• Title/Summary/Keyword: 이미지 추적

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Identification of Factors Affecting Errors of Velocity Calculation on Application of MLSPIV and Analysys of its Errors through Labortory Experiment (MLSPIV를 이용한 유속산정시 오차요인 규명 및 실내실험을 통한 유속산정오차 분석)

  • Kim, Young-Sung;Lee, Hyun-Seok
    • Journal of Korea Water Resources Association
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    • v.43 no.2
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    • pp.153-165
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    • 2010
  • Large-Scale Particle Image Velocimetry (LSPIV) is an extension of particle image velocimetry (PIV) for measurement of flows spanning large areas in laboratory or field conditions. LSPIV is composed of six elements - seeding, illumination, recording, image transformation, image processing, postprocessing - based on PIV. Possible error elements at each step of Mobile LSPIV (MLSPIV), which is a mobile version of LSPIV, in field applications are identified and summarized the effect of the errors which were quantified in the previous studies. The total number of elemental errors is 27, and five error sources were evaluated previously, seven elemental errors are not effective to the current MLSPIV system. Among 15 elemental errors, four errors - sampling time, image resolution, tracer, and wind - are investigated through an experiment at a laboratory to figure out how those errors affect to velocity calculation. The analysis to figure out the effect of the number of images used for image processing on the velocity calculation error shows that if over 50 images or more are used, the error due to it goes below 1 %. The effect of the image resolution on velocity calculation was investigated through various image resolution using digital camera. Low resolution image set made 3 % of velocity calculation error comparing with high resolution image set as a reference. For the effect of tracers and wind, the wind effect on tracer is decreasing remarkably with increasing the flume bulk velocity. To minimize the velocity evaluation error due to wind, tracers with high specific gravity is favorable.

A Study on Fish Tracking Using The Effective Background Image (효과적인 배경이미지를 통한 물고기 추적 기법)

  • 강민경;강이철;김성우;차의영
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.155-158
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    • 2000
  • 본 논문에서는 컴퓨터 비젼의 기술을 이용하여 생태학적인 실험을 위한 기반으로 물고기를 추적하는 방법을 보여준다. 특히 최적의 배경 이미지를 구하여서 그것을 바탕으로 차영상의 기법을 사용하여 인하는 물체(object), 여기서는 물고기만을 얻는다. 그리고 나서 기존의 신경회로망 기법인 ART2를 사용하여서 그 물고기의 영역을 클러스터링하여서 Object의 좌표를 획득한다. 배경이미지를 이용하여 배경을 제외한 object만 난은 영상을 얻는 방법은 기존의 연구에도 많다. 그러나 이 논문의 방식은 더욱더 그 물체의 윤곽을 뚜렷하게 나타내고, 간단한 방법을 소개하고 있다.

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Qualified Image Aquisition from the Incomplete Radar Signal Sequences (불완전한 레이더 신호로부터 양질의 이미지 획득 방법)

  • 김도현;김춘림;차의영
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05c
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    • pp.249-253
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    • 2002
  • 레이더 기술은 획득된 신호를 바탕으로 물체(object)를 추출, 추적함으로써 자동항해시스템, 항공기 충돌방지시스템 둥의 각종 첨단 분야에 두루 활용되고 있으며, 산업 전반에 걸쳐 눈부신 발전을 거듭해 왔다. 본 논문에서는 레이더로부터 획득한 신호로부터 효율적인 물체를 추출, 추적하기 위한 전처리 단계로서 레이더 이미지를 구성하는 방법에 대해 제안한다. 특히, 불완전한 데이터 시퀀스를 갖는 신호를 양질의 레이더 이미지로 복원하는 방법을 제안하고 결과 영상을 통해 제안하는 방법의 우수성을 검증하였다.

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Image Browsing in Mobile Devices Using User Motion Tracking (모바일 장치를 위한 동작 추적형 이미지 브라우징 시스템)

  • Yim, Sung-Hoon;Hwang, Jane;Choi, Seung-Moon;Kim, Joung-Hyun Gerard
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.440-446
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    • 2007
  • 현재 대부분의 모바일 장치들엔 디지털 카메라가 설치되어 있으며 거대한 양의 이미지 데이터들을 저장할 수 있다. 이렇게 많은 양의 이미지가 저장되어 있을 경우 장치 속의 이미지들에 대한 브라우징을 하기 어려워지며, 그에 걸리는 시간도 증가하게 된다. 특히 모바일 장치의 경우 화면의 크기가 작으며, 일반 컴퓨터와 비교하여 부자연스럽고, 불편한 인터페이스를 갖고 있어 어려움을 더욱 증가 시킨다. 우리는 이를 해결하기 위해 3차원 가시화 방법과 모션 센싱을 이용한 인터페이스를 제안하고, 제안된 가시화 방법과 인터페이스의 조합을 통해 모바일 장치에서의 효과적인 이미지 브라우징 방법을 모색해 보았다.

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Development of Face Tracking System Using Skin Color and Facial Shape (얼굴의 색상과 모양정보를 이용한 조명 변화에 강인한 얼굴 추적 시스템 구현)

  • Lee, Hyung-Soo
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.711-718
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    • 2003
  • In this paper, we propose a robust face tracking algorithm. It is based on Condensation algorithm [7] and uses skin color and facial shape as the observation measure. It is hard to integrate color weight and shape weight. So we propose the method that has two separate trackers which uses skin color and facial shape as the observation measure respectively. One tracker tracks skin colored region and the other tracks facial shape. We used importance sampling technique to limit sampling region of two trackers. For skin-colored region tracker, we propose an adaptive color model to avoid the effect of illumination change. The proposed face tracker performs robustly in clutter background and in the illumination changes.

