• Title/Summary/Keyword: 이러닝시스템

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Convergence Development of Video and E-learning System for Education Disabled Students (장애학생의 학습을 위한 화상과 이러닝 시스템의 융합 개발)

  • Son, Yeob-Myeong;Jung, Byeong-Soo
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.113-119
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    • 2015
  • Currently, we are presenting an alternative educational environment for the normal student of education rules failure of the only that has been the school system student. The study for students with disabilities, it is designed especially to be able to use difficult disabilities the use of hand. Development objectives of the learning video e-learning system of persons with disabilities, is that to be able to capable of self-directed learning of disabled students. Configuration of e-running system, Web-based multimedia system, utilizing the system that will change the video conferencing system and voice to a character hearing impaired students through the chat system is 1:1 by communication, and teachers it is possible to perform two-way communication. A learning disability e-learning system developed in this paper between teachers and students with disabilities 1:1 training is conducted using a two-way communication algorithms.

Design and Implementation to Support Cross-Platform Smart Learning System based on Ontology (이기종 플랫폼을 지원하는 온톨로지 기반 스마트러닝 시스템 설계 및 구현)

  • Jeon, Seung-Yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.960-963
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    • 2013
  • By the rapid development ICTs, education is entering into a smart learning. Learners are put down the paper book, are learning by using a various smart devices, and at this moment emerged that learning system each of which contains numerous platforms. Platform-specific systems require a lot of time and money to applicable to heterogeneous platforms, and This phenomenon is exacerbated if system has a lot of learning contents. Learning system that supports cross-platform is needed for reduce the unnecessary waste of resources and provide effective learning content. In order to achieve this, the research must be preceded by a database model that numerous of existing learning content can be integrated without any unnecessary redundant. In this paper, suggests Ontology-based metadata model that can be integrate existing learning content as an alternative to database, and through this, Design and Implementation of smart learning system that support Heterogeneous platforms.

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Development of PCB board vision inspection system using image recognition based on deep learning (딥러닝 영상인식을 이용한 PCB 기판 비전 검사 시스템 개발)

  • Chang-hoon Lee;Min-sung Lee;Jeong-min Sim;Dong-won Kang;Tae-jin Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.289-290
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    • 2024
  • PCB(Printed circuit board)생산시에 중요한 역할을 담당하는 비전검사 시스템의 성능은 지속적으로 발전해왔다. 기존 머신 비전 검사 시스템은 이미지가 불규칙하고 비정형일 경우 해석이 어렵고 전문가의 경험에 의존한다. 그리고 비전검사 시스템 개발 당시의 기준과 다른 불량이 발생한다면 검출이 불가능 하거나 정확도가 낮게 나온다. 본 논문에서는 이를 개선하고자 딥러닝 영상인식을 이용한 PCB 기판 비전 검사 시스템을 구현하였다. 딥러닝 영상인식 알고리즘은 YOLOv4를 이용하고, 워핑(warping)과 시킨 PCB 이미지를 학습하여 비전검사 시스템을 구성하였다. 딥러닝 영상인식 기술의 처리 속도를 보완하고자 QR코드로 PCB 기판 종류를 인식하고, 해당 PCB 부품의 미삽은 정답 이미지 바운딩 박스 좌표와 비교하여 불량품을 발견하면 표시해준다. 기판의 부품 인식을 위해 기판 데이터는 직접 촬영하여 수집하였다. 이를 활용하여 PCB 생산 공정에서 비전검사 시스템의 성능이 향상되었고,, 다양한 PCB를 생산에 신속하게 대응할 수 있다.

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A Study and Design of Meta-Learning for Intelligent Tutoring System (지능형 튜터링 시스템을 위한 메타러닝 설계 연구)

  • Hong, Seong-Yong
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.429-431
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    • 2010
  • 인터넷과 정보기술의 발전으로 최근 이러닝 시스템을 포함한 다양한 학습 시스템이 연구 발전되고 있다. 학습자의 관점에서는 학습의 형태 혹은 학습자의 학습 패턴등을 분석하여 지능적인 학습시스템으로 발전하고 있으며, 교수자의 관점에서는 교수학습 모델 연구와 학습 컨텐츠 계발 방법론 연구 등이 활발하게 이루어지고 있다. 본 논문에서는 지능형 튜터링 시스템을 위한 메타러닝 설계 연구를 제안하였다. 메타러닝은 학습자 자신이 어떤 특성을 가지고 어떻게 학습하는지에 대해 학습할 수 있는 방법을 설명한다. 동일한 학습내용을 같은 순서 혹은 같은 방법으로 학습하는 것은 서로 다른 학습자에게 동일한 학습 결과를 나타낼 수 없기 때문에 개인 맞춤형 학습 서비스 형태를 필요로 한다. 따라서 본 연구에서는 메타러닝 설계를 기반으로 지능형 튜터링 시스템을 개발 할 수 있는 방법을 설명하고자 한다. 향후 본 논문에 설계를 기반으로 지능형 튜터링 플랫폼을 표준으로 개발하여 국제적 표준의 ITS(Intelligent Tutoring System)로 발전되기를 기대한다.

