• Title/Summary/Keyword: 의료 게임

Search Result 145, Processing Time 0.028 seconds

The Brainwave Analysis of Server System Based on Spring Framework (스프링 프레임워크 기반의 뇌파 분석 서버 시스템)

  • Choi, Sung-Ja;Kim, Gui-Jung;Kang, Byeong-Gwon
    • Journal of Digital Convergence
    • /
    • v.17 no.2
    • /
    • pp.155-161
    • /
    • 2019
  • Electroencephalography (EEG), a representative method of identifying temporal and spatial changes in brain activity, is a voluntary electrical activity measurable in the human scalp. Various interface technologies have been provided to control EEG activity, and it is possible to operate a machine such as a wheelchair or a robot through brainwaves. The characteristics of EEG data are collected in various types of channels in real time, and a server system for analyzing them is required to have an independent and lightweight system for the platform. In these days, the Spring platform is used as a large business server as an independent, lightweight server system. In this paper, we propose an EEG analysis system using the Spring server system. Using the proposed system, the reliability of EEG control can be enhanced, and analysis and control interface expansion can be provided in various aspects such as game and medical areas.

Automatic Pill Dispenser Based on Arduino (아두이노 기반의 자동 알약 배급기)

  • Kim, Ji-Min;Kim, Min-Ji;Lee, Su-Jin;Kim, Sung-Chan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.10a
    • /
    • pp.854-856
    • /
    • 2016
  • Nowadays, the interests about medical service and health concerting, in other words "Healthcare",are increasing. For healthcare, one of the most convenient and populated methods is taking nutritional supplements like vitamin everyday. According to social currency, we realize ' Automatic Pill Dispenser (APD)' in order to make the storage of pills easy and to help people take pills steadily periodically. First, the APD alerts at the time when the user sets. To prevent polluting pills, if the ultrasonic sensor recognizes user hands, and then after the APD distributes pills through activating the motor. If there are more the APDs, for example, hospitals can manage manpower more efficiently. Furthermore, If it is recorded which and how much pills are distributed automatically, It can be expected that people can take the pills more efficiently and healthfully.

  • PDF

Upper Limb Motion Detection Including Fingers Using Flex Sensors and Inertial Sensors (휘어짐센서와 관성센서를 이용한 손가락을 포함한 상지 운동 검출)

  • Kim, Yeon-Jun;Yoo, Jae-Ha;Kim, Dong-Yon;Kim, Soo-Chan
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.21 no.3
    • /
    • pp.101-106
    • /
    • 2020
  • The utilization of virtual reality is increasing not only in games but also in medical care such as rehabilitation. Due to the convenience, the motion of the upper limb is detected using a non-contact method using video or a handheld type mouse, etc. In this paper, we implemented a glove which can measure finger movements and upper limb movements by using flex sensors whose resistance value changes according to the degree of folding and inertial sensors which can obtain direction information in space. We showed the upper arm movements including finger movements with signals obtained from the implemented glove on the open software platform, Processing. The sensitivity of each finger movement was 0.5deg, and the sensitivity of the upper limb motion was 0.6deg.

User Authentication Protocol preserving Enhanced Anonymity and Untraceability for TMIS

  • Mi-Og Park
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.10
    • /
    • pp.93-101
    • /
    • 2023
  • In this paper, as a result of analyzing the TMIS authentication protocol using ECC and biometric information proposed by Chen-Chen in 2023, there were security problems such as user impersonation attack, man-in-the-middle attack, and user anonymity. Therefore, this paper proposes an improved authentication protocol that provides user anonymity to solve these problems. As a result of analyzing the security of the protocol proposed in this paper, it was analyzed to be secure for various attacks such as offline password guessing attack, user impersonation attack, smart-card loss attack, insider attack, perfect forward attack. It has also been shown to provided user privacy by guaranteeing user anonymity and untraceability, which must be guaranteed in TMIS. In addition, there was no significant increase in computational complexity, so the efficiency of execution time was achieved. Therefore, the proposed protocol in this paper is a suitable user authentication protocol for TMIS.

