• Title/Summary/Keyword: 유사홀로그램

Search Result 37, Processing Time 0.025 seconds

3D Holographic contents work and Projection Act on Spectator Approach (관객접근에 의해 행동하는 3D 홀로그래픽 콘텐츠 저작 및 프로젝션)

  • Lim, Sooyeon;Kim, Sangwook
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.12
    • /
    • pp.597-604
    • /
    • 2012
  • In order to actualize the third dimension form, hologram is coming to attention because it has no restriction on viewing position and is capable of natural visual expression. Although hologram technology is the best method to embody 3D image without glasses, it is not commercialized due to several technological problems. Currently used hologram technology in concerts or exhibitions are images flashed on a 2-dimensional transparent screen by HD projectors which is similar to hologram technology, not truly same. In this research, we make 3D contents for Holographic projection and use these contents to present art that can interact with spectators. As a result of the exhibition, attendance showed satisfaction on inspection form, allowing spectators to move around the screen and view it both sides; moreover, they were enterprising to interact with the videos played according to their movements. Therefore, we are able to implement a sensible and spatio-temporal artwork along with interesting space production and represent a intimate and interactive space with the public.

Analyzing Characteristics of Fringe Pattern by Fresnelet Transform (프린지패턴의 프레넬릿 변환 특성에 대한 연구)

  • Seo, Young-Ho;Lee, Yoon-Hyuck;Kim, Dong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2018.05a
    • /
    • pp.422-423
    • /
    • 2018
  • In this paper, we implement Frenelet transform for decomposition of the fringe pattern and analyze its characteristics. The implemented wavelet-like basis functions are well suited for reconstruction and processing of optically generated Fresnel holograms. After analyzing the characteristics of the B-spline function, we will discuss the wavelet-like multi-resolution analysis method. Through this process, we implemented a transform tool that can decompose fringe patterns effectively. We have implemented a B-spline function with various decomposition properties and showed the results of decomposing the fringe pattern.

  • PDF

Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.9
    • /
    • pp.40-47
    • /
    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

A Case Study on Performance Development Based on Local Folk Tale in Gangneung - Focusing on the Musical <Wolhwajeon> - (강릉지역 설화 중심으로 한 공연 개발사례연구 - 뮤지컬 <월화전>을 중심으로 -)

  • Park, Chul-Hyun
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.2
    • /
    • pp.367-372
    • /
    • 2023
  • This study analyzed the use of scriptwriting and hologram technology for storytelling in the production of locally-centered cultural and artistic content. The musical <WolhwaJeon>, produced in the Gangneung area, was examined as a case study. The process of creating the script for the performance was used to establish the self-identity of the character "carp" and the stage visualization of the folktale "Yeonhwa." Furthermore, the use of hologram technology to actualize the inner expressions of the characters, deliver information, enhance spatiality, and visualize fantasy elements was examined. Through this approach, educational information about local folktales was provided to the local residents, and their pride in their region was heightened. This locally-centered content requires continuous development in a modern society that pursues cultural diversity, and future research is needed to produce and develop traditional and cultural content in other regions.

Exploring the Effects of Gesture Interaction on Co-presence of a Virtual Human in a Hologram-like System (유사홀로그램 가시화 기반 가상 휴먼의 제스쳐 상호작용 영향 분석)

  • Kim, Daewhan;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.10
    • /
    • pp.1390-1393
    • /
    • 2020
  • Recently, a hologram-like system and a virtual human to provide a realistic experience has been serviced in various places such as musical performance and museum exhibition. Also, the realistically responded virtual human in the hologram-like system need to be expressed in a way that matches the users' interaction. In this paper, to improve the feeling of being in the same space with a virtual human in the hologram-like system, user's gesture based interactive contents were presented, and the effectiveness of interaction was evaluated. Our approach was found that the gesture based interaction was provided a higher sense of co-presence for immersion with the virtual human.

Double Encryption of Digital Hologram Based on Phase-Shifting Digital Holography and Digital Watermarking (위상 천이 디지털 홀로그래피 및 디지털 워터마킹 기반 디지털 홀로그램의 이중 암호화)

  • Kim, Cheol-Su
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.22 no.4
    • /
    • pp.1-9
    • /
    • 2017
  • In this Paper, Double Encryption Technology Based on Phase-Shifting Digital Holography and Digital Watermarking is Proposed. For the Purpose, we First Set a Logo Image to be used for Digital Watermark and Design a Binary Phase Computer Generated Hologram for this Logo Image using an Iterative Algorithm. And Random Generated Binary Phase Mask to be set as a Watermark and Key Image is Obtained through XOR Operation between Binary Phase CGH and Random Binary Phase Mask. Object Image is Phase Modulated to be a Constant Amplitude and Multiplied with Binary Phase Mask to Generate Object Wave. This Object Wave can be said to be a First Encrypted Image Having a Pattern Similar to the Noise Including the Watermark Information. Finally, we Interfere the First Encrypted Image with Reference Wave using 2-step PSDH and get a Good Visible Interference Pattern to be Called Second Encrypted Image. The Decryption Process is Proceeded with Fresnel Transform and Inverse Process of First Encryption Process After Appropriate Arithmetic Operation with Two Encrypted Images. The Proposed Encryption and Decryption Process is Confirmed through the Computer Simulations.

