• Title/Summary/Keyword: 이동 컴퓨팅 환경

Search Result 730, Processing Time 0.031 seconds

Collaborative Authoring System using 3D Spatio-Temporal Space (삼차원 시.공간을 이용하는 프레젠테이션 공동저작 시스템)

  • 이도형;성미영
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.9 no.6
    • /
    • pp.623-634
    • /
    • 2003
  • In this paper, we propose a collaborative multimedia authoring system. Our authoring system represents a multimedia presentation in a 3D coordinate system. One axis represents the traditional timeline information (T-zone), and the other two axes represent spatial coordinates (XY-zone). Our system represents a visual media objects as a 3D parallelepipeds and audio media objects as cylinders. This interface allows for simultaneous authoring and manipulation of both the temporal and the spatial aspects of a presentation. Using our system, users can design multimedia presentations collaboratively in the unified spatio-temporal space while freely traversing the spatial domain and the temporal domain without changing the context of authoring. In addition, we suggest an efficient mechanism of concurrency control for shared objects generated by our collaborative writing system. The mechanism is mainly based on the user awareness, the multiple versions, and the access permission of shared objects. Our concurrency control mechanism is designed to keep data consistency by minimizing the collision due to the delay or the failure of network communication and to allow maximum responsiveness for users using optimistic concurrency control. Also, the mechanism maximize the responsiveness by refining the locking granularity and applying different concurrency control mechanisms to each.

Real-Time Remote Display Technique based on Wireless Mobile Environments (무선 모바일 환경 기반의 실시간 원격 디스플레이 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
    • /
    • v.15C no.4
    • /
    • pp.297-302
    • /
    • 2008
  • In case of display a lot of information from mobile devices, those systems are being developed that display the information from mobile devices on remote devices such as TV using the mobile devices as remote controllers because it is difficult to display a lot of information on mobile devices due to their limited bandwidth and small screen sizes. A lot of cost is required to design and develop interfaces for these systems corresponding to each of remote display devices. In this paper, a mobile environment based remote display system for displays at real times is proposed for continuous monitoring of status data for unique 'Mote IDs'. Also, remote data are collected and monitored through sensor network devices such as ZigbeX by applying status perception based remote displays at real times through processing ubiquitous computing environment data, and remote display applications at real times are implemented through PDA wireless mobiles. The system proposed in this paper consists of a PDA for remote display and control, mote embedded applications programming for data collections and radio frequency, server modules to analyze and process collected data and virtual prototyping for monitoring and controls by virtual machines. The result of the implementations indicates that this system not only provides a good mobility from a human oriented viewpoint and a good usability of accesses to information but also transmits data efficiently.

Study on Changes of Street Furniture in Digital Environment (디지털 환경에서 가로시설물의 변화에 관한 연구)

  • In, Chiho;Kim, Hyunsoo
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.28 no.1D
    • /
    • pp.129-136
    • /
    • 2008
  • Along with the development in cutting-edge digital technology, the street space is also being changed. Mobile telecommunication units and internet give a big change in a human being's lifestyle. And the ubiquitous computing is proceeding with expanding its application range from the indoor space to the street space. As the street furniture is the convenient facility that allows a human being's life in street space to be abundant, it is getting advanced. First of all, in terms of such phenomenon, this study analyzed the cases of a research on application of street space and the actual condition of a change in the number of individuals for the street furniture, through a literature research of ubiquitous. Also, it researched into the realities of using the street furniture of the walking-desired streets at Daehac-ro and Hongdae district, where are two representative places related to digital generation. The next was carried out FGI (Focus Group Interview) with users of the street space in front of Hongik University and managers of the street furniture, and was researched into the use & management behavior, and recognition level on the street furniture. Thus, the key elements were extracted such as interchange of information for cultural activities, automation for interaction variability in function. Finally the core elements for future vision of street furniture in this digital era were extracted in 3I, namely, Information, Intellectualization, and Integration. This is considered to be applied to the establishment of direction in the process of high-tech digitalization in street furniture related to information hereafter.

