• Title/Summary/Keyword: 응용 서비스

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Anonymous Qualification Verifying Method on Web Environment (웹 환경에서 익명성을 제공하는 자격증명 방법)

  • Lee, Yun-Kyung;Hwang, Jung-Yeon;Chung, Byung-Ho;Kim, Jeong-Nyeo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.5
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    • pp.181-195
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    • 2011
  • There's a controversy about an invasion of privacy which includes a leakage of private information and linking of user's behavior on internet. Although many solutions for this problem are proposed, we think anonymous authentication, authorization, and payment mechanism is the best solution for this problem. In this paper, we propose an effective anonymity-based method that achieves not only authentication but also authorization. Our proposed method uses anonymous qualification certificate and group signature method as an underlying primitive, and combines anonymous authentication and qualification information. An eligible user is legitimately issued a group member key pair through key issuing process and issued some qualification certificates anonymously, and then, he can take the safe and convenience web service which supplies anonymous authentication and authorization. The qualification certificate can be expanded according to application environment and it can be used as payment token.

A Decentralized Face Mask Distribution System Based on the Decentralized Identity Management (블록체인 분산신원증명에 기반한 탈중앙화된 마스크 중복구매 확인 시스템)

  • Noh, Siwan;Jang, Seolah;Rhee, Kyung-Hyune
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.12
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    • pp.315-320
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    • 2020
  • Identity authentication is an important technology that has long been used in society to identify individuals and provide appropriate services. With the development of the Internet infrastructure, many areas have expanded into online areas, and identity authentication technologies have also expanded online. However, there is still a limit to identity authentication technology that relies entirely on trusted third parties like the government. A centralized identity management system makes the identification process between agencies with different identity management systems very complex, resulting in a waste of money and time for users. In particular, the limits of the centralized identity management system were clearly revealed in the face mask shortage in the 2020 COVID-19 crisis. A Decentralized Identity (DID) is a way for users to manage their identity on their own, and recently, a number of DID platform based on blockchain technology have been proposed. In this paper, we analyze the limitations of the existing centralized identity management system and propose a DID system that can be utilized in future national emergency situations such as COVID-19.

Exotic Weeds Classification : Hierarchical Approach with Convolutional Neural Network (외래잡초 분류 : 합성곱 신경망 기반 계층적 구조)

  • Yu, Gwanghyun;Lee, Jaewon;Trong, Vo Hoang;Vu, Dang Thanh;Nguyen, Huy Toan;Lee, JooHwan;Shin, Dosung;Kim, Jinyoung
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.12
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    • pp.81-92
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    • 2019
  • Weeds are a major object which is very harmful to crops. To remove the weeds effectively, we have to classify them accurately and use herbicides. As computing technology has developed, image-based machine learning methods have been studied in this field, specially convolutional neural network(CNN) based models have shown good performance in public image dataset. However, CNN with numerous training parameters and high computational amount. Thus, it works under high hardware condition of expensive GPUs in real application. To solve these problems, in this paper, a hierarchical architecture based deep-learning model is proposed. The experimental results show that the proposed model successfully classify 21 species of the exotic weeds. That is, the model achieve 97.2612% accuracy with a small number of parameters. Our proposed model with a few parameters is expected to be applicable to actual application of network based classification services.

A study on Cognitive Judgment Technology using Augmented Reality (증강현실을 이용한 인지 판단 기술에 관한 연구)

  • Lee, Cheol-Seung;Kim, Kuk-Se
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1075-1080
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    • 2020
  • The development of computing technology and networking is developing as the fundamental technology of the 4th industrial revolution. AR and VR technologies, which are dual realistic media fields, are developing into many application areas, especially! The potential for development in the medical field is very high. As for the development potential of the health care field, the 4th industrial revolution such as AR/VR to solve problems, such as the increase of various chronic diseases due to the aging of the population, the limitation of infrastructure that can deal with them, and the lack of specialized personnel. It is adopting services in the healthcare field using representative technologies. Accordingly, AR/VR in the healthcare field occupies about 17% of the total industrial market. Therefore, in this study, cognitive judgment technology using AR applies cognitive evaluation through a computing system to the mild cognitive impairment, and based on the results, researches to utilize cognitive rehabilitation contents using augmented reality, and hardware necessary for cognitive judgment technology. Also, software design to help in the field of cognitive judgment technology and healthcare using AR.

Application of digital software as a medical devices in dental clinic (치과 임상에서 디지털기반 소프트웨어 의료기기의 적용)

  • Woo, Keoncheol;Baik, SaeYun;Kim, Seong Taek
    • Journal of Dental Rehabilitation and Applied Science
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    • v.36 no.4
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    • pp.203-210
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    • 2020
  • By facing the era of the 4th industrial revolution, personalized medical services for patients are expanding with the development of information and communications technology. With these changes, digital medical devices have begun to be used to support diagnosis, patient monitoring, and decision-making of diseases, and recently software medical devices for the purpose of preventing, managing, or treating disorders or diseases have become popular. The aim of this article is to understand the current concept and status of Software as a Medical Device (SaMD), which are actively being carried out in the United States, and to find out what fields can be applied in the future. In addition, it intends to find out the Korean domestic policy trends related to smart healthcare and find out the application of digital software as a medical devices that can be used in dental clinic to keep pace with the upcoming changes in the medical field.

