• Title/Summary/Keyword: 웹 공격

Search Result 321, Processing Time 0.029 seconds

Threats and countermeasures of malware (악성코드의 위협과 대응책)

  • Lim, Dong Yul
    • Journal of Convergence Society for SMB
    • /
    • v.5 no.1
    • /
    • pp.13-18
    • /
    • 2015
  • The malware, as hackers generic name of executable code that is created for malicious purposes, depending on the presence or absence of a self-replicating ability infected subjects, and are classified as viruses, worms, such as the Trojan horse. Mainly Web page search and P2P use, such as when you use a shareware, has become penetration is more likely to occur in such a situation. If you receive a malware attack, whether the e-mail is sent it is automatically, or will suffer damage such as reduced system performance, personal information leaks. While introducing the current malware, let us examine the measures and describes the contents related to the malicious code.

  • PDF

Legal System and Regulation Analysis by S/W Development Security (S/W 개발 보안에 따른 법 제도 및 규정 분석)

  • Shin, Seong-Yoon;Jin, Dong-Soo;Shin, Kwong-Seong;Lee, Hyun-Chang;Lee, Yang-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.201-202
    • /
    • 2014
  • In this paper, we research on domestic or international hacking cases that could damage us mentally or financially. Seventy five percent of Web-site attacks abuses weak points of application programs, or software. We also research on major issues related to software development security with these demerits.

  • PDF

Performance Improvement in HTTP Packet Extraction from Network Traffic using GPGPU (GPGPU 를 이용한 네트워크 트래픽에서의 HTTP 패킷 추출 성능 향상)

  • Han, SangWoon;Kim, Hyogon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.11a
    • /
    • pp.718-721
    • /
    • 2011
  • 웹 서비스를 대상으로 하는 DDoS(Distributed Denial-of-Service) 공격 또는 유해 트래픽 유입을 탐지 또는 차단하기 위한 목적으로 HTTP(Hypertext Transfer Protocol) 트래픽을 실시간으로 분석하는 기능은 거의 모든 네트워크 트래픽 보안 솔루션들이 탑재하고 있는 필수적인 요소이다. 하지만, HTTP 트래픽의 실시간 데이터 측정 양이 시간이 지날수록 기하급수적으로 증가함에 따라, HTTP 트래픽을 실시간 패킷 단위로 분석한다는 것에 대한 성능 부담감은 날로 커지고 있는 실정이다. 이제는 응용 어플리케이션 차원에서는 성능에 대한 부담감을 해소할 수 없기 때문에 고비용의 소프트웨어 가속기나 하드웨어에 의존적인 전용 장비를 탑재하여 해결하려는 시도가 대부분이다. 본 논문에서는 현재 대부분의 PC 에 탑재되어 있는 그래픽 카드의 GPU(Graphics Processing Units)를 범용적으로 활용하고자 하는 GPGPU(General-Purpose computation on Graphics Processing Units)의 연구에 힘입어, NVIDIA사의 CUDA(Compute Unified Device Architecture)를 사용하여 네트워크 트래픽에서 HTTP 패킷 추출성능을 응용 어플리케이션 차원에서 향상시켜 보고자 하였다. HTTP 패킷 추출 연산만을 기준으로 GPU 의 연산속도는 CPU 에 비해 10 배 이상의 높은 성능을 얻을 수 있었다.

A Development of the Unified Object-Oriented Analysis and Design Methodology for Security-Critical Web Applications Based on Object-Relational Database - Forcusing on Oracle11g - (웹 응용 시스템 개발을 위한 보안을 고려한 통합 분석·설계 방법론 개발 - Oracle11g를 중심으로 -)

  • Joo, Kyung-Soo;Woo, Jung-Woong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.12
    • /
    • pp.169-177
    • /
    • 2012
  • In the development process of application systems, the most important works are analysis and design. Most of the application systems are implemented on database system. So, database design is important. Also, IT System are confronted with more and more attacks by an increase interconnections between IT systems. Therefore security-related processes belong to a very important process. Security is a complex non-functional requirement that can interaction of many parts in the system. But Security is considered in the final stages of development. Therefore, Their increases the potential for the final product to contain vulnerabilities. Accordingly, Early in development related to security analysis and design process is very important. J2EE gives a solution based on RBAC((Role Based Access Control) for security and object-relational database also has RBAC for security. But there is not a object-oriented analysis and design methodology using RBAC of J2EE and object-relational database for security. In this paper, the unified object-oriented analysis and design methodology is developed for security-critical web application systems based on J2EE and object-relational database. We used UMLsec and RBAC of object-relational database and J2EE for this methodology.

Performance analysis of volleyball games using the social network and text mining techniques (사회네트워크분석과 텍스트마이닝을 이용한 배구 경기력 분석)

  • Kang, Byounguk;Huh, Mankyu;Choi, Seungbae
    • Journal of the Korean Data and Information Science Society
    • /
    • v.26 no.3
    • /
    • pp.619-630
    • /
    • 2015
  • The purpose of this study is to provide basic information to develop a game strategy plan of a team in a future by identifying the patterns of attack and pass of national men's professional volleyball teams and extracting core key words related with volleyball game performance to evaluate game performance using 'social network analysis' and 'text mining'. As for the analysis result of 'social network analysis' with the whole data, group '0' (6 players) and group '1' (11 players) were partitioned. A point of view the degree centrality and betweenness centrality in 'social network analysis' results, we can know that the group '1' more active game performance than the group '0'. The significant result for two group (win and loss) obtained by 'text mining' according to two groups ('0' and '1') obtained by 'social network analysis' showed significant difference (p-value: 0.001). As for clustering of each network, group '0' had the tendency to score points through set player D and E. In group '1', the player K had the tendency to fail if he attack through 'dig'; players C and D have a good performance through 'set' play.

