• Title/Summary/Keyword: 이용후 행동

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A Bi-directional Information Learning Method Using Reverse Playback Video for Fully Supervised Temporal Action Localization (완전지도 시간적 행동 검출에서 역재생 비디오를 이용한 양방향 정보 학습 방법)

  • Huiwon Gwon;Hyejeong Jo;Sunhee Jo;Chanho Jung
    • Journal of IKEEE
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    • v.28 no.2
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    • pp.145-149
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    • 2024
  • Recently, research on temporal action localization has been actively conducted. In this paper, unlike existing methods, we propose two approaches for learning bidirectional information by creating reverse playback videos for fully supervised temporal action localization. One approach involves creating training data by combining reverse playback videos and forward playback videos, while the other approach involves training separate models on videos with different playback directions. Experiments were conducted on the THUMOS-14 dataset using TALLFormer. When using both reverse and forward playback videos as training data, the performance was 5.1% lower than that of the existing method. On the other hand, using a model ensemble shows a 1.9% improvement in performance.

Q-learning Using Influence Map (영향력 분포도를 이용한 Q-학습)

  • Sung Yun-Sick;Cho Kyung-Eun
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.649-657
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    • 2006
  • Reinforcement Learning is a computational approach to learning whereby an agent take an action which maximize the total amount of reward it receives among possible actions within current state when interacting with a uncertain environment. Q-learning, one of the most active algorithm in Reinforcement Learning, is consist of rewards which is obtained when an agent take an action. But it has the problem with mapping real world to discrete states. When state spaces are very large, Q-learning suffers from time for learning. In constant, when the state space is reduced, many state spaces map to single state space. Because an agent only learns single action within many states, an agent takes an action monotonously. In this paper, to reduce time for learning and complement simple action, we propose the Q-learning using influence map(QIM). By using influence map and adjacent state space's learning result, an agent could choose proper action within uncertain state where an agent does not learn. When this paper compares simulation results of QIM and Q-learning, we show that QIM effects as same as Q-learning even thought QIM uses 4.6% of the Q-learning's state spaces. This is because QIM learns faster than Q-learning about 2.77 times and the state spaces which is needed to learn is reduced, so the occurred problem is complemented by the influence map.

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Market Segmentation on Recreational Forest Visitors by Cluster Analysis (군집분석을 통한 자연휴양림 이용객의 시장세분화)

  • Shin, Hyun-Kyu;Shin, Hong-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.364-372
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    • 2010
  • The purpose of this study is to segment recreational forest's visitors for marketing based on purpose of visit. Using the factor analysis, cluster analysis, cross tab, and t-test to find out different behavioral intention in each clusters, the result elicited some implications. First, 2 clusters was founded and has difference in behavioral intentions. Cluster 1(married, 200~300hundred won income) has higher satisfaction, revisit intention, recommendation intention. The result shows that market researcher in recreational forest should approach different marketing strategy and has various facility, active program. This research need to survey broad region to generalized result.

A Study on Characters of Select Behaviors of Tourist - at a spa & resort - (관광객의 선택행동 특성에 관한 연구 - 온천리조트를 중심으로 -)

  • Oh, Jae-kyung
    • Journal of Distribution Science
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    • v.4 no.2
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    • pp.81-106
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    • 2006
  • The value of Its visitors is very important factors on selection of a Spa & Resort. The first detailed purpose of this paper is to analyse the differences of select behaviors of a Spa & Resort according to the types of values of the visitors. The second aim is to conduct a research on the characters of select behaviors of the visitors. The third aim is to analyse the degree of satisfaction of the visitors, re-visitation and the intention of recommendation. The fourth purpose is to provide useful materials on analysis about the values of the visitors at various Spa & Resorts and to trigger dramatic effect of recuperation, relaxation with its visitor's needs met, the maximum of hotel's management profit at Spa & Resort's area and programs to activate the region's economy. Factor Analsis Routine of SPSS Windows Version 10.0 was applied to accomplish the issues of the study. The Applied analysis by research process are as follows; This paper applied Frequency analysis to figure out interviewee's demographic characters and various using types of the visitors, using their experience of visiting, Select influence, Visiting period, Accommodation they use, Accompanyist, Costs, Season, Transportation, The necessary time. This paper showed important correlation between the visitors' select attributes and behaviors after using it, between their personal value and behaviors after using it, between their individual value, motive of use and their select behavior of destinations. In accordance with it, Managers or developer of a Spa & Resort should make a plan after a sufficient review of the visitors' individual value. The visitor's value is changing continuously according to the change of spatial, occasional environment and should be assessed by those changes.