A Study on the Analysis Techniques for Big Data Computing (빅데이터 컴퓨팅을 위한 분석기법에 관한 연구)

  • Oh, Sun-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.475-480
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    • 2021
  • With the rapid development of mobile, cloud computing technology and social network services, we are in the flood of huge data and realize that these large-scale data contain very precious value and important information. Big data, however, have both latent useful value and critical risks, so, nowadays, a lot of researches and applications for big data has been executed actively in order to extract useful information from big data efficiently and make the most of the potential information effectively. At this moment, the data analysis technique that can extract precious information from big data efficiently is the most important step in big data computing process. In this study, we investigate various data analysis techniques that can extract the most useful information in big data computing process efficiently, compare pros and cons of those techniques, and propose proper data analysis method that can help us to find out the best solution of the big data analysis in the peculiar situation.

CPW-fed UWB Monopole Paper Antenna (CPW 급전 UWB 모노폴 종이 안테나)

  • Park, Dong-Kook
    • Journal of IKEEE
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    • v.25 no.4
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    • pp.607-612
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    • 2021
  • This paper presents a novel CPW-fed UWB monopole paper antenna made by paper and copper tape. Through the simulation, the optimized antenna design parameters were obtained, and an antenna having an omni-directional radiation pattern and a gain of 2.2 dBi or more in the UWB frequency band of 3.1-10.6 GHz was designed. The antenna was manufactured using general A4 paper and copper tape, and the measurement result satisfies the return loss of -10dB or less in the UWB frequency band and confirm that the return loss characteristic was maintained even when the antenna plane was bent by 3 mm in the longitudinal direction. The proposed antenna is a wearable device that can provide services in the UWB band, and can be manufactured inexpensively by printing it with a conductive print on paper. So it can be used as a wearable antenna for UWB communication in various application fields such as logistics and disposable terminals.

Classification of fun elements in metaverse content (메타버스 콘텐츠의 재미 요소 분류)

  • Lee, Jun-Suk;Rhee, Dea-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1148-1157
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    • 2022
  • In 2019, COVID-19 changed many people's lives. Among them, metaverse supports non-face-to-face services through various methods, replacing daily tasks. This phenomenon was created and formed like a culture due to the prolonged COVID-19. In this paper, the fun elements used in the existing game were organized to find out the fun factors of the metaverse, and the items and contents were reclassified according to the metaverse with five experts. Classification was classified using reproducibility, sensory fun [graphic, auditory, text, manipulation, empathy, play, perspective], challenging fun [absorbedness, challenging, discovery, thrill, reward, problem-solving], imaginative fun [new story, love, freedom, agency, expectation, change], social fun[rules, competition, social behavior, status, cooperation, participation, exchange, belonging, currency transaction], interactive fun[decision making, communication sharing, hardware, empathy, nurturing, autonomy], realistic fun[sense of unity in reality, easy of learning, adaptation, intellectual problems solving, pattern recognition, sense of reality, community], and creative fun[application, creation, customizing, virtual world].

An Analysis of National R&D Trends in the Metaverse Field using Topic Modeling (토픽 모델링을 활용한 메타버스 분야 국가 R&D 동향 분석)

  • Lee, Jungwoo;Lee, Soyeon
    • Smart Media Journal
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    • v.11 no.8
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    • pp.9-20
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    • 2022
  • With the rise of the metaverse industry worldwide, relevant national strategies and nurturing systems have been prepared in Korea. As the complexity of policies increases, the importance of establishing data-based policymkaing is growing, and studies diagnosing national R&D trends in the metaverse field are still lacking. Therefore, this paper collected NTIS national R&D information for 9,651 R&D projects promoted from 2002 to 2020. And this study looked at the current status and identified major topics based on the topic modeling, and considered time-series changes in the topics. Eleven major topics of R&D tasks in the metaverse field were derived, hot topics were service/content/platform development and medical/surgical fields of application fields, and cold topics were urban/environment/spatial information fields. Strategic R&D Management, metaverse-related laws, and institutional studies were proposed as policy directions.

Deep Learning-based Korean Dialect Machine Translation Research Considering Linguistics Features and Service (언어적 특성과 서비스를 고려한 딥러닝 기반 한국어 방언 기계번역 연구)

  • Lim, Sangbeom;Park, Chanjun;Yang, Yeongwook
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.21-29
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    • 2022
  • Based on the importance of dialect research, preservation, and communication, this paper conducted a study on machine translation of Korean dialects for dialect users who may be marginalized. For the dialect data used, AIHUB dialect data distributed based on the highest administrative district was used. We propose a many-to-one dialect machine translation that promotes the efficiency of model distribution and modeling research to improve the performance of the dialect machine translation by applying Copy mechanism. This paper evaluates the performance of the one-to-one model and the many-to-one model as a BLEU score, and analyzes the performance of the many-to-one model in the Korean dialect from a linguistic perspective. The performance improvement of the one-to-one machine translation by applying the methodology proposed in this paper and the significant high performance of the many-to-one machine translation were derived.