• Title/Summary/Keyword: 융복합적 해석

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Elongation Behavior of Polymeric Materials for Membrane Applications Using Molecular Dynamics (분자동역학을 이용한 분리막용 소재로 사용되는 고분자 소재의 신장거동 연구)

  • Kang, Hoseong;Park, Chi Hoon
    • Membrane Journal
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    • v.32 no.1
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    • pp.57-65
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    • 2022
  • Recently, computer simulation research has been rapidly increasing due to the development of computer and software technology. In particular, various computational simulation results related to polymers, which were previously limited by problems of the number of atoms and model size, are being published. In this study, a study was conducted to analyze the mechanical properties, one of the important properties for using a polymer material as a membrane, using molecular dynamics (MD) simulation. To this end, polyethylene (PE) and polystyrene (PS), which are commercial polymer materials with widely reported related properties, were selected as polymer models and the tensile properties of each polymer were compared through the difference in main chain length. Through the density, radius of gyration, and scattering analysis, it was found that the model produced in this study was in good agreement with the mechanical property trends obtained in the actual experiment. It is expected to enable the prediction of mechanical properties of various polymer materials for membrane fabrication.

The Effects of Hedonic Versus Utilitarian Attributes on the Consumer Acceptance of Intelligent Products (지능형제품의 쾌락적 속성과 실용적 속성이 소비자 수용도에 미치는 영향)

  • Kwak, Sonya S.
    • Design Convergence Study
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    • v.15 no.2
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    • pp.333-345
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    • 2016
  • Recently, an intelligent product in which information and robotic technologies are applied to an existing common product, called a mother product has been developed. In order to develop intelligent products which could be accepted by users, various intelligent product design methods have been introduced considering various interaction aspects or intelligent parts to be made. However, as an intelligent product is originated in a mother product, intelligent product design methods based on product attributes need to be explored. In this study, the impact of intelligent product types by product attributes on users' acceptance was investigated by comparing hedonic intelligent products and utilitarian intelligent products. An experiment was executed with child slippers as a case. As a result, participants evaluated utilitarian intelligent products more positively than hedonic intelligent products. They showed higher purchase intention and willingness to pay toward utilitarian intelligent products than hedonic intelligent products. In the case of child slippers, even though the hedonic attributes could be expected as they are child products, utilitarian attributes were perceived as much more important than hedonic attributes as the child slippers are related to the floor noise which is a severe social problem.

Preference-based search technology for the user query semantic interpretation (사용자 질의 의미 해석을 위한 선호도 기반 검색 기술)

  • Jeong, Hoon;Lee, Moo-Hun;Do, Hana;Choi, Eui-In
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.271-277
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    • 2013
  • Typical semantic search query for Semantic search promises to provide more accurate result than present-day keyword matching-based search by using the knowledge base represented logically. Existing keyword-based retrieval system is Preference for the semantic interpretation of a user's query is not the meaning of the user keywords of interconnect, you can not search. In this paper, we propose a method that can provide accurate results to meet the user's search intent to user preference based evaluation by ranking search. The proposed scheme is Integrated ontology-based knowledge base built on the formal structure of the semantic interpretation process based on ontology knowledge base system.

A Suggestion of User Behavior analysis Framework (사용자 행동 분석 프레임워크 제안)

  • Kim, Hye Lin;Lee, Min Ju;Park, Seung Ho
    • Design Convergence Study
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    • v.16 no.5
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    • pp.203-217
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    • 2017
  • This study proposes and demonstrates the value of user - centered design methodology based on linguistic analysis. The results of the proposed user behavioural analysis framework suggested that the syntactic structure between the sentence structure and its components could be a logical basis for explaining the user's situation and behavior. Based on this, the definitions and classifications of user interactions and user contexts were conducted in a microscopically context. User behavior has also been established to identify pattern structures of purposeful nature and constitutes a user behavior sequence that prioritizes them. Next, the User Experience Analysis Framework was derived by defining the relationship between User Behavior and User Behavior and User Context and User Context. To verify the framework of the framework, a professional assessment was conducted to conduct a review of the user's experience and conduct a study of the framework of the framework and conduct of the framework of the framework of the framework and practical utility of the framework. Through this, it was possible to identify the value of the qualitative and quantitative framework of the framework and the future direction of development.

A Study on the Use of Art Information Based on Digital Media - Focusing on Art Appreciation Mobile Application - (디지털미디어 기반 미술 정보 활용 방안 연구 - 미술 감상 모바일 애플리케이션을 중심으로 -)

  • Hur, Yukyoung;Park, Seung Ho
    • Design Convergence Study
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    • v.15 no.5
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    • pp.1-19
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    • 2016
  • The emergence of digital media has enabled visitors' active intervention based on the existing art information archiving. Accordingly, this study was conducted to analyze how archiving data that art museums have developed so farcan be provided significantly to visitors and generate a contemporary appreciation code. This study intended to solve the problems in case study analysis through the restructuralization of information that reflected visitors' appreciation activities as the principal agent. The structure of information, which was reframed for multilayered information approach and use by keyword, is meaningful as it has developed an information structure to mainly enhance visitors' understanding. It is expected that the use of art information proposed in this study will be helpful for setting the specific direction of actual transmedia storytelling service by art museums based on web later on.