The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content - (오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 -)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
    • /
    • s.45
    • /
    • pp.197-214
    • /
    • 2016
  • Augmented Reality, virtual reality in recently attracted attention throughout the world. and Mix them mixed reality etc., it has had a significant impact on the overall pop culture beyond the scope of science and technology. The world's leading IT company : Google, Apple, Samsung, Microsoft, Sony, LG is focusing on development of AR, VR technology for the public. The many large and small companies developed VR hardware, VR software, VR content. It does not look that makes a human a human operation in the cognitive experience of certain places or situations or invisible through Specific platforms or program is Encompass a common technique that a realization of the virtual space. In particular, out of the three-dimensional image reveals the limitations of the conventional two-dimensional structure - 180, 360 degree images provided by the subjective and objective symptoms such as vision and sense of time and got participants to select it. VR technology that can significantly induce the commitment and participation is Industry as well as to the general public which leads to the attention of colostrum. It was introduced more than 10 related VR works Year 2015 Sundance Film Festival New Frontier program. The appearance VR content : medical, architecture, shopping, movies, animations. Also, 360 individuals can be produced by the camera / video sharing VR is becoming an interactive tunnel between two possible users. Nevertheless, This confusion of values, moral degeneration and the realization of a virtual space that has been pointed out that the inherent. 4K or HUD, location tracking, motion sensors, processing power, and superior 3D graphics, touch, smell, 4D technology, 3D audio technology - It developed more than ever and possible approaches to reality. Thereafter, This is because the moral degeneration, identity, generational conflict, and escapism concerns. Animation is also seeking costs in this category Reality. Despite the similarities rather it has that image, and may be the reason that the animation is pushed back to the VR content creation. However, it is focused on the game and VR technology and the platform that is entertaining, but also seek new points within the animation staying in the flat Given that eventually consist of visual images is clear that VR sought. Finally, What is the reality created in the virtual space using VR technology could be applied to the animation? So it can be seen that the common interest is research on what methods and means applied.

Breakthrough Cancer Pain (돌발성 암성 통증)

  • Seo, Min Seok;Shim, Jae Yong
    • Journal of Hospice and Palliative Care
    • /
    • v.18 no.1
    • /
    • pp.1-8
    • /
    • 2015
  • Breakthrough cancer pain is a transient exacerbation of pain that occurs despite relatively well controlled background pain with around-the-clock analgesia. It is highly prevalent in patients with cancer pain, with an overall prevalence of 70~90%. Breakthrough cancer pain has several negative effects on quality of life, including a decrease in functional status and social relationship, and higher incidence of anxiety/depression. It also places a detrimental burden on their families, society, and the healthcare system. According to the pathogenic mechanism, breakthrough cancer pain is classified into two categories: idiopathic (or spontaneous) pain and incident pain. Episodes of breakthrough cancer pain have typical characteristics, including rapid onset (5~10 min), severe intensity, and short duration (30~60 min). However, there are some variations in timing and severity of pain among patients and episodes. Therefore, a thorough assessment of pain episodes is needed and management plan must be individualized to provide optimal treatment. Several immediate-release formulations such as oxycodone, morphine, and hydromorphone are widely used despite relatively slow onset of action. Recent studies have shown that transmucosal fentanyl preparations were effective for faster control of breakthrough pain. We hope to improve management of breakthrough cancer pain with more efficient analgesics in line with currently available evidence.

Status of intestinal parasite infections in inhabitants of Palmar, Guavas Province, Ecuador (에꽈돌국 과야스주 빨말 본당 지역 주민의 장내 기생충 감염상태)