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Relationship between Grit and Achievement Behavior in Physical Education Classes Based on the Expected-Value Model (기대-가치 모델에 근거한 체육수업에서 그릿(Grit)과 성취행동의 관계 이해)

  • Song, Ki-Hyun
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.429-435
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    • 2019
  • The purpose of this study was to test the mediation effects of grit on the relationship between expectancy-value and achievement behavior in physical education class. Data for the study were collected from a survey of 353 middle school students. For data processing, this study confirmed the goodness of fit test of the whole model using SPSS 20.0 and AMOS 20.0, and then did hypothesis testing; the study results are as follows: First, students' expectation-value perception had a positive effect on grit, and only success expectation had a significant effect on achievement behavior. Second, students' grit had significant impacts on their achievement behavior. Third, grit had mediating effects on relations between expectancy-value and achievement behavior.

Energy Minimization Model for Pattern Classification of the Movement Tracks (행동궤적의 패턴 분류를 위한 에너지 최소화 모델)

  • Kang, Jin-Sook;Kim, Jin-Sook;Cha, Eul-Young
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.281-288
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    • 2004
  • In order to extract and analyze complex features of the behavior of animals in response to external stimuli such as toxic chemicals, we implemented an adaptive computational method to characterize changes in the behavior of chironomids in response to treatment with the insecticide, diazinon. In this paper, we propose an energy minimization model to extract the features of response behavior of chironomids under toxic treatment, which is applied on the image of velocity vectors. It is based on the improved active contour model and the variations of the energy functional, which are produced by the evolving active contour. The movement tracks of individual chironomid larvae were continuously measured in 0.25 second intervals during the survey period of 4 days before and after the treatment. Velocity on each sample track at 0.25 second intervals was collected in 15-20 minute periods and was subsequently checked to effectively reveal behavioral states of the specimens tested. Active contour was formed around each collection of velocities to gradually evolve to find the optimal boundaries of velocity collections through processes of energy minimization. The active contour which is improved by T. Chan and L. Vese is used in this paper. The energy minimization model effectively revealed characteristic patterns of behavior for the treatment versus no treatment, and identified changes in behavioral states .is the time progressed.

Validity and Reliability of Korean Version of the Revised Tuberculosis Interview Instrument(K-TII) of Early Childhood Teachers (영유아 교사에 대한 한국어판 수정된 결핵예방 행동의도 측정도구의 타당도와 신뢰도)

  • Son, Jihee;Choi, Yun
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.520-531
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    • 2017
  • The purpose of this study was to test the validity and reliability of the Korean version of the Tuberculosis Interview Instrument (K-TII). The instrument was first translated into Korean, back-translated to English, and reviewed. After the translation process, the instrument was revised from 52 items to 37 items by researchers and an expert according to the systematic review. In addition, these items were reduced to 32 items after the content validity test was done by 9 experts. As a result of pilot study conducted in 20 early childhood teachers, 32 items were selected for the preliminary instrument. Data collected from 289 early childhood teachers were used to test the validity and reliability of the preliminary instrument. The result of factor analysis showed that the instrument categorized into 7 factors explaining 71% of the total variance and 27 items were retained for the final instrument. The result of Cronbach's ${\alpha}$ coefficient was .88. In conclusion, the K-TII may be a suitable instrument for assessing tuberculosis prevention behaviors in early childhood teachers in Korea.

