• Title/Summary/Keyword: 이동객체추적

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Estimation of Moving Direction of Objects for Vehicle Tracking in Underground Parking Lot (지하 주차장 차량 추적을 위한 객체의 이동 방향 추정)

  • Nguyen, Huu Thang;Kim, Jaemin
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.305-311
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    • 2021
  • One of the highly reliable object tracking methods is to trace objects by associating objects detected by deep learning. The detected object is represented by a rectangular box. The box has information such as location and size. Since the tracker has motion information of the object in addition to the location and size, knowing additional information about the motion of the detected box can increase the reliability of object tracking. In this paper, we present a new method of reliably estimating the moving direction of the detected object in underground parking lot. First, the frame difference image is binarized for detecting motion energy, change due to the object motion. Then, a cumulative binary image is generated that shows how the motion energy changes over time. Next, the moving direction of the detected box is estimated from the accumulated image. We use a new cost function to accurately estimate the direction of movement of the detected box. The proposed method proves its performance through comparative experiments of the existing methods.

Statistical Model of 3D Positions in Tracking Fast Objects Using IR Stereo Camera (적외선 스테레오 카메라를 이용한 고속 이동객체의 위치에 대한 확률모델)

  • Oh, Jun Ho;Lee, Sang Hwa;Lee, Boo Hwan;Park, Jong-Il
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.1
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    • pp.89-101
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    • 2015
  • This paper proposes a statistical model of 3-D positions when tracking moving targets using the uncooled infrared (IR) stereo camera system. The proposed model is derived from two errors. One is the position error which is caused by the sampling pixels in the digital image. The other is the timing jitter which results from the irregular capture-timing in the infrared cameras. The capture-timing in the IR camera is measured using the jitter meter designed in this paper, and the observed jitters are statistically modeled as Gaussian distribution. This paper derives an integrated probability distribution by combining jitter error with pixel position error. The combined error is modeled as the convolution of two error distributions. To verify the proposed statistical position error model, this paper has some experiments in tracking moving objects with IR stereo camera. The 3-D positions of object are accurately measured by the trajectory scanner, and 3-D positions are also estimated by stereo matching from IR stereo camera system. According to the experiments, the positions of moving object are estimated within the statistically reliable range which is derived by convolution of two probability models of pixel position error and timing jitter respectively. It is expected that the proposed statistical model can be applied to estimate the uncertain 3-D positions of moving objects in the diverse fields.

Design and Implementation of RTLS based on a Spatial DSMS (공간 DSMS 기반 RTLS의 설계 및 구현)

  • Kim, Joung-Joon;Kim, Pan-Gyu;Kim, Dong-Oh;Lee, Ki-Young;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.10 no.4
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    • pp.47-58
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    • 2008
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, a standard specification was required for compatibility and interoperability in various RTLS(Real-Time Locating Systems) according to the development of RTLS to provide location and status information of moving objects using the RFID Tag. For these reasons, the ISO/IEC published the RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and im plemented RTLS based on the spatial DSMS(Data Stream Management Stream) for efficiently managing and searching the incoming data stream of moving objects. The spatial DSMS is an extended system of STREAM(STanford stREam datA Manager) developed by Standford University to make various spatial operations possible. RTLS based on the spatial DSMS uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatial DSMS. Finally, we proved the efficiency of RTLS based on the spatial DSMS by applying it for the staff location management service.

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A DEVS-based Modeling & Simulation Methodology of Enabling Node Mobility for Ad Hoc Network (노드 이동성을 고려한 애드 혹 네트워크의 이산 사건 시스템 기반 모델링 및 시뮬레이션 방법론)

  • Song, Sang-Bok;Lee, Kyou-Ho
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.127-136
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    • 2009
  • Modeling and Simulation, especially in mobile ad hoc network(MANET), are the most effective way to analyze performance or optimize system parameters without establishing real network environment. Focusing mainly on overall network behaviors in MANET concerns dynamics of network transport operations, which can efficiently be characterized with event based system states rather than execution details of protocols. We thus consider the network as a discrete event system to analyze dynamics of network transport performance. Zeigler's set-theoretic DEVS(Discrete Event Systems Specification) formalism can support specification of a discrete event system in hierarchical, modular manner. The DEVSim++ simulation environment can not only provide a rigorous modeling methodology based on the DEVS formalism but also support modelers to develop discrete event models using the hierarchical composition methodology in object-orientation. This environment however hardly supports to specify connection paths of network nodes, which are continuously altered due to mobility of nodes. This paper proposes a DEVS-based modeling and simulation methodology of enabling node mobility, and develops DEVS models for the mobile ad hoc network. We also simulate developed models with the DEVSim++ engine to verify the proposal.

