• Title/Summary/Keyword: 융복합적 수업

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The Case study of using MTBL(Music Technology-Based Learning) in a Teaching Profession Course: A Case Study on the Instructional Methods and Educational Technology Class (교직과목 수업에서 음악 테크놀로지 기반 학습(Music Technology-Based Learning: MTBL) 활용 사례 연구: 교육방법 및 교육공학 수업사례)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.497-510
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    • 2013
  • The researcher's objective is to analyze a case study from the teaching profession course entitled "Instructional Methods and Educational Technology: IMET," in which the instructional method 'Music Technology-Based Learning: MTBL' has been implemented. In addition to the analysis and the completion of the associated 16-week coursework, the researcher conducted an open-ended survey, and conducted and analyzed in-depth interviews, with participants in the case study. Using MTBL in IMET has elicited mostly favorable responses from participants such as "interesting" and "fun." They also mentioned "active learning participation." There were also negative responses to MTBL, citing "the lack of interconnection between MTBL and other teaching profession courses," "the difficulty of hybrid and convergence classes," and "the need for additional time and attention in an individual study." The analysis of this case study indicates that the use of MTBL in teaching profession courses somewhat enhances the understanding of the general concept of integrating technology into education, although some difficulties remain. The analysis of more case studies is required in order to establish more effective training courses, in which learning is not limited to the theoretical aspects of education. Using MTBL as an integrated part of the educational method would help to foster more creative and professional teachers.

A Study on the Instructional Model Using VR and AR for Pre-Early Child Teachers (예비유아교사를 위한 VR·AR 활용한 수업모형에 관한 연구)

  • Yan Ha
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.219-220
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    • 2024
  • 본 논문에서는 예비유아교사를 위한 VR·AR 활용한 수업 모형에 관한 연구이다. 최근 4차산업혁명시대를 맞아 유아교육 분야에서 디지털교육 등 다양한 기술을 활용한 활동에 관한 요구는 많이 있으나 예비유아교사 및 유아에게 새로운 IT기술을 활용하여 누리과정 연계 및 놀이중심 활동을 적용하는 데에는 많은 어려움이 있다. 왜냐하면 최신 기술을 유아들의 활동에 접목하려면 IT 기술 이해와 경험 뿐 만 아니라 유아에 대한 발달수준, 누리과정에 대한 이해, 놀이중심 교육과정 등에 대한 심도있는 융합이 필요하기 때문이다. 따라서 본 연구에서 VR·AR 활용한 수업 모형으로 예비유아교사를 교육함과 동시에 이를 통해 유아들에게 다양한 체험과 놀이가 가능한 활동을 제안하고자 한다. 이는 최신 멀티미디어기술로써 VR·AR 활용하므로 예비유아교사 및 유아들에게 융복합적인 교육효과를 줄 수 있으므로 유아교육분야에 기여하는 바가 크다.

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The basic theoretical research for a practice of university faculty member's teaching reflection (대학교수의 수업성찰 실천을 위한 이론적 기초 탐구)

  • Keum, Hye-Jin
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.57-63
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    • 2016
  • The purpose of this study is to draw implications about a practice of university faculty member's teaching reflection by considering the concept, process, and content of reflection as a theoretical basis of teaching reflection. The concept of reflection is based upon 'reflection-in-action' suggested by $Sch{\ddot{o}}n$, and the process and content of reflection is explained through Korthagen's Core Reflection model. The following three implications conclude: First, a faculty member should write a reflection journal by observing and reflecting consistently one's own behavior in a context of teaching. Second, the center for teaching and learning should provide an orientation and consultation about the content and process of teaching reflection. Finally, sharing lessons with the colleague faculty member is required to make an effective reflection for each faculty member.

A Study on Smart Teaching Plan Production System Combined Education Profiling (교육 프로파일링을 융합한 스마트 교안제작 시스템에 관한 연구)

  • Kim, Ki-Bong;Cho, Han-Jin
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.185-191
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    • 2015
  • We are fusing to the profiling techniques in education and making to a smart teaching plan production systems. Therefore, we investigated based on technical elements necessary for the proper look for profiling techniques, trends in the technology and product trends. We proposed that is smart teaching plan production system such as the smart teaching plan production and editing technique, the management technique for the smart teaching plan, and works for relation skill to smart teaching plan production systems. If you using the techniques that we were proposed to build effective smart teaching plan production system, management system for contents control, virtual classroom then they can management their's class and class teaching plan production, file management to teaching group easy. and those students can easy understand in their class too easy.

The Higher Education Possibility of Sound Art in Korea - Focusing on the Proposal of Creative Fusion Liberal Arts Learning (사운드아트의 국내 고등교육 가능성 - 창의적 융복합 교양교과 제안을 중심으로)

  • Irene Eunyoung Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.443-451
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    • 2023
  • Sound Art (Sonic Art) is a branch of contemporary art that has been practiced dominantly in Europe and the Americas since the mid-20th century; and in Korea, it tends to be regarded as a multiple art field or as a subgenre of contemporary music or media art. Since the 2000s, some leading universities in North America and Europe have been opened sound art majors, producing talented people who specialize in this field or work as practical artists, yet it is still considered a non-mainstream art field. It is difficult to find schools that have opened sound arts as their major program in domestic universities. Along with the introduction of a liberal arts curriculum model and teaching methods used in the <Sound Art of Modern Society> course operated in a four-year university in South Korea, this paper discusses the possibility of using sound art as a main subject in liberal arts learning in higher education as a creative fusion liberal arts subject.