A Case Study on Application of Realistic Content to Space Design (실감형콘텐츠의 공간디자인 적용사례연구)

  • Kang, Jae-Shin
    • Journal of Digital Convergence
    • /
    • v.15 no.6
    • /
    • pp.369-376
    • /
    • 2017
  • In a digital multimedia environment with various experiences and communication, We live in an age where it is possible to experience from imagination to reality realizable by imagination. The remarkable technology based on ICT has been attracting attention as next generation video service technology from 3DTV, UHD TV, and hologram. These media, combined with space design, are able to offer us amazing and diverse experiences. In addition, now, there is a demand for more differentiated contents using human five senses recognition technology. We analyzed the application of realistic contents to space design. As a result, we have come to the conclusion that creative production which can express more fun and convenient will be an important issue.

Multi-view Video Codec for 3DTV (3DTV를 위한 다시점 동영상 부호화 기법)

  • Bae Jin-Woo;Song Hyok;Yoo Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.3A
    • /
    • pp.337-344
    • /
    • 2006
  • In this paper, we propose a multi-view video codec for 3DTV system. The proposed algorithm is not only to reduce the temporal and spatial redundancy but also to reduce the redundancy among each view. With these results, we can improve the coding efficiency for multi-view video sequences. In order to reduce the redundancy of each view more efficiently, we define the assembled image(AI) that is generated by the global disparity compensation of each view. In addition, the proposed algorithm is based on MPEG-2 structure so that we can easily implement 3DTV system without changing the conventional 2D digital TV system. Experimental results show that the proposed algorithm performs very well. It also performs better than MPEG-2 simulcast coding method. The newly proposed codec also supports the view scalability, accurate temporal synchronization among multiple views and random access capability in view dimension.

Development of new agrochemicals by quantitative structure-activity relationship (QSAR) methodology. III. 3D QSAR methodologies and computer-assisted molecular design (CAMD) (정량적인 구조-활성상관 (QSAR) 기법에 의한 새로운 농약의 개발. III. 3D QSAR 기법들과 컴퓨터를 이용한 분자설계(CAMD))

  • Sung, Nack-Do
    • The Korean Journal of Pesticide Science
    • /
    • v.7 no.1
    • /
    • pp.1-11
    • /
    • 2003
  • Acoording to improvement of HTOS (high throughput organic synthesis) and HTS (high throughput screening) technique, the CoMFA (comparative molecular field analysis), CoMSIA (comparative molecular similarity indeces analysis) and molecular HQSAR (hologram quantitative structure-activity relationship) analysis techniques as methodology of computer assisted molecular design (CAMD) were introduced generally and summarized for some application cases.

Implementation of the holographic diffuser for beam expending in the output plane (출력 평면에서 빔 확산을 위한 홀로그래픽 디퓨저의 구현)

  • Choi, Kyung-Sik;Yoon, Jin-Sun;Kim, Nam;Choi, Yoon-Sun;Choi, Byung-So
    • Proceedings of the Optical Society of Korea Conference
    • /
    • 2000.08a
    • /
    • pp.238-239
    • /
    • 2000
  • 페이지 지향 데이터의 고밀도 홀로그래픽 데이터 저장 시스템이나 홀로그래피 현상에서 필름에 기록되는 스펙트럼을 평탄화하기 위해 확산 광원의 사용은 필수적이다. 또한, 출력 평면에서 균일한 분포를 갖는 회절 빔의 세기 분포와 회절 격자로서의 높은 회절 효율, 홀로그램 손상 시 재생 가능한 용장성 (redundancy)의 증가를 위해 간유리나 특정 패턴들로 인코딩된 유사 랜덤 디퓨저가 이용되고 있으나, 이들은 무한한 공간 대역폭을 갖기 때문에 공간적으로 유한한 데이터 마스크만이 이용되거나 기록 매질이 임의의 크기로 제한된다면, 입사 광원의 전력 낭비와 균일도 측면에서 비효율적이고, 여러 단계의 제작과정이 필요한 단점을 가지고 있다.$^{(1-3)}$ (중략)

  • PDF