• Title/Summary/Keyword: 응용예술

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A Study on Convergence Expression Using Transfer Printing Techniques in Contemporary Ceramic Art (현대 도예의 전사기법을 활용한 융복합 표현에 관한 연구)

  • Park, Koung-Ju;Choi, Jung-Hwa
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.333-338
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    • 2017
  • Modern ceramics art has various expression techniques. Among them, the digitization of modern society has led to the development of the transfer printing technique, and the technique of transfer printing has been utilized as medium of expression of modern ceramics. However, the transfer printing technique is merely uniform and does not give enough information to utilize the artistic expression of the craftsmen using the technique of decal rather than actively utilizing it in the field for mass production. Therefore. In this paper, we will examine the works of contemporary pottery artists who understand the meaning of the transfer printing technique and express the artist 's personality and artistry with transfer printing technique, so that the transfer printing technique can enhance the aesthetic and artistic effect of ceramic art as the expression medium of modern ceramics. We want to lay the foundations for a higher value-added industry.

A Study on the Art Make-Up Based on Surrealism -Focus on the creation of body painting works- (초현실주의 Art Make-up에 관한 연구 -Body Painting 작품제작을 중심으로-)

  • 김순구
    • Archives of design research
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    • v.15 no.4
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    • pp.47-56
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    • 2002
  • The purpose of this study is to clarify how modern formative art reflects surrealism and propose a Art Make-up expressed based on the trend. The study also aims at demonstrating the part that the Make-up based on surrealism is also an artistic being keeping pace with the trend of art. For the purpose, the study reviewed related theoretical backgrounds and works as manufactured. Based on these theoretical backgrounds, the author anufactured works of his own, realizing the combination between theoretical and practical aspects. Those works were motivated from existing surrealistic paintings or otherwise made surrealistically through creation by the author for himself. The works included , (Work 2-MAGRITTE's Expression>, , , and . Results of the study, which were obtained through manufacturing the works, can be described as follows. First, senses of modern formation and line were emerged by applying the materials and images frequently shown in surrealistic paintings to human bodies. Second, characteristics of the Art Make-up for artistic image were revealed, not limited to colors, expressions, subjects, techniques and materials. Third, an unlimited, interesting expression of the Make-up using a variety of materials became possible by applying extremely subjective, surrealistic paintings and images in various ways. This paper proposed that the Make-up should be a artistic image itself, not as a secondary means for an obvious expression of personal beauty which has been maintained since the ancient times. The researcher tried to put the Art Make-up into our daily life by making creative works which viewed and psychologically enjoyed by people and by proposing the works as sort of image theme to the spectators.

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Effects of Respiratory Rehabilitation Training Using a Harmonica for Patients With Spinal Cord Injuries (하모니카를 활용한 호흡재활 훈련이 척수손상환자의 호흡기능에 미치는 영향)

  • Kim, Hyuk Gun;Kim, Min Seo;Lim, Han Mil;Joeng, So;Shin, Uk Ju
    • Journal of Music and Human Behavior
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    • v.15 no.2
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    • pp.23-39
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    • 2018
  • The purpose of this research was to investigate the effects of respiratory rehabilitation using a wind instrument for patients suffering from spinal cord injuries. From January 15, 2018 to April 15, 2018, we conducted ten 1-hour sessions of a harmonica program with eight patients with spinal cord injuries with average age of 37 years who could not perform abdominal breathing by themselves. We measured and compared patients' breathing capacity before and after the 10 sessions. Designed particularly for patients with spinal cord injuries resulting in a limited range of neck movement, the study used a 10-hole diatonic harmonica whose length was relatively short. For those patients who had difficulty using their hands, a harmonica holder was provided. Participants were trained to play simple tunes. They were guided to use abdominal breathing to make sounds, with emphasis on those parts requiring long and strong breathing. The results showed that for all eight patients both their breathing volume and their inspiratory volume increased following participation in the harmonica program. Also, the program had psychological benefits (e.g., more life satisfaction and less sadness) and additional physical benefits (e.g., less dizziness due to low blood pressure and better phlegm spitting). This study offers a unique way to help patients with spinal cord injuries to improve their breathing capacity, which may also be associated with a greater quality of life.

