• Title/Summary/Keyword: 이족 보행 로봇

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Fast and Safe Contact Establishment Strategy for Biped Walking Robot (이족 보행 로봇을 위한 빠르고 안전한 접촉 생성 전략)

  • Lee, Hosang;Jung, Jaesug;Ahn, Junewhee;Park, Jaeheung
    • The Journal of Korea Robotics Society
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    • v.16 no.2
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    • pp.147-154
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    • 2021
  • One of the most challenging issues when robots interact with the environment is to establish contact quickly and avoid high impact force at the same time. The proposed method implements the passive suspension system using the redundancy of the torque-controlled robot. Instead of utilizing the actual mechanical compliance, the distal joints near the end-effector are controlled to act as a virtual spring-damper system with low feedback gains. The proximal joints are precisely controlled to push the mid-link, which is defined as the boundary link between the proximal and distal joints, towards the environment with high feedback gains. Compared to the active compliance methods, the contact force measurements or estimates are not required for contact establishment and the control time delay problems do not occur correspondingly. The proposed method was applied to the landing foot control of the 12-DoF biped robot DYROS-RED in the simulations. In the results, the impact force during landing was significantly reduced at the same collision speed.

Game Platform and System that Synchronize Actual Humanoid Robot with Virtual 3D Character Robot (가상의 3D와 실제 로봇이 동기화하는 시스템 및 플랫폼)

  • Park, Chang-Hyun;Lee, Chang-Jo
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.283-297
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    • 2014
  • The future of human life is expected to be innovative by increasing social, economic, political and personal, including all areas of life across the multi-disciplinary skills. Particularly, in the field of robotics and next-generation games with robots, by multidisciplinary contributions and interaction, convergence between technology is expected to accelerate more and more. The purpose of this study is that by new interface model beyond the technical limitations of the "human-robot interface technology," until now and time and spatial constraints and through fusion of various modalities which existing human-robot interface technologies can't have, the research of more reliable and easy free "human-robot interface technology". This is the research of robot game system which develop and utilizing real time synchronization engine linking between biped humanoid robot and the behavior of the position value of mobile device screen's 3D content (contents), robot (virtual robots), the wireless protocol for sending and receiving (Protocol) mutual information and development of a teaching program of "Direct Teaching & Play" by the study for effective teaching.

A Study on Dynamic Walking Control of Biped Robot (이족 보행로봇의 동적 보행 제어에 관한 연구)

  • Shim, Byoung-Kyun;Jeong, Yang-Keun;Shim, Hyun-Seok;Lee, Woo-Song
    • Journal of the Korean Society of Industry Convergence
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    • v.17 no.4
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    • pp.245-254
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    • 2014
  • In this paper, stable and robust dynamic walking for a biped motion is proposed. To success this objective, the following structures are processed. In this paper, the proposed control method is one that adjusts actual zero moment position to move to the closest possible point in the stable area instead of following desired zero moment position. This minimizes energy consumption with the smallest joint movements. The proposed control method makes mechanical energy that drives lower limb of the bipedal robot efficient. In this paper, walking experiment is carried out with the three control structures mentioned above. The trajectory generated by off-line is illustrated by performing to walking on flat ground. experiment with an obstacle whose height is lower than that of trajectory is executed to validate dynamic motion.

Gait Implementation of Biped Robot for a continuous human-like walking (이족 보행 로봇의 인간과 유사한 지속보행을 위한 걸음새 구현)

  • Jin, Kwang-Ho;Jang, Chung-Ryoul;Koo, Ja-Hyuk;Choi, Sang-Ho;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3092-3094
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    • 1999
  • This paper deals with the gait generation of Biped Walking Robot (IWR-III) to have a continuous walking pattern like human. For this, trajectory planning with the consideration of kick action is done in each walking step, and the coordinate transformation is done for simplifying the kinematics. The trunk moves continuously for all walking time and moves toward Z-axis. Balancing motion is acquired by FDM(Finite Difference Method) during the walking. By combining 4-types of pre-defined steps, multi-step walking is done. Using numerical simulator, dynamic analysis and system stability is confirmed. Walking motion is visualized by 3D-Graphic simulator. As a result, the motion of balancing joints can be reduced by the trunk ahead effect during kick action, and impactless smooth walking is implemented by the experiment.

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Attitude Estimation of a Foot for Biped Robots Using Multiple Sensors (다중 센서 융합을 통한 이족 보행 로봇 발의 자세 추정)

  • Ryu, Je-Hun;You, Bun-Jae;Park, Min-Yong;Kim, Do-Yoon;Choi, Young-Jin;Oh, Sang-Rok
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.586-588
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    • 2004
  • Although stable control algorithm has been implemented to the biped robot, the stability is not guaranteed because of encoder errors and/or rigid body elastics. Hence precise body pose estimation is required for more natural and long term walk. Specially pelvis sloping by gravity or uneven ground on landing place are most critical reason for undulated motion. In order to overcome these difficulties an estimation system for foot position and orientation using PSD sensors and Gyro sensors is proposed along with calibration algorithm and experimental verification.

