• Title/Summary/Keyword: 유아 콘텐츠

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Perspectives of Design Education for Enlightenment of Creativity in Young Child (유아의 창의성 계발을 위한 디자인교육에 대한 인식 연구)

  • Seo, Yong-Mo;Lee, Ye-Joong;Ahn, You-Jeong;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.1047-1057
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    • 2014
  • The purpose of this study is to create design education program for enlightenment of creativity in young child. We studied preschool education professionals for perspective of design education in young child. So the study contents of our paper are design education for enlightenment of creativity in young child. Preschool education professionals recognized that design education work unsystematic manner in present education program. They recognized the important factor for enlightenment of creativity in young chid. They need a relevant and contents for design education issues. Our studies show that they realized an absence of the perception of design education and design education professionals for young child. They could not distinguish between the conventional art activities and design activities. So they required a design teaching aids. We realized that they are respond to the design education in young child positively. Our study states that preschool education professionals need a contents of design education and development of a relevant programs for young child.

Development of Korean Music Multimedia Contents for Preschooler - With Priority to Animation - (유아용 한국음악 멀티미디어 콘텐츠 개발 연구 - 애니메이션을 중심으로 -)

  • Choi, Yoo-Mi
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.132-141
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    • 2007
  • Traditional music education for infants is the most important step of forming human knowledge. Since their rapid development of intelligence and emotion has an educational value not only it improves the human knowledge but also it makes infants understand the unique emotion of Korean people. Under the several circumstances, however, we have no enough contents for traditional music education. Thus, by researching and analyzing the existing educational contents and complementing them properly for multimedia environment as a form of animation, we perform a series of experiments to infants who are attending to the kindergarten with interactive animations which are familiar with infants. Infants become interested in the contents and after the lesson of the short bamboo flute content, they show the clear improvements for the playing on a musical instrument. This proves that the Korean music educational content realized with animation can be an alternative plan to improve the educational effect by causing enjoyment and interest of infants.

Design of Edutainment Contents Using Motion Recognition for Enhancing Sociability and Visual Perception of Children (유아의 시지각 및 사회성 향상을 위한 동작 인식 기반 에듀테인먼트 콘텐츠 개발)

  • Park, Yoon;Yang, Janghoon
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.170-180
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    • 2015
  • With progress in emerging new media technology and associated device, there is growing interest in a new type of contents in the filed of children education. In this research, we developed a edutainment content for enhancing sociability and visual perception of children exploiting kinect. Recreating what is visually perceived with physical movement is adopted to develop visual perception. It is also designed such that one's sociability can be enhanced through experiencing natural physical contact and collaboration while interacting with the developed content. The prototype of the content was created through development of character to boost interest, a short animation for storytelling, and interactive programming. In the second pilot test which was done with the content improved through the first pilot test, it was observed that children easily played with it and actively participated in experiencing it. From this observation, it is expected that the developed content may work as a promising edutainment content which fosters children to enhance visual perception and sociability through natural interaction.

Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.154-160
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    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

Development of contents for Environmental Recognition Change of children's (유아의 환경 인식 변화를 위한 콘텐츠 개발)

  • Lee, Keun-Wang;Cho, Kyung-Mo
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.220-222
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    • 2011
  • 본 논문에서는 유아의 교육현장에서 교사들이 가정과 연계하여 효율적이고 실천적인 환경 보전 교육활동을 할 수 있도록 유아들이 겪을 수 있는 실생활을 중심으로 유아의 눈높이에 맞춰 유아의 환경 인식 변화를 위한 콘텐츠 개발을 하고 실험 및 평가를 하고자 한다.

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An interactive story book for children using gesture recognition (동작인식 시스템을 이용한 유아 대상의 체감형 구연동화)

  • Jeon, Yun-Hee;Han, Soo-Heon;Heo, So-yeon;Lee, Kyoung-Mi
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.279-280
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    • 2012
  • 본 연구에서는 기존의 플래시 구연동화에서 더 나아가 동작 인식 시스템을 이용한 유아 대상의 체감형 구연동화 콘텐츠를 개발하였다. Kinect 카메라를 이용하여 유아 자신이 직접 컨트롤러가 되어 콘텐츠를 자유롭게 즐길 수 있기 때문에 Wii처럼 컨트롤러를 사용하는 콘텐츠보다 부상의 위험도 줄일 수 있다. 또한, 수동적으로 구연동화를 듣는 대신에 유아가 직접 참여하게 됨으로써 즐거움뿐만 아니라 다양한 동작을 통하여 운동효과도 얻을 수 있다.

