• Title/Summary/Keyword: 이식커널

Search Result 33, Processing Time 0.017 seconds

A Study on the Implementation of the Multi-Process Structured ISDN Terminal Adaptor for Sending the Ultra Sound Medical Images (다중처리 구조를 갖는 초음파 의료영상 전송용 ISDN(Integrated Services Digital Network) TA(Terminal Adaptor) 구현에 관한 연구)

  • 남상규;이영후
    • Journal of Biomedical Engineering Research
    • /
    • v.15 no.3
    • /
    • pp.317-324
    • /
    • 1994
  • This paper proposed a new method in the implementation of ISDN (integrated services digital network) LAPD (link access procedure on the D-channel) and LAPB (link access procedure on the B-channel) protocols. The proposed method in this paper implement ISDW LAPD protocol through multi-tasking operating system and adopt a kernel part that is changed operating system to target board. The features of implemented system are (1) the para.llel processing of the events generated at each layer, as follows (2) the supporting necessary timers for the implementation of ISDW LAPD protocol from the kernel part by using software, (3) the recommanded SAP (Service Access Point) from CCITT was composed by using port function in the operating system. With the proposed method, the protocols of ISDH layerl, layer2 and layer3 (call control) were implemented by using the kernel part and related tests were carried out by connecting the ISDH terminal simulator to ISDN S-interface system using the ISDN LAPD protocol The results showed that ISDW S-interface terminals could be discriminated by TEI (Terminal Equipment Identifier) assignment in layer 2 (LAPD) and the message transmission of layer 3 was verified by establishing the multi-frame transmission and then through the path established by the LAPD protocol, a user data was tranfered and received on B-channel with LAPB protocol Thererfore, as new efficient ISDN S-interface environment was implemented in the thesis, it was verified that the implemented system can be utilized by connecting ISDW in the future to transfer a medical image data.

  • PDF

The Design and Performance Verification of Real-Time Inspection Equipment Software based on Windows Operating System (윈도우 운영체제 기반의 실시간 점검장비 소프트웨어 설계 및 성능검증)

  • Kim, Hyo-Joung;Heo, Yong-Kwan;Kwon, Byung-Gi
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.10
    • /
    • pp.1-8
    • /
    • 2017
  • As the recent advancement of military equipment has been accelerated, it is becoming more important to act as an inspection device that verifies the performance of equipment in real time. Most of the inspection equipments were developed on the Windows OS based system. considering development convenience and development period. However, sice the data communication between these models occurs asynchronously, there is a problem that it is difficult to guarantee real-time performance of the window-based inspection equiment. To solve these problems, we use real-time commercial solutions to guarantee the real-time performance of Windows-based inspection equipment. In this paper, we propose a method of designing and implementing the inspection equipment software based on Real-Time implanted Kernel-Multi Processor (RTiK-MP) operating in Windows environment. In addition, real-time performance data accuracy was measured through a high-speed communication tool and interlocking test to verify the performance of the inspection device based on the real-time porting kernel.

Translation Techniques for Mobile Games (모바일 게임을 위한 번역 기법)

  • Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.9
    • /
    • pp.936-947
    • /
    • 2010
  • In the mobile gaming market, it is desirable for a specific content to be served on various platforms. Recently, it is a very important issue in the market for mobile games. This problem incurs extra cost, because we need to redevelop existing contents to be executed on another platforms. Moreover, the release of a new platform has spent much more effort and cost developing many contents in short period of time. Therefore, we need to research about translation techniques that enable the existing contents to run on a different platform. In this paper, we propose translation techniques for mobile games. The techniques can be applied on converting mobile contents to runnable contents on a new platform. To realize it, we design and implement a source-level contents translator which is targeting Android platform using the suggested techniques. Our source-level contents translator is implemented systematically by applying compiler theory. Also, we solve partially translation problems between different programming languages. The translator has been implemented separately divided into three tasks such as kernel porting, library mapping as well as language translation. We expect these techniques to increase utilization of existing mobile games and contribute to vitalizations of mobile contents industry.