• Title/Summary/Keyword: 융복합적 개입

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Analysis of the Mediating Effects of Social Withdrawal in the Relationship between Mobile Phone Dependency and the Sense of Community among Adolescents (휴대전화 의존이 공동체 의식에 미치는 영향: 사회적 위축의 매개효과)

  • Kim, JI-Young;Lee, Hae-Kyung
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.273-279
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    • 2020
  • This study aimed to examine the mediating effects of social withdrawal between adolescents' mobile phone dependence and the sense of community, and to secure the evidence data for adolescents' mobile phone dependence intervention. Among the 7th year data for the 4th grade students in the Korean Children & Youth Panel Survey(KCYPS), 1,979 students were included. The results showed that mobile phone dependence had a significant effect on the decrease in the sense of community and influenced the sense of community through social withdrawal. These results imply that positive intervention to reduce social withdrawal is needed and it can improve the sense of community in youth. Also, when we deal with weakening in the sense of community, we should consider convergent intervention in psychological and social aspects which deal with dependency, social withdrawal, and the sense of community.

Factors associated with internet use time among adolescents: focused on convergent implications (청소년의 인터넷 사용시간에 영향을 미치는 요인: 융복합적 함의를 중심으로)

  • Park, So-Youn;Yang, So-Nam
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.387-395
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    • 2015
  • The aim of this study was to investigate effects of socio-demographic, household, social support, health-related factors on adolescent internet use time. Multiple regression analysis was conducted to examine factors affecting adolescent internet using time, and this study used the 2014 10th Korean Youth Health Risk Behavior On-line Survey data by Centers for Disease and Prevention. Results show that as for socio-demographic factors, being male, lower economic status, being middle school student, and having poor academic grade were; as for household factors, youth-led, one-parent, grandparent(s), multicultural, and North Korean defectors family were; as for social support factors, the absence of family support, the absence of friend support and the absence teacher support were; and as for health-related factors, less exercise, higher level of stress, and lower level of subjective happiness were associated with increased internet using time. Based on these results, convergent implications about effective intervention strategies that adolescents can use internet appropriately were discussed in the section of conclusion.

A Study on Youth's Street Life Experience and Multifaceted Support Policy (청소년의 거리생활 경험과 지원정책에 관한 연구)

  • Kim, Woong-Soo;Bae, Seong-Chan
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.417-426
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    • 2019
  • This researched is an investigation about the youths runaways street life experienced, the crimes committed through the influenced living in the street by looking into the effectiveness of the youth welfare and make an observation of their direction. The survey was conducted on young people who met in the youth shelter and outreach program, and finally analyzed 259 copies. The results of the study are as follows. First, When comparing the ages of the runaway youths if not properly given a support, services and prevention after running away from home, these youth will live their life in the street until their adolescents. Second, Runaway youth shelter has been providing the needs of those runaway youth who came in the shelter. However, it needs necessary new policy and services that will augment the support in solving problems of the youths when they visit youth shelter to ask for help and support. Third, It can be seen that the flight behavior after the street life is increased. They are in a situation where they have no choice but to join the juveniles for street life. Finally, Street life Youth self-reliance, support for living expenses, housing facilities, job opportunities, technical and job skill training were highly desired by the youths. Eventually, the intervention of youth living in street life requires a multifaceted support such as housing, labor, education, and welfare.

Developing a Convergent Class Model of Augmented Reality and Art (증강현실과 예술의 융복합 수업모형 개발)

  • Pi, Su-Young;Lee, Myung-Suk
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.85-93
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    • 2016
  • Convergent education is essential to develop consilient thinking skills, ability to recreate information and knowledge, and problem-solving skills which are demanded in society of convergent knowledge. Accordingly, this study is going to develop a convergent class model of augmented reality and art based on consilient knowledge. Teaching model is designed based on the ADDIE model, which was operated by opening a real class in order to verify the validity. The result showed a high satisfaction of learners showed the ability to adapt to the major areas associated with the cultivation of learners. Characteristics of augmented reality medium were found to enable learners to analyze a new phenomenon and to fuse the necessary knowledge by inducing them to actively interact by the their intention in learning. Therefore, it is possible to cultivate creative and convergent persons of ability equipped with more flexible and creative thinking ability and discernment through deepened education for recognizing and understanding convergent cases between art and scientific technology. There is a study on the validation and the convergence of different subjects in terms of a variety of aspects, left behind of this study.

The Effect of Youth Participation Behavior on Career Preparation Behavior -Focusing on the Mediating Effect of Career Decision-making Self-efficacy (청소년의 참여행동이 진로준비행동에 미치는 영향 -진로결정 자기효능감의 매개효과를 중심으로-)

  • Cho, Sung-Hui;Kim, Woong-Soo
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.605-613
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    • 2017
  • This study aimed to examine the mediating effects of career decision-making self-efficacy in the relation between participation behavior and career preparation behavior in adolescents. Using the data of 1,077 adolescents residing in J region, this study used the path analysis to see the mediating effect of career decision-making self-efficacy. According to the results, participation behavior and career decision-making self-efficacy had direct effects on career preparation behavior. And mediated by career decision-making self-efficacy, participation behavior had indirect effect on career preparation behavior. This study examined the mediating effect of career decision-making self-efficacy of adolescents, which can be the significance of this study in terms of overcoming the limit of presenting direct effects of factors on career preparation behavior. On the basis of the results, convergency suggestions to increase the participation behavior, career decision-making self-efficacy and career preparation behavior of adolescents were discussed.