  • Jo, Seung-Yeol;Kim, Jung-Ho;Park, Seong-Hak
    • Parasites, Hosts and Diseases
    • /
    • v.28 no.2
    • /
    • pp.109-114
    • /
    • 1990
  • Status of intestinal protozoan and helminthic infections was surveyed in mestizo population living in rural parish of Palmar and its nearby recintos(villages) , Three of the surveyed villages were at the Pacific coast and 5 villages were in inner pasture land, located about 100 km west of Guayaquil, the second largest city in Ecuador. One stool sample was examined by one cellophane thick smear for helminth ova and one direct smear stained with Lugol's iodine solution for protozoan cysts. Of 325 persons examined, 66.1% were positive for any ova or cyst. The positive rates were: 18.1% for Ascaris lumbricoides, 19.4% for Trichuris trichiura, 0.6% for hookworm, 3.7% for Hyntenolepis nana, 1.8% for Taenia sp., 19.4% for Entnmoeba histolytica, 28.6% for Entamoeba coli, 5.5% for Endolimax nasa, 1.5% for ledamoeba buetschlii, 11.l% for eiardia lamblia and 0.6% for Chilomastix mesnili. Poor supply of potable water was considered the main cause of high prevalence of intestinal protozoan infections.

  • PDF

Availability of Mobile Art in Smartphone Environment of Augmented Reality Content Industrial Technology (증강현실 콘텐츠 산업기술의 스마트폰 환경 모바일 아트 활용 가능성)

  • Kim, Hee-Young;Shin, Chang-Ok
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.5
    • /
    • pp.48-57
    • /
    • 2013
  • Smartphones provide users with environment for communication and sharing information and at the same time play an important role of mobile technology and mobile art development. Smartphone technology-related researches are being accelerated especially with the advent of mobile Augmented Reality(AR) age, but the studies on user participation that is essential for AR content industry were insufficient. In that regard, the assistance from mobile art area that has already developed these characteristics is essential. Thus, this article is to classify mobile art that has not been studied a lot domestically into feature phone usage and smartphone usage and to analyze each example case with the three most used methods. The usage of feature phones which use the sound and images of mobile devices can be divided into three: installation and performing methods, single channel video art method and five senses communication method. On the other hand, the usage of smartphones that use sensors, cameras, GPS and AR can be divided into location-based AR, marker-based AR and markerless AR. Also, as a result of examining mobile AR content utilization technology by industries, combined methods are utilized; tourism and game-related industries use location-based AR, education and medicine-related industries use marker-based AR, and shopping-related industries use markerless AR. The development of AR content industry is expected to be accelerated with mobile art that makes use of combined technology method and constant communication method through active participation of users. The future development direction of mobile AR industry is predicted to have minimized HMD, integration of hologram technology and artificial intelligence and make the most of big data and social network so that we could overcome the technological limitation of AR.

Design and Implementation of Bio-data Monitering System Based on ISO/IEEE 11073 DIM/REST for IoT Healthcare Service (IoT 헬스케어 서비스를 위한 ISO/IEEE 11073 DIM/REST 기반 생체정보 모니터링 시스템 설계 및 구현)

  • Choi, Ju-Hyun;Chun, Seung-Man;Jang, Dong-Hyun;Park, Jong-Tae
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.52 no.3
    • /
    • pp.3-12
    • /
    • 2015
  • Recently, various studies have been attempted to provide a biological information monitoring service through integrating with the web service. The medical information transmission standard ISO/IEEE 11073 PHD defines the optimized exchange protocol ISO/IEEE 11073-20601 based on the No-IP to exchange the biometric information between the ISO/IEEE 11073 agent and the manager. It's system structure based on the No-IP using ISO/IEEE 11073-20601 is not suitable for providing a remote biological information monitoring services. That is because it is difficult to provide to control and manage the biological information measurement devices, which have installed IP protocol stack at the remote. Furthermore, ACSE and CMDISE in ISO/IEEE 11073-20601 are not suitable to provide U-healthcare services based on IoT because they are complicated and difficult to implement it caused by the structural complexity. In order to solve the problems, in this paper, we propose the biological information monitoring architecture based on ISO/IEEE 11073 DIM/REST of IoT environment to provide the biological information monitoring service based on IoT. To do this, we designed biological information monitoring system architecture based on IoT and the message exchange protocol of ISO/IEEE 11073 DIM/REST between the ISO/IEEE 11073 agent and the ISO/IEEE 11073 manager. In order to verify the realistic possibility of the proposed system architecture, we developed the service prototype.

