• Title/Summary/Keyword: 인간 창조

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Animal Welfare from the Perspective of the Grievance-Resolution of Animals (동물해원 관점에서의 동물복지)

  • Kim, Jin-young;Lee, Young-jun
    • Journal of the Daesoon Academy of Sciences
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    • v.37
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    • pp.229-262
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    • 2021
  • The debate on the treatment of animals has accelerated as a social issue in the West since the 1970s. In 1975, Peter Singers argued in his book, Animal Liberation, that speciesism should be banned. This led to an explosion in research on animal welfare in the philosophical and social sciences. Following Singer, Tom Regan suggested considering the animal rights as being on the same level as human rights. Their arguments were that animals should be imbued with some intrinsic weight sufficient enough to remind humans of their social responsibility to animals at least to a certain degree. In this regard, social responsibility for animal welfare as well as animal rights has formed an axis that organizes human morality in modern society. Such arguments regarding animal welfare can be perceived as an active and creative effort which accords with the free will of human beings who in Daesoon Thought are understood as facing the era of human nobility. This argumentation also aligns with the doctrine of grievance-resolution for mutual beneficence as a practical creed due to the way in which modern bioethics implies that animal welfare could become a practical communal morality integrated into legal systems prior to adoption as a system of individual morality. From within this context, this study discusses the nature and limits of modern animal welfare and animal rights from the perspective of the grievance-resolution which Kang Jeungsan promised to animals.

The Study on Gyeokguk and Sangshin (격국과 상신에 대한 소고)

  • Hwangbo, Kwan
    • Industry Promotion Research
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    • v.7 no.3
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    • pp.115-124
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    • 2022
  • The most difficult things, when we study the future-telling science of human destiny, are in case of what one's individual's fate is bad which is shown by Saju-Palza(四柱八字), In that case, we have faced the problems on how we live ; to follow or to deny our fate under the brief of improving our lives by trying to make hard efforts, regardless of the bad Saju-Palza(四柱八字). However, we can hardly find the clear answer to those questions. 『Liao Fan 4 lessons(了凡四訓)』 shows that one's destiny can be improved by accumulating good deeds despite of the bad Saju-Palza(四柱八字). Someone says that future can be created, not be foreseen. As well, Dr. Steven Coby says that the best definite way to forecast future is in creating the future. Anyhow, the strong desire and curiosity to know one's individual's future is having been lasted until now since the Genesis. we guess these desires may be one of our basic instinct. If then, the function and role of the future-telling science will be to increase the accuracy of future prediction, whether our fate has been fixed or been able to be changeable. Therefore, this study summarizes the definition of confusing terms, focusing on Gyeokguk(格局) and Sangshin(相神), the core of Myeongrihak(命理學), which is considered to be one of the most popular future-telling science. Concering Gyeok(格), in this paper, Nae-Gyeok(內格) has been mainly considered and Oi-Gyeok(外格) or Special-Gyeok(別格) have not been addressed. Specifically, it summarized the views of the classical Myeongri(命理) books and modern scholars on Gyeokguk(格局) and Yongshin(用神). In particular, it also summarized the comparison of various concepts of Gyeokguk(格局), the advantages and disadvantages of each Nae-Gyeok(內格)'s characteristic, the determination order of Nae-Gyeok(內格) and the good case and bad case of it's Gyeok(格). In addition, it was necessary to summarize the concept of Sangshin(相神), which was talked about in 『Japyeongjinjeon』 and to briefly summarize Heeshin(喜神) with a broader concept than Sangshin(相神). The different usage of Sangshin(相神) was also analyzed, between the priority interpretation of Cheongan(天干) in Day-Column(日柱) and the interpretation based on Jijee(地支) in Month-Column(月柱). Finally, this paper was completed, leaving it later as a research task, the confusion that comes from the scholars' acceptance of the comprehensive diversity on the same term.