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Gait Control on Slope Way using Zero Moment Point for Robot (Zero Moment Point를 이용한 이족 보행 로봇의 경사로 걸음새 제어에 관한 연구)

  • Um, Seung-Hyun;Lim, Mee-Seub;Lim, Joon-Hong
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.530-532
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    • 2006
  • In this paper, we propose stable walking algorithm using ZMP for the biped robot in the slope-way. At first, we define discrete state variables that classified stable area and unstable area by center of mass from ZMP during slope-way walking. For the stable walking gait, the discrete state controller for determining the high-level and low-level decision making are designed. The high-level decision making is composed of the discrete state variables; left foot support phase, right foot support phase, flat-way, and slope-way. Then the continuous state controller is implemented for the low-level decision making using ZMP.

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Use of Learning Based Neuro-fuzzy System for Flexible Walking of Biped Humanoid Robot (이족 휴머노이드 로봇의 유연한 보행을 위한 학습기반 뉴로-퍼지시스템의 응용)

  • Kim, Dong-Won;Kang, Tae-Gu;Hwang, Sang-Hyun;Park, Gwi-Tae
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.539-541
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    • 2006
  • Biped locomotion is a popular research area in robotics due to the high adaptability of a walking robot in an unstructured environment. When attempting to automate the motion planning process for a biped walking robot, one of the main issues is assurance of dynamic stability of motion. This can be categorized into three general groups: body stability, body path stability, and gait stability. A zero moment point (ZMP), a point where the total forces and moments acting on the robot are zero, is usually employed as a basic component for dynamically stable motion. In this rarer, learning based neuro-fuzzy systems have been developed and applied to model ZMP trajectory of a biped walking robot. As a result, we can provide more improved insight into physical walking mechanisms.

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A Study about Stable Walking and Balancing of Biped Robot in a Slope (이족로봇의 경사면 균형 유지와 보행에 관한 연구)

  • Oh, Sung-Nam;Yun, Dong-Woo;Son, Young-Ik;Kim, Kab-Il;Lim, Seung-Chul;Kang, Hwan-Il
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.542-544
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    • 2006
  • This paper aims to provide a way to improve dynamic stability of biped robots against undesirable disturbances and in a slope. By using an angular velocity sensor and an acceleration sensor on its waist, we can make a medium-sized biped robot walk stably in a slope against impulsive disturbances. In addition, it is possible for the robot to walk stably in an unknown slope. The measured signals from the sensor are used for compensating the reference angles of ankle, knee, and pelvis joints. Some experiments show that the stability of the robot is much enhanced by using cheat sensors and a simple algorithm. This work helps bided robots walk more stably in real environments.

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A Study on the Gait Analysis for Initial Posture of a Biped Robot (이족 보행 로봇의 초기 자세에 따른 걸음새 해석에 관한 연구)

  • Noh, Kyung-Kon;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.301-303
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    • 2001
  • This paper deals with the biped robot gait on changing the initial postures. Gait of a biped robot depends on the constraints of mechanical kinematics and initial posture. Also biped robot's dynamic walking stability is investigated by ZMP(Zero Moment Point). The path trajectory. with the knee joint bent like a human, is generated and applied with the above considerations. To decrease trajectory tracking error, in this paper, a new initial posture similar to bird's case is proposed and realized with the real robot.

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Development of 3-Dimensional Simulator for a Biped Robot (이족 보행로봇의 3차원 모의실험기 개발)

  • Noh, Kyung-Kon;Kim, Jin-Geol;Huh, Uk-Youl
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2438-2440
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    • 2004
  • This study is concerned with development of 3-Dimensional simulator of a biped robot that has a prismatic balancing weight or a revolute balancing weight. The dynamic stability equation of a biped robot which have a prismatic balancing weight is conditional linear but a walking robot's stability equation with a revolute balancing weight is nonlinear. To get a stable gait of a biped robot, stabilization equations with ZMP (Zero Moment Point) are modeled as non-homogeneous second order differential equations for each balancing weight type. A trajectory of balancing weight can be directly calculated with the FDM (Finite Difference Method) solution of the linearized differential equation. In this paper, the 3-Dimensional graphic simulator is programmed to get and calculate the desired ZMP and the actual ZMP. Walking of 4 steps was simulated and verified. This balancing system will be applied to a biped humanoid robot, which consist Begs and upper body, at future work.

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