• Title/Summary/Keyword: 유전자 알고리즘(진화연산)

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A Generic Interactive GA Interface for Emotional Media Retrieval and Production on Web (웹상에서의 감성적 미디어 검색 및 제작을 위한 범용 대화형 GA 인터페이스)

  • 이종하;조성배
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.459-462
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    • 2000
  • 웹기반의 미디어 검색과 제작에 인간의 직관이나 감성을 이용하는 방법이 최근 활발히 연구되고 있다. 본 논문에서는 이러한 기술로서 대화형 진화연산을 소개하고, 인간과 컴퓨터 사이의 상호작용에 기초한 벌용의 인터페이스를 개발한다. 이 시스템은 미디어 검색 및 제작 방법으로 유전자 알고리즘을 사용하고, 이의 적합도 값을 인간이 제공하도록 함으로써 인간의 감성을 개입시키도록 한다

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Bargaining Game using Artificial agent based on Evolution Computation (진화계산 기반 인공에이전트를 이용한 교섭게임)

  • Seong, Myoung-Ho;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.293-303
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    • 2016
  • Analysis of bargaining games utilizing evolutionary computation in recent years has dealt with important issues in the field of game theory. In this paper, we investigated interaction and coevolution process among heterogeneous artificial agents using evolutionary computation in the bargaining game. We present three kinds of evolving-strategic agents participating in the bargaining games; genetic algorithms (GA), particle swarm optimization (PSO) and differential evolution (DE). The co-evolutionary processes among three kinds of artificial agents which are GA-agent, PSO-agent, and DE-agent are tested to observe which EC-agent shows the best performance in the bargaining game. The simulation results show that a PSO-agent is better than a GA-agent and a DE-agent, and that a GA-agent is better than a DE-agent with respect to co-evolution in bargaining game. In order to understand why a PSO-agent is the best among three kinds of artificial agents in the bargaining game, we observed the strategies of artificial agents after completion of game. The results indicated that the PSO-agent evolves in direction of the strategy to gain as much as possible at the risk of gaining no property upon failure of the transaction, while the GA-agent and the DE-agent evolve in direction of the strategy to accomplish the transaction regardless of the quantity.

An Algorithm based on Evolutionary Computation for a Highly Reliable Network Design (높은 신뢰도의 네트워크 설계를 위한 진화 연산에 기초한 알고리즘)

  • Kim Jong-Ryul;Lee Jae-Uk;Gen Mituso
    • Journal of KIISE:Software and Applications
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    • v.32 no.4
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    • pp.247-257
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    • 2005
  • Generally, the network topology design problem is characterized as a kind of NP-hard combinatorial optimization problem, which is difficult to solve with the classical method because it has exponentially increasing complexity with the augmented network size. In this paper, we propose the efficient approach with two phase that is comprised of evolutionary computation approach based on Prufer number(PN), which can efficiently represent the spanning tree, and a heuristic method considering 2-connectivity, to solve the highly reliable network topology design problem minimizing the construction cost subject to network reliability: firstly, to find the spanning tree, genetic algorithm that is the most widely known type of evolutionary computation approach, is used; secondly, a heuristic method is employed, in order to search the optimal network topology based on the spanning tree obtained in the first Phase, considering 2-connectivity. Lastly, the performance of our approach is provided from the results of numerical examples.

Network Optimization in the Inhomogeneous Distribution Using Genetic Algorithm Traffic (유전자 알고리즘을 이용한 비균일 트래픽 환경에서의 셀 최적화 알고리즘)

  • 박병성;한진규;최용석;조민경;박한규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.2B
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    • pp.137-144
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    • 2002
  • In this paper, we optimize the base station placement and transmission power using genetic approach. A new representation describing base station placement and transmit power with real number is proposed, and new genetic operators are introduced. This new representation can describe the locations, powers, and number of base stations, Considering coverage, power and economy efficiency, we also suggest a weighted objective function. Our algorithm is applied to an obvious optimization problem, and then it is verified. Moreover, our approach is tried in inhomogeneous traffic distribution. Simulation result proves that the algorithm enables to fad near optimal solution according to the weighted objective function.

Genetic Algorithm Based Feature Selection Method Development for Pattern Recognition (패턴 인식문제를 위한 유전자 알고리즘 기반 특징 선택 방법 개발)

  • Park Chang-Hyun;Kim Ho-Duck;Yang Hyun-Chang;Sim Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.4
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    • pp.466-471
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    • 2006
  • IAn important problem of pattern recognition is to extract or select feature set, which is included in the pre-processing stage. In order to extract feature set, Principal component analysis has been usually used and SFS(Sequential Forward Selection) and SBS(Sequential Backward Selection) have been used as a feature selection method. This paper applies genetic algorithm which is a popular method for nonlinear optimization problem to the feature selection problem. So, we call it Genetic Algorithm Feature Selection(GAFS) and this algorithm is compared to other methods in the performance aspect.

