• Title/Summary/Keyword: 웹 카메라

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LDI Implementation using Shear-Warp Rendering (쉬어-왑 렌더링을 이용한 LDI 구현)

  • 최현상;한정현
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.481-483
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    • 2000
  • 영상 기반 모델링 및 렌더링을 위해 제안된 LDI(Layered Depth Images) 기법은 여러 장의 2차원 영상과 깊이 정보, 카메라 정보를 입력으로 받아 3차원 와핑을 이용해 새로운 장면을 렌더링한다. 하지만 이 기법은 홀 발생 문제 등 몇가지 결함을 가지고 있다. 본 논문은 이러한 LDI의 문제를 해결하고자, 의료 영상 가시화 분야에서 널리 사용되는 쉬어-왑 렌더링 알고리즘을 사용한 결과를 설명한다. 한편, 본 논문에서 제안된 알고리즘은 적은 데이터를 필요로 하는데, 웹 상에서 오브젝트 플레이어 플러그인으로 개발한 결과 좋은 성능을 보였다.

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KPetro: An Information System for Korean Petroglyph Ruins Supporting the Dedicated Camera Application (KPetro: 전용 카메라 앱을 지원하는 한국 암각화 유적 정보 시스템)

  • Lee, Wookun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.265-276
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    • 2017
  • Korean petroglyphs have been found over a lot of ruins through nation-wide regions including Daegok-ri Bangudae and Cheonjeon-ri in Ulsan. In this paper, we present an information system for Korean petroglyph ruins named KPetro which supports the dedicated camera application and the timeline service. The system provides the services for searching and updating information in various ways over the primary database constructed with the data on petroglyph ruins, which are collected by the Bangudae Petroglyph Institute. In addition, through the camera application developed for the system, users can easily add photos to the appropriate petroglyph ruin according to the GPS information of the location where those photos are taken. Also, the system provides the timeline service showing the photos for a specific petroglyph ruins in order of shooting time. To support both mobile and desktop environments, KPetro provides its functions in a web browser using the HTML5 standard technology and the JavaScript language, enabling the system to be adaptable to various user devices and extendable for its functionalities.

Finger-Gesture Recognition Using Concentric-Circle Tracing Algorithm (동심원 추적 알고리즘을 사용한 손가락 동작 인식)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.12
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    • pp.2956-2962
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    • 2015
  • In this paper, we propose a novel algorithm, Concentric-Circle Tracing algorithm, which recognizes finger's shape and counts the number of fingers of hand using low-cost web-camera. We improve algorithm's usability by using low-price web-camera and also enhance user's comfortability by not using a additional marker or sensor. As well as counting the number of fingers, it is possible to extract finger's shape information whether finger is straight or folded, efficiently. The experimental result shows that the finger gesture can be recognized with an average accuracy of 95.48%. It is confirmed that the hand-gesture is an useful method for HCI input and remote control command.

Design and Implementation of Smart Home Security Monitoring System based on Raspberry Pi2 (라즈베리 파이2 기반의 스마트 홈 시큐리티 모니터링 시스템 설계 및 구현)

  • Lee, Hyoung-Ro;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.131-136
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    • 2016
  • In this paper, we propose an Raspberry Pi2-based smart home security monitoring system. Proposed home security monitoring system was configured using a relatively tractable main processor raspberry pi2, ultrasonic sensors, and PIR sensors. In addition, The picamera is compatible with raspberry pi2 was connected to the servo motor. And by driving the attacker's location the video was recording. The Web server stores data of the recorded image and the sensor, and provides a web page to enable the monitoring at all remote locations. When examining efficiency of proposed home security monitoring system it was found that proposed system is easier to be made than existing home security system and is able to minimize the blind spot of the camera by using servo motor and is efficient and convenient and stable as it enables a user to handle an error in person and it uses reliable data.

Eye-Tracking 3D Display System Using Variable Parallax Barrier and DDC/CI (가변형 패럴랙스 배리어와 DDC 통신을 이용한 시점추적형 3D 디스플레이 시스템)

  • Che, Ho-Byoung;Yoo, Young-Rok;Kim, Jin-Soo;Lee, Sang-Hun;Lee, Seung-Hyun
    • Korean Journal of Optics and Photonics
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    • v.20 no.2
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    • pp.102-109
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    • 2009
  • In this paper, we introduce an eye-tracking 3D display system using variable parallax barrier and DDC communication. A barrier of variable parallax barrier composed of 4 sub-barriers and a commercially available web camera is utilized to implement the eye-tracking system. The coordinates of a viewer is extracted from the web camera transfer to 3D display via DDD/CI communication. The variable barrier attached to the LCD moves electrically according to the right eye position for 3D images. This system is compared experimentally with the commercial parallax barrier methods.