Development of 3 Dimensional Information system for culture and art (문화예술 3차원 정보시스템 개발)

  • Lee, C.W.;Kim, W.S.;Lee, M.S.;Kim, C.H.;Hong, S.W.;Lee, C.J.
    • Journal of the Korea Computer Graphics Society
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    • v.1 no.2
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    • pp.279-283
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    • 1995
  • 21세기 정보화 시대에 효과적으로 대비하기 위해 세계 여러나라에서 추진하고 있는 정보화 사회를 구축하는데 필수적인 요소로 lnfrastructure인 초고속 정보 통신망을 구축하고 있다. 이에 따라 국내에서도 정부주도로 초고속망을 이용한 대국민 서비스 사업을 추진하고 있고, 이 사업의 일환으로 문화체육부에서도 국립중앙박물관을 중심으로 대국민 서비스용 문화정보망 구축을 추진하고 있다. 이러한 문화정보망 사업의 최종 목표는 종래의 개념을 넘어선 인간에게 가장 현실감을 줄 수 있는 "가상박물관"과 같이 문화재를 글, 그림 이외에 3차원 업체형상을 가진 문화재를 3차원적으로 표현하여 보이지 않는 부분을 볼 수 있도록 문화재를 이동, 회전 및 확대, 축소 표현이 가능한 3차원 형상정보 데이타베이스를 구축하여야 한다. 본 과제에서는 이러한 3차원 형상정보 데이타베이스 구축을 위해, 컴퓨터 그래픽스 기술과 인공지능 기술이 복합적으로 구현된 3차원 입체형상 자동 입력 시스템 및 모델링 시스템과 지원 도구 개발을 목표로 진행되고 있다. 이 시스템이 완성되면 문화재 형상의 영구보존, 문화재의 특성(크기,색,무늬,질감) 보존, 문화재 형상 복원 및 문화재의 시대적 상대평가를 용이하게 하는 효과를 얻을 뿐아니라, 컴퓨터 그래픽스 기술 및 정보처리 기술을 문화재 연구와 전시에 적용하여 문화정보망 사업의 구체적 효과를 가시화 할 수 있다.

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REMM과 재무관리의 이해

  • O, Hyeon-Tak
    • The Korean Journal of Financial Studies
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    • v.12 no.1
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    • pp.45-62
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    • 2006
  • M. C. Jensen과 W. H. Meckling이 쓴 'The Nature of Man' 논문의 핵심은 역시 REMM(Resourceful Evaluative Maximizing Model)이다. REMM이라는 용어는 새롭지만 개념은 200년 이상의 연구와 경제학과 사회과학과 철학적 토론의 산물이라는 것이다. REMM에서의 핵심은 Resourceful이다. 어떤 이론이나 정책이건 어떤 가정과 한계가 있다는 의미로 사용할 수도 있다. 재무관리의 모태인 경제학에서 지금까지 사용된 모델은 고전 경제학시대부터 일관되어 왔던 추상적 의미의 이익(효용)극대화 모델이다. 재무관리는 그 목적이 궁극적으로 인간의 소비선호체계를(people's consumption preference) 극대화 하는 것이고, 한정된 자원(scare resources)을 시간에 따라 어떻게 배분하여 효용(utility)을 극대화하는 것을 중심과제로 삼고 있다. 효용의 극대화를 위한 자원배분은 생산자원을 어떻게 배합하여 가치생산을 극대화하느냐 하는 생산에의 배분문제와 생산된 재화 및 서비스를 사람들의 욕구충족을 최대로 하는 소비에의 배분문제로 나눠 생각해 볼 수 있다. 그런데 적어도 재무관리에서는 후자는 다루지 않고 가치생산의 문제만 다룬다. 이러한 가정하에서 재무관리의 목표와 이에 따르는 재무관리이론(가정)의 전개는 가치창조와 소비에의 배분을 통한 효용의 극대화를 다루는 경제학의 이론을 답습함으로 일부 혼선을 불러올 수 있다. 위험에 대한 재무담당자(투자자)의 태도를 재무관리의 입장이 아니라 경제현상 전체에 해당되는 입장에서 다루므로 각 각의 교재마다. 투자자의 부 또는 수익에 대한 효용과, 위험과 수익에 대한 무차별곡선이 달리 표현되고 있다. 재무관리 책에서는 재무관리의 가정하에서 투자자의 수익에 대한 효용, 그리고 수익과 위험에 대한 무차별곡선이 정립되어야 할 것이다.

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William Shakespeare's Influence and Inspiration on Musical Works (음악 작품으로 본 셰익스피어(William Shakespeare)의 영향력과 영감)

  • Kiel, Hanna
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.503-515
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    • 2018
  • This paper reevaluates the influence and value of Shakespeare inherent in the history of music, focusing on the works of playwright William Shakespeare who have had an absolute influence on the history of music and various musical works derived from his work. To consider ways referred to the original work of Shakespeare, and at the same time to analyze the different musical pieces with his same material, and also about the musical implementation according to theatrical devices provided by Shakespeare through the four aspects of 'Shakespeare's musical descriptions and texts', 'Configuration model and its variants', 'Portrayal of person and human character' and 'Genre diversity and Creative possibility'.

