• Title/Summary/Keyword: 융합미디어

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Study on Mobile Interactive Media Art based on The Interaction of Experiential Communications (체험적 커뮤니케이션의 상호작용을 기반으로 한 모바일 인터랙티브 미디어아트에 관한 고찰)

  • Jung, Yoon-Sung
    • Cartoon and Animation Studies
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    • s.39
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    • pp.297-320
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    • 2015
  • Modern technology in the development and convergence of art brought the rapid development of the media arts actively accommodating 'media art' digital media. It has to go to expand the area and limitations as a basis of communication in the 21st century, a new artistic creativity, through the gathering of the existing chain of modern digital mobile technologies and new genre public art that is based on interactive communication break down the boundaries between sectors It has evolved into. This fusion of high technology and the art of mobile interactive media art is to overcome the limitations of time and physical space, as an active subject of interaction and participation, and expanding the range of experiential communications, such as art and science, cultural industries giving provides a flexible platform for a variety of applications. This study presents an expanded paradigm of the new communication and interactive media that define the reporting year review through the literature on art, experiential mobile communications through a case study of mobile interactive media art that is used as a medium of artistic expression the interactive effect was analyzed as a possible new public art. Convergence and interactivity, mobile interactive media art as a buzzword experience has proposed a new approach to high-tech and art and meet the new sensibility of our life and communication, unlimited possibilities worthy of the contemporary trend of convergence and consilience with a new art genre is expected to continued to evolve and develop.

Design and Implementation of FPGA-based High Speed Multimedia Data Reassembly Processor (FPGA 기반의 고속 멀티미디어 데이터 재조합 프로세서 설계 및 구현)

  • Kim, Won-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.3
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    • pp.213-218
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    • 2008
  • This paper describes hardware-based high speed multimedia data reassembly processor for remote multimedia Set-Top-Box(MSTB) of interactive satellite multimedia communication system. The conventional multimedia data reassembly scheme is based on software processing of MSTB. As increasing of transmission rate for multimedia data services, the CPU load of remote MSTB is increased and reassembly performance of MSTB is limited. To provide high speed multimedia data service to end user, we proposed hardware based high speed multimedia data reassembly processor. It is implemented by using an FPGA, a PCI interface chip, and RAMs. And it is integrated in MSTB and tested. It has been confirmed to meet required all functions and processing rate up to 116Mbps.

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The Effect of Sensation Seeking and Media Engagement on Satisfaction with Personal Media Use (감각추구성향과 미디어 인게이지먼트가 1인 미디어 이용 만족도에 미치는 영향)

  • Beak, Seung-Yong;Yoon, Chil-Sang;Sung, Youl-Hong
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.157-169
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    • 2021
  • The purpose of this study was to investigate the satisfaction of personal media use based on individual psychological characteristics, that is, sensory propensity and media engagement effect. The results of verifying the research hypothesis are as follows. First, it was found that the 'Thrill and Adventure Seeking' factor and the 'Experience Seeking' factor had a significant influence on the use satisfaction of personal media with the characteristics of sensory orientation. It was found that the 'Disinhibition' factor had a positive effect on media engagement, and that media engagement had a positively significant effect on the satisfaction of personal media use. Finally, looking at the effect of the characteristics of sensation seeking on the satisfaction of personal media use through media engagement, the 'Thrill and Adventure Seeking' factor, the 'Experience Seeking' factor, and the 'Disinhibition' It was found to have a significant effect. It is expected that this study will be a useful basic material for establishing the direction and marketing strategy for personal media production.

차세대 이동통신 기술

  • 김선영;박재홍
    • Broadcasting and Media Magazine
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    • v.3 no.1
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    • pp.39-44
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    • 1998
  • 디지털기술이 컴퓨터와 통신의 융합을 가능케하고 있으며, 이어서 최근 방송과 통신기술의 융합이 언급될 정도로 방송과 통신과는 밀접한 관계가 있다. 통신과 방송은 CATV, 위성방송, 디지털 방송 시스템 등에서 이미 기술적으로 많은 공통부분이 이용되고 있다. 따라서 각 가정의 가입자 선로에 광가입자선 또는 광대역 무선이 도입되면 B-ISDN, ATM 등의 기술을 이용하여 넓어진 대역으로 종래의 방송 프로그램뿐만 아니라 전화, 인터넷 등 통신서비스가 함께 지원되는 통신방송종합망의 형태가 실현될 것으로 예견되고 있다[1]. 본 고는 차세대 이동통신 시스템인 IMT-200 기술에 대해 언급하였다. 이동통신의 원리, IMT-2000 시스템 구성 및 필요성을 다루고, 이를 실현하기 위한 신기술에 대한 소개 및 문제점을 검토하고, 향후 방송과의 연관관계에 대해 논한다.

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Functional and Process Model for Traffic Engineering in Multimedia Internet (멀티미디어 인터넷 망에서의 트래픽 엔지니어링을 위한 기능 및 프로세스 모델)

  • 장희선;김경수;신현철
    • Convergence Security Journal
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    • v.2 no.2
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    • pp.9-17
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    • 2002
  • Traffic engineering function consists of traffic management, capacity management and network planning. In this paper, we present the requirements for each functional traffic management, and also present functional and process model to efficiently to handle the traffic engineering for multimedia internet services. Finally, the traffic management methods for each step are described in detail.

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