

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Advanced Railway Vehicle Technology using Smart Materials (지능재료를 이용한 차세대 철도차량기술)

  • 김재환;강부병;김형진;정홍채;최성규
    • Proceedings of the KSR Conference
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    • 2003.05a
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    • pp.712-717
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    • 2003
  • 지능 재료를 이용한 디바이스는 자연계에 존재하는 생명체와 같이 내.외부 환경 변화에 대응하여 스스로 변하는 능동적 기능을 갖고 있기 때문에 시스템 성능의 극대화 및 유지비용의 최소화를 가져오게 된다. 이러한 지능재료 기술은 지난 10여년 전부터 연구되었는데 대표적인 웅용을 보면, 산업, 항공, 교통, 운송 분야의 능동 소음 및 반능동 진동제어; 복합 재료 손상위치 탐지시스템, 손상구조 건전성 평가시스템, 교량, 저장탱크, 건물, 유조선, 대형 구조물의 건전성 평가 시스템; 초정밀 직진 안내기구, 나노 스테이지, 절삭오차 보정용 엑츄에이터, 초음파 회전모터, 지능유압 서보밸브, 변형 거울 등의 모터/엑츄에이터; 자동차 엔진 성능제어, 흡배기구 압력측정, 가속도 센서, 자이로센서, 에어백 센서, 타이어 센서 등의 지능 MEMS/NEMS 센서; electronic article 정찰, 도서태그, 비접촉 항공 운송물 분류 및 보안시스템, 전자 운전자 식별시스템, 광섬유 건물 보안 시스템, 지능 신경망 형상 인식 시스템 등의 보안 시스템; 지능항공기 구조물, 인공위성안테나, 헬리콥터 회전익 등의 형상제어가 있다. 본 논문에서는 지능재료 기술을 정리하고 차세대 철도차량 기술에 지금까지 적용한 예를 소개하며 향후 적용할 수 있는 분야들을 가능성 및 실용성 면에서 소개하고자 한다.

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Artificial, All Too Natural: Synthetic Biology and Transhumanism in the Post-Genomic Era (인공적인, 너무나 자연적인: 포스트 게놈 시대 합성생물학과 트랜스휴머니즘)

  • Woo, Taemin;Park, Buhm Soon
    • Journal of Science and Technology Studies
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    • v.16 no.2
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    • pp.33-63
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    • 2016
  • This paper compares and contrasts the concept of nature and the theory of evolution held by leading synthetic biologists and transhumanists in the post-genomic era. Synthetic biology, which emerged in the early 2000s, aims to design biological systems that perform specific functions with the two key concepts of "rational design" and "directed evolution". However, synthetic biology has also raised serious concerns about the creation of man-made biological materials and the manipulation of the direction and speed of evolution. It is no wonder that transhumanists, who dream of creating new, enhanced human species, have welcomed the arrival of synthetic biology. How, then, can we deal with the nature reinvented by synthetic biology? By what means can one justify research that may affect the process of evolution? What intellectual resources do synthetic biology and transhumanism share in common? What influence would the new trend of commercialization of science and technology exert upon the development of synthetic biology? Addressing those questions, this paper argues that the moral authority of nature can be restored in this post-genomic era.

Modelling of Artificial Immune System for Development of Computer Immune system and Self Recognition Algorithm (컴퓨터 면역시스템 개발을 위한 인공면역계의 모델링과 자기인식 알고리즘)

  • Sim, Kwee-Bo;Kim, Dae-Su;Seo, Dong-Il;Rim, Kee-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.1
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    • pp.52-60
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    • 2002
  • According as many people use a computer newly, damage of computer virus and hacking is rapidly increasing by the crucial users. A computer virus is one of program in computer and has abilities of self reproduction and destruction like a virus of biology. And hacking is to rob a person's data in a intruded computer and to delete data in a Person s computer from the outside. To block hacking that is intrusion of a person's computer and the computer virus that destroys data, a study for intrusion detection of system and virus detection using a biological immune system is in progress. In this paper, we make a model of positive and negative selection for self recognition which have a similar function like T-cytotoxic cell that plays an important role in biological immune system. We embody a self-nonself distinction algorithm in computer, which is an important part when we detect an infected data by computer virus and a modified data by intrusion from the outside. And we showed the validity and effectiveness of the proposed self recognition algorithm by computer simulation about various infected data obtained from the cell change and string change in the self file.

