• Title/Summary/Keyword: 융합적사고력

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The Effect of Physical Computing Programming Education Integrating Artificial Intelligence on Computational Thinking Ability of Elementary School Students

  • Yoo Seong Kim;Yung Sik Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.227-235
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    • 2024
  • In the era of the information revolution, the need for artificial intelligence convergence education is emerging in the trend of global change. Therefore, in this paper, a physical computing programming education method that combines artificial intelligence was developed and applied. The control group was provided with physical computing programming education that did not converge with artificial intelligence, and the experimental group developed and applied a physical computing programming education method that fused artificial intelligence to analyze the impact on elementary school students' computing thinking ability. As a result, it was confirmed that physical computing programming education fused with artificial intelligence had a more positive effect on enhancing elementary school students' computational thinking skills compared to physical computing programming education without artificial intelligence.

Factors Influencing Creativity in Nursing Students (간호대학생의 창의성에 미치는 영향요인)

  • Park, Ju-young;Woo, Chung Hee;Kim, Doo Ree
    • Journal of the Korea Convergence Society
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    • v.8 no.5
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    • pp.107-115
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    • 2017
  • The purpose of this study was to investigate the factors affecting the creativity of nursing college students who should act as professional nurses in the future. In order to carry out this research, the data collected through structured questionnaires were analyzed for 209 nursing college students who were approved by the IRB of K University. The results of this study showed that the creativity and self-efficacy(r=.374, p<.001), thinking ability(r=.347, p<.001), and school environment perception(r=.246, p<.001) were found to be positively correlated. In addition, the factors influencing the creativity of nursing students were self-efficacy(${\beta}=0.249$, p=.001), thinking ability(${\beta}=0.152$, p=.043), school environment perception(${\beta}=0.188$, p=.005) and the explanatory power of these variables was 21.2%. In the future, it will be necessary to develop educational methods for creativity development of nursing college students.

Development of SW-STEAM Education Program Using Monte Carlo Simulation: Focusing on Mendelian Inheritance (몬테카를로 시뮬레이션을 활용한 SW융합교육 프로그램 개발: 멘델의 유전 원리를 중심으로)

  • Kim, Bongchul;Yoo, Hyejin;Oh, Seungtak;Namgoong, Dongkook;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.26 no.2
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    • pp.97-104
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    • 2022
  • As the era of digital transformation begins in earnest, the importance of convergent thinking based on software, artificial intelligence, and big data is increasing. In line with these social needs, this study developed a 5th hour SW-STEAM education program using Monte Carlo simulation techniques for Mendelian inheritance in the field of life science. By programming and implementing Mendelian inheritance using Monte carlo simulation, the program was organized so that not only convergent thinking skills but also related knowledge could be understood in depth. In order to verify the validity of the developed education program, 11 experts in related fields were requested to test the content validity, and the validity was verified by meeting the CVR reference value of 0.59 suggested by Lawshe.

The Exploring of Educational Meaning on Software Education for a 5-year-old (만5세 소프트웨어 수업에 나타난 교육적 의미 탐색)

  • Hong, Chan-Ui
    • Journal of Convergence for Information Technology
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    • v.10 no.9
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    • pp.183-190
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    • 2020
  • The purpose of this study is to conduct computational thinking-based software education for a 5-year-old, and to analyze educational meanings. For the study, a total of 10 activities were applied for 50 children at two kindergartens located in Seoul and the collected data were analyzed qualitatively. As a result of the study, the educational meaning that founded to young children in software classes was finding problems in prior experiences, approaching the simulation process with stories, and feeling of interest and achievement through software devices. The educational meanings that founded to the teacher were to ask questions to support the procedural thinking process, to lead the thought process to concrete experiences, and to move between group activities and individual activities appropriately. In the future, research on the effectiveness of computational thinking-based software education should be conducted.

A Study of SW Education for Non-Majors in Sungkyun SW Education iNstitution(SSEN) (성균SW교육원의 비전공자 SW기초교육에 대한 고찰)

  • Lee, Seunghyun;Kim, Jaehyoun
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.107-109
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    • 2017
  • 다가올 미래 사회와 4차 산업혁명 시대에는 창의성(Creation)과 융합(Convergence)을 기반으로 다양한 분야에서의 문제해결력이 요구되며, 컴퓨팅 사고력(CT, Computational Thinking)은 문제 해결을 위한 필수 사고로 인식되고 있다. 이러한 시대적 흐름에 발맞춰, 성균SW교육원(SSEN)에서는 다른 전공을 가진 학생에게도 컴퓨팅 사고력 중심의 SW기초교육을 실시하고 있다. 본 논문에서는 성균SW교육원에서 시행하는 비전공자를 위한 컴퓨팅사고력 중심의 SW기초교육 체계에 대해 소개하고, 비전공자 SW교육에 대해 앞으로 나아갈 방향을 제시한다.