Design and Implementation of Blockchain Network Based on Domain Name System (블록체인 네트워크 기반의 도메인 네임 시스템 설계 및 구현)

  • Heo, Jae-Wook;Kim, Jeong-Ho;Jun, Moon-Seog
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.5
    • /
    • pp.36-46
    • /
    • 2019
  • The number of hosts connected to the Internet has increased dramatically, introducing the Domain Name System(DNS) in 1984. DNS is now an important key point for all users of the Internet by allowing them to use a convenient character address without memorizing a series of numbers of complex IP address. However, relative to the importance of DNS, there still exist many problems such as the authorization allocation issue, the disputes over public registration, security vulnerability such as DNS cache poisoning, DNS spoofing, man-in-the-middle attack, DNS amplification attack, and the need for many domain names in the age of hyper-connected networks. In this paper, to effectively improve these problems of existing DNS, we proposed a method of implementing DNS using distributed ledger technology, blockchain, and implemented using a Ethereum-based platform. In addition, the qualitative analysis performance comparative evaluation of the existing domain name registration and domain name server was conducted, and conducted security assessments on the proposed system to improve security problem of existing DNS. In conclusion, it was shown that DNS services could be provided high security and high efficiently using blockchain.

Motion Based Serious Game Using Spatial Information of Game and Web-cam (웹캠과 공간정보를 이용한 체감형 기능성게임)

  • Lee, Young-Jae;Lee, Dae-Ho;Yi, Sang-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.13 no.9
    • /
    • pp.1795-1802
    • /
    • 2009
  • Motion based serious game is a new style of game and exercise using hands, arms, head and whole body. At that time gamer's reachable movement space is an important game space and interaction happening place. We propose efficient game spatial division and analysis algorithm that gives special information for collision avoidance of game objects. We devide into 9 parts of game space and check the enemy position and upper, down, left and right side movement information of gamer and calculate optimal path for collide avoidance of the enemy. To evaluate the method, we implemented a motion base serious game that consists of a web cam, a player, an enemy, and we obtained some valid results of our method for the collision avoidance. The resole demonstrated that the proposed approach is robust. If movement information is in front of enemy, then the enemy waits and finds the place and runs to avoid collision. This algorithm can be used basic development of level control and effective interaction method for motion based serious game.

The Secure Key Store to prevent leakage accident of a Private Key and a Certificate (인증서와 개인키 유출 방지를 위한 보안키 저장소 Secure Key Store)

  • Park, Young-Jin;Kim, Seon-Jong;Lee, Dong-Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.24 no.1
    • /
    • pp.31-40
    • /
    • 2014
  • In Korea, the Public Key Infrastructure (PKI) has been introduced. For secure information transmission and identification, the electronic signature authorization system of a certificate-based is built, and then the service provide.The certificate is stored in location what users can easily access and copy. Thus, there is a risk that can be stolen by malware or web account hacking. In addition, private key passwords can be exposed by the logging tool, after keyboard security features are disabled. Each of these security weaknesses is a potential conduit for identity theft, property/asset theft, and theft of the actual certificates. The present study proposes a method to prevent the private key file access illegally. When a certificate is stored, the private key is encrypted by the dependent element of the device, and it is stored securely. If private key leakage occurs, the retrieved key could not be used on other devices.

Smartphone Ownership and Location Checking Scheme for Fixing the Vulnerabilities of SMS-Based Authentication (SMS 기반 인증의 보안 취약점을 개선한 스마트폰 소유 및 위치 확인 기법)

  • Kwon, Seong-Jae;Park, Jun-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.42 no.2
    • /
    • pp.349-357
    • /
    • 2017
  • Many Web sites adopt SMS(Short Message Service)-based user authentication when a user loses her password or approves an online payment. In SMS-based authentication, the authentication server sends a text in plaintext to a user's phone, and it allows an attacker who eavesdrops or intercepts the text to impersonate a valid user(victim). We propose a challenge-response scheme to prove to the authentication server that a user is in a certain place at the moment with her smartphone beside her. The proposed scheme generates a response using a challenge by the server, user's current location, and a secret on the user's smartphone all together. Consequently, the scheme is much more secure than SMS-based authentication that simply asks a user to send the same text arrived on her phone back to the server. In addition to entering the response, which substitutes the SMS text, the scheme also requests a user to input a passphrase to get the authentication process started. We believe, however, the additional typing should be tolerable to most users considering the enhanced security level of the scheme.

A Probabilistic Model of Damage Propagation based on the Markov Process (마코프 프로세스에 기반한 확률적 피해 파급 모델)

  • Kim Young-Gab;Baek Young-Kyo;In Hoh-Peter;Baik Doo-Kwon
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.8
    • /
    • pp.524-535
    • /
    • 2006
  • With rapid development of Internet technology, business management in an organization or an enterprise depends on Internet-based technology for the most part. Furthermore, as dependency and cohesiveness of network in the communication facilities are increasing, cyber attacks have been increased against vulnerable resource in the information system. Hence, to protect private information and computer resource, research for damage propagation is required in this situation. However the proposed traditional models present just mechanism for risk management, or are able to be applied to the specified threats such as virus or worm. Therefore, we propose the probabilistic model of damage propagation based on the Markov process, which can be applied to diverse threats in the information systems. Using the proposed model in this paper, we can predict the occurrence probability and occurrence frequency for each threats in the entire system.