Study of an Applicability of an Urban Design Method Using Artificial Life Theory (인공생명이론을 이용한 도시설계방법의 적용 가능성에 대한 연구)

  • Lim, Myunggu;Kim, Kyoontai
    • Korean Journal of Construction Engineering and Management
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    • v.19 no.4
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    • pp.93-101
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    • 2018
  • A city is like a living organism that is born, grows and become extinct within an ecosystem. In recent years, more and more cities have been planned by designers rather than spontaneously growing over time. This planning means that if a city is not appropriately designed at the beginning, it is very hard to fix or adjust it later. A poor urban design inconveniences many people, and forces them to adjust to it. For this reason, it is important to design a city as optimally as possible at the design phase. One of the reasons why a city is not designed optimally is complexity. Previous urban design methods have attempted to resolve the complexity by using a top-down problem-solving method based on the experience and knowledge of the urban planner. However, such an approach does not have the organic characteristics of a bottom-up problem-solving method of an artificial life, based on the creation principle of the ecosystem. Therefore, in this study the general principle of artificial life, which can provide a solution to the bigger problems that accumulate as a result of the solutions to small units of problems, is adopted. This enables us to draw various urban design alternatives, and it proves that the alternatives, despite being drawn through a limited modeling method, have almost no differences from those designed by an expert, and its possibilities of future development has also been verified.

Verification of Modified Flocking Algorithm for Group Robot Control (집단 로봇 제어를 위한 수정된 플로킹 알고리즘의 시뮬레이션 검증)

  • Lee, Eun-Bok;Shin, Suk-Hoon;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.49-58
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    • 2009
  • Top-down approach in the intelligent robot research has focused on the single object intelligence however, it has two weaknesses. One is that has a high cost and a long spending time of sensing, calculating and communications. The other is the difficulty of responding to react changes in the unpredictable environment. we propose the collective intelligence algorithm based on Bottom-up approach for improving these weaknesses and the applied agent model and verify by simulation. The Modified Flocking Algorithm proposed in this research is the algorithm which is modified version of the concept of the Flocking (Craig Reynolds) which is used to model the flocks, herds, and schools in the graphics or games, and simplified the operation of conventional Flocking algorithm to make it easy to apply for the number of group robots. We modeled the Boid agent and verified possibility collectivization of the Modified Flocking Algorithm by simulation. And We validated by the actual multiple mobile robot experiment.

Autopoietic Machinery and the Emergence of Third-Order Cybernetics (자기생산 기계 시스템과 3차 사이버네틱스의 등장)

  • Lee, Sungbum
    • Cross-Cultural Studies
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    • v.52
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    • pp.277-312
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    • 2018
  • First-order cybernetics during the 1940s and 1950s aimed for control of an observed system, while second-order cybernetics during the mid-1970s aspired to address the mechanism of an observing system. The former pursues an objective, subjectless, approach to a system, whereas the latter prefers a subjective, personal approach to a system. Second-order observation must be noted since a human observer is a living system that has its unique cognition. Maturana and Varela place the autopoiesis of this biological system at the core of second-order cybernetics. They contend that an autpoietic system maintains, transforms and produces itself. Technoscientific recreation of biological autopoiesis opens up to a new step in cybernetics: what I describe as third-order cybernetics. The formation of technoscientific autopoiesis overlaps with the Fourth Industrial Revolution or what Erik Brynjolfsson and Andrew McAfee call the Second Machine Age. It leads to a radical shift from human centrism to posthumanity whereby humanity is mechanized, and machinery is biologized. In two versions of the novel Demon Seed, American novelist Dean Koontz explores the significance of technoscientific autopoiesis. The 1973 version dramatizes two kinds of observers: the technophobic human observer and the technology-friendly machine observer Proteus. As the story concludes, the former dominates the latter with the result that an anthropocentric position still works. The 1997 version, however, reveals the victory of the techno-friendly narrator Proteus over the anthropocentric narrator. Losing his narrational position, the technophobic human narrator of the story disappears. In the 1997 version, Proteus becomes the subject of desire in luring divorcee Susan. He longs to flaunt his male egomaniac. His achievement of male identity is a sign of technological autopoiesis characteristic of third-order cybernetics. To display self-producing capabilities integral to the autonomy of machinery, Koontz's novel demonstrates that Proteus manipulates Susan's egg to produce a human-machine mixture. Koontz's demon child, problematically enough, implicates the future of eugenics in an era of technological autopoiesis. Proteus creates a crossbreed of humanity and machinery to engineer a perfect body and mind. He fixes incurable or intractable diseases through genetic modifications. Proteus transfers a vast amount of digital information to his offspring's brain, which enables the demon child to achieve state-of-the-art intelligence. His technological editing of human genes and consciousness leads to digital standardization through unanimous spread of the best qualities of humanity. He gathers distinguished human genes and mental status much like collecting luxury brands. Accordingly, Proteus's child-making project ultimately moves towards technologically-controlled eugenics. Pointedly, it disturbs the classical ideal of liberal humanism celebrating a human being as the master of his or her nature.