Investigating the Effects of Corrective Feedback about Learners' English Writing through Flipped Learning on English Improvement and the Factors Influencing Class Satisfaction (플립러닝 기반 영어수업의 글쓰기 과제에 대한 오류수정 피드백이 영어 성취도에 미치는 영향과 수업 만족도 예측요인 규명)

  • Hwang, Hee-Jeong
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.49-56
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    • 2020
  • This study aims to examine the effects of CF about learners' English writing through FL on English improvement and the factors that influence class satisfaction. For achieving this purpose, response to CF and feelings about CF were selected as predictive variables. It is intended to investigate how these variables predict learners' satisfaction. A total of 94 university students were placed into two groups: 48 experimental group, who received CF on their writing through FL, and 46 control group given traditional instruction. All the participants took pre/post tests including writing tasks, and the experimental group completed a questionnaire after the instructional treatment. The findings indicated that FL affected English improvement and both response to CF and feelings about CF predicted class satisfaction. Based on the findings, this study sheds light on the implications of how to manage the FL class efficiently.

The Effect of University Students' Learning flow, Self-Directed Learning, and Learning Outcomes on Uncontacted Online Class Satisfaction (대학생의 학습몰입, 자기주도학습, 학습성과가 비대면 온라인 수업만족도 미치는 영향)

  • Lim, Jong Mi;Kim, Shin Hyang;Baek, Min Ja;Kim, Kyung Hwa
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.393-401
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    • 2021
  • This study is a descriptive research study to verify the relationship between university students' learning flow, self-directed learning, learning outcomes, and online class satisfaction, and to identify factors that influence online class satisfaction. There was a significant positive correlation between university students' learning flow, self-directed learning, learning outcomes, and online class satisfaction. Online class satisfaction had a positive effect on learning flow and learning outcomes, but self-directed learning had no direct effect. The explanatory power of online class satisfaction was 49%. Based on the above results, in order to increase online class satisfaction, a plan is needed to improve university students' learning flow and learning outcomes for online classes. In addition, instructor and university are required to actively endeavor and support to improve the quality of online classes.

Study on Synchronous Online Learning through In-depth Interview with College Students - Centering Around Advertising and Public Relations Courses (심층 인터뷰를 통한 대학생들의 실시간 온라인 수업 만족도 연구 - 광고홍보 관련 이론 및 실습 수업을 중심으로)

  • Um, Namhyun
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.57-67
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    • 2021
  • This study explores what factors influence college students' synchronous online learning satisfaction and what advantages and disadvantages exist when it comes to taking synchronous online learning courses. In-depth interview results suggest that advantages of synchronous online learning are convenience (no need for travel, no limitation for study place), saving money, and no worry for contracting Corona 19. However, disadvantages of synchronous online learning are instability of online learning system, lack of interaction between learners and educators, difficulty of instant communication, low education quality, and unfairness of exams. This study found that college students taking synchronous online course think that synchronous online learning is more appropriate for theory-based course than practice-based courses in that theory-based courses are lecture-oriented while practice-based courses require interactivity between learners and educators. This study provides educators a baseline understanding on how college students think over synchronous online learning and how to enhance students' satisfaction with synchronous online learning.

A study on the integrative feedback modeling to develop pre-service teachers' competence of planning STEAM lessons (예비교사의 융합적 수업구성 역량 향상을 위한 통합적 피드백의 모델링)

  • Hong, Ye-Yoon;Im, Yeon-Wook
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.75-88
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    • 2021
  • Along with the advent of the Fourth Industrial Revolution, fostering young talents with convergent mind is getting important. Moreover pre-service teachers' ability to design proper convergent classes can be a meaningful issue for high quality future education. This study proposes the role of professors' exquisite feedback is so significant for developing their competence in STEAM education, It analyzed how various theories regarding feedback support them to enhance convergent knowledge with e-learning. They participated in the 5 step group and individual activities for creating STEAM lesson plan and received suitable feedback. Lastly a survey was performed. The researchers did modeling how integrative feedback was applied to the procedure step by step according to the 'Ladder of Inference' theory. This strategic model contributed to elevating the participants' convergent knowledge, competence, achievement and satisfaction.

A Study on Customized Software Education method using Flipped Learning in the Digital Age (디지털시대에 플립드 러닝을 활용한 학습자 맞춤형 소프트웨어 교육 방안 연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.55-64
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    • 2017
  • The purpose of this study is to identify the difficulties of learners who started programming after entering college and to search an effective software education method as university liber arts for non-science major students. In order to do this, we analyzed the difficulties of learners in Python programming classes composed of students from various majors at H University through questioning and taught them using flipped class model with pre-questions. The questions that students submit are collected online before class every time, the data on the degree of the difficulty of feeling and the understanding of feeling were obtained through the questionnaire. As a result, for learners who are new to programming, the learners should allocate the process of making the problem into a logical abstraction at the beginning of the curriculum before learning the basic concept of computer language, each lesson should be practiced through the bottom-up problems enough to provide a logical understanding before actual coding. In addition, detailed curriculum should be developed according to characteristics of learner's major, contents and conducting level.