• Title/Summary/Keyword: 의견의 다양성

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A Design Education Program for Children's Participation Design - Focused on Eogong 6ho Children's Park in Suwon - (어린이 참여디자인을 위한 디자인 교육 프로그램 연구 - 수원시 어공6호 어린이공원을 사례로 -)

  • Choi, Ju-won;Chung, Soo-Jin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.5
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    • pp.29-41
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    • 2017
  • Recently, citizen participation and user - oriented design are becoming increasingly important in the urban space design process. The Children's Park has also begun to discuss the need to reflect children's opinions and needs as well as existing ways and means of participation to reflect these opinions and ideas. In this study, a design education program for children was constructed and user opinions accessed via this design education were reflected in design and applied to the Children's Park. The training program consists of five weeks of educational programs, textbooks and teaching methods related to existing research, design education for children and participatory design programs. This program was used as a pilot of Eogong-6ho Children 's Park(No. 6 Children's Park), located in Gwonseon-gu, Suwon, and reinterpreted the results of the workshop for 5th grade students at Sunil Elementary School. This design education program is distinguished from other workshop programs on how to organize and operate participating professors and textbooks, and has a program base that can reproduce the entire process. In addition, it is necessary to verify the effects of user participation through research, such as monitoring the use of children's parks after completion, as well as the application of more diverse design methodologies to children's parks and the way they reflect children's opinions.

Theoretical study to utility of concept mapping for expected outcome draw of multi-organizations network : Focusing on integrated case management activities of community social welfare organizations (다조직 연대활동의 기대성과 도출을 위한 컨셉트 맵핑 활용에 대한 이론적 논의 : 지역사회 사회복지조직들의 통합사례관리 활동을 중심으로)

  • Kwon, Sun-AE;Jang, Yu-Mi
    • Journal of Convergence Society for SMB
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    • v.5 no.1
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    • pp.7-11
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    • 2015
  • 본 연구는 여러 사회복지조직들이 연대성을 가지고 지역사회 차원의 사업을 구현해 낼 때 활동의 정체성과 방향을 설정하기 위하여 참여주체들이 기대하고 있는 성과를 어떻게 인식하고 있는지를 알아보기 위해 컨셉트 맵핑 활용에 대한 문헌고찰을 시도한다. 컨셉트 맵핑은 복잡하고 추상적인 아이디어를 개념화하는 의사결정방법이다. 이 방법을 활용하면 참여한 조직들의 개별적인 이해와 목적을 체계화시켜 합의된 성과를 도출해 내는데 유용할 수 있다. 컨셉트 맵핑을 활용한 의사결정과정에서 참여자들의 의견이 소외되지 않고 모두 채택되도록 하는 시스템 운용이 가능하며, 그로 인해 다양한 조직의 참여를 극대화 할 수 있다. 궁극적으로 사회복지조직의 성과에 대한 합의도출이 신속히 이루어지고 이후 활동에 대한 방향성도 명확하게 설정될 수 있는 것이다.

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An Anomaly Detection based on Probabilistic Behavior of Hidden Markov Models (은닉마코프모델을 이용한 이상징후 탐지 기법)

  • Lee, Eun-Young;Han, Chan-Kyu;Choi, Hyoung-Kee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.1139-1142
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    • 2008
  • 인터넷의 이용이 증가함에 따라 네트워크를 통한 다양한 공격 역시 증가 추세에 있다. 따라서 네트워크 이상징후를 사전에 탐지하고 상황에 따라 유연하게 대처할 수 있도록 하기 위한 연구가 절실하다. 본 연구는 은닉마코프모델을 이용해 트래픽에서 이상징후를 탐지하는 기법을 제안한다. 제안하는 기법은 시계열 예측 기법을 이용해 트래픽에서 징후를 추출한다. 징후추출 과정의 결과를 은닉마코프모델을 활용한 징후판단과정을 통해 네트워크 이상징후인지를 판단하고 결정한다. 일련의 과정을 perl로 구현하고, 실제 공격이 포함된 트래픽을 사용하여 검증한다. 하지만 결과가 확연히 증명되지는 않는데, 이는 학습과정의 부족과 실제에 가까운 트래픽의 사용으로 인해 나타나는 현상으로 연구의 본질을 흐리지는 않는다고 판단된다. 오히려 실제 상황을 가정했을 때 접근이나 적용을 판단함에 관리자의 의견을 반영할 수 있으므로 공격의 탐지와 판단에 유연성을 증대시킬 수 있다. 본 연구는 실시간 네트워크의 상황 파악이나 네트워크에서의 신종 공격 탐지 및 분류에 응용가능할 것으로 기대된다.