A Intuitive shading interface for rendering realistic skin (사실적인 피부 렌더링을 위한 직관적 쉐이딩 인터페이스)

  • 유태경;이원형;장성갑
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.585-588
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    • 2003
  • 최근의 영화나 애니메이션에 자주 등장하는 디지털 인간 캐릭터의 제작에서 사실적인 피부 렌더링을 위하여 다양한 공학적, 예술적 접근이 이루어지고 있다. 본 논문에서는 사실적인 피부렌더링을 위해 subsurface illumination 테크닉을 이용한 쉐이더를 구현하고 아티스트들의 효율적인 제어를 위해 보다 직관적인 인터페이스를 제안하였다. 구현한 쉐이더는 3D 그래픽 응용 프로그램인 Maya의 플러그인 형태로 제작되었으며 기존의 전통적인 쉐이딩 인터페이스와의 조화를 고려하여 제안된 매개변수들을 확장 형태로 제공하였다.

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공연장의 전기설비중 접지설비에 대한 현장실태분석 연구

  • 길형준;배석명;김한상;이건호
    • Proceedings of the Korean Institute of Industrial Safety Conference
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    • 2002.05a
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    • pp.245-250
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    • 2002
  • 기술$\cdot$정보화 사회의 진전 및 경제발전에 따른 고도성장으로 물질적 풍요가 사람들에게 제공되었고 최근에는 정신적인 풍요와 여유, 교양, 삶의 보람 등 스스로 무엇인가를 지향하고자 하는 문화적인 욕구의 충족을 필요로 하게 되었다. 그것은 일부 계층에만 한정된 것이 아니고 각 계층과 세대로 폭넓게 확산되고 있으며 이에 따른 공연시설의 의의는 점점 커지고 있는 현실이다. 지방자치로 인해 문화예술공간이 대폭 늘어났으며 이와 더불어 최신의 과학기술을 응용한 공연들이 곳곳에서 행해지고 있다.(중략)

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A Convergence Study for the Academic Systematization of Cartoon-animation (만화영상학의 학문적 체계화를 위한 융합적 연구)

  • Lim, Jae-Hwan
    • Cartoon and Animation Studies
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    • s.43
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    • pp.285-320
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    • 2016
  • Cartoons and Animation are convergent arts created with a composite application of language arts described in the form of literary texts and sounds, plastic arts visualized in the form of artistic paintings, and film arts produced in the form of moving pictures. An academic university major in cartoons and animation studies established in late 20th century however, did not satisfactorily meet the needs in academic research and development and the free expression of artistic creation was limited. In order to systematize the major in cartoons and animation studies, an convergent approach to establish and clarify following are in demand : the terms and definitions, the historical developments, the research areas and methods, the major education and related jobs and start-ups. New culture and arts industries including cartoons, animation, moving images, and games contents are not yet listed in the industries listing service jointly provided online by the portal site Naver.com and Hyung-Seol publishing company. Above all, cartoons and animation are inseparably related to each other that even if one uses the term separately and independently, the meaning may not be complete. So a new combined term "Animatoon" can be established for the major in cartoons and animation studies and also used for its degree with concentrations of cartoons, animation, moving images, games, and etc. In the Introduction, a new combined term Animatoon is defined and explained the use of this term as the name of the major and degree in cartoons and animation studies. In the body, first, the Historical Developments classified Animatoon in the ancient times, the medieval times, and the modern times and they are analyzed with the help of esthetics and arts using examples of mural frescos, animal painting, religion cartoons, caricatures, cartoons, satire cartoons, comics, animation, 2 or 3 dimensional webtoons, and K-toons. Second, the Research Areas of Animatoon reviewed the theories, genres, artworks, and artists and the Research Methods of Animatoon presented the curriculum that integrated the courses in humanities, science technologies, culture and arts, and etc. Third, the Major Education considered Animatoon education in children, young adults, students of the major and the Related Jobs and Start-Ups explored various jobs relating to personal creation of artwork and collective production of business-oriented artwork. In the Conclusion, the current challenges of Animatoon considered personalization of the artists, specialization of the contents, diversification of the types, and liberalization of the art creation. And the direction of improvement advocated Animatoon to be an academic field of study, to be an art, to be a culture, and to be an industry. The importance of cartoons and animation along with videos and games rose in the 21st century. In order for cartoons and animation to take a leading role, make efforts in studying Animatoon academically and also in developing Animatoon as good contents in the cultural industries.

