• Title/Summary/Keyword: 이음새

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The Use and Abuse of Climate Scenarios in Agriculture (농업부문 기후시나리오 활용의 주의점)

  • Kim, Jin-Hee;Yun, Jin I.
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.18 no.3
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    • pp.170-178
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    • 2016
  • It is not clear how to apply the climate scenario to assess the impact of climate change in the agricultural sector. Even if you apply the same scenario, the result can vary depending on the temporal-spatial downscaling, the post-treatment to adjust the bias of a model, and the prediction model selection (used for an impact assessment). The end user, who uses the scenario climate data, should select climate factors, a spatial extend, and a temporal range appropriate for the objectives of an analysis. It is important to draw the impact assessment results with minimum uncertainty by evaluating the suitability of the data including the reproducibility of the past climate and calculating the optimum future climate change scenario. This study introduced data processing methods for reducing the uncertainties in the process of applying the future climate change scenario to users in the agricultural sector and tried to provide basic information for appropriately using the scenario data in accordance with the study objectives.

Evaluation of the Structural Safety of a Vessel with Different Material(Cr-13)-Supplemented Screw Thread (이종재료가 보충된 나사산을 갖는 용기의 구조안전성 평가)

  • Choi, Yong Hoon;Bae, Jun Ho;Kim, Chul
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.4
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    • pp.375-382
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    • 2015
  • The dome and neck part of a vessel is generally formed by a hot spinning process with a seamless tube. However, as studies on and design data from the hot spinning process are insufficient, this process has been performed based on trial and error and the experiences of field engineers. Changes in the inner diameter from the bottom to the top of the neck have occurred mainly because of the characteristics of the hot spinning process due to the high-speed rotation of the rollers. In this study, a theoretical and finite element analysis of the vessel is conducted with different material(Cr-13)-supplemented screw threads for tapping and to reduce shape errors. Based on the results, tne structural safety under the operating conditions is evaluated.

Image Dequantization using Optimization (최적화 기반 영상 역양자화)

  • Choi, Min-Gyu;Kim, Tae-Hoon;Ahn, Jong-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.7
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    • pp.296-303
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    • 2007
  • Color quantization replaces the color of each pixel with the closest representative color, and thus it makes the resulting image partitioned into uniformly-colored regions. As a consequence, continuous, detailed variations of color over the corresponding regions in the original image are lost through color quantization. In this paper. we present a novel blind scheme for restoring such variations from a color-quantized input image without it priori knowledge of the quantization method. Our scheme identifies which pairs of uniformly-colored regions in the input image should have continuous variations of color in the resulting image. Then, such regions are seamlessly stitched through optimization while preserving the closest representative colors. The user can optionally indicate which regions should be separated or stitched by scribbling constraint brushes across the regions. We demonstrate the effectiveness of our approach through diverse examples, such as photographs, cartoons, and artistic illustrations.

Augmented Reality exhibition content implemented using Project Tango (프로젝트 탱고 기반의 증강현실 전시 콘텐츠 구현)

  • Kim, Ji-seong;Lee, Dong-cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.12
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    • pp.2312-2317
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    • 2017
  • Museums are converging with digital technology to convey information to viewers in various ways. Augmented reality technology enhances virtual objects seamlessly in the real world, and provides a high sense of immersion and realism because it can use various senses of users in combination with information providing role of exhibits. However, the location-based augmented reality may cause the inaccurate registration of the virtual object with the real world due to the error of the GPS information, and the vision-based augmented reality can be enhanced at the position where the marker is placed. To solve this problem, we implemented the exhibition contents that interact with the real world by using the developed project tango. The exhibited contents were based on Lenovo Phab 2 Pro and Project Tango SDK in Unity 3D. Visitors were able to improve immersion and realism in exhibition contents, and it would be able to combine with various exhibition fields such as shopping malls as well as museums.

Webized Tangible Space (웹-기반 Tangible Space)

  • Ko, Heedong;Seo, Daeil;Yoo, Byounghyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.77-85
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    • 2017
  • Tangible Space is a new emerging interaction space with mobile AR/VR computing and ubiquitous computing environment with IoT. Tangible Space spans from a physical environment augmented with virtual entities to immersive virtual environments mirroring the physical environment. Interacting with Tangible Space is logged just like interacting with the Web. By webizing Tangible Space, we can gain persistence as a by-product so that human life experience in the physical environment can be logged and shared just like the information being created and shared in the current Web. The result is a powerful future direction of the web from a World Wide Web of Information to World Wide Web of Life experiences.

A Study on Applying Real Card to Online Trading Card Game (온라인 TCG 게임에의 현실 카드 적용 방안 연구)

  • Park, Jong-Il;Kim, Soo-Hong
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.45-51
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    • 2012
  • Current virtual game interfaces cannot comprehend our metaphor, cannot reflect on our natural behavior aspect, cannot make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very meaningful issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive Augmented Reality interfaces may augment users' perception of the real world by adding virtual information to it. We attempted an experiment on camera-based non-marker interface for online TCG application. This experiment uses real TCG cards which are recognized by our two phases Image KeyPoint Extraction/Matching Algorithm. These initiative experiments not only enlarge immersion and reality to the game, but also make real and virtual world seamless.

