• Title/Summary/Keyword: 윤리적인 공학설계

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Engineering Design and Philosophy of Technology (공학설계와 기술철학)

  • Son, Wha-Chul
    • Journal of Korean Philosophical Society
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    • no.94
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    • pp.107-136
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    • 2011
  • Throughout its short history, the discourses of philosophy of technology has been centered around two issues, namely the recovery of human autonomy in technological society and the pursuit of sustainable development. Following the basic subject matters of the discipline, this article suggests to examine the possibility of the 'ethical engineering design,' meaning that ethical consideration should be included in engineering design. This proposal is based on the critique that philosophy of technology has so far focused on the external approach to the problem of technology, neglecting the active role of engineers. By paying attention to engineering design, however, philosophy of technology can offer a more realistic solution for the problems of the technological society. The first section shows the context of the current discussion by surveying the brief history of philosophy of technology. The thesis of engineering design in philosophy of technology will be presented in the second section, together with supporting reasons. The third section will examine theories and efforts that raised the issue of engineering design in the past. They have been suggested in different contexts, but when put together, they can be used for the justification of the current proposal. The fourth section will deal with the possible critiques of this proposal, which will be followed by suggestions for engineers themselves.

BSGS: Bioethics of Smart Guideline System applied knowledge categories for Android smart platform (BSGS: 생명윤리 지식분류를 통한 컨텐츠 지원용 가이드라인 시스템 - 안드로이드 스마트 플랫폼)

  • Lee, Jee-Hee;Choi, Sung-Ja;Lee, Gang-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1454-1457
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    • 2010
  • IT 융합의 시대를 맞아, 오늘날 모든 분야에서 컨버전스가 새로운 비즈니스 창출과 혁신의 수단으로 활용되고 있다. 생명과학분야에서도 IT를 접목한 새로운 비지니스가 창출되고 있다. 그러나, 생명의료 윤리를 실질적으로 접하는 의료인 조차 지식수준에 비해 낮은 윤리의식을 갖추었으며 지식수준을 윤리의식으로 착각하고 있다는 평가아래 의료윤리연구회와 같은 기관을 설립하여 생명의료윤리의식을 갖추자는 자성의 목소리가 의료인들의 근래의 반응이다. 본고는 생명윤리 관련 내용을 코드체계화하고 지식관리시스템으로 구축하여, 모바일 스마트를 활용한 플랫폼 설계 및 어플을 제공한다. 생명윤리와 그 관련 법규에 관한 정보를 제공함으로써 국민의 생명윤리 의식을 고취하고 적절한 문제해결 방법을 안내하기 위함을 목적으로 한다.

사이버 시대의 윤리 교육 : 청소년을 중심으로

  • 류나정;고석하
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.417-424
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    • 2002
  • 컴퓨터는 인간의 모든 꿈과 희망을 실현시켜 줄 수 있는 마법상자는 아니다. 정보화 시대라고 일컫는 현재, 정보의 가치를 더해주는 컴퓨터의 중요성은 날로 커지고 있는 반면 인간의 존엄성은 경시되고 있다. 많은 사람들은 요즘 사회가 커다란 도덕적 위기에 빠졌다고 걱정하지만 컴퓨터 사용과 관련된 윤리적 문제에 대해서는 심각하게 느끼지 못하고 있는 것 같다. 정보통신 기술의 발달에 따라 새로운 교육의 필요성이 대두되고 있다. 기존의 전통적인 교육방식에서 사이버 윤리 교육은 교과서 중심의 단편적인 교육이었기 때문에 학습자의 흥미를 유발하지 못하였으며, 교육자와 학습자의 상호작용이 부족하여 사이버 윤리 교육의 효과가 미흡하였다. 정보통신 기술의 발달에 따라 새로운 교육의 필요성이 대두되고 있다. 기존의 전통적인 교육방식에서 사이버 윤리 교육은 교과서 중심의 단편적인 교육이었기 때문에 학습자의 흥미를 유발하지 못하였으며, 교육자와 학습자의 상호작용이 부족하여 사이버 윤리 교육의 효과가 미흡하였다. 이런 관점에서 본 논문은 정보통신 시대가 수반하고 있는 사회적 영향력과 윤리적 이슈들에 대하여 좀더 교육적인 측면으로 접근해 윤리교육의 현황과 문제점, 그리고 체계적인 확산방안에 대해 살펴보았다. 본 논문에서는 사이버공간에서 윤리 교육을 받는 청소년들을 중심으로 그들에게 새로운 윤리교육의 한 형태인 사이버공간에서 관련된 문제들을 교육적인 측면으로 해결할 수 있는 방안을 제시하고자 한다. 그러나, 무엇보다 우리가 명심해야 할 것은 인간의 존엄성은 그 어떤 이유를 막론하고 존중되어야 한다는 사실이다. 검증되지 않은 스토리 보드에 의한 저작 단계로 바로 돌입하고 있는 것이 한국의 실정이라 하겠다. 따라서 본 프로젝트에 의해 개발 된 교수 설계 도구는 교육/학습 컨텐츠의 품질 보증을 위한 방법론인 교육 공학의 체제적 교수 설계 이론 Model (Instructional System Design Model), 특히 그 중에서도 이 분야의 사실상의 표준 이론(de facto standard)인 Dick & Carey 교수와 Gagne 교수의 인지주의 ISD Model을 기반으로 정교한 교수 설계와 코스 맵 설계를 가능하게 함으로써 학습 컨텐츠의 품질 보증 활동을 지원 할 수 있는 도구로 개발하였다. 특히 Linux 기반에서 PHP로 개발 함으로써 Platform에 구애받지 않은 사용 환경을 구현 하였으며 향후 많은 e-Learning Platform에 교수 설계 모듈로 장착 함으로써 기존의 e-Learning Platform들의 가치를 높일 수 있는 계기가 될 것으로 생각한다.실징후를 파악하는데 그치지 않고 부실의 원인을 파악하고 이에 대한 대응 전략을 수립하며 그 결과를 측정하는데 활용될 수도 있다. 따라서 본 연구에서는 기업의 부도예측 정보 중 현금흐름정보를 통하여 '인터넷기업의 미래 현금흐름측정, 부도예측신호효과, 부실원인파악, 비즈니스 모델의 성격규정 등을 할 수 있는가'를 검증하려고 한다. 협력체계 확립, ${\circled}3$ 전문인력 확보 및 인력구성 조정, 그리고 ${\circled}4$ 방문보건사업의 강화 등이다., 대사(代謝)와 관계(