Prediction of cyanobacteria harmful algal blooms in reservoir using machine learning and deep learning (머신러닝과 딥러닝을 이용한 저수지 유해 남조류 발생 예측)

  • Kim, Sang-Hoon;Park, Jun Hyung;Kim, Byunghyun
    • Journal of Korea Water Resources Association
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    • v.54 no.spc1
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    • pp.1167-1181
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    • 2021
  • In relation to the algae bloom, four types of blue-green algae that emit toxic substances are designated and managed as harmful Cyanobacteria, and prediction information using a physical model is being also published. However, as algae are living organisms, it is difficult to predict according to physical dynamics, and not easy to consider the effects of numerous factors such as weather, hydraulic, hydrology, and water quality. Therefore, a lot of researches on algal bloom prediction using machine learning have been recently conducted. In this study, the characteristic importance of water quality factors affecting the occurrence of Cyanobacteria harmful algal blooms (CyanoHABs) were analyzed using the random forest (RF) model for Bohyeonsan Dam and Yeongcheon Dam located in Yeongcheon-si, Gyeongsangbuk-do and also predicted the occurrence of harmful blue-green algae using the machine learning and deep learning models and evaluated their accuracy. The water temperature and total nitrogen (T-N) were found to be high in common, and the occurrence prediction of CyanoHABs using artificial neural network (ANN) also predicted the actual values closely, confirming that it can be used for the reservoirs that require the prediction of harmful cyanobacteria for algal management in the future.

Simulation and Post-representation: a study of Algorithmic Art (시뮬라시옹과 포스트-재현 - 알고리즘 아트를 중심으로)

  • Lee, Soojin
    • 기호학연구
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    • no.56
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    • pp.45-70
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    • 2018
  • Criticism of the postmodern philosophy of the system of representation, which has continued since the Renaissance, is based on a critique of the dichotomy that separates the subjects and objects and the environment from the human being. Interactivity, highlighted in a series of works emerging as postmodern trends in the 1960s, was transmitted to an interactive aspect of digital art in the late 1990s. The key feature of digital art is the possibility of infinite variations reflecting unpredictable changes based on public participation on the spot. In this process, the importance of computer programs is highlighted. Instead of using the existing program as it is, more and more artists are creating and programming their own algorithms or creating unique algorithms through collaborations with programmers. We live in an era of paradigm shift in which programming itself must be considered as a creative act. Simulation technology and VR technology draw attention as a technique to represent the meaning of reality. Simulation technology helps artists create experimental works. In fact, Baudrillard's concept of Simulation defines the other reality that has nothing to do with our reality, rather than a reality that is extremely representative of our reality. His book Simulacra and Simulation refers to the existence of a reality entirely different from the traditional concept of reality. His argument does not concern the problems of right and wrong. There is no metaphysical meaning. Applying the concept of simulation to algorithmic art, the artist models the complex attributes of reality in the digital system. And it aims to build and integrate internal laws that structure and activate the world (specific or individual), that is to say, simulate the world. If the images of the traditional order correspond to the reproduction of the real world, the synthesized images of algorithmic art and simulated space-time are the forms of art that facilitate the experience. The moment of seeing and listening to the work of Ian Cheng presented in this article is a moment of personal experience and the perception is made at that time. It is not a complete and closed process, but a continuous and changing process. It is this active and situational awareness that is required to the audience for the comprehension of post-representation's forms.