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Contents Analysis of Basic Software Education of Non-majors Students for Problem Solving Ability Improvement - Focus on SW-oriented University in Korea - (문제해결력 향상을 위한 비전공자 소프트웨어 기초교육 내용 분석 - 국내 SW중심대학 중심으로 -)

  • Jang, Eunsill;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.81-90
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    • 2019
  • Since 2015, the government has been striving to strengthen the software capabilities required for future talent through software-oriented university in Korea. In the university selected as a software-oriented university, basic software education is given to all departments such as humanities, social science, engineering, natural science, arts and the sports within the university in order to foster convergent human resources with different knowledge and software literacy. In this paper, we analyze the contents of basic software education for twenty universities selected as software-oriented universities. As a result of analysis, most of the basic software education which is carried out to the students of the non-majors students was aimed at improvement of problem solving ability centered on computational thinking for future society and improvement of convergence ability based on computer science. It uses block-based educational programming language and text-based advanced programming language to adjust the difficulty of programming contents and contents reflecting characteristics of each major. Problem-based learning, project-based learning, and discussion method were used as the teaching and learning methods for problem solving. In the future, this paper will help to establish the systematic direction for basic software education of non-majors students.

The Effect of Software Education on Middle School Students' Computational Thinking (소프트웨어 교육이 중학생의 컴퓨팅 사고력에 미치는 효과)

  • Lee, Jeongmin;Ko, Eunji
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.238-250
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    • 2018
  • The 2015 revised curriculum includes 'informatics' course including the process of building software aiming at cultivating creative and convergent ability. This study analyzes the competencies pursued in the revised curriculum and defines computational thinking as the main competency. The subjects of the study were the first grade of a middle school in the first semester of the 2018 school year. Of the 95 collected data, 83 data were used for analysis and the significance was confirmed by the paired t-test. Also, computational concept, computational practice and computational perspectives were confirmed through artifact-based interviews. As a result of statistical analysis, critical thinking, creativity, algorithmic thinking, and problem-solving significantly increased among sub-variables of computational thinking. Statistical results and interview results were analyzed to provide implications for design and implementation of software education in 'informatics' course.

A Study on the Effects of Reading Education Using Book-Coding (북코딩의 독서교육 효과에 관한 연구)

  • Ji, Hyoun-Ah;Cho, Miah
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.145-166
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    • 2021
  • The study was aimed at verifying the effectiveness of Book-Coding reading education as a reader activity of older elementary school children at a time when high-dimensional thinking abilities were formed. To this end, 30 fifth-grade children of N Elementary School in N-si, Gyeonggi-do, comprised of 15 students from a reading education program using Book-Coding, and 15 students from a reading comprehension program, and applied the reading education program over a total of 12 sessions. The main results of the study are summarized as follows. First, when the effects of the convergence reading education program using Book-Coding on the logical thinking ability of the students in the upper grades in the elementary school were analyzed, all the six sub-factors of logical thinking ability, that is, conservation logic, proportional logic, variable controlling logic, probabilistic logic, correlational inference logic, and combinational logic, were proved to have statistically more meaningful difference than the group writing a book report. Second, the analysis result of the influence of the convergence reading education program using Book-Coding on the creativity of the students in the upper grades of the elementary school showed that all the 13 elements of curiosity, persistence, effectiveness, independence, adventurousness, openness, knowledge, imagination, originality, sensitivity, fluency, flexibility, and accuracy were statistically meaningfully different compared to the book report group. Third, when it was analyzed how the convergence reading education program using Book-Coding affected the creative personality of the elementary school students, all the six factors of curiosity, task commitment, independence, awareness of risk, and openness of thinking, and aesthetics were found out to have a statistically more meaningful difference than the group that wrote a book report.

Analysis on Effects of AI Thinking Skills Coding Program on Software Development Tendency to Primary Students in Rural Areas (AI 사고력 코딩 프로그램이 농어촌 초등학생의 SW성향에 미치는 영향 분석)

  • Lee, Jaeho;Lee, Seonghoon;Jeong, Hongwon
    • Journal of Creative Information Culture
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    • v.7 no.1
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    • pp.1-9
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    • 2021
  • Subjects for the study are educationally alienated class living in poor educational environment. Those students often live outside the reach of software education which is one of key capabilities of Fourth Industrial Revolution. The gap between student in rural and urban areas is becoming more distinct and schoolchildren in rural areas are further limited to access software development education under COVID-19 where face-to-face classes are more rarely conducted. To overcome the issue, AI based thinking skills coding educational program was developed and tested on children in 6 primary schools in south and north of Gyunggi-do, South Korea. Questionnaire were conducted before and after classes to research on students'awareness on AI thinking skills coding. At the end of the study, subjects showed statistically significant increase in confidence, interest, and attitude, and showed positive overall feedback on software development tendency after the program is conducted.

Development of SW convergence Education program for the patriotism applying Novel Engineering (Novel Engineering을 적용한 SW융합형 호국보훈 수업 방안)

  • Hong, Ji-Yeon;Kim, Yung-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.600-603
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    • 2018
  • The purpose of this study is to describe the SW Convergence education class applying the Novel Engineering teaching method during the creative experiential activity time. We developed a SW convergence education program for a patriotism class applying Novel Engineering, a new educational method instead of writing and drawing. Through this lesson program, students can improve their problem-solving ability based on their computational thinking and enhance their love spirit about country. Students read a book that tells the story of patriot, writes the historical scene presented in the book through scenarios through Re-enactment, and implements the simulation situation using Lego WeDo 2.0. The results of this study based on the analysis of the data on the questionnaire showed that there is a significant students' change through the SW convergence education program for patriotism class. In the future, we will expand the scope to more various grades and subjects so that we can generalize the effectiveness of SW convergence education applying Novel Engineering.

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