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Implementing Instructional Modules for Engineering Ethics into Engineering Curricula (공학윤리 교육모듈 컨텐츠를 이용한 전공교과목에서의 공학윤리 교육)

  • Lee, Young-Nam;Kim, Dae-Wook;Yu, Ji-Beom;Hwang, Sung-Ho;Kim, Hyun-Soo
    • Journal of Engineering Education Research
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    • v.10 no.4
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    • pp.78-92
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    • 2007
  • This study presents how the engineering ethics instructional modules have been developed based on Korean culture and how they are implemented into the existing engineering curricula at Sungkyunkwan University. The engineering ethics instructional modules were designed to be taught by engineering faculty members who did not have any teaching experience in ethics. As a result, it was determined that the engineering ethics instructional modules should include a detailed instructor lesson plan and all supporting resources such as slides (Power Point base), and handouts, or assessment units (pre- and post-test). Two 75 minute modules developed in this study consist of the diverse instructional activities for various student group sizes. In order to improve students' interests and classroom attention, various visual and audio resources such as famous movies, cartoons, and poems were included in the instructional resources. In addition, a number of case studies which might happen in the students' daily lives were chosen. The resulting ethical module No. 1 has been instructed in the existing engineering classes during the 1st semester in 2007. Overall, the students reported positive impressions of the modules and the faculty members also reported favorable perceptions of the modules. Also, team based activities encouraged students to participate in constructing the event trees, which are a basic analysis tool for ethics case studies. The results of this study will provide a guideline of implementing engineering ethics into the engineering curricula to other engineering programs and schools.

A Perspective Study of the Theological Aesthetics considered in Convergency Engineering Technology (융합공학기술에 고려된 신학적미학의 관점연구)

  • Hong, Jin Keun
    • Journal of the Korea Convergence Society
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    • v.8 no.2
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    • pp.1-8
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    • 2017
  • In this paper, we investigates the basis of the theological aesthetics and the Bible as the standard of human value standards on the basis of this theological aesthetics. In another approach, unique designs of plants and animals were described in terms of aesthetics. These descriptions were then employed to design and create things, recognised for their beauty as well as practicable applications. From this point of view, we can deduce the relevance of God, the created world, and theological aesthetics. We review the implications of human engineering and the art of convergence and engineering theology. We discussed why the need for a tool of theological aesthetics in convergence engineering is important. We will need more discussion in terms of technological progress in which theological aesthetics is embodied in order to develop more healthy, moral and ethical convergent engineering skills in our society and to provide a better and healthier life for mankind.