An Enhanced Genetic Algorithm for Reader Anti-collision in RFID System (RFID 시스템에서의 리더 충돌 방지를 위한 개선된 유전자 알고리즘)

  • Seo, Hyun-Sik;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.85-94
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    • 2008
  • When an RFID reader uses the same frequency or adjacent frequency with neighbor readers, the interference might occur. These interferences cause the RFID reader collision and errors during tag recognition. Therefore, the international standard for RFID and some papers proposed the methods to reduce the reader collision. The reader interference is closely related to the distance between the readers haying interference and used frequency band. In the previous RFID reader anti-collision algorithms, the location of readers inducing interference which is closely related to interference of readers is not considered. Only the reader collision is tried to reduce through frequency transfer after collisions occur or modification of frame size in relation to collision probability based a TDM(Time Division Multiplex). In this paper, the genetic algorithm using two-dimensional chromosome which reflect readers' location is proposed to prevent reader collision effectively. By executing evolutionary operation with two-dimensional chromosome, the location information having influence on reader interference can be used. The repair operation in the proposed algorithm makes all reader stably recognize their tags.

Microarray Probe Design with Multiobjective Evolutionary Algorithm (다중목적함수 진화 알고리즘을 이용한 마이크로어레이 프로브 디자인)

  • Lee, In-Hee;Shin, Soo-Yong;Cho, Young-Min;Yang, Kyung-Ae;Zhang, Byoung-Tak
    • Journal of KIISE:Software and Applications
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    • v.35 no.8
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    • pp.501-511
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    • 2008
  • Probe design is one of the essential tasks in successful DNA microarray experiments. The requirements for probes vary as the purpose or type of microarray experiments. In general, most previous works use the simple filtering approach with the fixed threshold value for each requirement. Here, we formulate the probe design as a multiobjective optimization problem with the two objectives and solve it using ${\epsilon}$-multiobjective evolutionary algorithm. The suggested approach was applied in designing probes for 19 types of Human Papillomavirus and 52 genes in Arabidopsis Calmodulin multigene family and successfully produced more target specific probes compared to well known probe design tools such as OligoArray and OligoWiz.

Implementation of GA Processor with Multiple Operators, Based on Subpopulation Architecture (분할구조 기반의 다기능 연산 유전자 알고리즘 프로세서의 구현)

  • Cho Min-Sok;Chung Duck-Jin
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.5
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    • pp.295-304
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    • 2003
  • In this paper, we proposed a hardware-oriented Genetic Algorithm Processor(GAP) based on subpopulation architecture for high-performance convergence and reducing computation time. The proposed architecture was applied to enhancing population diversity for correspondence to premature convergence. In addition, the crossover operator selection and linear ranking subpop selection were newly employed for efficient exploration. As stochastic search space selection through linear ranking and suitable genetic operator selection with respect to the convergence state of each subpopulation was used, the elapsed time of searching optimal solution was shortened. In the experiments, the computation speed was increased by over $10\%$ compared to survival-based GA and Modified-tournament GA. Especially, increased by over $20\%$ in the multi-modal function. The proposed Subpop GA processor was implemented on FPGA device APEX EP20K600EBC652-3 of AGENT 2000 design kit.

A Game Level Design Technique Using the Genetic Algorithms (유전자 알고리즘을 사용한 게임 레벨 디자인 기법)

  • Kang, Shin-Jin;Shin, Seung-Ho;Cho, Sung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.4
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    • pp.13-21
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    • 2009
  • Game level design is one of the important parts in the commercial game development. Because of its complexity in combining game components, game design work could be classified into a non-linear problem. In this paper, we propose a new automated game level design system by using genetic algorithms. With our system, a game designer easily generates an optimized game level by designating the key parameters m the initial stage of game design. Our system can be useful in reducing the trial-errors in the initial game level design process.

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A Control of Inverted pendulum Using Genetic-Fuzzy Logic (유전자-퍼지 논리를 사용한 도립진자의 제어)

  • 이상훈;박세준;양태규
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.5
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    • pp.977-984
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    • 2001
  • In this paper, Genetic-Fuzzy Algorithm for Inverted Pendulum is presented. This Algorithms is combine Fuzzy logic with the Genetic Algorithm. The Fuzzy Logic Controller is only designed to two inputs and one output. After Fuzzy control rules are determined, Genetic Algorithm is applied to tune the membership functions of these rules. To measure of performance of the designed Genetic-Fuzzy controller, Computer simulation is applied to Inverted Pendulum system. In the simulation, In the case of f[0.3, 0.3] Fuzzy controller is measured that maximum undershoot is $-5.0 \times 10^{-2}[rad]$, maximum undershoot is $3.92\times10^{-2}[rad]$ individually however, Designed algorithm is zero. The Steady state time is approximated that Fuzzy controller is 2.12[sec] and designed algorithm is 1.32[sec]. The result of simulation, Resigned algorithm is showed it's efficient and effectiveness for Inverted Pendulum system.

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