A Domain Adaptive Sentiment Dictionary Construction Method for Domain Sentiment Analysis (도메인 별 감성분석을 위한 도메인 맞춤형 감성사전 구축 기법)

  • Kim, Dahae;Cho, Taemin;Lee, Jee-Hyong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.15-18
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    • 2015
  • SNS의 확산으로 대중들은 제품, 서비스, 사회적 이슈 등 다양한 도메인에 대하여 자신의 기분이나 의견을 적극적으로 표현하고 있다. 이에 따라 SNS를 분석하여 제품의 수요, TV 시청률, 주가 등의 다양한 현상을 예측하는 데 있어 감성분석을 활용하는 연구가 활발히 진행되고 있다. 감성분석은 각 어휘에 대한 품사, 극성, 감성지수를 규정하고 있는 감성사전을 기반으로 이루어진다. 하지만 동일한 단어라도 도메인에 따라 중요도가 달라지기 때문에 도메인의 특성을 고려한 감성사전을 사용해야 할 필요성이 있다. 따라서 본 연구에서는 다양한 도메인에 대하여 각각의 특성에 맞게 더욱 정확한 감성분석을 할 수 있도록 도메인 맞춤형 감성사전을 구축하는 기법을 제안한다. 도메인 별로 긍 / 부정 평가에 있어 중요한 척도가 되는 단어들을 도메인 감성어휘로 선별하여 목록을 구축하고, 각 감성어휘의 중요도에 따라 도메인 감성지수를 새롭게 정의하였다. 실험 결과, 평가 도메인에 적합한 감성사전이 다른 도메인의 감성사전 및 범용 감성사전보다 우수한 성능을 보였다. 이를 통해 도메인 맞춤형 감성사전 구축기법의 효용성을 확인하였다.

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Question and Answering System through Search Result Summarization of Q&A Documents (Q&A 문서의 검색 결과 요약을 활용한 질의응답 시스템)

  • Yoo, Dong Hyun;Lee, Hyun Ah
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.4
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    • pp.149-154
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    • 2014
  • A user should pick up relevant answers by himself from various search results when using user participation question answering community like Knowledge-iN. If refined answers are automatically provided, usability of question answering community must be improved. This paper divides questions in Q&A documents into 4 types(word, list, graph and text), then proposes summarizing methods for each question type using document statistics. Summarized answers for word, list and text type are obtained by question clustering and calculating scores for words using frequency, proximity and confidence of answers. Answers for graph type is shown by extracting user opinion from answers.

Proposal of the Problem and Solution of Digital Presentation (디지털 치매의 문제점 및 해결방안 제안)

  • Kong, Young-Jin;Yun, Ji-Hwan;Park, Tae-Soon;Yoo, Hwang-Jun;Seo, Youn-Taek;Yoon, Hyun-Suk;Cho, Dong-Uk;Ka, Min-Kyoung
    • Proceedings of the KAIS Fall Conference
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    • 2012.05a
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    • pp.300-303
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    • 2012
  • 기존의 디지털미디어에 관한 논의들이 지나치게 디지털기술의 생산성과 효율성에만 주목하면서 긍정적인 면도 많지만 역으로 디지털 치매 등과 같은 문제점을 내포하고 있다. 다시 말해 스마트 폰 등에 저장되어 있는 전화번호 및 메모 등이 우리에게 편리함이라는 혜택을 주고는 있지만 반대로 조그마한 것이라도 쉽게 기억해 내지 못하는 역효과가 사회적 이슈로 대두되고 있다. 이를 위해 본 논문에서는 디지털미디어 이용자들의 위험성과 문제점 및 해결방안에 대한 의견 등 최근 가장 주목받는 미디어로서 대부분 디지털매체를 포괄하는 융합미디어이기 때문에 다양한 위험요인들이 집결되어있는 특징을 여러 디지털기기사용자를 분석대상으로 삼아 이러한 유형들에 대한 사례들 그리고 이러한 유형들에 대한 예방 및 사후대응방안에 대한 의견을 확인하고 이를 해결하기 위한 방안을 제시하고자 한다.