An Intelligent Land Vehicle Information System for CDMA-based Wireless Remote Diagnosis and Management (CDMA기반 무선 원격진단 및 관리를 위한 지능형 차량 정보 시스템)

  • Kim, Tae-Hwan;Lee, Seung-Il;Hong, Won-Kee
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.12 no.2
    • /
    • pp.91-101
    • /
    • 2006
  • Researches on services of vehicles have been mainly focused on how to provide useful information and entertainment for an in-vehicle driver. However, the needs are appreciably increased for more advanced services that help drivers to check and manage their vehicles conveniently, without requiring drivers to attach to their vehicles. It is a sort of ubiquitous computing, providing an intelligent interactive services for human at any time and any where. In this paper, we present an intelligent vehicle information system to enable a driver to remotely diagnose and control a vehicle via CDMA communication network connected to the Internet. The system improves mobility for diagnosis and control of vehicle by implementing a cut and call back mechanism, which allows the vehicle terminal to have access to the information server on the Internet via CDMA call. No matter where the driver is, he can obtain the remote diagnosis and control services on the web browser without any additional application installation. Design methodology is introduced and evaluation results are analyzed for the CDMA-based intelligent vehicle information system. The experimental results show that the response time of the vehicle terminal to a web client request is 10.302 seconds at the beginning and 646.44ms thereafter. The average response time of CAN sensor node to a vehicle terminal request is 6.669ms.

A Study on Blood Management System based on SIP for Ubiquitous Healthcare service (유비쿼터스 헬스케어 서비스를 위한 SIP 기반 혈액관리 시스템에 관한 연구)

  • Park, Yong-Min;Oh, Young-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.10B
    • /
    • pp.1222-1232
    • /
    • 2011
  • RFID/USN core technologies for ubiquitous computing, It is possible to use variety of sensors, direct processors, and wireless network technology that easily collect the actual physical environment and can monitor information remotely. Especially the healthcare industry and services combined with U-Healthcare that have international competitiveness in the medical field. But the USN, standard management system of RFID such as EPCglobal architecture framework, the lack of interoperability issues and the global sensor network implementation. In this paper, a system for managing sensor nodes of the USN, USN of SIP-based management system (UMS) is proposed. UMS support Session Initiation Protocol (SIP), provide session management and mobility capabilities, that is based on Internet standard protocol. UMS architecture of the existing SIP architecture, added USN User Agent (UUA) and the USN Name Server (UNS) that the location of sensor nodes should be possible to trace. UUA on behalf of the limited capacity of the location of the sensor nodes to perform the registration process, UNS to track the location of the sensor nodes to provide name resolution services. The proposed management system has the advantage of internet applications such as Web services interoperability and easy to recycle existing resources with other SIP-based because it uses the Internet standard protocol SIP. In this paper we propose is based on the UMS blood temperature management system is verified through the scenario.

Key Update Protocols in Hierarchical Sensor Networks (계층적 센서 네트워크에서 안전한 통신을 위한 키 갱신 프로토콜)

  • Lee, Joo-Young;Park, So-Young;Lee, Sang-Ho
    • The KIPS Transactions:PartC
    • /
    • v.13C no.5 s.108
    • /
    • pp.541-548
    • /
    • 2006
  • Sensor network is a network for realizing the ubiquitous computing circumstances, which aggregates data by means of observation or detection deployed at the inaccessible places with the capacities of sensing and communication. To realize this circumstance, data which sensor nodes gathered from sensor networks are delivered to users, in which it is required to encrypt the data for the guarantee of secure communications. Therefore, it is needed to design key management scheme for encoding appropriate to the sensor nodes which feature continual data transfer, limited capacity of computation and storage and battery usage. We propose a key management scheme which is appropriate to sensor networks organizing hierarchical architecture. Because sensor nodes send data to their parent node, we can reduce routing energy. We assume that sensor nodes have different security levels by their levels in hierarchy. Our key management scheme provides different key establishment protocols according to the security levels of the sensor nodes. We reduce the number of sensor nodes which share the same key for encryption so that we reduce the damage by key exposure. Also, we propose key update protocols which take different terms for each level to update established keys efficiently for secure data encoding.