Elk 사슴에서 발정동기화 인공수정 후 임신율과 발정 탐지기(Magic Doctor)를 이용한 재발정 발현양상 관찰

  • 류재원;지달영;김창근;방명걸;정영채;이장희;윤종택;이호준;이주형
    • Proceedings of the KSAR Conference
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    • 2004.06a
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    • pp.284-284
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    • 2004
  • 본 연구는 Elk 사슴에서 Magic Doctor(한경게놈텍)를 이용하여 발정동기화 인공수정 후 재발정 행동의 발현양상을 관찰하기 위해 실시하였다. 미경산록 7두와 경산록 13두를 공시하였고, 발종동기화 및 인공수정은 번식계절인 9월에 progesterone이 3 g 함유된 controlled intravaginal drug-releasing device(CIDR)를 14일간 질내에 삽입하고 제거한 후에 pregnant mare serum gonadotropin(PMSG) 250IU틀 근육 주사하여 발정동기화와 배란을 유도하였다. 인공수정은 CIDR제거 후 60∼62시간째에 실시하였고 인공수정 후 비임신 개체의 재발정 발현 양상을 관찰하였다. (중략)

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The Effects of Self-Monitoring on the Class Obstacle Behaviors and Participation Behaviors of Children (자기점검기법이 아동의 수업 방해 행동 및 수업 참여 행동에 미치는 영향)

  • Lee, Min-Jeong;Hwang, Sun-Ja
    • The Korean Journal of Elementary Counseling
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    • v.9 no.1
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    • pp.75-94
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    • 2010
  • The objective of this study is to divide the classroom behaviors into the obstacle behaviors in the classroom and the participation behaviors in the classroom for improvement of classroom behaviors upon the subjects of 4th graders of elementary school, and to find out what effects the self-monitoring program influences onto classroom obstacle behaviors and classroom participation behaviors of the subjective children. Study problems established in order to achieve this objective of study are to find out: first, what effects the self-monitoring program influences classroom obstacle behaviors of children, and second, what effects the self-monitoring program influences classroom participation behaviors of children. The subjects of this study are 12 children of a normal classroom of 4th grade of A elementary school located in J city of Jeollabuk-do, out of which 8 children, who showed high proportion in the classroom obstacle behaviors, and 8 children, who showed low proportion in the classroom participation behaviors were selected, and 4 children were those who belonged to both groups resultantly in accordance with the behavior scales measured during the baseline period. To summarize the results obtained through this study, first, the self-monitoring program turned out to influence positive effects upon reduction in the classroom obstacle behaviors of children and retention of their changed behaviors; second, the self-monitoring program turned out to influence positive effects upon increase in the classroom participation behaviors of children and retention of their changed behaviors.

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A Case Study of Group Music Psychotherapy for Improving Adolescents' Awareness of the Motivation Behind Their Excessive Online Gaming (게임 과몰입 청소년의 게임 이용동기 인식을 위한 그룹 음악심리치료 사례)

  • Song, Jisun
    • Journal of Music and Human Behavior
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    • v.17 no.2
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    • pp.1-28
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    • 2020
  • This case study aimed to investigate changes in adolescents' awareness of the motivation behind their excessive internet gaming after group music psychotherapy. Five middle school students participated in six 60-minute group sessions over 4 weeks. The group music psychotherapy program was developed to help participants understand their implicit reasons for excessive internet gaming. Verbal responses were obtained from pre-program and post-program interviews and original lyrics created by participants during program were collected for analysis. Obtained data were analyzed in terms of emotional and cognitive aspects in relation to the participants' awareness of the motivation behind their excessive gaming. The results showed that song writing as creative musical process allowed participants to be aware of positive and negative influence of gaming on themselves and express their motivation to change their perception on gaming behavior. Also, the participants reported that the use of musical product for their daily lives could be an effective coping strategy to manage their gaming behaviors and an alternative for gaming. The findings from this study support that group music psychotherapy can be an effective approach to promote awareness of adolescents' motives for excessive internet gaming and to help adolescents better manage their gaming behaviors.