Quantitative Management Framework for IT Program

  • Ra, Jong-He;Choi, Kwang-Don
    • Journal of Digital Convergence
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    • v.2 no.2
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    • pp.89-99
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    • 2004
  • 공공부문 정보화사업의 효율적인 관리를 위해서는 정보화사업의 특성을 반영한 관리방법론이 필요한 상황이다. 그러나 기존의 유사한 프로젝트관리의 경우 그 내용이 시스템공급자 위 주로 되어 있을 뿐만 아니라 추상적이고 다양한 해석을 가질 수 있어 공공부문에서는 적용하기에는 어려움이 많았다. 따라서 본 연구에서는 공공부분에서 정보화사업이 갖는 특성을 반영하여 개별 사업에 따라 관리를 용이하게 하고, 성과측정 기반의 관리 모델을 제시하였다. 제시한 관리방법론 프레임웍은 실증분석과 보완을 거쳐 최종적으로 국내의 다양한 정보화 사업 프로그램과 각 부처의 독자적인 사업관리에 적용될 수 있을 것으로 판단된다. 이러한 사업관리방법론의 적용을 통해서 사업관리의 과학화 및 체계화를 이루어 궁극적으로 정보화사업의 성공적인 추진 및 관리를 도모를 기대한다.

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Examining Factors Influencing the Intention to Use Mobile Payment: Focusing on Self-Construal (모바일 간편결제 이용의도에 미치는 영향요인에 관한 연구: 자기해석의 조절적 역할을 중심으로)

  • Lee, Jang-Suk;Sung, Dong-Kyu
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.137-147
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    • 2018
  • The purpose of this study was to examine the influence of variables of TAM, user characteristics variables, and perceived risk variables on the intention to use mobile payment. Through the combination of characteristics of mobile payment, this study also investigated the effect of various independent variables on the intention to use mobile payment including the moderating effect of self-construal. To verify hypotheses of this study, the hierarchical regression analysis based on responses from 188 undergraduate and graduate students was conducted. The significant findings of this study were as follows: TAM variables, user characteristics variables and perceived risk variables had positive influence on the intention to use mobile payment. Self-construal was found to moderate the effect of the perceived usefulness, perceived ease of use and subjective norm. This study may provide important implications for both academicians and practitioners.

A Study on Game Structure by User-Centered Narrative and Play (유저 중심의 서사와 놀이에 의한 게임 구조에 대한 고찰)

  • CHO, Il-hyun
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.401-406
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    • 2019
  • Recently, as multi-platform game environments become common, many games of convergence genre have been produced, and the boundaries of genre division by existing platforms have become blurred. The game genre is convergence content consisting of user-centered 'narrative and play'. In this paper, we propose a game genre classification according to the user 's behavior type based on the essential recognition that the subject of the game is the user. The user's actions are done in different genres and goals and rules, and the interaction is an important act for immersion. Therefore, the user's behavioral classification and perception by the game genre are important and expected to help redefine the game structure.

Ontology Knowledge based Information Retrieval for User Query Interpretation (사용자 질의 의미 해석을 위한 온톨로지 지식 기반 검색)

  • Kim, Nanju;Pyo, Hyejin;Jeong, Hoon;Choi, Euiin
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.245-252
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    • 2014
  • Semantic search promises to provide more accurate result than present-day keyword matching-based search by using the knowledge base represented logically. But, the ordinary users don't know well the complex formal query language and schema of the knowledge base. So, the system should interpret the meaning of user's keywords. In this paper, we describe a user query interpretation system for the semantic retrieval of multimedia contents. Our system is ontological knowledge base-driven in the sense that the interpretation process is integrated into a unified structure around a knowledge base, which is built on domain ontologies.

Ontology Knowledge Base Scheme for User Query Semantic Interpretation (사용자 질의 의미 해석을 위한 온톨로지 지식베이스 스키마 구축)

  • Doh, Hana;Lee, Moo-Hun;Jeong, Hoon;Choi, Eui-In
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.285-292
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    • 2013
  • The method of recent information retrieval passes into an semantic search to provide more accurate results than keyword-based search. But in common user case, they are still accustomed to using existing keyword-based search. Hence they are hard to create a typed structured query language. In this paper, we propose to ontology knowledge-base scheme for query interpretation of these user. The proposed scheme was designed based on the OWL-DL for description logic reasoning, it can provide a richer representation of the relationship between the object by using SWRL(Semantic Web Rule Language). Finally, we are describe the experimental results of the similarity measurement for verification of a user query semantic interpretation.