Painterly Rendering Reflecting 2D Image Relighting and Color Change (2D 이미지 재조명에 따른 색채변화를 반영한 비사실적 렌더링)

  • Hwi-Jin Kim;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.399-402
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    • 2023
  • 본 논문에서는 빛에 영향에 따른 유화의 변화를 보여주기 위해 2D 이미지 재조명과 색채변화를 반영한 회화적 렌더링 방법을 제안한다. 이 방법은 2D 이미지를 재조명하고 해당 음영 값을 가중치로 하여 색채변화를 반영해 렌더링한다. 이때 재조명의 경우 2D 이미지를 3D 이미지로 근사 추정하여 노말값을 결정하고 해당 값과 조명 위치값 사이의 각을 음영 값으로 추출하여 반영한다. 조명 위치는 사용자가 지정 가능하며 빛에 영향에 따른 색채변화 결과는 기존에 연구된 결과를 참조한다. 본 논문에서는 기존의 로컬 이미지에 근사한 자동 회화적 렌더링이 보여주는 단순하고 평면적인 결과에 비해, 재조명을 통해 빛바랜 색과 양감을 반영함으로써 현실에 존재하는 작품처럼 생동적이고 입체적인 렌더링 결과를 제공하여 문화예술작품으로의 표현 및 색채변화 예측-복원에 기여하고자한다.

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The Effect of Military Autonomy Life on Appearance Management Behavior (군 병영생활의 자율성이 외모 관리 행동에 미치는 영향)

  • Seung Hwan Kim;Jeong Hee Mo
    • Journal of the Korean Applied Science and Technology
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    • v.41 no.4
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    • pp.891-902
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    • 2024
  • This study sought to provide basic data to understand the relationship between autonomy and appearance management behavior by examining the impact of autonomy on the appearance management behavior of soldiers living in military. Accordingly, this study conducted a survey and analyzed the collected data using SPSS v. 25.0 statistical soft ware including frequency analysis, exploratory factor analysis, descriptive statistical analysis, correlation analysis, and multiple regression analysis. As a result of the study, it was confirmed that clothing management, plastic surgery management, skin care behavior, and weight management behavior increased depending on the autonomy factors of military barrack life. Therefore, we aim to provide basic data to understand the generation of active-duty soldiers enlisting in the military by identifying the appearance preference factors of soldiers of the MZ generation according to the factors of autonomy in the military and increasing their appearance management behavior.

Developing a Convergent Class Model of Augmented Reality and Art (증강현실과 예술의 융복합 수업모형 개발)

  • Pi, Su-Young;Lee, Myung-Suk
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.85-93
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    • 2016
  • Convergent education is essential to develop consilient thinking skills, ability to recreate information and knowledge, and problem-solving skills which are demanded in society of convergent knowledge. Accordingly, this study is going to develop a convergent class model of augmented reality and art based on consilient knowledge. Teaching model is designed based on the ADDIE model, which was operated by opening a real class in order to verify the validity. The result showed a high satisfaction of learners showed the ability to adapt to the major areas associated with the cultivation of learners. Characteristics of augmented reality medium were found to enable learners to analyze a new phenomenon and to fuse the necessary knowledge by inducing them to actively interact by the their intention in learning. Therefore, it is possible to cultivate creative and convergent persons of ability equipped with more flexible and creative thinking ability and discernment through deepened education for recognizing and understanding convergent cases between art and scientific technology. There is a study on the validation and the convergence of different subjects in terms of a variety of aspects, left behind of this study.

A Case Review On Visualization of Abstract Concept for Idea Making (아이디어 발상을 위한 추상적 개념의 시각화 사례 연구)

  • 김진희
    • Archives of design research
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    • v.12 no.3
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    • pp.143-152
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    • 1999
  • Although in art an idea which visualizes a certain concept is generally such an essential part as it would be decisive to the success or failure of an art work in reality various difficulties are involved in idea making. Thus, directions for the idea making for visualization works are suggested in this paper. This paper classifies several cases of expression skills among non-abstracts showing the contents which visualize abstract concepts in western art after Renaissance when freedom of individual artistic expression and personal characteristics initiated. Also, this paper selects and introduces art works in which expression skills can be obviously explained. The expression skills are divided into symbolizing, allegory, specific pattern, non-abstract skills of surrealism, metaphysical distortion of logic and situation fixing, and specific examples on how the abstract concepts are formed and delivered are described. This is a case study done for the purpose of supplying help for the idea making in the applied art field which is lack of this kind of study.

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