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Intelligence Robot Contents for Early Childhood Education Settings (유아교육 기관용 지능형 로봇의 '우리반' 콘텐츠 개발)

  • Hyun, Eun-Ja;Jang, Sie-Kyung;Park, Hyun-Kyung;Yeon, Hye-Min;Kim, Su-Mi;Park, Sam
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.482-491
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    • 2009
  • The purpose of this research is to design and develop teacher assistant contents 'My Class' for an intelligent robot iRobiQ, using in early childhood educational setting. After observing daily activities and correspondence role of teachers in educational settings, we selected the robots' target contents as 6 main functions (Attendance, Activity, Gallery, Learning, Role Calling, and Timer). We designed the contents according to the PLU (Player-Learner-User) model which suggests importance of entertainment, education, and enabling features to meet player, learner, and user requirements. We also considered 'emotional' features to satisfy 'companion' requirements. The developed contents in this study was deployed in kindergarten classrooms consisting of five-years-old for 4 weeks to see how they response and use the contents. We found that both teachers and children were likely to show positive responses to the contents. Especially, young children responded to the entertainment and emotional features more actively than to the other features. And they continually explored for something new inside the contents. Finally, this paper discusses what should be considered to develop more useful teacher assistant contents for iRobiQ.

A Study on the content analysis of Remote classes according to COVID-19 : Focusing on Kindergarten [Play ON] (코로나 19에 따른 원격수업 콘텐츠 분석연구 : 유치원 [놀이ON]을 중심으로)

  • Nam, ki-won;Choi, jung-hee
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.69-75
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    • 2022
  • The purpose of this study is to present the direction of the development and utilization of remote class content for infants in a future educational environment through the analysis of remote class content for childhood. The analysis targets are 148 kindergarten [play ON] contents, and the analysis results according to "easy to use," "interest," "educational," "conformity of content," and "technicality" are as follows. Except for the 'conformity of content', there was a large variation in the score of content for each sub-area. In the case of "conformity of content," almost all of them received high scores for content production by incumbent teachers. With this in mind, we have drawn the following conclusions: First, it should be produced at an appropriate speed in consideration of the induction and understanding of childhoods' participation in play in the search and progress process, and it should be possible to play according to the challenges and levels using various strategies under the theme that all childhoods can be interested in. In addition, it was found that it was necessary to select topics, edit videos, and voice support so that childhoods can participate in the process of discovery and search, supporting childhoods' imagination, curiosity, and creative experiences.

The Effect on Recognition Change for Young Children using Environment Education Contents (환경교육 콘텐츠를 이용한 유아의 인식 변화에 미치는 영향)

  • Oh, Myoung-Kwan;Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1395-1400
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    • 2011
  • This paper designed animation in consideration of Children's characteristics to stimulate their interest and to be more understandable to them. It was also confirmed that, using the animation contents, Children's came to recognize the problem of environment pollution and developed desirable attitude and behavior for protecting the environment. Furthermore, this paper suggested the direction of systematic environmental education and other Children's education institutions using the developed animation contents as a teaching material.

Development of Infant Learning Content based on RFID (RFID를 이용한 유아용 학습 콘텐츠 개발)

  • Lee, Kwang-Hyoung;Min, So-Yeon
    • Proceedings of the KAIS Fall Conference
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    • 2008.11a
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    • pp.316-319
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    • 2008
  • 본 논문에서는 유아의 장난감에 RFID 시스템을 도입하여 유아가 흥미있어하는 장난감에 Tag를 삽입하고 Display 장치 부근에 RFID-Reader를 설치하여 장남감이 Reader 근처에 위치하게 되었을 때 장난감에 해당되는 학습정보를 Display 장치를 통하여 보여준다. 본 논문의 결과 유아가 장난감을 가지고 노는 동안에 영상, 음성 등의 콘텐츠를 Display 장치를 이용하여 보여주고 들려 줌으로써 자연스럽게 장난감의 정보를 학습할 수 있도록 하였다. RFID의 인식률과 인식거리를 감안하여 13.56MHz의 수동형 태그를 사용하였으며, 최대 인식거리는 20Cm에서 인식할 수 있도록 하였다. 실험은 RFID의 인식률과 콘텐츠의 자동인식 및 실행에 중점을 두었으며, RFID의 인식은 하나의 태그 인식에서는 99%이상의 성공을 하였고 두개이상의 태그에 대해서는 첫 번째 태그만을 인식할 수 있게 설계하여 콘텐츠를 실행하도록 하였다.

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