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Analysis on the Local Residents' Consciousness of Participation and the Direction of Policies (지역주민의 참여의식분석과 정책방향)

  • Ko, Seung-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.177-184
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    • 2015
  • This study aimed not only to analyze local residents' awareness of local government, basic functions related to local government main agent's participation, and residents' consciousness/will of participation, but also to seek for the policy direction for the residents' participation. In the results of the analysis, the positive responses to the awareness of local government, residents participation system, and the collection of opinions were low. The residents' participation can reduce the conflict of policies and increase the outcomes while it can also increase the residents' happiness through their interest in the region and personal participation in politics. In order to continuously and stably develop the local self-governing system in Korea, it is required to put efforts into reviewing and improving various issues like the change in the awareness of residents' participation and efficient management of the system.

An Application Effect of Family Activity for Improving Scientific Creativity (FAISC) (과학 창의성 향상을 위한 가족활동(FAISC) 프로그램의 적용 효과)

  • Jee, Kyoungjun;Park, Jongwon
    • Journal of The Korean Association For Science Education
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    • v.34 no.3
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    • pp.213-220
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    • 2014
  • In the previous study (Jee & Park, 2013), family activities, which can be utilized to improve scientific creativity at home have been developed and used. In that study, 12 families fell into two groups, received 6 programs for scientific creativity respectively, and conducted the program for six weeks. As consequences, various positive responses from participants have been received. This survey has been conducted to test whether scientific creativity could be improved quantitatively through family activity at home, and to examine parents' recognition of the feasibility of teaching creativity as well. To answer this, a scientific creativity test consisting of three items in the pre- and post-test respectively have been developed and carried out. The test includes various elements of scientific creativity defined by Park (2011). For obtaining parents' responses, a questionnaire has been developed and applied. The results reveal that parents have changed their thought to 'everyone can conduct scientific creativity activity at home if effective programs are provided and they learn the basic skills to do it.' And, through the scientific creativity test, the experimental group has indicated an improvement in scientific creativity with statistical significance and a large effect size. Therefore, we suggest that family activity for scientific creativity can be applied to family activity in various situations such as camp, leasure or science museum.

Analysis of Satisfaction and Problems of Clinic Radiological Technologist on the Supplementary Education (보수교육에 대한 의원방사선사의 만족도와 문제점 분석)

  • Jeong, Bong-Jae;Park, Jun-Hong;Song, Jae-Heung;Noh, Si-Cheol
    • Journal of the Korean Society of Radiology
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    • v.12 no.7
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    • pp.861-868
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    • 2018
  • As the research about supplementary education of radiological technologist who works in medical clinics, this study was conducted to draw the improvements by analyzing the satisfaction level and problems of the supplementary education. During November 01, 2016 to April 30, 2017, after we distributed a total of 150 questionnaires for the survey to radiological technologists working at medical clinics located in Changwon-si, Gyoungsangnam province, 106 questionnaires suitable for research were analysis by using SPSS 18.0 statistical analysis software. As the sociodemographic characteristics, the age, gender, working period, level of education, and working department were used. And As the welfare factors, working environment, financial support, educational opportunity, medical support, working culture, etc. were used. As the satisfaction factors, 21 items such as system, subject, help, appropriateness of lecturer selection, professionalism were used. And as the problem factors, 18 items such as place, transportation, diversity, administrative treatment, education promotion, proceed method were used. Consequentially, the satisfaction level(3.02 point) of the supplementary education were confirmed as normal level. And the problems(3.18 point) of the supplementary education was analyzed a little higher. The supplementary education is the mandatory education that any health and medical service personnel must complete every three years for license re-issuance. There were many opinions that the supplementary education for radiologists working in various medical institutions did not meet the education level of radiologists working in the medical clinics. In order to improve the satisfaction of the supplementary education of medical clinic's radiological technologist, it should be improved the quality of education through a practical education program that reflects various opinions and improvements on conservative education.

Design and Implementation of Dead Reckoning Algorithm for Network Game (네트워크 게임을 위한 데드 리커닝 알고리즘의 설계 및 구현)

  • Kim, Seong-Rak;Yun, Nam-Kyun;Koo, Yong-Wan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8
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    • pp.2452-2462
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    • 2000
  • Network games can be regarded as a kind of group work to make target results through competition and cooperation. This paper summarizes the requirements for a group communication platform to support multi-user network games and describes the design and implementation principles of such a dead reckoning, This approach enhances the productivity of network game development by separating the development phase of a game from making it networked. Under the this paper, flexible enough to provide multimedia games networked by various forms of architectures.

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