Convergence Study on Health Risk Behavior among Korean College Students: Seoul vs. Non-Seoul Area (한국 대학생의 건강행동에 관한 융복합적 연구: 서울과 지방 대학생의 비교)

  • Lee, Jie-Ha;Lee, Ji-Hang
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.345-356
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    • 2015
  • This study analyzed the health risk behavior of Korean college students by comparing them based on the college location (Seoul vs. non-Seoul). Converging analyses of health risk behaviors (drinking behavior, sex, suicidality) and health risk factors (mental health, stress) were attempted. The results showed the 23% of students were at risk of serious drinking problem, and the 52.6% of students consumed alcohol once in every other week or more often. In case of the sexual behavior, 40.6% had sexual experience. Importantly, the 25.4% and the 20.3% of college students in Seoul and non-Seoul area, respectively, had two or more sexual partners. Also, students in non-Seoul area had a tendency of the higher level of suicidality, and the lower level of mental health. Overall, the self-respect score was the only statistically significant factor showing the Seoul/non-Seoul difference. These results may be able to intervene the health risk behaviors of college students.

Analysis of the change of the characters according to the change of the media -A Study on Composite Representation of Game Character in Sandboxed Indy Game (매체의 변화에 따른 캐릭터의 시대적 변화분석 -샌드박스형 인디 게임에 있어 게임 캐릭터 융복합적 표현법에 대한 고찰)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.335-340
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    • 2019
  • With the development of the media, pirate platforms and technologies are critical to the design of video content. Games based on online platforms and networking can help you develop games and expand your game as games are developed. Better yet. This paper is a major feature of the growth of the sandbox game that leads the game of InGame. Phenotypical 3D Dress Graphics You can study the usefulness of graphics based on doubles, the advantages of game characters, and space game graphics.

Factors Influencing the Smartphone Overdependence on Male Middle School Students in Era of Convergence (융복합 시대의 남자 중학생 스마트폰 과의존 영향요인)

  • Kim, Eun Ju
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.177-183
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    • 2017
  • This study is a descriptive study to investigate the influence factors on smartphone overdependenceon in male middle school students. A questionnaire survey was conducted on 174 male middle school students about their smartphone overdependence, stress, ego - resilience, and use of smartphone by function. In results, 29.9% (potential risk group 23.6%, high risk group 6.3%) of the male middle school students were the smartphone overdependency risk group. A higher smartphone overdependency was associated with the higher the smartphone usage time per day, the higher the stress level, the higher the grade, and the lower the ego-resilience level. This requires the involvement of appropriate stress coping styles to overcome excessive stress situations. And the development and implementation of an intervention program that increases the level of ego-resilience can be expected to have an effect of controlling the smartphone use time as well as the intervention effect on stress coping.

Meta-Analysis on the Effect of School Violence Intervention Program (학교폭력 예방 프로그램의 효과에 대한 메타분석)

  • Kim, Kyung-Hee
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.33-43
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    • 2016
  • The purpose of this study was using a meta-analysis to estimate effect size of school violence prevention program. Using an objective and systematic method, meta-analysis has advantages that prove intervention's amount and direction. Meta-analysis facilitates comprehensive analysis. Through the data collection, 33studies were selected and 129 effect size were calculated as analysis objects. The overall effect size of school violence prevention program was 0.624. In the human characteristic, the affective domain had the largest effect size. Next were the physical domain, cognitive domain, the social domain and the complex domain. Analysis on age of participant, high grade elementary students group had the largest effect size. Next were the high school students, middle school students and the lower grade elementary students group. Analysis on intervention periods, tertiary prevention had a largest effect size. Next were secondary prevention and primary prevention. Based on the findings, implications for future study were discussed.

Convergence Effect of Mobile-Based Military WithYou Program (모바일 기반 군 위드유(WithYou) 프로그램의 융복합적 효과)

  • Woo, Chung Hee
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.355-362
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    • 2021
  • This study was attempted to examine the effectiveness of mobile-based military WithYou programs. The research design was a quasi-experimental study with one group pretest-posttest design. Data were collected from 17 December to 23 December 2020. 42 and 37 members of the Air base in City C participated in the pretest and posttest, respectively. A video education program developed to inspire bystander intervention efficacy and the intention of helping peers and strangers was provided on mobile. The data collected before and after attending the program were analyzed using descriptive statistics and t-test. The results showed that mobile-based military WithYou program was effective in increasing the intention to help friends and others. Attempts to develop and apply educational content using mobile devices for military personnel will be meaningful.