Convergent Analysis through Durability by Thermal Stress at Drum Brake (드럼 브레이크에서의 열응력에 의한 내구성을 통한 융합적 분석)

  • Oh, Bum-Suk;Cho, Jae-Ung
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.139-144
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    • 2020
  • In this study, a simulation analysis on the drum itself and the brake was examined. And the analysis results were obtained by investigating the thermal analysis results and the durability through structural analysis. Through the thermal stress and structural analyses on the lining under the force due to the brake cylinder, the drum inside under the force due to the expansion of the lining and the drum under the force due to the rotation of the axis, it was confirmed at which part the amounts of equivalent stress and deformation became large. If applied to the brake disc design by combining the results of this study, it is considered to be large utilization at increasing the prevention against the thermal deformation and its durability. The results of this study can be usefully applied to the durability design that can withstand the thermal stress in the drum brake. By applying the durability analysis at the seam of railroad track by season, this investigation result is seen to be favorable as the convergent research applied to the aesthetic design.

A Study on Undulated Planes of Architectural Landscape Methodology - Focusing on Yokohama International Ferry Terminal and Rolex Learning Center - (건축적 랜드스케이프 디자인 방법 중 곡면바닥구성에 관한 연구 - 요코하마 터미널 및 롤렉스 러닝 센터를 중심으로 -)

  • Nam, Soohyoun
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.5
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    • pp.129-138
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    • 2018
  • The purpose of this study is to analyze and evaluate the significance of undulated planes of architectural landscape methodology, to assess if the methodology had potential to be a sustainable architectural model, to be experimented in future. To achieve this purpose, the historical origins and changes of the landscape is discussed to analyse how it influenced modern architecture. Then the effects of panoramic sensibility derived from the picturesque garden is analysed to evaluate the influence it had on the change of the perception of space and modern architecture and landscape design strategy. Then 1980s and 1990s' symposiums and landscape theories are examined. To find pivotal moment of merging landscape and architecture, the design schemes of Bernard Tchumi and OMA for La Villette competition are selected as manifestations to show co-existence of landscape and architecture. Afterwards Yokohama ferry terminal is analyzed to present the undulated planes deployed for the union of landscape and architecture, to the affect of uninterrupted spatial connectivity. The impact of undulated plane on interior is explored in analysis of Rolex Learning Center, consequently changing the relationship within functions of the interior and the role of circulation. Finally, the spatial characteristics and significance of undulated plane is explored. The spatial characteristics are, the relationship beyond the visual connection through seamless connection; the multiple access paths and discard of transition space thereby diminishing boundaries; the environmentalization of architecture by spatializing circulation and promoting in-hierarchy. The significance of undulated planes are, the synthesis form of architectural typology; the cultivation of public sense; the closest spatial type to the space of appearance referred to by Hannah Arendt.

The DSRR Organizing Algorithm for Efficient Mobility Management in the SIP (SIP에서의 효율적인 이동성 관리를 위한 방향성 사전등록영역 구성 알고리즘)

  • 서혜숙;한상범;이근호;황종선
    • Journal of KIISE:Information Networking
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    • v.31 no.5
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    • pp.490-500
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    • 2004
  • In mobile/wireless environment, mobility management is widely being focused as one popular researches. But, disruption happens when messages are exchanged between nodes as registration is made after handoff, and unnecessary traffic occurs because of the use of the Random-walk model, in which the probability for MN to move to neighboring cells is equal. In order to solve these problems, this study proposes a technique and algorithm for composing Directional Shadow Registration Region (DSRR) that provides seamless mobility. The core of DSRR is to prevent disruption and unnecessary traffic by minimizing the number o) neighboring cells with a high probability of handoff (AAAF). This study sensed the optimal time for handoff through regional cell division by introducing a division scheme, and then decided DSRR, the region for shadow registration, by applying direction vector (DV) obtained through directional cell sectoring. According to the result of the experiment, the proposed DSRR processes message exchange between nodes within the intra-domain, the frequency of disruptions decreased significantly compared to that in previous researches that process in inter-domain environment. In addition, traffic that occurs at every handoff happened twice in DSRR compared to n (the number of neighboring cells) times in Previous researches. As an additional effect, divided regions obtained from the process of composing DSRR filter MN that moves regardless of handoff.

우리말 동철이음어 구별표기안 - IPA, 로마자, 한글표기를 나란히 견주어 -

  • Yu Man-Geun
    • MALSORI
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    • no.31_32
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    • pp.51-82
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    • 1996
  • The purpose of this paper is to gather pairs of heteronyms in Modem Korean and to propose that all of them should be differentiated in both the Hanngul orthography and Romanization as well as in the IPA transcription. More than a quarter of the whole Korean vocabulary consists of words with a long vowel and the number of minimal pairs distinguished only by the chroneme reaches nearly ten thousand (ie. twenty thousand words). It is suggested here that the letter s in Hanngul and the letter 'h' in the Roman alphabet be used to represent the long vowel. Another factor which brings forth lots of heteronyms in Korean is the lacking of enough indication as to non-automatic reinforcement in the initial consonant o( a word (or a morpheme) when following another within a phrase (or a word). It is proposed here that the non-automatincally rienforced word-initial consonant should be written with the letter h (like ㅺ, ㅼ, ㅽ, ㅾ) and an apostrophe (like 물'새 or 밭'이랑, 물'약) in Hanngul, and with the letter c and an apostrophe (like c'g-, c'd-, c'b-, c'j- ) in the Roman alphabet The morpheme-initial reinforced consonant within a word is written with the letters k, 1, p and cz for ㅺ, ㅼ, ㅽ, and ㅾ respectively. The contrasted pronunciations of pairs of heteronyms beginning with ㅁ/m sound are transcribed here for exemplification in the IPA, Roman alphabet and Hanngul.

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