Development of a Intelligent u-Learning System using Cyber Tutor (가상 교수자를 이용한 지능형 u-러닝 시스템의 개발)

  • Kim, Yong-Beom;Jung, Bok-Moon;Kim, Yung-Sik
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.159-166
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    • 2007
  • A arrival of u-teaming paradigm requires many u-teaming system and model that is varied and support to distance education, Accordingly, the distance education system in u-learning environment has attracted a fair amount of critical attention. However there remain many questions, as yet unresolved, such as it is difficult to maintain interaction between tutor and learner, the construction of system is a great expense to them, a tutor, who manages the system, lacks technologic background, in most current distance education system. To solve these problem, some preliminary observations have to be made first: to keep teaming process in situation that it is unconnected with tutor, to construct the system economically, and to make to be easy-to-use. Therefore, in this paper, we develop the 'Intelligent U-Learning System using Cyber Tutor', which includes the conception of u-learning such as mobility, immanency, supports to keep learning without real tutor by cyber tutor, and removes technological and economical costs, verify the validity.

Designing Effective Prototypes for Establishing an e-Learning Center (이러닝 센터의 구축을 위한 효과적인 모형 설계)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.145-153
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    • 2010
  • E-learning is cyber-education that gives open education to everyone by providing various contents through Internet and IT technologies, and it has been spreading rapidly. In this paper, we describes an effective prototype design scheme for establishing e-Learning center, centered on the case of A University, in order to overcome a lot of shortcomings related to cyber-education and to settle down efficient and systematic on-line realtime cyber education. For this purpose, we first analyzed the current status concerning e-Learning at A University. Learners and lecturers then participated in a survey so that we could find some problems on current e-Learning and prepare their solutions. We finally designed e-Learning center prototypes, and selected the prototype 2 as a best one and designed it in more details. The prototype made in this paper would be very useful to other institutes who want to establish a new e-Learning center.

The Implementation of SCORM Based API Broker for U-Learning System (U-러닝 시스템을 위한 SCORM 기반의 API 브로커 구현)

  • Jeong, Hwa-Young
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.71-76
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    • 2010
  • This research proposed the method for application of SCORM in U-learning system. That is, I proposed the API broker to connect between U-learning and API Instance of RTE that is existing SCORM based learning object interface environment. The API broker operated handling process using request port and response port between SCORM and U-learning server. For efficient operation in each service, this system has learning contents service buffer in API broker.

e-Learning Technology Based on Mixed Reality (혼합현실기반 이러닝 기술동향)

  • Kim, Y.H.;Lee, S.W.;Lee, J.S.;Noh, K.H.
    • Electronics and Telecommunications Trends
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    • v.24 no.1
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    • pp.90-100
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    • 2009
  • 메인프레임 기반 컴퓨팅에서 PC 기반 컴퓨팅에 이어 제3세대 컴퓨터 환경인 유비쿼터스 컴퓨팅 환경으로의 진화는 현실에 컴퓨터를 탑재하여 언제 어디서나 모든 곳에 존재하는 네트워크 환경을 제공하고 있고, 이러한 유비쿼터스 컴퓨팅과 이를 연동한 네트워크 패러다임은 미래교육 시스템이 나가야 할 새로운 방향을 제시한다. 양방향 의사소통을 기본으로 하는 지식기반사회의 교육패러다임의 변화는 컴퓨터의 역할 패러다임의 변화와 그 맥을 함께 하고 있으며, 이러닝 분야에서도 기존의 단순하고 일방향적인 교육 콘텐츠에서 벗어나 새로운 기술에 기반한 고품질의 양방향적 콘텐츠를 요구하고 있다. 이에 대한 하나의 대안으로 학습자에게 실재감과 몰입감을 촉진하고 마커의 직접적인 조작활동을 통해 양방향 상호작용을 극대화 할 수 있는 혼합현실(mixed reality) 기반 이러닝 시스템의 개발이 시도되고 있다. 본 고에서는 이러한 혼합현실기반 이러닝 기술의 동향에 대해 살펴보고자 한다.

The Web Service based Learner Tailoring Adaptive E-Learning System using Item Difficulty (문항난이도를 이용한 웹 서비스 기반의 적응적 이러닝 시스템)

  • Jeong, Hwa-Young
    • Journal of Internet Computing and Services
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    • v.10 no.3
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    • pp.151-157
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    • 2009
  • A lot of E-Learning system is supplying the existent item difficulty based learning information to learner. And learner is doing learning contents according to the fixed learning course. It is difficult for learner to get efficient learning effect. Because learner has to belong to fixed item difficulty and learning course even thought learner has different degree that understand studying in learning course. This research proposed the learner adaptive E-learning system that is able to control the item difficulty and learning course to analyze the understanding degree of learner in learning course. In this result, learner is able to improve learning effect to get rid of fixed learning course using bi-directed learning such as off-line learning.

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Design of Efficient Simulation-based Contents at e-Learning (이러닝에서 효율적인 시뮬레이션 기반 콘텐츠 설계)

  • Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.325-333
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    • 2005
  • When a designer creates a new web-based learning-teaching system, there are so many considerations to help learners' learning effect through effective interaction. First of all, web-based simulation is recommended to provide learners with effective and attractive learning environments in web. Efficient study design should be considered because well designed simulation-based contents provide continuous interest for learner. Until now many e-Learning systems provide web-based simulation using various technique. However, those contents require to be reorganized considering the level of accomplishment, learning styles. In this paper, I proposed a system that the learners can share simulation objects among other e-Learning systems using XML web service. By experimental result, the proposed system shows that is more efficient than the conventional system in the self-leading study activity and interactivity.

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