A Study of Luminous Environment for Standard Illuminance in Residential Areas (주거공간의 실내공간별 조도기준을 위한 빛환경 연구)

  • Lee, Jung-Eun;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.19 no.3
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    • pp.1-9
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    • 2005
  • Light is an important environmental element for people to live and do creative activities in residential areas. Especially, people are used to live under artificial light in artificial interior surroundings for the most times. Currently, the lighting quality of residential areas has been improved, but it still does not reach to the recommended level because the luminous environment of present residential areas is only based on the life behavior which puts its priority to clear vision. Therefore, it is necessary that proper standard illumination must be used for various uses and purposes. From this point of view, this paper investigated the essence of light in residential areas, and the luminous environment for apartments was measured This paper finally established well-coordinated standard illuminance, derived from the measurement and analysis of luminous environment from these cases.

A Study on the Formative Artistry of Comic Strip Books (컷 분할 그림책의 예술성에 대한 연구)

  • 이선경;이경임
    • Archives of design research
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    • v.15 no.1
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    • pp.339-347
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    • 2002
  • Comic strip is a narrative sequence of cartoon panels. Comic strip book as a visual medium of communication is very effective for grasping objects visually as well as for developing creative thinking and culturing aesthetic sentiments. These aesthetic experiences awaken us to formative sentiments, The purpose of present paper is to study the visual streaming of the illustrated comic strips. The typical comic strip books are analyzed and the characteristic of visual communication is studied. The narrative illustrations in the form of comic strips encourage us to have a prosperous experience and to understand new formative artistry and the remarkable effect of visual experience.

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Understanding Giftedness in a Cognitive Mechanism: A Candidate for a Universally Agreed Definition of Giftedness (인지메카니즘 내에서의 영재성의 이해: 보편적이고 통일된 새로운 영재에 대한 정의)

  • Song, Kwang-Han
    • Journal of Gifted/Talented Education
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    • v.19 no.2
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    • pp.261-277
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    • 2009
  • This article provides a new definition of giftedness drawn from a cognitive mechanism. The mechanism shows how cognitive components are functionally related to each other and cooperatively "work" together, producing the various cognitive phenomena in the social world. The author argues that for a universally agreed definition, giftedness has to be understood in the mechanism, the origin of all the cognitive phenomena in cultural or social contexts. According to the definition drawn form the cognitive mechanism, giftedness is the ability to form a simple and fundamental domains-integrated knowledge of the "whole" world. A new method for identifying gifted students is subsequently suggested.

A study of creating character which has the image of ideal human body (이상적 몸의 이미지를 갖춘 캐릭터의 창작 연구)

  • Kim, Boo-Ja
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.86-92
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    • 2003
  • Today, the visual description of body is viewed in various categories, and the circumstance of computers is regarded as new type of communication beyond the circumstance of individual body. In cyber space, when existence and role of character in computer game constitute communication, the ideal body description of each character depicts dramatic beauty, which rises above reality. On this thesis, analyzing the body description and transition on visual in, I grope for a method to utilize in creating game character which is modeled from ideal human being. Although the progress of producing character has already come to limit, concluding that we have to create character model which has marked individuality and beauty by adding modem and future analysis to the golden ratio, which has established since ancient Greece, this paper suggests the method of creating character which has the image of ideal human body.

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Screen Image and Subjectivity of 3D First-Person Shooting Game (3D 1인칭 슈팅 게임에서의 시각적 요소와 주체)

  • Jeon, Gyong-Ran
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.37-45
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    • 2010
  • This study examines the characteristics of screen image of 3D first-person shooting games and the newly created subjectivity by that image. 3D first-person shooting games create immersion by remediating the visual experience in the real world. The construction of subjective perspectives and comparatively clear interface are the important features of 3D first-person shooting games. The subjectivity created by this games' image is different from the subjectivity constructed by suture of film. Gamers have the dominant position of the subject of looking, gaming and narrating, but the narrating position is never permanent nor stable. Because the position has the limited sight of first-person, not the comprehensive sight of third-person.