FPGA Design of Adaptive Digital Receiver for Wireless Identification (무선인식을 위한 적응적 디지털 수신기의 FPGA 설계)

  • Seo Young-Ho;Kim Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.4
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    • pp.745-752
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    • 2005
  • In this paper we propose and implement a digital part of a receiver system for identifying a moving object and its tracking position in wireless environment. We assumed UWB(Ultra Wide Band)-based communication system for target application and used serial communication method(RS-232). The proposed digital receiver consists of RS-232-type1/RS-232-type2 for input and output of serial communication, ID Detector for detecting IDs, and PISO&Buffer circuit to buffer input signals for appropriate operation of ID Detector. We implemented the digital receiver with minimal hardware(H/W) resource according to target application of UWB-based communication system. So it correlates input patterns with pre-stored patterns though repeated detecting method for multiple IDs. Since it has reference panerns in the Ve-stored form, it can detect various IDs instantly. Also we can program content and size of reference patterns considering compatibility with other systems .The implemented H/W was mapped into XC2S100PQ208-5 FPGA of Xilinx, occupied 727($30\%$) cells, and stably operated in the clock frequency of 75MHz(13.341ns).

Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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Location Trigger System for the Application of Context-Awareness based Location services

  • Lee, Yon-Sik;Jang, Min-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.149-157
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    • 2019
  • Recent research has been actively carried out on systems that want to optimize resource utilization by analyzing the intended behavior and pattern of behavior of objects (users, consumers). A service system that applies information about an object's location or behavior must include a location trigger processing system for tracking an object's real-time location. In this paper, we analyze design problems for the implementation of a context-awareness based location trigger system, and present system models based on analysis details. For this purpose, this paper introduces the concept of location trigger for intelligent location tracking techniques about moving situations of objects, and suggests a mobile agent system with active rules that can perform monitoring and appropriate actions based on sensing information and location context information, and uses them to design and implement the location trigger system for context-awareness based location services. The proposed system is verified by implementing location trigger processing scenarios and trigger service and action service protocols. In addition, through experiments on mobile agents with active rules, it is suggested that the proposed system can optimize the role and function of the application system by using rules appropriate to the service characteristics and that it is scalable and effective for location-based service systems. This paper is a preliminary study for the establishment of an optimization system for utilizing resources (equipment, power, manpower, etc.) through the active characteristics of systems such as real-time remote autonomous control and exception handling over consumption patterns and behavior changes of power users. The proposed system can be used in system configurations that induce optimization of resource utilization through intelligent warning and action based on location of objects, and can be effectively applied to the development of various location service systems.

Augmented Reality Authoring Tool with Marker & Gesture Interactive Features (마커 및 제스처 상호작용이 가능한 증강현실 저작도구)

  • Shim, Jinwook;Kong, Minje;Kim, Hayoung;Chae, Seungho;Jeong, Kyungho;Seo, Jonghoon;Han, Tack-Don
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.720-734
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    • 2013
  • In this paper, we suggest an augmented reality authoring tool system that users can easily make augmented reality contents using hand gesture and marker-based interaction methods. The previous augmented reality authoring tools are focused on augmenting a virtual object and to interact with this kind of augmented reality contents, user used the method utilizing marker or sensor. We want to solve this limited interaction method problem by applying marker based interaction method and gesture interaction method using depth sensing camera, Kinect. In this suggested system, user can easily develop simple form of marker based augmented reality contents through interface. Also, not just providing fragmentary contents, this system provides methods that user can actively interact with augmented reality contents. This research provides two interaction methods, one is marker based method using two markers and the other is utilizing marker occlusion. In addition, by recognizing and tracking user's bare hand, this system provides gesture interaction method which can zoom-in, zoom-out, move and rotate object. From heuristic evaluation about authoring tool and compared usability about marker and gesture interaction, this study confirmed a positive result.

Automation of Building Extraction and Modeling Using Airborne LiDAR Data (항공 라이다 데이터를 이용한 건물 모델링의 자동화)

  • Lim, Sae-Bom;Kim, Jung-Hyun;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.5
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    • pp.619-628
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    • 2009
  • LiDAR has capability of rapid data acquisition and provides useful information for reconstructing surface of the Earth. However, Extracting information from LiDAR data is not easy task because LiDAR data consist of irregularly distributed point clouds of 3D coordinates and lack of semantic and visual information. This thesis proposed methods for automatic extraction of buildings and 3D detail modeling using airborne LiDAR data. As for preprocessing, noise and unnecessary data were removed by iterative surface fitting and then classification of ground and non-ground data was performed by analyzing histogram. Footprints of the buildings were extracted by tracing points on the building boundaries. The refined footprints were obtained by regularization based on the building hypothesis. The accuracy of building footprints were evaluated by comparing with 1:1,000 digital vector maps. The horizontal RMSE was 0.56m for test areas. Finally, a method of 3D modeling of roof superstructure was developed. Statistical and geometric information of the LiDAR data on building roof were analyzed to segment data and to determine roof shape. The superstructures on the roof were modeled by 3D analytical functions that were derived by least square method. The accuracy of the 3D modeling was estimated using simulation data. The RMSEs were 0.91m, 1.43m, 1.85m and 1.97m for flat, sloped, arch and dome shapes, respectively. The methods developed in study show that the automation of 3D building modeling process was effectively performed.