• Title/Summary/Keyword: 이점 근사화

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A Study on the self-tuning of the design variables and gains using Fuzzy PI+D Controller (퍼지 PI+D 제어기를 이용한 설계변수와 이득의 자기동조에 관한 연구)

  • Jang, Cheol-Su;Choi, Jeong-Won;Oh, Young-Seok;Chae, Seog
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.3
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    • pp.355-367
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    • 2007
  • This paper proposes a design method of the PI(Proportional-Integral)+D(Derivative) controller using self-tuning of the design variables and controller gains. The used fuzzy PI+D controller is the approximated conventional continuos time linear PI+D controller and the used fuzzification method is the fuzzy single tone and the adapted defuzzification method is the simplified tenter of gravity. Fuzzy estimation result would be calculated in the other function elements from the classified fuzzy variables and the result determined by the design variables decides the controller gains. As a result, the proposed method shows the capability of the high speed tuning and can be applied to the case of input variables with many fuzzy partitions and also can bring out the advantage to reduce the reconstruction(digital sampling reconstruction) error. Most simulation results show that this controller makes much bettor efficiency and improvement by using design variables and controller gains.

Adaptive Neural Control of Nonlinear Pure-feedback Systems (완전궤환 비선형 계통에 대한 적응 신경망 제어기)

  • Park, Jang-Hyun;Kim, Seong-Hwan;Chang, Young-Hak
    • Journal of IKEEE
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    • v.14 no.3
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    • pp.182-189
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    • 2010
  • A new Adaptive neural state-feedback controller for the fully nonaffine pure-feedback nonlinear system are presented in this paper. By reformulating the original pure-feedback system to a standard normal form with respect to newly defined state variables, the proposed controller requires no backstepping design procedure. Avoiding backstepping makes the controller structure and stability analysis considerably simple. The proposed controller employs only one neural network to approximate unknown ideal controllers, which highlights the simplicity of the proposed neural controller. Simulation examples demonstrate the efficiency and performance of the proposed approach.

Design of Control System for LLC Resonant Converter (LLC 공진형 컨버터 제어시스템 설계)

  • Kim, Eui-Hyun;Ahn, Hyun-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.129-137
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    • 2017
  • In this paper, we propose a digital controller design methodology for an LLC resonant converter which has been widely used due to the advantages of low switching loss and high efficiency. We establish a mathematical model of an LLC resonant converter using the extended describing function concept and propose a controller design method based on the Ziegler Nichols control parameter tuning criteria. The voltage controller of an LLC resonant converter is designed based on the derived small signal model and the performance of the controller is verified by MATLAB simulations. The validity and the control performance of the designed voltage controller for the LLC resonant converter is analyzed through some simulations for the case of load variations and circuit modeling errors.

A STUDY ABOUT MULTI-POINT RELIABILITY BASED DESIGN OPTIMIZATION OF FLEXIBLE WING (신뢰성을 고려한 유연 날개의 다점 최적 설계에 관한 연구)

  • Kim S.W.;Lee J.H.;Kwon J.H.
    • 한국전산유체공학회:학술대회논문집
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    • 2005.10a
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    • pp.99-104
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    • 2005
  • For the efficient reliability analysis, Bi-direction two-point approximation(BTPA) method is developed which solves shortcomings of conventional two-point approximation(TPA) methods that generate an approximate surface with low accuracy or sometimes do an unstable approximate surface. The conventional reliability based design optimization(RBDO) methods require high computational cost compared with the deterministic design optimization(DO) methods. To overcome the computational inefficiency of RBDO, the approximate reliability analysis approaches on the TPA surface are proposed. Using these FORM and SORM analysis strategies, multi-point aerodynamic-structure interacted shape design optimizations with uncertainty are performed very efficiently.

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Acceleration of computation speed for elastic wave simulation using a Graphic Processing Unit (그래픽 프로세서를 이용한 탄성파 수치모사의 계산속도 향상)

  • Nakata, Norimitsu;Tsuji, Takeshi;Matsuoka, Toshifumi
    • Geophysics and Geophysical Exploration
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    • v.14 no.1
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    • pp.98-104
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    • 2011
  • Numerical simulation in exploration geophysics provides important insights into subsurface wave propagation phenomena. Although elastic wave simulations take longer to compute than acoustic simulations, an elastic simulator can construct more realistic wavefields including shear components. Therefore, it is suitable for exploration of the responses of elastic bodies. To overcome the long duration of the calculations, we use a Graphic Processing Unit (GPU) to accelerate the elastic wave simulation. Because a GPU has many processors and a wide memory bandwidth, we can use it in a parallelised computing architecture. The GPU board used in this study is an NVIDIA Tesla C1060, which has 240 processors and a 102 GB/s memory bandwidth. Despite the availability of a parallel computing architecture (CUDA), developed by NVIDIA, we must optimise the usage of the different types of memory on the GPU device, and the sequence of calculations, to obtain a significant speedup of the computation. In this study, we simulate two- (2D) and threedimensional (3D) elastic wave propagation using the Finite-Difference Time-Domain (FDTD) method on GPUs. In the wave propagation simulation, we adopt the staggered-grid method, which is one of the conventional FD schemes, since this method can achieve sufficient accuracy for use in numerical modelling in geophysics. Our simulator optimises the usage of memory on the GPU device to reduce data access times, and uses faster memory as much as possible. This is a key factor in GPU computing. By using one GPU device and optimising its memory usage, we improved the computation time by more than 14 times in the 2D simulation, and over six times in the 3D simulation, compared with one CPU. Furthermore, by using three GPUs, we succeeded in accelerating the 3D simulation 10 times.