IAM Architecture and Access Token Transmission Protocol in Inter-Cloud Environment (Inter-Cloud 환경에서의 IAM 구조 및 액세스 토큰 전송 프로토콜)

  • Kim, Jinouk;Park, Jungsoo;Yoon, Kwonjin;Jung, Souhwan
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.26 no.3
    • /
    • pp.573-586
    • /
    • 2016
  • With the adoption of cloud computing, the number of companies that take advantage of cloud computing has increased. Additionally, various of existing service providers have moved their service onto the cloud and provided user with various cloud-based service. The management of user authentication and authorization in cloud-based service technology has become an important issue. This paper introduce a new technique for providing authentication and authorization with other inter-cloud IAM (Identity and Access Management). It is an essential and easy method for data sharing and communication between other cloud users. The proposed system uses the credentials of a user that has already joined an organization who would like to use other cloud services. When users of a cloud provider try to obtain access to the data of another cloud provider, part of credentials from IAM server will be forwarded to the cloud provider. Before the transaction, Access Agreement must be set for granting access to the resource of other Organization. a user can access the resource of other organization based on the control access configuration of the system. Using the above method, we could provide an effective and secure authentication system on the cloud.

Link-layer Assisted Seamless Media Streaming over Mobile IP-enabled Wireless LAN (Mobile IP 지원 무선 랜 상에서 링크 계층의 지원을 통한 연속적인 미디어 스트리밍)

  • Lee, Chul-Ho;Lee, Dong-Wook;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.15 no.9
    • /
    • pp.626-636
    • /
    • 2009
  • In Mobile IP-enabled wireless LAN (WLAN), packet flows are corrupted due to the handoff of a mobile node (MN) at the link and network layers, which results in burst packet losses and can cause temporary buffer underflow in a streaming client at the MN. This transient behavior hurts time-sensitive streaming media applications severely. Among many suggestions to address this handoff problem, few studies are concerned with empirical issues regarding the practical validation of handoff options on the time-sensitive streaming media applications. In this paper, targeting seamless streaming over Mobile IP-enabled WLAN, we introduce a seamless media streaming framework that estimates accurate pre-buffering level to compensate the handoff latency. In addition, we propose a link-layer (L2) assisted seamless media streaming system as a preliminary version of this framework. The proposed system is designed to reduce the handoff latency and to overcome the playback disruption from an implementation viewpoint. A packet buffering and forwarding mechanism with L2 trigger is implemented to reduce the handoff latency and to eliminate burst packet losses generated during the handoff. A pre-buffering adjustment is also performed to compensate the handoff latency. The experimental results show that the proposed approach eliminates packet losses during the handoff and thus verify the feasibility of seamless media streaming over Mobile IP-enabled WLAN.

Multi-Hop Vehicular Cloud Construction and Resource Allocation in VANETs (VANET 망에서 다중 홉 클라우드 형성 및 리소스 할당)

  • Choi, Hyunseok;Nam, Youngju;Lee, Euisin
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.8 no.11
    • /
    • pp.263-270
    • /
    • 2019
  • Vehicular cloud computing is a new emerging technology that can provide drivers with cloud services to enable various vehicular applications. A vehicular cloud is defined as a set of vehicles that share their own resources. Vehicles should collaborate with each other to construct vehicular clouds through vehicle-to-vehicle communications. Since collaborating vehicles to construct the vehicular cloud have different speeds, directions and locations respectively, the vehicular cloud is constructed in multi-hop communication range. Due to intermittent wireless connectivity and low density of vehicles with the limited resources, the construction of vehicular cloud with multi-hop communications has become challenging in vehicular environments in terms of the service success ratio, the service delay, and the transmitted packet number. Thus, we propose a multi-hop vehicular cloud construction protocol that increases the service success ratio and decreases the service delay and the transmitted packet number. The proposed protocol uses a connection time-based intermediate vehicle selection scheme to reduce the cloud failure probability of multi-hop vehicular cloud. Simulation results conducted in various environments verify that the proposed protocol achieves better performance than the existing protocol.