A Real-time Face Recognition System using Fast Face Detection (빠른 얼굴 검출을 이용한 실시간 얼굴 인식 시스템)

  • Lee Ho-Geun;Jung Sung-Tae
    • Journal of KIISE:Software and Applications
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    • v.32 no.12
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    • pp.1247-1259
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    • 2005
  • This paper proposes a real-time face recognition system which detects multiple faces from low resolution video such as web-camera video. Face recognition system consists of the face detection step and the face classification step. At First, it finds face region candidates by using AdaBoost based object detection method which have fast speed and robust performance. It generates reduced feature vector for each face region candidate by using principle component analysis. At Second, Face classification used Principle Component Analysis and multi-SVM. Experimental result shows that the proposed method achieves real-time face detection and face recognition from low resolution video. Additionally, We implement the auto-tracking face recognition system using the Pan-Tilt Web-camera and radio On/Off digital door-lock system with face recognition system.

Feature Map for Collision Detection in Motion-Based Game using Web Camera (웹 카메라를 이용한 체감형 게임의 충돌감지를 위한 특징맵)

  • Lee, Young-Jae;Lee, Dae-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.620-626
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    • 2008
  • We propose a feature map method to detect a collision for a motion-based game. The feature map can be made an optimally reduced motion data using subtraction image and virtual ball images according to image size and condition. And we calculate the overlapped ratio between moving image data and objects. This ratio is an invariant for detection even though image size is changed. And we compare this ration with collision detection constant, the feature map can detect fast collisions as well as the collided direction. To evaluate the method, we implemented a motion-base game that consists of a web cam, a player, an enemy, and some virtual balls, and we obtained some valid results for our method for the collision detection. The results demonstrated that the proposed approach is robust, and they can be used as a basic collide detection algorithm for a motion-based game where the size and the position of characters are continuously changing.

Design of Facial Image Data Collection System for Heart Rate Measurement (심박수 측정을 위한 안면 얼굴 영상 데이터 수집 시스템 설계)

  • Jang, Seung-Ju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.7
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    • pp.971-976
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    • 2021
  • In this paper, we design a facial facial image data collection system for heart rate measurement using a web camera. The design content of this paper is a function of collecting user face image information using a web camera and measuring heart rate using the user's face image information. There is a possibility that an error may occur due to non-contact heart rate measurement using a web camera. Therefore, in this paper, it is to be used for correcting heart rate program errors through classification of data in cases of error and normal. The data in case of error can be used for the purpose of reducing the error. Experiments were conducted on the proposed ideas and designed in this paper. As a result of the experiment, it was confirmed that it operates normally.

Design and Implementation of Multimedia Monitoring System Using WebCam Structure (WebCam을 이용한 멀티미디어 보안시스템의 설계와 구현)

  • 송은성;오용선
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.161-166
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    • 2003
  • In this paper, we propose a novel method of design and implementation for the multimedia monitoring system using Web Camera. Recently WebCam is variously applied to many different areas and implemented as an improved performance using convenient functions of Web in this Internet era. Multimedia moving pictures has been popularly used in a variety of ways in different areas of monitoring systems in order to enhance the performance and the service with their data compression capability and the speed of the communication network these days. The design method of WebCam system presented in this paper might offer not only a convenient function of the monitoring system but great application capabilities. It can be used for a real time application of the multimedia picture and audio transmission so that the monitoring system can manage the security information in the sense for the reality. Tn addition, the monitoring system may be used as an inreal-time application using data storage and retrieval features of the Web. We offer both functions of monitoring in this structured form of implemented system.

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Non-contact Input Method based on Face Recognition and Pyautogui Mouse Control (얼굴 인식과 Pyautogui 마우스 제어 기반의 비접촉식 입력 기법)

  • Park, Sung-jin;Shin, Ye-eun;Lee, Byung-joon;Oh, Ha-young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1279-1292
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    • 2022
  • This study proposes a non-contact input method based on face recognition and Pyautogui mouse control as a system that can help users who have difficulty using input devices such as conventional mouse due to physical discomfort. This study includes features that help web surfing more conveniently, especially screen zoom, scroll function, and also solves the problem of eye fatigue, which has been suggested as a limitation in existing non-contact input systems. In addition, various set values can be adjusted in consideration of individual physical differences and Internet usage habits. Furthermore, no high-performance CPU or GPU environment is required, and no separate tracker devices or high-performance cameras are required. Through these studies, we intended to contribute to the realization of barrier-free access by increasing the web accessibility of the disabled and the elderly who find it difficult to use web content.