• 제목/요약/키워드: 유비쿼터스 패셔너블 컴퓨터

검색결과 3건 처리시간 0.017초

유비쿼터스 컴퓨팅 서비스 개발을 위한 시나리오 기반 계층적 접근법 (A Scenario-based Hierarchical Approach for Development of Ubiquitous Computing Services)

  • 김병철;서원필;안신현;조선영;원광연
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.182-187
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    • 2006
  • 유비쿼터스 컴퓨팅이 차세대 IT 패러다임으로 자리매김하면서 유비쿼터스 서비스 개발이 경쟁적으로 이루어지고 있다. 그러나 이에 일반적으로 사용되는 시나리오 기반 개발 공정은 유비쿼터스 서비스 개발에 필요한 여러 요구사항들을 채워주기 힘들다. 따라서 본 논문에서는 유비쿼터스 서비스 개발을 위해 시나리오 기반 접근법을 바탕으로 시나리오를 계층적으로 분석하고 이로부터 기술적 요구 사항을 도출하는 방법론을 제시한다. 그리고 이 방법론을 유비쿼터스 패셔너블 컴퓨터(UFC) 프로젝트에 실제 적용하였다. 착용형 컴퓨터를 입은 사용자가 유비쿼터스 컴퓨팅 환경 하에서 받을 수 있는 다양한 서비스 프로토타입을 구현하였다. 그 결과 유비쿼터스 회의 시나리오 상에서 필요한 여러 서비스들을 효과적으로 개발할 수 있었다.

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유비쿼터스 시대의 청소년 의복문화 - UFC(Ubiquitous Fashionable Computer) 패션 상품에 대한 수용 가능성을 중심으로 - (Adolescents' Clothing Culture in the Ubiquitous Era - Focused on Receptiveness about UFC(Ubiquitous Fashionable Computer) Fashion Products -)

  • 전재훈;하지수
    • 한국의류학회지
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    • 제31권2호
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    • pp.319-330
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    • 2007
  • The purpose of this study is to improve ubiquitous fashion design which adolescents can be satisfied with. The methods of this study are documentary research of previous studies, survey research and deep interviews. For this study 371 students are selected as samples of survey. As a result of this study, we could know that the adolescents of the 21st century are enjoying actively the culture of consumers and the culture of information era. Domestic adolescents have much knowledge and interest in information and in UFC fashion products. So we can predict that domestic adolescents' interest and desire of UFC fashion products will increase gradually. As for using occasions, adolescents will use UFC fashion products for 'mobile', 'exercise', 'social followship', and as for using purposes, they will use UFC fashion products for 'listening to music', 'playing games', 'communication', 'search for information', etc. So when we develop UFC fashion products for adolescents, we'd rather develop the products for entertainment than for studying. To satisfy the various tastes of adolescents, UFC fashion products must also consider the design factors like styles, colors, materials, etc. In conclusion all UFC fashion products for adolescents must have not only the basic qualities like functions and conveniences, but also the qualities of designs.

병원복을 위한 UFC(Ubiquitous Fashionable Computer) 디자인 (Ubiquitous Fashionable Computer Design for Hospital Clothing)

  • 강정민;하지수
    • 한국의류학회지
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    • 제31권5호
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    • pp.717-728
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    • 2007
  • The purpose of this study is to suggest hospital clothing design which reflects ubiquitous info-communications technology as changing hospital environment in the information-oriented era of the 21st century. The methods of this study are documentary research of previous studies, observation research and deep interviews. Seoul national university hospital is selected as a target of observation for this study. Doctors, nurses, pharmacists, and patients who are the representative jobs in the hospital are interviewed from on July, 13, 2006 to on August, 1, 2006. According to observation research, the computers, OCR, and PACS are applied from registration to dosage through all courses of diagnosis. However, the most inconvenient problems to patients are the location of medical offices and confusion of reservation. Also, the needs and inconveniences of doctors, nurses, pharmacists, and patients are almost solved by using RFID technology as a result of deep interviews. They prefer wearing devices as an accessory to wearing devices as a clothing directly. In conclusion, suggested UFC design for hospital clothing with info-communications technology promotes efficiency, accuracy, convenience of work to medical personnel in changing hospital environment as the flow of the information-oriented era of the 21st century.