Introduction to the Technology of Digital Groundwater (Digital Groundwater의 기술 소개)

  • Hyeon-Sik Kim
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2023.05a
    • /
    • pp.10-10
    • /
    • 2023
  • 본질적으로 복잡하고 다양한 특성을 가지는 우리나라(도시, 농어촌, 도서산간, 섬 등)의 물 공급 시스템은 생활수준의 향상, 기후변화 및 가뭄위기, 소비환경 중심의 요구와 한정된 수자원을 잘 활용하기 위한 운영 및 관리가 매우 복잡하다. 이로 인한 수자원 고갈과 가뭄위기 등에 관련한 대책 및 방안으로 대체수자원인 지하수 활용방안들이 제시되고 있다. 따라서, 물 관리 시스템과 관련한 디지털 기술은 오늘날 플랫폼과 디지털 트윈의 도입을 통해 네트워크와 가상현실 세계의 연결이 통합되어진 4차 산업혁명 사업이 현실화되고 있다. 물 관리 시스템에 사용된 새로운 디지털 기술 "BDA(Big Data Analytics), CPS(Cyber Physical System), IoT(Internet of Things), CC(Cloud Computing), AI(Artificial Intelligence)" 등의 성장이 증가함에 따라 가뭄대응 위기와 도시 지하수 물 순환 시스템 운영이 증가하는 소비자 중심의 수요를 충족시키기 위해서는 지속가능한 지하수 공급을 효과적으로 관리되어야 한다. 4차 산업혁명과 관련한 기술성장이 증가함으로 인한 물 부문은 시스템의 지속가능성을 향상시키기 위해 전체 디지털화 단계로 이동하고 있다. 이러한 디지털 전환의 핵심은 데이터에 관한 것이며, 이를 활용하여 가치 창출을 위해서 "Digital Groundwater Technology/Twin(DGT)"를 극대화하는 방식으로 제고해야 한다. 현재 당면하고 있는 기후위기에 따른 가뭄, 홍수, 녹조, 탁수, 대체수자원 등의 수자원 재해에 대한 다양한 대응 방안과 수자원 확보 기술이 논의되고 있다. 이에 따른 "물 순환 시스템"의 이해와 함께 문제해결 방안도출을 위하여 이번 "기획 세션"에서는 지하수 수량 및 수질, 정수, 모니터링, 모델링, 운영/관리 등의 수자원 데이터의 플랫폼 동시성 구축으로부터 역동적인 "DGT"을 통한 디지털 트윈화하여, 지표수-토양-지하수 분야의 특화된 연직 프로파일링 관측기술을 다각도로 모색하고자 한다. "Digital Groundwater(DG)"는 지하수의 물 순환, 수량 및 수질 관리, 지표수-지하수 순환 및 모니터링, 지하수 예측 모델링 통합연계를 위해 지하수 플랫폼 동시성, ChatGPT, CPS 및 DT 등의 복합 디지털화 단계로 나가고 있다. 복잡한 지하환경의 이해와 관리 및 보존을 위한 지하수 네트워크에서 수량과 수질 데이터를 수집하기 위한 스마트 지하수 관측기술 개발은 큰 도전이다. 스마트 지하수 관측기술은 BD분석, AI 및 클라우드 컴퓨팅 등의 디지털 기술에 필요한 획득된 데이터 분석에 사용되는 알고리즘의 복잡성과 데이터 품질에 따라 영향을 미칠 수 있기 때문이다. "DG"는 지하수의 정보화 및 네트워크 운영관리 자동화, 지능화 등을 위한 디지털 도구를 활용함으로써 지표수-토양층-지하수 네트워크 통합관리에 대한 비전을 만들 수 있다. 또한, DGT는 지하수 관측센서의 1차원 데이터 융합을 이용한 지하수 플랫폼 동시성과 디지털 트윈을 연계할 수 있다.

  • PDF