키토산 및 키토산올리고당 의생리 활성 기능

  • 박헌국
    • Proceedings of the Korean Journal of Food and Nutrition Conference
    • /
    • 1999.06a
    • /
    • pp.39-57
    • /
    • 1999
  • Chitin은 새우나 게 등을 비롯한 해산 갑각류의 가공 폐기물로 버려지는 부패, 악취발생 등의 환경공해를 일으키며 처리비용 등 여러 가지 문제를 야기하던 물질이지만 최근에는 부가가치가 높은 chitosan 및 chitooligosaccarides로 가공되기 때문에 폐기물의 자원화와 미이용 자원의 개발 등 여러 가지 측면에서 기대가 모아지고 있는 다당류이다. 더욱이 chitin의 탈아세틸화로 얻어지는 chitosan은 polycation의 성질을 가지고 있어서 현재 응집제로서 각종 공업 분야에 널리 이용되고 있으며 최근에는 그 외에도 다양한 생리적 기능성을 가지고 있다는 사실이 밝혀지면서 의료, 생호학, 화장품, 식품, 화학 공업 및 농업용 등 다양한 분야에 응용 가능한 신소재로서 기대가 높아지고 있다. 그런, chitosan은 생리적 기능은 우수하지만 물에 용해되지 않고 점도가 높으며 떫은맛이 나기 때문에 식품을 비롯한 기타 응용분야에 이용이 제한되고 있다. 따라서 많은 연구자들은 이와 같은 물리적인 장애를 개선함으로써 chitosan 자체가 갖는 우수한 생리적 기능을 이용할 뿐만 아니라 항종양성을 비롯한 새로운 생리적 기능을 갖는 chitosan 유도체의 개발을 시도하고 있다. Chitosan 유도체 중에서도 chitooligosaccharides는 chitosan의 가수분해로 얻어지는 저분자 화합물이므로 물에 잘 용해도며 점도가 낮고 용액이 단맛을 낼뿐만 아니라 chitosan이 갖지 않는 새로운 생리적 기능성을 갖는 것으로 알려지면서 관심이 집중되기 시작하였다. 본고에서는 chitosan과 chitooligosaccarides의 생리 활성 기능에 대한 지금까지의 연구결과를 소개하고자 한다.에 대한 면밀한 사안이 밝혀지는 경우가 많지 않다. 또한 그 발생 경위나 원인요소에 대해서는 일반에게 공개되지 않고 있어, 우리가 실천하여 식중독을 예방할 수 있는 정보가 함께 제시되지 못하는 형편이다. 따라서 본 고에서는 최근 수년간 외국에서 학교급식을 비롯한 집단급식 등에서 발생한 식중독 사례를 중심으로 고찰, 분석하였다. 이로부터 식중독 발생에 기여한 주요 원인을 찾아내고 여기서 얻어지는 교훈을 토대로 식중독 발생을 예방 및 최소화할 수 있는 실천적 대처 방안을 모색해 보고자 한다.중의 E. coli O157:H7이 연관되어있다는 보고도 있다. 목장 방문시 원유를 마신 어린이에서 HUS가 유발하였고, 균분리 결과, 농장의 소와 어린이에서 유사한 E. coli O157:H7이 분리된 바 있다. 본 연자들은 베로톡신 유형, plasmid profiles, RFLP 분석, phage type을 기초로하여 소에서 분리된 E. coli O157:H7이 사람유래주와 매우 유사함을 확인하였다.mm 및 2-6mm 난포에서의 101개(67.8%) 및 47개(50.0%) 보다 매우 낮게 나타났다. 전체 회수 난포란수도 4등급이 59.1%(149/252)로써 1, 2, 3등급의 0.4% (1/252), 7.6%(19/252) 및 32.9%(83/252)보다 높게 나타났다. 1회 평균 회수 난포란은 $\leq$2mm 난포에서 4.8$\pm$3.7개로써 2-6mm(3.0$\pm$3.4개) 및 $\geq$6mm (0.3$\pm$0.6개)보다 높았으며, 1회당 평균 8.1$\pm$5.1개의 난포란을 회수하였다. in

  • PDF