Educational Effects of an Appropriate Technology Engineering Design Workshop with the People in Need (제3세계 현지인과 함께하는 적정기술 공학설계 워크숍의 교육적 효과)

  • Yi, Kang;Han, Youn-Shik;Kim, Kyung-Mi
    • Journal of Engineering Education Research
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    • v.16 no.2
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    • pp.3-10
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    • 2013
  • This paper aims to present the model of engineering design education workshop for appropriate technologies. Since 2008 Handong Innovation Center for Engineering Education and a Non-Profit Organization, Sharing and Technology, held engineering design workshop during every summer break. We present the contents of the workshop and analyze the educational effects of the program. The workshop is entitled "Engineering Design Academy for the other 90%" because we take it serious that most of the research and development efforts of the science and technologies in the world is just focused on the rich people while the other 90% people in the world are unreachable from the benefits of the modern technologies. By the workshop we tries to provide the college students the perspectives on the worldwide poverty problems and to encourage them to serve the 3rd world people in need through their specialties in the field of engineering profession. The evaluation results by participants are very positive. Especially, we began invite the 3rd world people to the workshop as design problem clients from 2010 summer workshop. The evaluation from them are also very positive. The analysis results on the educational effects of the workshop show that the workshop improves the students skills required by the ABEEK (Acreditation Board of Engineering Education of Korea) including not only design capability but also team work, communication skill, understanding the social impacts of engineering design, engineering ethics, and globalization.

A Development and Application of Role-Playing Instruction Model based on Mind Practice for Intensifying Information & Communication Ethics (정보통신윤리 의식 강화를 위한 마음공부기반 역할놀이 수업모형 개발 및 적용)

  • Baek, Hyeon-Gi;Yu, Jeong-Su
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.181-188
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    • 2012
  • In this study, we develop a role-playing instruction model based on mind practice. The proposed model can strengthen the information and communication ethics and enhance the will to act which leads to behavioral changes. It is also designed considering methodological and procedural elements of mind education and the steps of role-playing. It has much importance on having students experience mind practice directly and indirectly through role-playing. Firstly, an instruction model for a role-playing is designed based on other researches and case studies. Secondly, it was applied to students to find out the advantages and improvements and modified the earlier version and then, it was applied to 36 sophomores in J university in J city for five weeks. They are majoring in Education and are taking Instructional method and Instructional technology. To prove the effectiveness of the model, it was also applied 5th year 24 students, 6th year 26 students and 10 teachers in an elementary school. The results show that more than 90% students respond positively about how interesting information and communication ethics after participating in a role-playing instruction model based on mind practice.

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A Qualitative Research on Exploring Consideration Factors for Educational Use of ChatGPT (ChatGPT의 교육적 활용 고려 요소 탐색을 위한 질적 연구)

  • Hyeongjong Han
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.659-666
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    • 2023
  • Among the tools based on generative artificial intelligence, the possibility of using ChatGPT is being explored. However, studies that have confirmed what factors should be considered when using it educationally based on learners' actual perceptions are insufficient. Through qualitative research method, this study was to derive consideration factors when using ChatGPT in the education. The results showed that there were five key factors as follows: critical thinking on generated information, recognizing it as a tool to support learning and avoiding dependent use, conducting prior training on ethical usage, generating clear and appropriate questions, and reviewing and synthesizing answers. It is necessary to develop an instructional design model that comprehensively composes the above elements.

A design of e-learning education system based on related research analysis (관련연구 분석을 통한 e러닝 교육 시스템 설계)

  • Kang, Yu-Kyung;Kim, In-Hwan;Lee, Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1583-1586
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    • 2012
  • 요즘, 기존 오프라인 교육의 한계를 극복하기 위해서 e러닝이 발달하고 있다. 하지만 효율성이나 구성의 혁신적인 변화보다는 교육 매개체의 변화 및 발전에서 크게 벗어나지 못하고, 플랫폼의 폐쇠성이나 획일적인 서비스로 인하여 학습자에게 맞춤형 서비스를 제공하고 있지 못하고 있다. 따라서 본 논문에서는 기존 관련 연구의 장단점을 분석하고 분석한 결과를 토대로 새로운 e러닝 교육시스템을 설계하고자 하였다. 특히 시스템의 오픈성과 학습을 통한 맞춤형 서비스를 적용하여 인터넷 윤리교육 시스템에 적용하여 보았다.

Engineering basic competencies level and educatkonal needs analysis of engineering college graduates (공대 졸업생들의 공학기초능력 수준과 교육 요구 분석)

  • Hahm, Seung-Yeon
    • 대한공업교육학회지
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    • v.34 no.1
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    • pp.196-209
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    • 2009
  • The purpose of this study was to analyze engineering basic competencies about the time completed a course and educational needs of engineering college graduates. Survey method using questionnaire was the major research method of this study. A survey of 807 engineering college graduates was carried out. Questionnaire were made of the level of engineering basic competencies of engineering college graduates, its priorities of actual vocation and level of engineering basic competencies of major. Major results of the study, some recommendations for future researches were made as follows: The level of engineering basic competencies of engineering college graduates was 3.3 average(5 full marks). Engineering basic competencies that educational needs were high respectively, were an ability to communicate effectively, an ability to design a system, component, or process to meet desired needs, an ability to function on multi-disciplinary teams, an ability to understand global culture and cooperate internationally, an ability to design and conduct experiment as well as to analyze and interpret data, and an ability to engage in life-long learning.