Online Multi-Object Tracking by Learning Discriminative Appearance with Fourier Transform and Partial Least Square Analysis

  • Lee, Seong-Ho;Bae, Seung-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.2
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    • pp.49-58
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    • 2020
  • In this study, we solve an online multi-object problem which finds object states (i.e. locations and sizes) while conserving their identifications in online-provided images and detections. We handle this problem based on a tracking-by-detection approach by linking (or associating) detections between frames. For more accurate online association, we propose novel online appearance learning with discrete fourier transform and partial least square analysis (PLS). We first transform each object image into a Fourier image in order to extract meaningful features on a frequency domain. We then learn PLS subspaces which can discriminate frequency features of different objects. In addition, we incorporate the proposed appearance learning into the recent confidence-based association method, and extensively compare our methods with the state-of-the-art methods on MOT benchmark challenge datasets.

Experimentation and Evaluation of Energy Corrected Snake(ECS) Algorithm for Detection and Tracking the Moving Object (이동물체 탐지 및 추적을 위한 에너지 보정 스네이크(ECS) 알고리즘의 실험 및 평가)

  • Yang, Seong-Sil;Yoon, Hee-Byung
    • The KIPS Transactions:PartB
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    • v.16B no.4
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    • pp.289-298
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    • 2009
  • Active Contour Model, that is, Snake algorithm is effective for detection and tracking the objects. However, this algorithm has some drawbacks; numerous parameters must be designed(weighting factors, iteration steps, etc.), a reasonable initialization must be available and moreover suffers from numerical instability. Therefore we propose a novel Energy Corrected Snake(ECS) algorithm which improved on external energy of Snake algorithm for detection and tracking the moving object more effectively. The proposed algorithm uses the difference image, getting when the object is moving. It copies four direction images from the difference image and performs the accumulating compute to erasing image noise, so that it gets external energy steadily. Then external energy united with contour that is computed by internal energy. Consequently we can detect and track the moving object more speedily and easily. To show the effectiveness of the proposed algorithm, we experiment on 3 situations. The experimental results showed that the proposed algorithm outperformed by 6$\sim$9% of detection rate and 6$\sim$11% of tracker detection rate compared with the Snake algorithm.

A Tracking System of Moving Object using Active Blocks) (액티브 블록을 이용한 단일 이동 물체 추적 시스템)

  • 안인수;최태섭;김광훈;임승하;사공석진
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.37 no.3
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    • pp.21-29
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    • 2000
  • In this paper, we propose a way to detect a moving object efficiently and to track it using the active blocks. Instead of all Pixels in 8*8 Pixel value, any special pixel is extracted and we detect a moving object by comparison and by analysis the difference image information from darkness value of the same area. In the acquisition of image data by software processing, we reduce the number of data which obtain by convert high resolution image to low resolution image, and we can track a moving object in real time. So it can track a moving object in simple system without all the pixel value of the image data or additional VxD(Virtual x Driver). This system can be useful to track of a moving object in fixed block on PC(Personal Computer) and low custom.

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Glint Reconstruction Algorithm Using Homography in Gaze Tracking System (시선 추적 시스템에서의 호모그래피를 이용한 글린트 복원 알고리즘)

  • Ko, Eun-Ji;Kim, Myoung-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2417-2426
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    • 2014
  • Remote gaze tracking system calculates the gaze from captured images that reflect infra-red LEDs in cornea. Glint is the point that reflect infra-red LEDs to cornea. Recently, remote gaze tracking system uses a number of IR-LEDs to make the system less prone to head movement and eliminate calibration procedure. However, in some cases, some of glints are unable to spot. In this case, it is impossible to calculate gaze. This study examines patterns of glints that are difficult to detect in remote gaze tracking system. Afterward, we propose an algorithm to reconstruct positions of missing glints that are difficult to detect using other detected glints. Based on this algorithm, we increased the number of valid image frames in gaze tracking experiments, and reduce errors of gaze tracking results by correcting glint's distortion in the reconstruction phase.

A Study on Eye-Tracking by Speed & Direction Changes of Graphic Images (그래픽 이미지의 움직임 속도와 방향 변화에 따른 시선 이동 추적 연구)

  • Kim, Sehwa;Seong, Cheekyong
    • Journal of Communication Design
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    • v.38
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    • pp.80-90
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    • 2012
  • The purpose of this study is to determine the differences in eye-tracking, which is one of the emotional reactions of the autonomic nervous system, against various experimental stimuli that vary in terms of the movement attributes of graphic image. This experiment conducted an analysis of variance of the movement factors(n) in each movement attribute(speed, horizontality movement, verticality movement, diagonal movement). Dependent variables were the fixation starting time, the fixation dwell time, the whole fixation time from stimulus appearance, and the eye-tracking length. The result of eye-tracking against movement speed showed nonsignificant differences for each movement attribute. In the horizontality movement, the → movement was higher than the ← movement. In the verticality movement, the ↑ movement was higher than the ↓ movement. In the diagonal movement, there was not significant differences for each movement attributes.